Commit Graph

95 Commits

Author SHA1 Message Date
puvvadar 920f85981d Add another missed header file 2021-05-17 18:55:00 -07:00
puvvadar cf4e04ba57 Cleanup a few more headers 2021-05-17 18:52:40 -07:00
puvvadar 93e267345f Address string/mem feedback plus some misc cleanup 2021-05-17 18:46:21 -07:00
puvvadar 0d9b55bff2 Move static buffer to member to prevent potential memory issues 2021-05-17 16:48:05 -07:00
puvvadar 83a56ce71c Cleanup typo 2021-05-17 12:53:15 -07:00
puvvadar f94d0c99e7 Cleanup connection order slightly 2021-05-17 09:58:58 -07:00
puvvadar df68ab6c56 Update headers in editor auto packets 2021-05-16 15:30:00 -07:00
puvvadar cb55eaf853 Merge main to mp_editor_pipeline 2021-05-16 11:36:47 -07:00
karlberg e0ea9e6224 Removing debug code 2021-05-15 15:29:22 -07:00
karlberg 80bf6d54bc Merge remote-tracking branch 'origin' into MultiplayerComponents 2021-05-15 15:10:45 -07:00
karlberg c6ea0c0a46 Various local prediction and input processing related fixes 2021-05-15 15:10:17 -07:00
puvvadar 0e53c77516 Fix some include paths 2021-05-15 13:47:03 -07:00
puvvadar fb51829360 Resolve MP Gem Ctrl+G changes with main 2021-05-15 13:12:16 -07:00
puvvadar 1915b97c16 Cleanup server launch, misc. MP consts, and register Editor Spawnable assets server side 2021-05-15 12:58:30 -07:00
karlberg bb3142278e Fixes an example comment error in multiplayer component jinjas 2021-05-14 15:03:11 -07:00
karlberg 5acdc40595 Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 2021-05-14 14:24:33 -07:00
Gene Walters 46024f293d Merge branch 'main' into SPEC6476_ReflectNetworkProperties 2021-05-13 22:04:21 -07:00
Gene Walters 7cd4bbee15 Jinja fix white space a bit, still dont fully understand this, but it looks a little better 2021-05-13 21:52:37 -07:00
puvvadar 74ea093f71 More comment cleanup 2021-05-13 15:43:07 -07:00
puvvadar 467caa6175 Some whitespace and comment cleanup 2021-05-13 15:42:21 -07:00
puvvadar 8a39f9f1b4 Streamline MP Ctrl+G logic via MultiplayerEditorConnection 2021-05-13 15:31:37 -07:00
Gene Walters a34a240cf6 MultiplierTypes serialized so they are available in the ScriptCanvas variable window 2021-05-13 11:53:17 -07:00
karlberg cb8016bde5 Fix for validator failing on empty files 2021-05-12 20:52:02 -07:00
Gene Walters 77899c5d96 Updated network property behavior context category so they are grouped nicer in the Script Canvas palette 2021-05-12 20:45:58 -07:00
karlberg 601dd30452 Various build and test fixes 2021-05-12 20:41:53 -07:00
karlberg eea0660d21 A couple more fixes 2021-05-12 20:26:08 -07:00
karlberg e772265871 Build fixes for gem reorganization 2021-05-12 20:09:27 -07:00
karlberg 254ad165c1 A bunch of work to get external multiplayer components to actually work 2021-05-12 16:01:59 -07:00
Gene Walters 9a4884ff0b Exposing Multiplayer integral types (just wrapped ints) to bevahior context so that Network Properties using these type can be Get/Set from Script Canvas 2021-05-12 14:19:18 -07:00
karlberg 293e0057f4 Actually invoke the override OnConnect handler 2021-05-12 13:58:53 -07:00
karlberg d0b006c209 Some cleanup to better support backward reconciliation as well as dynamic player spawning on connect 2021-05-12 13:41:18 -07:00
Gene Walters 0867764e5b Updating Autocomponent behavior context property methods to give warnings if a Get/Set fails and how users might go about fixing the issue 2021-05-11 22:46:21 -07:00
Gene Walters b9a0bf52ab Merge branch 'main' into SPEC6476_ReflectNetworkProperties 2021-05-11 10:46:54 -07:00
Gene Walters 3ebf23211f Update Mutliplayer Autocomponent to add Get/Set behavior context methods for any Network Properties with GenerateEventBindings=true. Known issues: not tested with container types, some jinja whitespace 2021-05-11 09:37:34 -07:00
puvvadar b21553f64d Merge branch 'main' into mp_editor_pipeline 2021-05-10 12:21:45 -07:00
karlberg 80f6dcd258 Build fixes for android 2021-05-07 16:20:00 -07:00
karlberg e8917e0f06 Fix for format string type mismatch 2021-05-07 10:36:34 -07:00
karlberg 05a39a4412 Fix several build failures 2021-05-07 09:54:49 -07:00
karlberg b2b632aede Bug fixes for stats and for sending rpc and property updates from the client 2021-05-06 19:39:31 -07:00
karlberg 4b1fe9b10b Fix a comment and minor optimization to the server to client replication window 2021-05-06 17:35:48 -07:00
karlberg e7f0bc9ee2 Local prediction player controller is now functional 2021-05-06 17:23:03 -07:00
puvvadar 108f4dfdd6 Merge branch 'main' into mp_editor_pipeline 2021-05-06 16:19:15 -07:00
puvvadar aa51233536 Add Asset serialization for Ctrl+G and related net interfaces 2021-05-06 16:18:13 -07:00
karlberg 751d13dd7b Merge remote-tracking branch 'origin' into MultiplayerComponents 2021-05-05 20:07:49 -07:00
karlberg a1fe8fe419 Ported the local prediction player controller component 2021-05-05 20:07:16 -07:00
pereslav f4bd72880e Fixed tabs 2021-05-05 14:28:45 +01:00
pereslav 30625cf5d3 merge from main 2021-05-05 00:09:25 +01:00
pereslav e414cc151d SPEC-6590 Implemented network entities instantiation by network spawnable asset ID 2021-05-05 00:00:06 +01:00
karlberg d0a561fa01 merging latest origin 2021-05-03 21:27:27 -07:00
karlberg 822368ef01 Changes to get visibility system working again in-game 2021-05-03 16:26:11 -07:00