puvvadar
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920f85981d
|
Add another missed header file
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2021-05-17 18:55:00 -07:00 |
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puvvadar
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cf4e04ba57
|
Cleanup a few more headers
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2021-05-17 18:52:40 -07:00 |
|
puvvadar
|
93e267345f
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Address string/mem feedback plus some misc cleanup
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2021-05-17 18:46:21 -07:00 |
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puvvadar
|
0d9b55bff2
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Move static buffer to member to prevent potential memory issues
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2021-05-17 16:48:05 -07:00 |
|
puvvadar
|
83a56ce71c
|
Cleanup typo
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2021-05-17 12:53:15 -07:00 |
|
puvvadar
|
f94d0c99e7
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Cleanup connection order slightly
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2021-05-17 09:58:58 -07:00 |
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puvvadar
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df68ab6c56
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Update headers in editor auto packets
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2021-05-16 15:30:00 -07:00 |
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puvvadar
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cb55eaf853
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Merge main to mp_editor_pipeline
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2021-05-16 11:36:47 -07:00 |
|
karlberg
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e0ea9e6224
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Removing debug code
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2021-05-15 15:29:22 -07:00 |
|
karlberg
|
80bf6d54bc
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Merge remote-tracking branch 'origin' into MultiplayerComponents
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2021-05-15 15:10:45 -07:00 |
|
karlberg
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c6ea0c0a46
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Various local prediction and input processing related fixes
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2021-05-15 15:10:17 -07:00 |
|
puvvadar
|
0e53c77516
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Fix some include paths
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2021-05-15 13:47:03 -07:00 |
|
puvvadar
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fb51829360
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Resolve MP Gem Ctrl+G changes with main
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2021-05-15 13:12:16 -07:00 |
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puvvadar
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1915b97c16
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Cleanup server launch, misc. MP consts, and register Editor Spawnable assets server side
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2021-05-15 12:58:30 -07:00 |
|
karlberg
|
bb3142278e
|
Fixes an example comment error in multiplayer component jinjas
|
2021-05-14 15:03:11 -07:00 |
|
karlberg
|
5acdc40595
|
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
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2021-05-14 14:24:33 -07:00 |
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Gene Walters
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46024f293d
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Merge branch 'main' into SPEC6476_ReflectNetworkProperties
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2021-05-13 22:04:21 -07:00 |
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Gene Walters
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7cd4bbee15
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Jinja fix white space a bit, still dont fully understand this, but it looks a little better
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2021-05-13 21:52:37 -07:00 |
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puvvadar
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74ea093f71
|
More comment cleanup
|
2021-05-13 15:43:07 -07:00 |
|
puvvadar
|
467caa6175
|
Some whitespace and comment cleanup
|
2021-05-13 15:42:21 -07:00 |
|
puvvadar
|
8a39f9f1b4
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Streamline MP Ctrl+G logic via MultiplayerEditorConnection
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2021-05-13 15:31:37 -07:00 |
|
Gene Walters
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a34a240cf6
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MultiplierTypes serialized so they are available in the ScriptCanvas variable window
|
2021-05-13 11:53:17 -07:00 |
|
karlberg
|
cb8016bde5
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Fix for validator failing on empty files
|
2021-05-12 20:52:02 -07:00 |
|
Gene Walters
|
77899c5d96
|
Updated network property behavior context category so they are grouped nicer in the Script Canvas palette
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2021-05-12 20:45:58 -07:00 |
|
karlberg
|
601dd30452
|
Various build and test fixes
|
2021-05-12 20:41:53 -07:00 |
|
karlberg
|
eea0660d21
|
A couple more fixes
|
2021-05-12 20:26:08 -07:00 |
|
karlberg
|
e772265871
|
Build fixes for gem reorganization
|
2021-05-12 20:09:27 -07:00 |
|
karlberg
|
254ad165c1
|
A bunch of work to get external multiplayer components to actually work
|
2021-05-12 16:01:59 -07:00 |
|
Gene Walters
|
9a4884ff0b
|
Exposing Multiplayer integral types (just wrapped ints) to bevahior context so that Network Properties using these type can be Get/Set from Script Canvas
|
2021-05-12 14:19:18 -07:00 |
|
karlberg
|
293e0057f4
|
Actually invoke the override OnConnect handler
|
2021-05-12 13:58:53 -07:00 |
|
karlberg
|
d0b006c209
|
Some cleanup to better support backward reconciliation as well as dynamic player spawning on connect
|
2021-05-12 13:41:18 -07:00 |
|
Gene Walters
|
0867764e5b
|
Updating Autocomponent behavior context property methods to give warnings if a Get/Set fails and how users might go about fixing the issue
|
2021-05-11 22:46:21 -07:00 |
|
Gene Walters
|
b9a0bf52ab
|
Merge branch 'main' into SPEC6476_ReflectNetworkProperties
|
2021-05-11 10:46:54 -07:00 |
|
Gene Walters
|
3ebf23211f
|
Update Mutliplayer Autocomponent to add Get/Set behavior context methods for any Network Properties with GenerateEventBindings=true. Known issues: not tested with container types, some jinja whitespace
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2021-05-11 09:37:34 -07:00 |
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puvvadar
|
b21553f64d
|
Merge branch 'main' into mp_editor_pipeline
|
2021-05-10 12:21:45 -07:00 |
|
karlberg
|
80f6dcd258
|
Build fixes for android
|
2021-05-07 16:20:00 -07:00 |
|
karlberg
|
e8917e0f06
|
Fix for format string type mismatch
|
2021-05-07 10:36:34 -07:00 |
|
karlberg
|
05a39a4412
|
Fix several build failures
|
2021-05-07 09:54:49 -07:00 |
|
karlberg
|
b2b632aede
|
Bug fixes for stats and for sending rpc and property updates from the client
|
2021-05-06 19:39:31 -07:00 |
|
karlberg
|
4b1fe9b10b
|
Fix a comment and minor optimization to the server to client replication window
|
2021-05-06 17:35:48 -07:00 |
|
karlberg
|
e7f0bc9ee2
|
Local prediction player controller is now functional
|
2021-05-06 17:23:03 -07:00 |
|
puvvadar
|
108f4dfdd6
|
Merge branch 'main' into mp_editor_pipeline
|
2021-05-06 16:19:15 -07:00 |
|
puvvadar
|
aa51233536
|
Add Asset serialization for Ctrl+G and related net interfaces
|
2021-05-06 16:18:13 -07:00 |
|
karlberg
|
751d13dd7b
|
Merge remote-tracking branch 'origin' into MultiplayerComponents
|
2021-05-05 20:07:49 -07:00 |
|
karlberg
|
a1fe8fe419
|
Ported the local prediction player controller component
|
2021-05-05 20:07:16 -07:00 |
|
pereslav
|
f4bd72880e
|
Fixed tabs
|
2021-05-05 14:28:45 +01:00 |
|
pereslav
|
30625cf5d3
|
merge from main
|
2021-05-05 00:09:25 +01:00 |
|
pereslav
|
e414cc151d
|
SPEC-6590 Implemented network entities instantiation by network spawnable asset ID
|
2021-05-05 00:00:06 +01:00 |
|
karlberg
|
d0a561fa01
|
merging latest origin
|
2021-05-03 21:27:27 -07:00 |
|
karlberg
|
822368ef01
|
Changes to get visibility system working again in-game
|
2021-05-03 16:26:11 -07:00 |
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