Commit Graph

700 Commits (7f16cd1643a00f3a75f02538a10f74deabb0f4f3)

Author SHA1 Message Date
Olex Lozitskiy 6d92a4859d
Disable problematic NetBindComponent assert with a configuration
Disable problematic NetBindComponent assert with a configuration
4 years ago
Olex Lozitskiy 398f75d8cd Spelling
Signed-off-by: Olex Lozitskiy <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
Olex Lozitskiy a2b7f90a78 Disabling problematic NetBindComponent assert with a configuration option.
Signed-off-by: Olex Lozitskiy <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
puvvadar 1adfd4e3f9 Delete merge artifact that snuck in
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
puvvadar 1865e3085e Fix improper early out skipping valid entities
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
puvvadar 4f06be88f6 Fix Rewindable volume bounds and missing component notification
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
Vincent Liu 74a876ae3b
Move multiplayer session interface out of AzFramework library (#7338)
Signed-off-by: onecent1101 <liug@amazon.com>
4 years ago
Esteban Papp 6fad254b59 Merge branch 'development' into optimization/unused_files
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/IEditorImpl.cpp
#	Code/Editor/IEditorImpl.h
#	Gems/LmbrCentral/Code/Tests/lmbrcentral_editor_tests_files.cmake
4 years ago
Gene Walters b98bc34eb1
Merge pull request #7031 from aws-lumberyard-dev/LYN-9321_RequestNetSpawnableErrorFix
Fix Editor Play-Mode RequestNetSpawnable Error
4 years ago
Daniel Edwards 0a5f472f43 Clang 13: Fix build errors ...
... due to local variables only being written to (but never read).

Signed-off-by: Daniel Edwards <dev@danieledwards.de>
4 years ago
Esteban Papp be2e2ed4d1 Removes PhysicsUtils.h and PhysicsUtils.cpp from Gems/Multiplayer
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Gene Walters a452da819d Dont allow spawning netbound entities by default, we first need to initialize multiplayer and know our network agent type (dedicated-server/client-server/client). This will stop the editor playmode (which doesn't init multiplayer until it connects to the server) from spawning netbound entities
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Karl Berg 57394bc81d
Merge pull request #6958 from Bindless-Chicken/fix-imgui-multiplayer
Fix missing ImGui::End in multiplayer windows
4 years ago
Gene Walters 542d652776
Merge pull request #6979 from aws-lumberyard-dev/LYN-9668_UpdateNetSpawnLibToOnlyStoreNetSpawnables
Updating NetworkingSpawnableLibrary to Only Store Network Spawnables
4 years ago
Gene Walters fbfea49b68 small comment tweak based on feedback
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters 54de15b0ec Adding '.network.spawnable' as a network constant
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters 626b16dbae Updating NetworkingSpawnableLibrary to only store network spawnables, instead of all spawnables
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters 786d6b5f85 minor code readability tweak
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Bindless-Chicken aac28f73aa Fix missing ImGui::End in multiplayer windows
Signed-off-by: Bindless-Chicken <1039134+Bindless-Chicken@users.noreply.github.com>
4 years ago
Gene Walters e4bd28f636 Update NetworkSpawnableLibrary to only hold onto network.spawnables (instead of all spawnables)
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters c8e5bcc901 Dont allow spawning netbound entities by default, we first need to initialize multiplayer and know our network agent type (dedicated-server/client-server/client). This will stop the editor playmode (which doesn't init multiplayer until it connects to the server) from spawning netbound entities
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
AMZN-byrcolin c778606c89
Templates restricted (#6498)
* Templates/Restricted upgrade/fixes:
Fixed template storage format: templates now only store true relative paths and no longer save "origin" paths and "optional" has been removed, it was never used.
Upgraded all templates to new standard
Template system now correctly handles child objects: Child objects no longer have to specify restricted they inherit from parent
Restricted now operates at the object level and makes no assumptions about parent
Restricted templates can now be combined and seperated on creation
ly_get_list_relative_filename has been deprecated for o3de_pal_dir
All Gems/Projects/Templates updated to use new code

Signed-off-by: byrcolin <byrcolin@amazon.com>
4 years ago
Gene Walters ffde762081 Minor comment tweak, and code readability
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
lumberyard-employee-dm 18ea4ba6a8
Added a CriticalAssetsCompiled Lifecycle event (#6469)
The CriticalAssetsCompiled event can be handled to detect when the
AssetProcessor has finished processing Critical Assets

Also with the new event, an audit has been performed over all the
locations where the AssetCatalogEventBus OnCatalogLoaded event was being
handle to make sure it was the proper event to use.
If the handler was actually examing the enumerating over the full
catalog or querying all assets within the catalog, then it was a proper
use.
For handlers that were interested in a particular asset it was not

Moreover added implementations of `OnCatalogAssetChanged` and
`OnCatalogAssetAdded` to the FileTagComponent and the MaterialViewportComponent.

Any applications which uses the AtomToolsApplication
class(MaterialEditor, AtomSampleViewerStandalone,
ShaderMangementConsole) now signals a "CriticalAssetsCompiled" lifecycle
event as well as loads the "assetcatalog.xml" if it exists.

The Launcher application signals the "CrticalAssetsCompiled" event and
reloads the "assetcatalog.xml" for the ${project}.GameLauncher and
${project}.ServerLauncher in Launcher.cpp

Finally the Editor signals the "CriticalAssetsCompiled" and reloads the
"assetcatalog.xml" in CryEdit.cpp

resolves #6093

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
AMZN-koppersr 603967d61f Fixed build issues with Spawnable Entity Aliases.
Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
4 years ago
AMZN-koppersr 13375cd7d9 Merge branch 'development' into Prefabs/ProcessStackAddPrefabBug 4 years ago
Gene Walters 8cd4a3dced Fix netbind component to use the new svg icons instead of png (which no longer exist)
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters 8b041f5280 merging latest dev
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters 92d3df17fa Fix incomplete comment
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters bf8422152b Turn off stdout buffering when connecting to editor-server so that the editor properly gets all the server-logging without having to first fill up a buffer. Allows the logs to pipe instantly for easier debugging, and also fixes a problem where the logs wont reach the editor because the buffer doesn't fill
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
AMZN-koppersr a964120b7a Updated the NetworkPrefabProcessor with the latest Prefab builder changes.
Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
4 years ago
chiyenteng ca49eedc5f
Convert prefab to temp spawnable assets (#6179)
* Convert prefab to temp in-memory spawnable assets

Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>
4 years ago
Gene Walters 8b044e23ce Merge branch 'upstream/development' into LYN-6769_TestingRPCs 4 years ago
Gene Walters 4b3d1452fd
Merge pull request #6066 from aws-lumberyard-dev/LYN-8514_AutomatedReviewServerLogChecks
Updating Multiplayer PyTests To Check Server Logs
4 years ago
Gene Walters 16f5f45b7e
Merge pull request #6170 from aws-lumberyard-dev/LYN-8770_PrintNetEntityNameIfImproperlyDeleted
Print Entity name if Improperly Deleted
4 years ago
Gene Walters 80a216e079 Adding RPC test. Update editor-servers to flush stdout
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters 54fd0011a7 Merge branch 'LYN-8514_AutomatedReviewServerLogChecks' into LYN-6769_TestingRPCs 4 years ago
Gene Walters 1983e94580 Minor tweak to re-add ';' to LOG
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters 8131cf6780 Merge branch 'LYN-8514_AutomatedReviewServerLogChecks' into LYN-6769_TestingRPCs 4 years ago
Gene Walters b123379380 Properly adding newlines when using LogInternalV; removing the need of hand-placed newlines to AZ_LOG
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Esteban Papp cd5306febf Merging from development
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Gene Walters 390bd6ece3 Merge branch 'upstream/development' into LYN-6769_TestingRPCs 4 years ago
Gene Walters 9ae3da7acd Merge branch 'upstream/development' into LYN-8514_AutomatedReviewServerLogChecks 4 years ago
Gene Walters b19f96f1fe Small safety check. It's unlikely, but possible, that a component is created and not assigned to an entity.
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters b50739f55e Small tweak to assert back to match existing format
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters 4f9d4b7045 Improved logged to print entity name if improperly deleted; helps when debugging to find the problem entity
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Olex Lozitskiy 701fd7f0d0 Multiplayer benchmark cleanup
Signed-off-by: Olex Lozitskiy <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
Gene Walters fb330b2af9 Merge branch 'upstream/development' into LYN-6769_TestingRPCs 4 years ago
Gene Walters c00d7ff658 Small formatting fix to jinja for autocomponent's behavior context
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Esteban Papp bb685ee40b Merge branch 'development' into redcode/driller_removal
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago