Commit Graph

2036 Commits (659998cd26bb501eb94ea28df9e515fead1ef9fa)
 

Author SHA1 Message Date
amzn-hdoke 659998cd26
AWSI Gems CDK Automation fixtures (#707)
* Adding AWS automation tests cdk and resource mapping fixtures

* Add aws_utils fixture

* Update assume role arn

* Get region and account id from aws_utils fixture

* Adding NodeJS and AWS CDK as install dependencies

* Fixing missing copyright headers

* Add missing copyright header

* Remove cdk and node install from build folder

* Remove unused script canvas file

* Uncomment code, remove unused script canvas

* Add region to aws_utils fixture

* Adding AWS gems to automated testing for all platforms

* Re-exporting ClientAuth level

* Add PythonTests/AWS CMakeLists.txt
5 years ago
Vincent Liu ad2d2381a4
[SPEC-6713] Add common session interfaces and notifications (#773) 5 years ago
ibtehajn 3c3f3fa91e Disable shallow checkout in initial setup step
Performing a shallow checkout breaks changelog computation, which is
required for accurate build failure notifications.
5 years ago
amzn-sean 8dbcd9f199
increase physics max frame time to 0.1 seconds (10fps) (#824) 5 years ago
sphrose 815e750439
Merge pull request #94 from aws-lumberyard-dev/LY-113714
Ly 113714 QT Widget component card updates - Array: Bold title and add separator bar.
5 years ago
Jonny Galloway 908f4ee9f6
Merge pull request #814 from aws-lumberyard-dev/cherrypick_ATOM14976_to_main
Broken material updates from Atom-14976 1.0 to main
5 years ago
balibhan 9cd3758ff2
Merge pull request #777 from aws-lumberyard-dev/sc_automation_balibhan
Pane properties test script
5 years ago
ibtehajn c49875fc37 Use author instead of committer in changelog computations
Any commits created through the GitHub UI (e.g. commits created by
merging PRs) usually assign GitHub itself as the ccommitter. This is
expected behaviour, as the commit is applied by GitHub itself. However,
for the purposes of changelog creation, showing the author (e.g. the
person who clicked the merge button on the PR) is more useful.
5 years ago
amzn-sean bf4b65afde
Fix crash in character component when using prefabs (#798) 5 years ago
Mike Chang 85feef74dc
Update Windows 2019 AMI v3 Label
* Added new Windows v3 build label

* New v3 AMI
5 years ago
balibhan b82fa2a7dc Merge branch 'main' into sc_automation_balibhan 5 years ago
Anton Michels 27d38a4880
Merge pull request #725 from aws-lumberyard-dev/Atom/antonmic/lowEnd
Implemented Atom Low End Render Pipeline
5 years ago
Steve Pham 8a07408a0c
Fix for intermitten AzNetworkingTest on Linux AR runs 5 years ago
bosnichd a2608e187b
Resurrect error.log and error.dmp file output when the engine crashes (LYN-3873) (#811)
Resurrect error.log and error.dmp file output when the engine crashes (LYN-3873). This was recently removed as part of 96b85e6813920554f7dfdc7752c1dd4452919b92
5 years ago
AMZN-puvvadar 29b4ab6ff3
Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline
Integrating network prefab processing with Multiplayer.Editor to enable server launch on Ctrl+G via an Editor specific network connection
5 years ago
Scott Romero c275be092e
[main] online installer support for windows
Merge pull request #804 from aws-lumberyard-dev/cpack_installer
5 years ago
gallowj b006eb57fe Updating a bunch of materials in TestData to correct changes to referenced texture paths 5 years ago
puvvadar 350e5a0cd2 Update to const auto& 5 years ago
puvvadar 55ecd8517d Add assert to new Asset constructor to declare intent and safeguard ID overwrite 5 years ago
scottr b3b54742f7 Merge branch 'main' into cpack_installer 5 years ago
antonmic 519525b28f fixing feature common asset cmake 5 years ago
puvvadar e2ade654fb Address misc feedback 5 years ago
Tommy Walton 3182dc37c3
Fix for ATOM-15488 : Rendering out an animation with shadows crashes the editor (#794)
Previously, the SkinnedMeshFeatureProcessor assumed there would only be one skinning pass. However, that's not always the case. When rendering with track view, the feature processor was getting a pass that only updated once every three frames, which could lead to a condition where a skinned mesh was released, but the pass never submitted and cleared the previously added dispatch items, and one or two frames later it would go to submit after the skinned mesh and all of its resources had already been released.

-Modified the skinning and morph target compute passes to pull dispatch items from the feature processor instead of the feature processor pushing them to the passes.
-If more than one skinning (or morph target) pass is active in the frame, whichever one is first will submit all the dispatch items, and clear the feature processor's dispatch items before the next one tries to submit anything
-Moved the logic for caching shader options from the SkinnedMeshComputePass to the SkinnedMeshFeatureProcessor, since there may be more than one pass but only one feature processor per scene
5 years ago
srikappa-amzn 3c40aad148
Merge pull request #792 from aws-lumberyard-dev/Prefab/CreatePrefab
Bug fixes for creating prefabs with nested entities
5 years ago
SergeyAMZN 6626a7cf8e
Merge pull request #682 from aws-lumberyard-dev/MultiplayerPipeline
Added support for parent-child networked entities
5 years ago
antonmic a4e1b40e88 Merge branch 'main' into Atom/antonmic/lowEnd 5 years ago
scottr b91fc8648d Merge branch 'main' into cpack_installer 5 years ago
scottr 54dc47eb91 [cpack_installer] fixed typo in help string 5 years ago
SSpalding 39de8631f2
Caught KeyError and changed to log message. (#782)
Fixed missing key breaking report combining.
5 years ago
AMZN-AlexOteiza 906780a01f
Reorganized PythonTests CMakeLists (#716)
Reorganized Python Tests CMakeLists.txt

Co-authored-by: Garcia Ruiz <aljanru@amazon.co.uk>
5 years ago
Tommy Walton c10e37f2d6
Atom-15447 : Crash on null buffer with many morph targets
Fixed a crash by keeping a reference to the buffer instance after creating it and checking for null
5 years ago
Tommy Walton d0810892f1
ATOM-15358 : Culling concurrency checker fails in AtomSampleViewer (merge from 1.0->main)
Inserting, updating, and removing entries from a VisibilityScene was made thread safe in a previous change, and now both the MeshFeatureProcessor and DiffuseProbeGridFeatureProcessor update entries at the same time from multiple threads. This leads to an assert in the Culling concurrency_checker, even though this is now valid behavior.

However, we still don't want to be adding, removing, or updating cullables between BeginCulling and EndCulling, which could cause a mismatch between the result of OctreeScene::GetEntryCount and the actual number of cullables in the scene.

-Added soft_lock_shared/soft_unlock_shared to the concurrency checker to allow multiple threads to acquire a lock when that is the desired behavior, while still asserting that nothing tries to acquire a shared lock when the concurrency checker is already locked.
-Update Culling.cpp to use the new soft_lock_shared when adding, updating, or removing cullables
-Added unit tests for the concurrency_checker
-Updated ArrayView unit test to use AZ_TEST_START_TRACE_SUPPRESSION instead of manually checking the assertion count, so that test now passes in release builds which do not assert.
5 years ago
Tommy Walton 343fc1999f
ATOM-15346 : Morph target buffer only found on first Atom mesh (merge from 1.0->main)
Instead of assuming the first submesh will always have a reference to the morph target buffer, search the submeshes to find the first one that does.
5 years ago
puvvadar e03645f816 Disable editorsv launch by default 5 years ago
puvvadar 19316e422b Check launch process exists before waiting for 15 seconds 5 years ago
bosnichd 7a557c05ac
Remove or update some remaining non-inclusive terms. (#793) 5 years ago
srikappa 1a1d608c7a Merge branch 'main' into Prefab/CreatePrefab 5 years ago
Steve Pham fed56805f5
Fix issue with layout tool and symlinks on Mac (#791)
* - Fix reversed symlink logic for Non-Windows file systems
- Add additional logic to clear existing symlink if it exists before re-applying

* Update to remove pre-existing reference regardless if its a symlink or not
5 years ago
Terry Michaels 7109cbbc98
Removed non-inclusive terms from comments (#803) 5 years ago
Terry Michaels f624fefeac
Make AutomatedTest dependent on Qt5::Test for imports in tests that use it (#802) 5 years ago
Terry Michaels 8cfe16c06f
Added null check for m_font (#801) 5 years ago
pereslav f721aa511f Fixed entity IDs of the original & networked spawnables 5 years ago
mrieggeramzn aab4b4a126
Merge pull request #737 from aws-lumberyard-dev/Atom/mriegger/ATOM-15529
Making shadow res of 1024 and bicubic pcf the default
5 years ago
Aaron Ruiz Mora dd398891c9
Improve iOS string handling in DynamicModuleHandle_iOS 5 years ago
Tom Hulton-Harrop 43258be51c
Merge pull request #786 from aws-lumberyard-dev/hultonha_LYN-2215_camera-viewport-3
Add new orbit functionality for camera
5 years ago
Aaron Ruiz Mora 87ec96fbf4
Fix compilation errors in windows release 5 years ago
pereslav b821a3a12d Fixed build 5 years ago
pereslav 85374ea7fc Merged from main 5 years ago
amzn-sean 672dad7fea
combined the 2 physics shape collider config pair types into 1(#778) 5 years ago
balibhan 01ab0c7cd1 Merge branch 'main' into sc_automation_balibhan 5 years ago