fixing feature common asset cmake
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@@ -38,6 +38,7 @@ set(FILES
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Materials/Types/StandardMultilayerPBR_ForwardPass_EDS.shader
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Materials/Types/StandardMultilayerPBR_Parallax.lua
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Materials/Types/StandardMultilayerPBR_ParallaxPerLayer.lua
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Materials/Types/StandardMultilayerPBR_ShaderEnable.lua
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Materials/Types/StandardMultilayerPBR_Shadowmap_WithPS.azsl
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Materials/Types/StandardMultilayerPBR_Shadowmap_WithPS.shader
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Materials/Types/StandardPBR.materialtype
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@@ -245,7 +246,6 @@ set(FILES
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ShaderLib/Atom/Features/PBR/Hammersley.azsli
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ShaderLib/Atom/Features/PBR/LightingOptions.azsli
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ShaderLib/Atom/Features/PBR/LightingUtils.azsli
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ShaderLib/Atom/Features/PBR/LowEndForwardPassOutput.azsli
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ShaderLib/Atom/Features/PBR/TransparentPassSrg.azsli
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ShaderLib/Atom/Features/PBR/Lighting/DualSpecularLighting.azsli
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ShaderLib/Atom/Features/PBR/Lighting/EnhancedLighting.azsli
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@@ -284,6 +284,7 @@ set(FILES
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ShaderLib/Atom/Features/PostProcessing/GlyphData.azsli
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ShaderLib/Atom/Features/PostProcessing/GlyphRender.azsli
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ShaderLib/Atom/Features/PostProcessing/PostProcessUtil.azsli
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ShaderLib/Atom/Features/RayTracing/RayTracingSceneSrg.azsli
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ShaderLib/Atom/Features/ScreenSpace/ScreenSpaceUtil.azsli
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ShaderLib/Atom/Features/Shadow/BicubicPcfFilters.azsli
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ShaderLib/Atom/Features/Shadow/DirectionalLightShadow.azsli
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