* Making terrain query resolution a single float instead of a Vector2
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Keeping the concept of different x/y step sizes in region queries since that may be useful and is separate from query resolution. Also keeping the concept of different x/y step sizes in physics since that's independent of the terrain gem.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Formatting cleanups
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* A few more minor cleanups
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Added support to convert serialized Vector2 query resolution to a single float.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Switch ray intersection check back to using separate values for x and y resolution
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Fixing new unit tests added to use float query resolution.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Updating automated test
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Fixed platform settings not using unique values for Android and iOS
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Removed unnecessary comment
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Changes from PR
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Ensure to fire OnEditorEntityCreated notification in SandboxIntegrationManager::CreateNewEntityAtPosition
Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>
* Ensure to fire OnEditorEntityCreated notification in SandboxIntegrationManager::CreateNewEntityAtPosition
Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>
* convert test AreaNodes_DependentComponentsAdded to use prefab system
Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>
* Prevent SetupEditorEntity being called twice
Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>
* Fix prefab utils prefab naming issue
Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>
* revert test changes
Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>
* fix a grammatical error
Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>
* Converting LandscapeCanvas automated tests to utilize prefab system
Signed-off-by: jckand-amzn <82226555+jckand-amzn@users.noreply.github.com>
* Finalizing LandscapeCanvas automated test conversions to utilize prefab system
Signed-off-by: jckand-amzn <82226555+jckand-amzn@users.noreply.github.com>
* Removing test gem from enabled_gems for AutomatedTesting
Signed-off-by: jckand-amzn <82226555+jckand-amzn@users.noreply.github.com>
* Removing test gem subdirectory that was mistakenly committed
Signed-off-by: jckand-amzn <82226555+jckand-amzn@users.noreply.github.com>
* Removing debug wait
Signed-off-by: jckand-amzn <82226555+jckand-amzn@users.noreply.github.com>
* {lyn8865} Adding DataTypes::ScriptProcessorFallbackLogic
- Give the user an option how to handle fallback logic for script rules
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* the new code found an error in a Python script... it seems to work!
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* fixing up the regression test
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
* dump version number
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* Adding first pass of logic plus test file
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* Applying scene graph transform to entity transform
Excluding other mesh names in the mesh groups
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* test: parent top stack
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* cleaned up the code and parent tops FBX file
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* adding tests for the proc prefab constructor logic
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* Linux/Clang fixes
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* assigning matrix data to pass the tests in Linux (and others...)
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* Addressed some concerns based on PR feedback
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* encapsulating the logic into readable sections
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* added comment to watch folder to asset path info
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* WIP
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Fixes to ModalWindowDismisser
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Redisables Import test as fails on Jenkins
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Redisables Import test and Edit Platform as fails on Jenkins
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Replace skip in TestSuite_Main.py
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Ensure to fire OnEditorEntityCreated notification in SandboxIntegrationManager::CreateNewEntityAtPosition
Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>
* Ensure to fire OnEditorEntityCreated notification in SandboxIntegrationManager::CreateNewEntityAtPosition
Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>
* convert test AreaNodes_DependentComponentsAdded to use prefab system
Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>
* Prevent SetupEditorEntity being called twice
Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>
* Adding on-disk prefabs for automated tests
Signed-off-by: jckand-amzn <82226555+jckand-amzn@users.noreply.github.com>
* Resolving import conflict with cherrypick
Signed-off-by: jckand-amzn <82226555+jckand-amzn@users.noreply.github.com>
* Updating DynVeg tests to use open_base_level function
Signed-off-by: jckand-amzn <82226555+jckand-amzn@users.noreply.github.com>
* Converting initial set of DynVeg tests to utilize prefab system
Signed-off-by: jckand-amzn <82226555+jckand-amzn@users.noreply.github.com>
* Finalizing DynVeg test conversion to use prefab system
Signed-off-by: jckand-amzn <82226555+jckand-amzn@users.noreply.github.com>
* Removing old test runners
Signed-off-by: jckand-amzn <82226555+jckand-amzn@users.noreply.github.com>
* Removing optimized suffix from optimized test runners
Signed-off-by: jckand-amzn <82226555+jckand-amzn@users.noreply.github.com>
* Removing unoptimized test runner
Signed-off-by: jckand-amzn <82226555+jckand-amzn@users.noreply.github.com>
* Removing optimized suffix from optimized test runner
Signed-off-by: jckand-amzn <82226555+jckand-amzn@users.noreply.github.com>
* Adding wait_for_condition on level save for E2E tests
Signed-off-by: jckand-amzn <82226555+jckand-amzn@users.noreply.github.com>