Merge branch 'development' into scspaldi_basic_networking_automation_test

This commit is contained in:
SSpalding
2022-01-26 15:22:47 -08:00
committed by GitHub
2118 changed files with 25191 additions and 94502 deletions
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<?xml version="1.0"?>
<Component
Name="NetworkTestLevelEntityComponent"
Namespace="AutomatedTesting"
OverrideComponent="false"
OverrideController="false"
OverrideInclude=""
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<ComponentRelation Constraint="Required" HasController="true" Name="NetworkTransformComponent" Namespace="Multiplayer" Include="Multiplayer/Components/NetworkTransformComponent.h" />
<RemoteProcedure Name="AuthorityToClientNoParams_PlayFx" InvokeFrom="Authority" HandleOn="Client" IsPublic="false" IsReliable="true" GenerateEventBindings="true" Description="" />
</Component>
@@ -29,8 +29,6 @@
<Param Type="float" Name="SomeFloat" />
</RemoteProcedure>
<RemoteProcedure Name="AuthorityToClientNoParams_PlayFx" InvokeFrom="Authority" HandleOn="Client" IsPublic="false" IsReliable="true" GenerateEventBindings="true" Description="" />
<RemoteProcedure Name="ServerToAuthority_DealDamage" InvokeFrom="Server" HandleOn="Authority" IsPublic="false" IsReliable="true" GenerateEventBindings="true" Description="" >
<Param Type="float" Name="damage" />
</RemoteProcedure>
@@ -12,4 +12,5 @@ set(FILES
Source/AutomatedTestingSystemComponent.cpp
Source/AutomatedTestingSystemComponent.h
Source/AutoGen/NetworkTestPlayerComponent.AutoComponent.xml
Source/AutoGen/NetworkTestLevelEntityComponent.AutoComponent.xml
)
@@ -12,12 +12,6 @@
################################################################################
if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
# Only enable AWS automated tests on Windows
set(SUPPORTED_PLATFORMS "Windows" "Linux")
if (NOT "${PAL_PLATFORM_NAME}" IN_LIST SUPPORTED_PLATFORMS)
return()
endif()
ly_add_pytest(
NAME AutomatedTesting::AWSTests
TEST_SUITE awsi
@@ -3,7 +3,7 @@
## Prerequisites
1. Build the O3DE Editor and AutomatedTesting.GameLauncher in Profile.
2. Install the latest version of NodeJs.
3. AWS CLI is installed and configured following [Configuration and Credential File Settings](https://docs.aws.amazon.com/cli/latest/userguide/cli-configure-files.html).
3. AWS CLI is installed and AWS crendentials are configured via [environment variables](https://docs.aws.amazon.com/cli/latest/userguide/cli-configure-envvars.html) or [default profile](https://docs.aws.amazon.com/cli/latest/userguide/cli-configure-files.html).
4. [AWS Cloud Development Kit (CDK)](https://docs.aws.amazon.com/cdk/latest/guide/getting_started.html#getting_started_install) is installed.
## Deploy CDK Applications
@@ -68,6 +68,10 @@ class AwsCredentials:
if (len(self._credentials.sections()) == 0) and (not self._credentials_file_exists):
os.remove(self._credentials_path)
return
credentials_file_dir = os.path.dirname(self._credentials_path)
if not os.path.isdir(credentials_file_dir):
os.makedirs(credentials_file_dir)
with open(self._credentials_path, 'w+') as credential_file:
self._credentials.write(credential_file)
@@ -16,7 +16,7 @@ logging.getLogger('nose').setLevel(logging.WARNING)
class AwsUtils:
def __init__(self, arn: str, session_name: str, region_name: str):
local_session = boto3.Session(profile_name='default')
local_session = boto3.Session()
local_sts_client = local_session.client('sts')
self._local_account_id = local_sts_client.get_caller_identity()["Account"]
logger.info(f'Local Account Id: {self._local_account_id}')
@@ -6,11 +6,13 @@ SPDX-License-Identifier: Apache-2.0 OR MIT
"""
import os
import platform
# ARN of the IAM role to assume for retrieving temporary AWS credentials
ASSUME_ROLE_ARN = os.environ.get('ASSUME_ROLE_ARN', 'arn:aws:iam::645075835648:role/o3de-automation-tests')
# Name of the AWS project deployed by the CDK applications
AWS_PROJECT_NAME = os.environ.get('O3DE_AWS_PROJECT_NAME', 'AWSAUTO')
AWS_PROJECT_NAME = os.environ.get('O3DE_AWS_PROJECT_NAME').upper() if os.environ.get('O3DE_AWS_PROJECT_NAME') else \
(os.environ.get('BRANCH_NAME', '') + '-' + os.environ.get('PIPELINE_NAME', '') + '-' + platform.system()).upper()
# Region for the existing CloudFormation stacks used by the automation tests
AWS_REGION = os.environ.get('O3DE_AWS_DEPLOY_REGION', 'us-east-1')
# Name of the default resource mapping config file used by the automation tests
@@ -21,7 +21,11 @@ TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "tests")
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class TestAutomation(EditorTestSuite):
enable_prefab_system = False
enable_prefab_system = True
@pytest.mark.test_case_id("C36529679")
class AtomLevelLoadTest_Editor(EditorSharedTest):
from Atom.tests import hydra_Atom_LevelLoadTest as test_module
@pytest.mark.test_case_id("C36525657")
class AtomEditorComponents_BloomAdded(EditorSharedTest):
@@ -120,6 +124,14 @@ class TestAutomation(EditorTestSuite):
class AtomEditorComponents_SSAOAdded(EditorSharedTest):
from Atom.tests import hydra_AtomEditorComponents_SSAOAdded as test_module
@pytest.mark.test_case_id("C36529666")
class AtomEditorComponentsLevel_DiffuseGlobalIlluminationAdded(EditorSharedTest):
from Atom.tests import hydra_AtomEditorComponentsLevel_DiffuseGlobalIlluminationAdded as test_module
@pytest.mark.test_case_id("C36525660")
class AtomEditorComponentsLevel_DisplayMapperAdded(EditorSharedTest):
from Atom.tests import hydra_AtomEditorComponentsLevel_DisplayMapperAdded as test_module
class ShaderAssetBuilder_RecompilesShaderAsChainOfDependenciesChanges(EditorSharedTest):
from Atom.tests import hydra_ShaderAssetBuilder_RecompilesShaderAsChainOfDependenciesChanges as test_module
@@ -26,13 +26,3 @@ class TestAutomation(EditorTestSuite):
@pytest.mark.test_case_id("C36525660")
class AtomEditorComponents_DisplayMapperAdded(EditorSharedTest):
from Atom.tests import hydra_AtomEditorComponents_DisplayMapperAdded as test_module
# this test causes editor to crash when using slices. once automation transitions to prefabs it should pass
@pytest.mark.test_case_id("C36529666")
class AtomEditorComponentsLevel_DiffuseGlobalIlluminationAdded(EditorSharedTest):
from Atom.tests import hydra_AtomEditorComponentsLevel_DiffuseGlobalIlluminationAdded as test_module
# this test causes editor to crash when using slices. once automation transitions to prefabs it should pass
@pytest.mark.test_case_id("C36525660")
class AtomEditorComponentsLevel_DisplayMapperAdded(EditorSharedTest):
from Atom.tests import hydra_AtomEditorComponentsLevel_DisplayMapperAdded as test_module
@@ -32,6 +32,8 @@ GLOBAL_ILLUMINATION_QUALITY = {
'High': 2,
}
# Level list used in Editor Level Load Test
LEVEL_LIST = ["hermanubis", "hermanubis_high", "macbeth_shaderballs", "PbrMaterialChart", "ShadowTest", "Sponza"]
class AtomComponentProperties:
"""
@@ -195,11 +197,13 @@ class AtomComponentProperties:
def entity_reference(property: str = 'name') -> str:
"""
Entity Reference component properties.
- 'EntityIdReferences' component container of entityId references. Initially empty.
:param property: From the last element of the property tree path. Default 'name' for component name string.
:return: Full property path OR component name if no property specified.
"""
properties = {
'name': 'Entity Reference',
'EntityIdReferences': 'Controller|Configuration|EntityIdReferences',
}
return properties[property]
@@ -60,7 +60,7 @@ def AtomEditorComponentsLevel_DiffuseGlobalIllumination_AddedToEntity():
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
TestHelper.init_idle()
TestHelper.open_level("", "Base")
TestHelper.open_level("Graphics", "base_empty")
# Test steps begin.
# 1. Add Diffuse Global Illumination level component to the level entity.
@@ -86,10 +86,10 @@ def AtomEditorComponentsLevel_DiffuseGlobalIllumination_AddedToEntity():
# 4. Set Quality Level property to Low
diffuse_global_illumination_component.set_component_property_value(
AtomComponentProperties.diffuse_global_illumination('Quality Level', GLOBAL_ILLUMINATION_QUALITY['Low']))
AtomComponentProperties.diffuse_global_illumination('Quality Level'), GLOBAL_ILLUMINATION_QUALITY['Low'])
quality = diffuse_global_illumination_component.get_component_property_value(
AtomComponentProperties.diffuse_global_illumination('Quality Level'))
Report.result(diffuse_global_illumination_quality, quality == GLOBAL_ILLUMINATION_QUALITY['Low'])
Report.result(Tests.diffuse_global_illumination_quality, quality == GLOBAL_ILLUMINATION_QUALITY['Low'])
# 5. Enter/Exit game mode.
TestHelper.enter_game_mode(Tests.enter_game_mode)
@@ -67,7 +67,7 @@ def AtomEditorComponentsLevel_DisplayMapper_AddedToEntity():
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
TestHelper.init_idle()
TestHelper.open_level("", "Base")
TestHelper.open_level("Graphics", "base_empty")
# Test steps begin.
# 1. Add Display Mapper level component to the level entity.
@@ -102,7 +102,7 @@ def AtomEditorComponentsLevel_DisplayMapper_AddedToEntity():
display_mapper_component.set_component_property_value(
AtomComponentProperties.display_mapper('Enable LDR color grading LUT'), True)
Report.result(
Test.enable_ldr_color_grading_lut,
Tests.enable_ldr_color_grading_lut,
display_mapper_component.get_component_property_value(
AtomComponentProperties.display_mapper('Enable LDR color grading LUT')) is True)
@@ -97,7 +97,7 @@ def AtomEditorComponents_Bloom_AddedToEntity():
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
TestHelper.init_idle()
TestHelper.open_level("", "Base")
TestHelper.open_level("Graphics", "base_empty")
# Test steps begin.
# 1. Create an Bloom entity with no components.
@@ -170,10 +170,12 @@ def AtomEditorComponents_Bloom_AddedToEntity():
# 13. UNDO deletion.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_undo, bloom_entity.exists())
# 14. REDO deletion.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_redo, not bloom_entity.exists())
# 15. Look for errors and asserts.
@@ -95,7 +95,7 @@ def AtomEditorComponents_Decal_AddedToEntity():
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
TestHelper.init_idle()
TestHelper.open_level("", "Base")
TestHelper.open_level("Graphics", "base_empty")
# Test steps begin.
# 1. Create a Decal entity with no components.
@@ -162,6 +162,7 @@ def AtomEditorComponents_Decal_AddedToEntity():
# 11. REDO deletion.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_redo, not decal_entity.exists())
# 12. Look for errors and asserts.
@@ -97,7 +97,7 @@ def AtomEditorComponents_DeferredFog_AddedToEntity():
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
TestHelper.init_idle()
TestHelper.open_level("", "Base")
TestHelper.open_level("Graphics", "base_empty")
# Test steps begin.
# 1. Create an Deferred Fog entity with no components.
@@ -174,10 +174,12 @@ def AtomEditorComponents_DeferredFog_AddedToEntity():
# 13. UNDO deletion.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_undo, deferred_fog_entity.exists())
# 14. REDO deletion.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_redo, not deferred_fog_entity.exists())
# 15. Look for errors and asserts.
@@ -107,7 +107,7 @@ def AtomEditorComponents_DepthOfField_AddedToEntity():
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
TestHelper.init_idle()
TestHelper.open_level("", "Base")
TestHelper.open_level("Graphics", "base_empty")
# Test steps begin.
# 1. Create a DepthOfField entity with no components.
@@ -189,10 +189,12 @@ def AtomEditorComponents_DepthOfField_AddedToEntity():
# 15. UNDO deletion.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_undo, depth_of_field_entity.exists())
# 16. REDO deletion.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_redo, not depth_of_field_entity.exists())
# 17. Look for errors and asserts.
@@ -90,7 +90,7 @@ def AtomEditorComponents_DiffuseProbeGrid_AddedToEntity():
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
TestHelper.init_idle()
TestHelper.open_level("", "Base")
TestHelper.open_level("Graphics", "base_empty")
# Test steps begin.
# 1. Create a Diffuse Probe Grid entity with no components.
@@ -168,10 +168,12 @@ def AtomEditorComponents_DiffuseProbeGrid_AddedToEntity():
# 12. UNDO deletion.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_undo, diffuse_probe_grid_entity.exists())
# 13. REDO deletion.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_redo, not diffuse_probe_grid_entity.exists())
# 14. Look for errors or asserts.
@@ -95,7 +95,7 @@ def AtomEditorComponents_DirectionalLight_AddedToEntity():
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
TestHelper.init_idle()
TestHelper.open_level("", "Base")
TestHelper.open_level("Graphics", "base_empty")
# Test steps begin.
# 1. Create a Directional Light entity with no components.
@@ -168,10 +168,12 @@ def AtomEditorComponents_DirectionalLight_AddedToEntity():
# 12. UNDO deletion.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_undo, directional_light_entity.exists())
# 13. REDO deletion.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_redo, not directional_light_entity.exists())
# 14. Look for errors and asserts.
@@ -91,7 +91,7 @@ def AtomEditorComponents_DisplayMapper_AddedToEntity():
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
TestHelper.init_idle()
TestHelper.open_level("", "Base")
TestHelper.open_level("Graphics", "base_empty")
# Test steps begin.
# 1. Create a Display Mapper entity with no components.
@@ -166,10 +166,12 @@ def AtomEditorComponents_DisplayMapper_AddedToEntity():
# 11. UNDO deletion.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_undo, display_mapper_entity.exists())
# 12. REDO deletion.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_redo, not display_mapper_entity.exists())
# 13. Look for errors and asserts.
@@ -9,37 +9,58 @@ SPDX-License-Identifier: Apache-2.0 OR MIT
class Tests:
creation_undo = (
"UNDO Entity creation success",
"UNDO Entity creation failed")
"P0: UNDO Entity creation failed")
creation_redo = (
"REDO Entity creation success",
"REDO Entity creation failed")
"P0: REDO Entity creation failed")
entity_reference_creation = (
"Entity Reference Entity successfully created",
"Entity Reference Entity failed to be created")
"P0: Entity Reference Entity failed to be created")
entity_reference_component = (
"Entity has an Entity Reference component",
"Entity failed to find Entity Reference component")
"P0: Entity failed to find Entity Reference component")
enter_game_mode = (
"Entered game mode",
"Failed to enter game mode")
"P0: Failed to enter game mode")
exit_game_mode = (
"Exited game mode",
"Couldn't exit game mode")
"P0: Couldn't exit game mode")
is_visible = (
"Entity is visible",
"Entity was not visible")
"P0: Entity was not visible")
is_hidden = (
"Entity is hidden",
"Entity was not hidden")
"P0: Entity was not hidden")
entity_deleted = (
"Entity deleted",
"Entity was not deleted")
"P0: Entity was not deleted")
deletion_undo = (
"UNDO deletion success",
"UNDO deletion failed")
"P0: UNDO deletion failed")
deletion_redo = (
"REDO deletion success",
"REDO deletion failed")
"P0: REDO deletion failed")
entity_id_references_is_container = (
"EntityIdReferences is a container property",
"P1: EntityIdReferences is NOT a container property")
container_append = (
"EntityIdReferences append succeeded",
"P1: EntityIdReferences append did not succeed")
container_add = (
"EntityIdReferences add succeeded",
"P1: EntityIdReferences add did not succeed")
container_update = (
"EntityIdReferences update succeeded",
"P1: EntityIdReferences update did not succeed")
container_remove = (
"EntityIdReferences remove succeeded",
"P1: EntityIdReferences remove did not succeed")
container_reset = (
"EntityIdReferences reset succeeded",
"P1: EntityIdReferences reset did not succeed")
entity_reference_component_removed = (
"Entity Reference component removed from entity",
"P1: Entity Reference component NOT removed from entity")
def AtomEditorComponents_EntityReference_AddedToEntity():
@@ -60,13 +81,21 @@ def AtomEditorComponents_EntityReference_AddedToEntity():
2) Add Entity Reference component to Entity Reference entity.
3) UNDO the entity creation and component addition.
4) REDO the entity creation and component addition.
5) Enter/Exit game mode.
6) Test IsHidden.
7) Test IsVisible.
8) Delete Entity Reference entity.
9) UNDO deletion.
10) REDO deletion.
11) Look for errors.
5) 'EntityIdReferences' is a container property
6) Append item to 'EntityIdReferences'
7) Add item to 'EntityIdReferences'
8) Update item in 'EntityIdReferences'
9) Remove item from 'EntityIdReferences'
10) Reset the container property then put one entity reference back for further tests
11) Remove component
12) UNDO component remove
13) Enter/Exit game mode.
14) Test IsHidden.
15) Test IsVisible.
16) Delete Entity Reference entity.
17) UNDO deletion.
18) REDO deletion.
19) Look for errors.
:return: None
"""
@@ -81,7 +110,7 @@ def AtomEditorComponents_EntityReference_AddedToEntity():
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
TestHelper.init_idle()
TestHelper.open_level("", "Base")
TestHelper.open_level("Graphics", "base_empty")
# Test steps begin.
# 1. Create an Entity Reference entity with no components.
@@ -119,33 +148,107 @@ def AtomEditorComponents_EntityReference_AddedToEntity():
general.idle_wait_frames(1)
Report.result(Tests.creation_redo, entity_reference_entity.exists())
# 5. Enter/Exit game mode.
# Entities for EntityIdReferences tests
test_1 = EditorEntity.create_editor_entity('test_1')
test_2 = EditorEntity.create_editor_entity('test_2')
test_3 = EditorEntity.create_editor_entity('test_3')
# 5. 'EntityIdReferences' is a container property
Report.result(
Tests.entity_id_references_is_container,
entity_reference_component.is_property_container(
AtomComponentProperties.entity_reference('EntityIdReferences')))
# 6. Append item to 'EntityIdReferences'
entity_reference_component.append_container_item(
AtomComponentProperties.entity_reference('EntityIdReferences'), test_1.id)
Report.result(
Tests.container_append,
entity_reference_component.get_container_item(
AtomComponentProperties.entity_reference('EntityIdReferences'), 0) == test_1.id)
# 7. Add item to 'EntityIdReferences'
entity_reference_component.add_container_item(
AtomComponentProperties.entity_reference('EntityIdReferences'), 1, test_1.id)
Report.result(
Tests.container_add,
entity_reference_component.get_container_count(
AtomComponentProperties.entity_reference('EntityIdReferences')) == 2)
# 8. Update item in 'EntityIdReferences'
entity_reference_component.update_container_item(
AtomComponentProperties.entity_reference('EntityIdReferences'), 1, test_2.id)
Report.result(
Tests.container_update,
entity_reference_component.get_container_item(
AtomComponentProperties.entity_reference('EntityIdReferences'), 1) == test_2.id)
# 9. Remove item from 'EntityIdReferences'
entity_reference_component.append_container_item(
AtomComponentProperties.entity_reference('EntityIdReferences'), test_3.id)
count_before = entity_reference_component.get_container_count(
AtomComponentProperties.entity_reference('EntityIdReferences'))
entity_reference_component.remove_container_item(
AtomComponentProperties.entity_reference('EntityIdReferences'), 1)
count_after = entity_reference_component.get_container_count(
AtomComponentProperties.entity_reference('EntityIdReferences'))
Report.result(
Tests.container_remove,
((count_before == 3) and (count_after == 2) and
(entity_reference_component.get_container_item(
AtomComponentProperties.entity_reference('EntityIdReferences'), 1) == test_3.id)))
# 10. Reset the container property then put one entity reference back for further tests
entity_reference_component.reset_container(AtomComponentProperties.entity_reference('EntityIdReferences'))
general.idle_wait_frames(1)
Report.result(
Tests.container_reset,
entity_reference_component.get_container_count(
AtomComponentProperties.entity_reference('EntityIdReferences')) == 0)
entity_reference_component.append_container_item(
AtomComponentProperties.entity_reference('EntityIdReferences'), test_1.id)
# 11. Remove component
entity_reference_entity.remove_component(AtomComponentProperties.entity_reference())
general.idle_wait_frames(1)
Report.result(Tests.entity_reference_component_removed, not entity_reference_entity.has_component(
AtomComponentProperties.entity_reference()))
# 12. UNDO component remove
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.entity_reference_component, entity_reference_entity.has_component(
AtomComponentProperties.entity_reference()))
# 13. Enter/Exit game mode.
TestHelper.enter_game_mode(Tests.enter_game_mode)
general.idle_wait_frames(1)
TestHelper.exit_game_mode(Tests.exit_game_mode)
# 6. Test IsHidden.
# 14. Test IsHidden.
entity_reference_entity.set_visibility_state(False)
Report.result(Tests.is_hidden, entity_reference_entity.is_hidden() is True)
# 7. Test IsVisible.
# 15. Test IsVisible.
entity_reference_entity.set_visibility_state(True)
general.idle_wait_frames(1)
Report.result(Tests.is_visible, entity_reference_entity.is_visible() is True)
# 8. Delete Entity Reference entity.
# 16. Delete Entity Reference entity.
entity_reference_entity.delete()
Report.result(Tests.entity_deleted, not entity_reference_entity.exists())
# 9. UNDO deletion.
# 17. UNDO deletion.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_undo, entity_reference_entity.exists())
# 10. REDO deletion.
# 18. REDO deletion.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_redo, not entity_reference_entity.exists())
# 11. Look for errors and asserts.
# 19. Look for errors and asserts.
TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
for error_info in error_tracer.errors:
Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
@@ -101,7 +101,7 @@ def AtomEditorComponents_ExposureControl_AddedToEntity():
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
TestHelper.init_idle()
TestHelper.open_level("", "Base")
TestHelper.open_level("Graphics", "base_empty")
# Test steps begin.
# 1. Creation of Exposure Control entity with no components.
@@ -169,10 +169,12 @@ def AtomEditorComponents_ExposureControl_AddedToEntity():
# 12. UNDO deletion.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_undo, exposure_control_entity.exists())
# 13. REDO deletion.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_redo, not exposure_control_entity.exists())
# 14. Look for errors and asserts.
@@ -99,7 +99,7 @@ def AtomEditorComponents_GlobalSkylightIBL_AddedToEntity():
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
TestHelper.init_idle()
TestHelper.open_level("", "Base")
TestHelper.open_level("Graphics", "base_empty")
# Test steps begin.
# 1. Create a Global Skylight (IBL) entity with no components.
@@ -176,10 +176,12 @@ def AtomEditorComponents_GlobalSkylightIBL_AddedToEntity():
# 11. UNDO deletion.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_undo, global_skylight_entity.exists())
# 12. REDO deletion.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_redo, not global_skylight_entity.exists())
# 13. Look for errors and asserts.
@@ -82,7 +82,7 @@ def AtomEditorComponents_Grid_AddedToEntity():
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
TestHelper.init_idle()
TestHelper.open_level("", "Base")
TestHelper.open_level("Graphics", "base_empty")
# Test steps begin.
# 1. Create a Grid entity with no components.
@@ -139,10 +139,12 @@ def AtomEditorComponents_Grid_AddedToEntity():
# 9. UNDO deletion.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_undo, grid_entity.exists())
# 10. REDO deletion.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_redo, not grid_entity.exists())
# 11. Look for errors or asserts.
@@ -96,7 +96,7 @@ def AtomEditorComponents_HDRColorGrading_AddedToEntity():
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
TestHelper.init_idle()
TestHelper.open_level("", "Base")
TestHelper.open_level("Graphics", "base_empty")
# Test steps begin.
# 1. Create an HDR Color Grading entity with no components.
@@ -173,10 +173,12 @@ def AtomEditorComponents_HDRColorGrading_AddedToEntity():
# 13. UNDO deletion.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_undo, hdr_color_grading_entity.exists())
# 14. REDO deletion.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_redo, not hdr_color_grading_entity.exists())
# 15. Look for errors and asserts.
@@ -87,7 +87,7 @@ def AtomEditorComponents_HDRiSkybox_AddedToEntity():
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
TestHelper.init_idle()
TestHelper.open_level("", "Base")
TestHelper.open_level("Graphics", "base_empty")
# Test steps begin.
# 1. Create an HDRi Skybox with no components.
@@ -158,10 +158,12 @@ def AtomEditorComponents_HDRiSkybox_AddedToEntity():
# 10. UNDO deletion.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_undo, hdri_skybox_entity.exists())
# 11. REDO deletion.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_redo, not hdri_skybox_entity.exists())
# 12. Look for errors or asserts.
@@ -89,7 +89,7 @@ def AtomEditorComponents_Light_AddedToEntity():
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
TestHelper.init_idle()
TestHelper.open_level("", "Base")
TestHelper.open_level("Graphics", "base_empty")
# Test steps begin.
# 1. Create a Light entity with no components.
@@ -144,10 +144,12 @@ def AtomEditorComponents_Light_AddedToEntity():
# 9. UNDO deletion.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_undo, light_entity.exists())
# 10. REDO deletion.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_redo, not light_entity.exists())
# 11. Look for errors asserts.
@@ -104,7 +104,7 @@ def AtomEditorComponents_LookModification_AddedToEntity():
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
TestHelper.init_idle()
TestHelper.open_level("", "Base")
TestHelper.open_level("Graphics", "base_empty")
# Test steps begin.
# 1. Create an Look Modification entity with no components.
@@ -192,10 +192,12 @@ def AtomEditorComponents_LookModification_AddedToEntity():
# 14. UNDO deletion.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_undo, look_modification_entity.exists())
# 15. REDO deletion.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_redo, not look_modification_entity.exists())
# 16. Look for errors and asserts.
@@ -102,7 +102,7 @@ def AtomEditorComponents_Material_AddedToEntity():
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
TestHelper.init_idle()
TestHelper.open_level("", "Base")
TestHelper.open_level("Graphics", "base_empty")
# Test steps begin.
# 1. Create a Material entity with no components.
@@ -184,10 +184,12 @@ def AtomEditorComponents_Material_AddedToEntity():
# 16. UNDO deletion.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_undo, material_entity.exists())
# 17. REDO deletion.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_redo, not material_entity.exists())
# 18. Look for errors or asserts.
@@ -87,7 +87,7 @@ def AtomEditorComponents_Mesh_AddedToEntity():
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
TestHelper.init_idle()
TestHelper.open_level("", "Base")
TestHelper.open_level("Graphics", "base_empty")
# Test steps begin.
# 1. Create a Mesh entity with no components.
@@ -151,10 +151,12 @@ def AtomEditorComponents_Mesh_AddedToEntity():
# 10. UNDO deletion.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_undo, mesh_entity.exists())
# 11. REDO deletion.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_redo, not mesh_entity.exists())
# 12. Look for errors or asserts.
@@ -80,7 +80,7 @@ def AtomEditorComponents_OcclusionCullingPlane_AddedToEntity():
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
TestHelper.init_idle()
TestHelper.open_level("", "Base")
TestHelper.open_level("Graphics", "base_empty")
# Test steps begin.
# 1. Create a occlusion culling plane entity with no components.
@@ -140,10 +140,12 @@ def AtomEditorComponents_OcclusionCullingPlane_AddedToEntity():
# 9. UNDO deletion.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_undo, occlusion_culling_plane_entity.exists())
# 10. REDO deletion.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_redo, not occlusion_culling_plane_entity.exists())
# 11. Look for errors or asserts.
@@ -89,7 +89,7 @@ def AtomEditorComponents_PhysicalSky_AddedToEntity():
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
TestHelper.init_idle()
TestHelper.open_level("", "Base")
TestHelper.open_level("Graphics", "base_empty")
# Test steps begin.
# 1. Create a Physical Sky entity with no components.
@@ -146,10 +146,12 @@ def AtomEditorComponents_PhysicalSky_AddedToEntity():
# 9. UNDO deletion.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_undo, physical_sky_entity.exists())
# 10. REDO deletion.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_redo, not physical_sky_entity.exists())
# 11. Look for errors and asserts.
@@ -92,7 +92,7 @@ def AtomEditorComponents_PostFXGradientWeightModifier_AddedToEntity():
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
TestHelper.init_idle()
TestHelper.open_level("", "Base")
TestHelper.open_level("Graphics", "base_empty")
# Test steps begin.
# 1. Create a PostFX Gradient Weight Modifier entity with no components.
@@ -162,10 +162,12 @@ def AtomEditorComponents_PostFXGradientWeightModifier_AddedToEntity():
# 12. UNDO deletion.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_undo, postfx_gradient_weight_entity.exists())
# 13. REDO deletion.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_redo, not postfx_gradient_weight_entity.exists())
# 14. Look for errors or asserts.
@@ -80,7 +80,7 @@ def AtomEditorComponents_postfx_layer_AddedToEntity():
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
TestHelper.init_idle()
TestHelper.open_level("", "Base")
TestHelper.open_level("Graphics", "base_empty")
# Test steps begin.
# 1. Create a PostFX Layer entity with no components.
@@ -137,10 +137,12 @@ def AtomEditorComponents_postfx_layer_AddedToEntity():
# 9. UNDO deletion.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_undo, postfx_layer_entity.exists())
# 10. REDO deletion.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_redo, not postfx_layer_entity.exists())
# 11. Look for errors or asserts.
@@ -92,7 +92,7 @@ def AtomEditorComponents_PostFXRadiusWeightModifier_AddedToEntity():
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
TestHelper.init_idle()
TestHelper.open_level("", "Base")
TestHelper.open_level("Graphics", "base_empty")
# Test steps begin.
# 1. Create a Post FX Radius Weight Modifier entity with no components.
@@ -161,10 +161,12 @@ def AtomEditorComponents_PostFXRadiusWeightModifier_AddedToEntity():
# 12. UNDO deletion.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_undo, postfx_radius_weight_entity.exists())
# 13. REDO deletion.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_redo, not postfx_radius_weight_entity.exists())
# 14. Look for errors and asserts.
@@ -98,7 +98,7 @@ def AtomEditorComponents_postfx_shape_weight_AddedToEntity():
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
TestHelper.init_idle()
TestHelper.open_level("", "Base")
TestHelper.open_level("Graphics", "base_empty")
# Test steps begin.
# 1. Create a PostFx Shape Weight Modifier entity with no components.
@@ -188,10 +188,12 @@ def AtomEditorComponents_postfx_shape_weight_AddedToEntity():
# 15. UNDO deletion.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_undo, postfx_shape_weight_entity.exists())
# 16. REDO deletion.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_redo, not postfx_shape_weight_entity.exists())
# 17. Look for errors or asserts.
@@ -97,7 +97,7 @@ def AtomEditorComponents_ReflectionProbe_AddedToEntity():
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
TestHelper.init_idle()
TestHelper.open_level("", "Base")
TestHelper.open_level("Graphics", "base_empty")
# Test steps begin.
# 1. Create a Reflection Probe entity with no components.
@@ -183,10 +183,12 @@ def AtomEditorComponents_ReflectionProbe_AddedToEntity():
# 13. UNDO deletion.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_undo, reflection_probe_entity.exists())
# 14. REDO deletion.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_redo, not reflection_probe_entity.exists())
# 15. Look for errors or asserts.
@@ -94,7 +94,7 @@ def AtomEditorComponents_SSAO_AddedToEntity():
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
TestHelper.init_idle()
TestHelper.open_level("", "Base")
TestHelper.open_level("Graphics", "base_empty")
# Test steps begin.
# 1. Create a SSAO entity with no components.
@@ -163,10 +163,12 @@ def AtomEditorComponents_SSAO_AddedToEntity():
# 12. UNDO deletion.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_undo, ssao_entity.exists())
# 13. REDO deletion.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_redo, not ssao_entity.exists())
# 14. Look for errors and asserts.
@@ -0,0 +1,72 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
def Atom_LevelLoadTest():
"""
Summary:
Loads all graphics levels within the AutomatedTesting project in editor. For each level this script will verify that
the level loads, and can enter/exit gameplay without crashing the editor.
Test setup:
- Store all available levels in a list.
- Set up a for loop to run all checks for each level.
Expected Behavior:
Test verifies that each level loads, enters/exits game mode, and reports success for all test actions.
Test Steps for each level:
1) Create tuple with level load success and failure messages
2) Open the level using the python test tools command
3) Verify level is loaded using a separate command, and report success/failure
4) Enter gameplay and report result using a tuple
5) Exit Gameplay and report result using a tuple
6) Look for errors or asserts.
:return: None
"""
import azlmbr.legacy.general as general
from editor_python_test_tools.utils import Report, Tracer, TestHelper
from Atom.atom_utils.atom_constants import LEVEL_LIST
with Tracer() as error_tracer:
for level in LEVEL_LIST:
# 1. Create tuple with level load success and failure messages
level_check_tuple = (f"loaded {level}", f"failed to load {level}")
# 2. Open the level using the python test tools command
TestHelper.init_idle()
TestHelper.open_level("Graphics", level)
# 3. Verify level is loaded using a separate command, and report success/failure
Report.result(level_check_tuple, level == general.get_current_level_name())
# 4. Enter gameplay and report result using a tuple
enter_game_mode_tuple = (f"{level} entered gameplay successfully ", f"{level} failed to enter gameplay")
TestHelper.enter_game_mode(enter_game_mode_tuple)
general.idle_wait_frames(1)
# 5. Exit gameplay and report result using a tuple
exit_game_mode_tuple = (f"{level} exited gameplay successfully ", f"{level} failed to exit gameplay")
TestHelper.exit_game_mode(exit_game_mode_tuple)
# 6. Look for errors or asserts.
TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
for error_info in error_tracer.errors:
Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
for assert_info in error_tracer.asserts:
Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(Atom_LevelLoadTest)
@@ -473,12 +473,11 @@ class EditorEntity:
:param component_names: List of component names to remove
:return: None
"""
type_ids = EditorComponent.get_type_ids(component_names, EditorEntityType.GAME)
for type_id in type_ids:
remove_outcome = editor.EditorComponentAPIBus(bus.Broadcast, "RemoveComponents", self.id, [type_id])
assert (
remove_outcome.IsSuccess()
), f"Failure: could not remove component from '{self.get_name()}'"
component_ids = [component.id for component in self.get_components_of_type(component_names)]
remove_success = editor.EditorComponentAPIBus(bus.Broadcast, "RemoveComponents", component_ids)
assert (
remove_success
), f"Failure: could not remove component from entity '{self.get_name()}'"
def get_components_of_type(self, component_names: list) -> List[EditorComponent]:
"""
@@ -5,9 +5,9 @@ For complete copyright and license terms please see the LICENSE at the root of t
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
import collections.abc
from typing import List
from math import isclose
import collections.abc
import azlmbr.bus as bus
import azlmbr.editor as editor
@@ -48,8 +48,8 @@ def wait_for_propagation():
# This is a helper class which contains some of the useful information about a prefab instance.
class PrefabInstance:
def __init__(self, prefab_file_name: str = None, container_entity: EditorEntity = None):
self.prefab_file_name: str = prefab_file_name
def __init__(self, prefab_file_path: str = None, container_entity: EditorEntity = None):
self.prefab_file_path: str = prefab_file_path
self.container_entity: EditorEntity = container_entity
def __eq__(self, other):
@@ -66,7 +66,7 @@ class PrefabInstance:
See if this instance is valid to be used with other prefab operations.
:return: Whether the target instance is valid or not.
"""
return self.container_entity.id.IsValid() and self.prefab_file_name in Prefab.existing_prefabs
return self.container_entity.id.IsValid() and self.prefab_file_path in Prefab.existing_prefabs
def has_editor_prefab_component(self) -> bool:
"""
@@ -131,7 +131,7 @@ class PrefabInstance:
has_correct_parent = reparented_container_entity_parent_id.ToString() == parent_entity_id.ToString()
assert has_correct_parent, "Prefab Instance reparented is *not* under the expected parent entity"
current_instance_prefab = Prefab.get_prefab(self.prefab_file_name)
current_instance_prefab = Prefab.get_prefab(self.prefab_file_path)
current_instance_prefab.instances.remove(self)
self.container_entity = reparented_container_entity
@@ -161,46 +161,48 @@ class Prefab:
:param file_path: A unique file path of the target prefab.
:return: Whether the target prefab is loaded or not.
"""
return file_path in Prefab.existing_prefabs
for entry in Prefab.existing_prefabs:
Report.info(f"PrefabPath: '{entry}'")
return get_prefab_file_path(file_path) in Prefab.existing_prefabs
@classmethod
def prefab_exists(cls, file_path: str) -> bool:
"""
Check if a prefab exists in the directory for files of prefab tests.
:param file_name: A unique file name of the target prefab.
:param file_path: A unique file path of the target prefab.
:return: Whether the target prefab exists or not.
"""
return path.exists(get_prefab_file_path(file_path))
@classmethod
def get_prefab(cls, file_name: str) -> Prefab:
def get_prefab(cls, file_path: str) -> Prefab:
"""
Return a prefab which can be used immediately.
:param file_name: A unique file name of the target prefab.
:param file_path: A unique file path of the target prefab.
:return: The prefab with given file name.
"""
assert file_name, "Received an empty file_name"
if Prefab.is_prefab_loaded(file_name):
return Prefab.existing_prefabs[file_name]
assert file_path, "Received an empty file_path"
if Prefab.is_prefab_loaded(file_path):
return Prefab.existing_prefabs[get_prefab_file_path(file_path)]
else:
assert Prefab.prefab_exists(file_name), f"Attempted to get a prefab \"{file_name}\" that doesn't exist"
new_prefab = Prefab(file_name)
Prefab.existing_prefabs[file_name] = Prefab(file_name)
assert Prefab.prefab_exists(file_path), f"Attempted to get a prefab \"{file_path}\" that doesn't exist"
new_prefab = Prefab(file_path)
Prefab.existing_prefabs[new_prefab.file_path] = new_prefab
return new_prefab
@classmethod
def create_prefab(cls, entities: list[EditorEntity], file_name: str, prefab_instance_name: str=None) -> tuple(Prefab, PrefabInstance):
def create_prefab(cls, entities: list[EditorEntity], file_path: str, prefab_instance_name: str=None) -> tuple(Prefab, PrefabInstance):
"""
Create a prefab in memory and return it. The very first instance of this prefab will also be created.
:param entities: The entities that should form the new prefab (along with their descendants).
:param file_name: A unique file name of new prefab.
:param prefab_instance_name: A name for the very first instance generated while prefab creation. The default instance name is the same as file_name.
:param file_path: A unique file path for new prefab.
:param prefab_instance_name: A name for the very first instance generated while prefab creation. The default instance name is the same as the file name in file_path.
:return: Created Prefab object and the very first PrefabInstance object owned by the prefab.
"""
assert not Prefab.is_prefab_loaded(file_name), f"Can't create Prefab '{file_name}' since the prefab already exists"
assert not Prefab.is_prefab_loaded(file_path), f"Can't create Prefab '{file_path}' since the prefab already exists"
new_prefab = Prefab(file_name)
new_prefab = Prefab(file_path)
entity_ids = [entity.id for entity in entities]
create_prefab_result = prefab.PrefabPublicRequestBus(bus.Broadcast, 'CreatePrefabInMemory', entity_ids, new_prefab.file_path)
assert create_prefab_result.IsSuccess(), f"Prefab operation 'CreatePrefab' failed. Error: {create_prefab_result.GetError()}"
@@ -210,15 +212,14 @@ class Prefab:
children_entity_ids = container_entity.get_children_ids()
assert len(children_entity_ids) == len(entities), f"Entity count of created prefab instance does *not* match the count of given entities."
if prefab_instance_name:
container_entity.set_name(prefab_instance_name)
wait_for_propagation()
new_prefab_instance = PrefabInstance(file_name, EditorEntity(container_entity_id))
new_prefab_instance = PrefabInstance(new_prefab.file_path, EditorEntity(container_entity_id))
if prefab_instance_name:
new_prefab_instance.container_entity.set_name(prefab_instance_name)
new_prefab.instances.add(new_prefab_instance)
Prefab.existing_prefabs[file_name] = new_prefab
Prefab.existing_prefabs[new_prefab.file_path] = new_prefab
return new_prefab, new_prefab_instance
@classmethod
@@ -250,7 +251,7 @@ class Prefab:
assert False, "Not all entities and descendants in target prefabs are deleted."
for instance in prefab_instances:
instance_deleted_prefab = Prefab.get_prefab(instance.prefab_file_name)
instance_deleted_prefab = Prefab.get_prefab(instance.prefab_file_path)
instance_deleted_prefab.instances.remove(instance)
instance = PrefabInstance()
@@ -290,8 +291,7 @@ class Prefab:
prefab_file_path = prefab.PrefabPublicRequestBus(bus.Broadcast, 'GetOwningInstancePrefabPath', duplicate_container_entity_id)
assert prefab_file_path, "Returned file path should *not* be empty."
prefab_file_name = Path(prefab_file_path).stem
duplicate_instance_prefab = Prefab.get_prefab(prefab_file_name)
duplicate_instance_prefab = Prefab.get_prefab(prefab_file_path)
duplicate_instance = PrefabInstance(prefab_file_path, EditorEntity(duplicate_container_entity_id))
duplicate_instance_prefab.instances.add(duplicate_instance)
duplicate_instances.append(duplicate_instance)
@@ -324,7 +324,7 @@ class Prefab:
wait_for_propagation()
instance_owner_prefab = Prefab.get_prefab(prefab_instance.prefab_file_name)
instance_owner_prefab = Prefab.get_prefab(prefab_instance.prefab_file_path)
instance_owner_prefab.instances.remove(prefab_instance)
prefab_instance = PrefabInstance()
@@ -346,13 +346,13 @@ class Prefab:
container_entity_id = instantiate_prefab_result.GetValue()
container_entity = EditorEntity(container_entity_id)
if name:
container_entity.set_name(name)
wait_for_propagation()
new_prefab_instance = PrefabInstance(self.file_path, EditorEntity(container_entity_id))
assert not new_prefab_instance in self.instances, "This prefab instance is already existed before this instantiation."
assert not new_prefab_instance in self.instances, "This prefab instance already existed before this instantiation."
if name:
new_prefab_instance.container_entity.set_name(name)
self.instances.add(new_prefab_instance)
assert new_prefab_instance.is_at_position(prefab_position), "This prefab instance is *not* at expected position."
@@ -38,4 +38,8 @@ class TestAutomation(TestAutomationBase):
def test_Multiplayer_BasicConnectivity_Connects(self, request, workspace, editor, launcher_platform):
from .tests import Multiplayer_BasicConnectivity_Connects as test_module
self._run_prefab_test(request, workspace, editor, test_module)
self._run_prefab_test(request, workspace, editor, test_module)
def test_Multiplayer_SimpleNetworkLevelEntity(self, request, workspace, editor, launcher_platform):
from .tests import Multiplayer_SimpleNetworkLevelEntity as test_module
self._run_prefab_test(request, workspace, editor, test_module)
@@ -0,0 +1,76 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# Test Case Title : Check that level entities with network bindings are properly replicated.
# Note: This test should be ran on a fresh editor run; some bugs with spawnables occur only on the first editor play-mode.
# fmt: off
class TestSuccessFailTuples():
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
find_network_player = ("Found network player", "Couldn't find network player")
# fmt: on
def Multiplayer_SimpleNetworkLevelEntity():
r"""
Summary:
Test to make sure that network entities in a level function and are replicated to clients as expected
Level Description:
- Static
1. NetLevelEntity. This is a networked entity which has a script attached which prints logs to ensure it's replicated.
Expected Outcome:
We should see logs stating that the net-sync'd level entity exists on both server and client.
:return:
"""
import azlmbr.legacy.general as general
from editor_python_test_tools.utils import Report
from editor_python_test_tools.utils import Tracer
from editor_python_test_tools.utils import TestHelper as helper
from ly_remote_console.remote_console_commands import RemoteConsole as RemoteConsole
level_name = "SimpleNetworkLevelEntity"
player_prefab_name = "Player"
player_prefab_path = f"levels/multiplayer/{level_name}/{player_prefab_name}.network.spawnable"
helper.init_idle()
# 1) Open Level
helper.open_level("Multiplayer", level_name)
with Tracer() as section_tracer:
# 2) Enter game mode
helper.multiplayer_enter_game_mode(TestSuccessFailTuples.enter_game_mode, player_prefab_path.lower())
# 3) Make sure the network player was spawned
player_id = general.find_game_entity(player_prefab_name)
Report.critical_result(TestSuccessFailTuples.find_network_player, player_id.IsValid())
# 4) Check the editor logs for network spawnable errors
ATTEMPTING_INVALID_NETSPAWN_WAIT_TIME_SECONDS = 0.0 # The editor will try to net-spawn its networked level entity before it's even a client. Make sure this didn't happen.
helper.fail_if_log_line_found('NetworkEntityManager', "RequestNetSpawnableInstantiation: Requested spawnable Root.network.spawnable doesn't exist in the NetworkSpawnableLibrary. Please make sure it is a network spawnable", section_tracer.errors, ATTEMPTING_INVALID_NETSPAWN_WAIT_TIME_SECONDS)
# 5) Ensure the script graph attached to the level entity is running on the server
SCRIPTGRAPH_ENABLED_WAIT_TIME_SECONDS = 0.25
helper.succeed_if_log_line_found('EditorServer', "Script: SimpleNetworkLevelEntity: On Graph Start", section_tracer.prints, SCRIPTGRAPH_ENABLED_WAIT_TIME_SECONDS)
# Exit game mode
helper.exit_game_mode(TestSuccessFailTuples.exit_game_mode)
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(Multiplayer_SimpleNetworkLevelEntity)
@@ -38,6 +38,10 @@ class TestAutomation(TestAutomationBase):
from Prefab.tests.instantiate_prefab import InstantiatePrefab_ContainingASingleEntity as test_module
self._run_prefab_test(request, workspace, editor, test_module)
def test_InstantiatePrefab_FromCreatedPrefabWithSingleEntity(self, request, workspace, editor, launcher_platform):
from Prefab.tests.instantiate_prefab import InstantiatePrefab_FromCreatedPrefabWithSingleEntity as test_module
self._run_prefab_test(request, workspace, editor, test_module)
def test_DeletePrefab_ContainingASingleEntity(self, request, workspace, editor, launcher_platform):
from Prefab.tests.delete_prefab import DeletePrefab_ContainingASingleEntity as test_module
self._run_prefab_test(request, workspace, editor, test_module)
@@ -45,8 +45,12 @@ class TestAutomationNoAutoTestMode(EditorTestSuite):
class test_InstantiatePrefab_ContainingASingleEntity(EditorSharedTest):
from .tests.instantiate_prefab import InstantiatePrefab_ContainingASingleEntity as test_module
class test_InstantiatePrefab_FromCreatedPrefabWithSingleEntity(EditorSharedTest):
from .tests.instantiate_prefab import InstantiatePrefab_FromCreatedPrefabWithSingleEntity as test_module
class test_DeletePrefab_ContainingASingleEntity(EditorSharedTest):
from .tests.delete_prefab import DeletePrefab_ContainingASingleEntity as test_module
class test_DuplicatePrefab_ContainingASingleEntity(EditorSharedTest):
from .tests.duplicate_prefab import DuplicatePrefab_ContainingASingleEntity as test_module
from .tests.duplicate_prefab import DuplicatePrefab_ContainingASingleEntity as test_module
@@ -13,7 +13,8 @@ def CreatePrefab_UnderAnEntity():
Test is successful if the new instanced prefab of the child has the parent entity id
"""
CAR_PREFAB_FILE_NAME = 'car_prefab'
from pathlib import Path
CAR_PREFAB_FILE_NAME = Path(__file__).stem + 'car_prefab'
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.prefab_utils import Prefab
@@ -7,7 +7,8 @@ SPDX-License-Identifier: Apache-2.0 OR MIT
def CreatePrefab_WithSingleEntity():
CAR_PREFAB_FILE_NAME = 'car_prefab'
from pathlib import Path
CAR_PREFAB_FILE_NAME = Path(__file__).stem + 'car_prefab'
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.utils import Report
@@ -7,7 +7,8 @@ SPDX-License-Identifier: Apache-2.0 OR MIT
def DeletePrefab_ContainingASingleEntity():
CAR_PREFAB_FILE_NAME = 'car_prefab'
from pathlib import Path
CAR_PREFAB_FILE_NAME = Path(__file__).stem + 'car_prefab'
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.prefab_utils import Prefab
@@ -7,8 +7,9 @@ SPDX-License-Identifier: Apache-2.0 OR MIT
def DetachPrefab_UnderAnotherPrefab():
CAR_PREFAB_FILE_NAME = 'car_prefab2'
WHEEL_PREFAB_FILE_NAME = 'wheel_prefab2'
from pathlib import Path
CAR_PREFAB_FILE_NAME = Path(__file__).stem + 'car_prefab'
WHEEL_PREFAB_FILE_NAME = Path(__file__).stem + 'wheel_prefab'
import editor_python_test_tools.pyside_utils as pyside_utils
@@ -7,7 +7,8 @@ SPDX-License-Identifier: Apache-2.0 OR MIT
def DuplicatePrefab_ContainingASingleEntity():
CAR_PREFAB_FILE_NAME = 'car_prefab'
from pathlib import Path
CAR_PREFAB_FILE_NAME = Path(__file__).stem + 'car_prefab'
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.prefab_utils import Prefab
@@ -0,0 +1,34 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
def InstantiatePrefab_FromCreatedPrefabWithSingleEntity():
from pathlib import Path
CAR_PREFAB_FILE_NAME = Path(__file__).stem + 'car_prefab'
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.utils import Report
from editor_python_test_tools.prefab_utils import Prefab
import Prefab.tests.PrefabTestUtils as prefab_test_utils
prefab_test_utils.open_base_tests_level()
# Creates a new entity at the root level
car_entity = EditorEntity.create_editor_entity()
car_prefab_entities = [car_entity]
# Creates a prefab from the new entity
car_prefab, car_prefab_instance = Prefab.create_prefab(car_prefab_entities, CAR_PREFAB_FILE_NAME)
# Instantiate another instance and verify
car_prefab_instance_2 = car_prefab.instantiate()
assert car_prefab_instance_2.is_valid(), "Failed to instantiate prefab"
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(InstantiatePrefab_FromCreatedPrefabWithSingleEntity)
@@ -7,8 +7,9 @@ SPDX-License-Identifier: Apache-2.0 OR MIT
def ReparentPrefab_UnderAnotherPrefab():
CAR_PREFAB_FILE_NAME = 'car_prefab'
WHEEL_PREFAB_FILE_NAME = 'wheel_prefab'
from pathlib import Path
CAR_PREFAB_FILE_NAME = Path(__file__).stem + 'car_prefab'
WHEEL_PREFAB_FILE_NAME = Path(__file__).stem + 'wheel_prefab'
import editor_python_test_tools.pyside_utils as pyside_utils
@@ -19,12 +19,16 @@ def find_nodes_matching_entity_component(component_name, entity_id):
:param entity_id: The entity ID to search for the given component node on
:return List of matching nodes
"""
component_type_id = hydra.get_component_type_id(component_name)
component = editor.EditorComponentAPIBus(bus.Broadcast, 'GetComponentOfType', entity_id,
hydra.get_component_type_id(component_name))
component_type_id)
if component.IsSuccess():
component_id = component.GetValue()
component_node = landscapecanvas.LandscapeCanvasRequestBus(bus.Broadcast, 'GetAllNodesMatchingEntityComponent',
component_id)
if component_node:
print(f"{component_name} node found on entity {entity_id.ToString()}")
else:
print(f"Failed to find {component_name} node on entity {entity_id.ToString()}")
return component_node
@@ -32,10 +32,10 @@ def Menus_FileMenuOptions_Work():
file_menu_options = [
("New Level",),
#("Open Level",), Temporarily disabled due to https://github.com/o3de/o3de/issues/6605
#("Import",), Temporarily disabled due to https://github.com/o3de/o3de/issues/6746
("Open Level",),
#("Import",), #Temporarily disabled due to https://github.com/o3de/o3de/issues/6746
("Save",),
#("Save As",), Temporarily disabled due to https://github.com/o3de/o3de/issues/6605
("Save As",),
("Save Level Statistics",),
("Edit Project Settings",),
#("Edit Platform Settings",), Temporarily disabled due to https://github.com/o3de/o3de/issues/6604
@@ -14,7 +14,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_
NAME AutomatedTesting::DynamicVegetationTests_Main_Optimized
TEST_SERIAL
TEST_SUITE main
PATH ${CMAKE_CURRENT_LIST_DIR}/dyn_veg/TestSuite_Main_Optimized.py
PATH ${CMAKE_CURRENT_LIST_DIR}/dyn_veg/TestSuite_Main.py
RUNTIME_DEPENDENCIES
AZ::AssetProcessor
Legacy::Editor
@@ -27,7 +27,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_
NAME AutomatedTesting::DynamicVegetationTests_Periodic_Optimized
TEST_SERIAL
TEST_SUITE periodic
PATH ${CMAKE_CURRENT_LIST_DIR}/dyn_veg/TestSuite_Periodic_Optimized.py
PATH ${CMAKE_CURRENT_LIST_DIR}/dyn_veg/TestSuite_Periodic.py
RUNTIME_DEPENDENCIES
AZ::AssetProcessor
Legacy::Editor
@@ -43,7 +43,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_
NAME AutomatedTesting::LandscapeCanvasTests_Main_Optimized
TEST_SERIAL
TEST_SUITE main
PATH ${CMAKE_CURRENT_LIST_DIR}/landscape_canvas/TestSuite_Main_Optimized.py
PATH ${CMAKE_CURRENT_LIST_DIR}/landscape_canvas/TestSuite_Main.py
RUNTIME_DEPENDENCIES
AZ::AssetProcessor
Legacy::Editor
@@ -58,7 +58,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_
NAME AutomatedTesting::GradientSignalTests_Periodic_Optimized
TEST_SERIAL
TEST_SUITE periodic
PATH ${CMAKE_CURRENT_LIST_DIR}/gradient_signal/TestSuite_Periodic_Optimized.py
PATH ${CMAKE_CURRENT_LIST_DIR}/gradient_signal/TestSuite_Periodic.py
RUNTIME_DEPENDENCIES
AZ::AssetProcessor
Legacy::Editor
@@ -51,22 +51,18 @@ def AltitudeFilter_ComponentAndOverrides_InstancesPlantAtSpecifiedAltitude():
import os
import azlmbr.asset as asset
import azlmbr.editor as editor
import azlmbr.legacy.general as general
import azlmbr.bus as bus
import azlmbr.math as math
import azlmbr.prefab as prefab
import editor_python_test_tools.hydra_editor_utils as hydra
from editor_python_test_tools.prefab_utils import Prefab
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
from editor_python_test_tools.utils import Report
from editor_python_test_tools.utils import TestHelper as helper
# 1) Open an existing simple level
helper.init_idle()
helper.open_level("", "Base")
hydra.open_base_level()
# Set view of planting area for visual debugging
general.set_current_view_position(512.0, 500.0, 38.0)
@@ -76,9 +72,9 @@ def AltitudeFilter_ComponentAndOverrides_InstancesPlantAtSpecifiedAltitude():
center_point = math.Vector3(512.0, 512.0, 32.0)
flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
flower_prefab = dynveg.create_temp_mesh_prefab(flower_asset_path, "PinkFlower")[0]
flower_prefab = dynveg.create_temp_mesh_prefab(flower_asset_path, "AltFilter_PinkFlower")[0]
spawner_entity = dynveg.create_prefab_vegetation_area("Instance Spawner", center_point, 32.0, 32.0, 32.0, flower_prefab)
spawner_entity = dynveg.create_temp_prefab_vegetation_area("Instance Spawner", center_point, 32.0, 32.0, 32.0, flower_prefab)
# Add a Vegetation Altitude Filter
spawner_entity.add_component("Vegetation Altitude Filter")
@@ -32,9 +32,7 @@ def AltitudeFilter_FilterStageToggle():
import os
import azlmbr.legacy.general as general
import azlmbr.bus as bus
import azlmbr.math as math
import azlmbr.prefab as prefab
import editor_python_test_tools.hydra_editor_utils as hydra
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
@@ -45,17 +43,16 @@ def AltitudeFilter_FilterStageToggle():
POSTPROCESS_INSTANCE_COUNT = 34
# Open an existing simple level
helper.init_idle()
helper.open_level("", "Base")
hydra.open_base_level()
general.set_current_view_position(512.0, 480.0, 38.0)
# Create basic vegetation entity
position = math.Vector3(512.0, 512.0, 32.0)
flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
flower_prefab = dynveg.create_temp_mesh_prefab(flower_asset_path, "PinkFlower")[0]
flower_prefab = dynveg.create_temp_mesh_prefab(flower_asset_path, "AltFilter_PinkFlower2")[0]
vegetation = dynveg.create_prefab_vegetation_area("vegetation", position, 16.0, 16.0, 16.0, flower_prefab)
vegetation = dynveg.create_temp_prefab_vegetation_area("vegetation", position, 16.0, 16.0, 16.0, flower_prefab)
# Add a Vegetation Altitude Filter to the vegetation area entity
vegetation.add_component("Vegetation Altitude Filter")
@@ -56,8 +56,7 @@ def AltitudeFilter_ShapeSample_InstancesPlantAtSpecifiedAltitude():
from editor_python_test_tools.utils import TestHelper as helper
# 1) Open an existing simple level
helper.init_idle()
helper.open_level("", "Base")
hydra.open_base_level()
# Set view of planting area for visual debugging
general.set_current_view_position(512.0, 500.0, 38.0)
@@ -67,9 +66,9 @@ def AltitudeFilter_ShapeSample_InstancesPlantAtSpecifiedAltitude():
center_point = math.Vector3(512.0, 512.0, 32.0)
flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
flower_prefab = dynveg.create_temp_mesh_prefab(flower_asset_path, "PinkFlower")[0]
flower_prefab = dynveg.create_temp_mesh_prefab(flower_asset_path, "AltFilter_PinkFlower3")[0]
spawner_entity = dynveg.create_prefab_vegetation_area("Instance Spawner", center_point, 16.0, 16.0, 16.0, flower_prefab)
spawner_entity = dynveg.create_temp_prefab_vegetation_area("Instance Spawner", center_point, 16.0, 16.0, 16.0, flower_prefab)
# Add a Vegetation Altitude Filter
spawner_entity.add_component("Vegetation Altitude Filter")
@@ -56,19 +56,21 @@ def AssetListCombiner_CombinedDescriptorsExpressInConfiguredArea():
"""
import os
from pathlib import Path
import azlmbr.bus as bus
import azlmbr.editor as editor
import azlmbr.legacy.general as general
import azlmbr.math as math
import azlmbr.vegetation as vegetation
import azlmbr.prefab as prefab
import editor_python_test_tools.hydra_editor_utils as hydra
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
from editor_python_test_tools.utils import Report
from editor_python_test_tools.utils import TestHelper as helper
def create_asset_list_entity(name, center, dynamic_slice_asset_path):
def create_asset_list_entity(name, center, target_prefab):
asset_list_entity = hydra.Entity(name)
asset_list_entity.create_entity(
center,
@@ -77,18 +79,34 @@ def AssetListCombiner_CombinedDescriptorsExpressInConfiguredArea():
if asset_list_entity.id.IsValid():
print(f"'{asset_list_entity.name}' created")
# Set the Asset List to a Dynamic Slice spawner with a specific slice asset selected
dynamic_slice_spawner = vegetation.DynamicSliceInstanceSpawner()
dynamic_slice_spawner.SetSliceAssetPath(dynamic_slice_asset_path)
if target_prefab:
# Get the in-memory spawnable asset id if exists
spawnable_name = Path(target_prefab.file_path).stem
spawnable_asset_id = prefab.PrefabPublicRequestBus(bus.Broadcast, 'GetInMemorySpawnableAssetId',
spawnable_name)
# Create the in-memory spawnable asset from given prefab if the spawnable does not exist
if not spawnable_asset_id.is_valid():
create_spawnable_result = prefab.PrefabPublicRequestBus(bus.Broadcast, 'CreateInMemorySpawnableAsset',
target_prefab.file_path,
spawnable_name)
assert create_spawnable_result.IsSuccess(), \
f"Prefab operation 'CreateInMemorySpawnableAssets' failed. Error: {create_spawnable_result.GetError()}"
spawnable_asset_id = create_spawnable_result.GetValue()
else:
spawnable_asset_id = None
# Set the vegetation area to a prefab instance spawner with a specific prefab asset selected
descriptor = hydra.get_component_property_value(asset_list_entity.components[0],
"Configuration|Embedded Assets|[0]")
descriptor.spawner = dynamic_slice_spawner
'Configuration|Embedded Assets|[0]')
prefab_spawner = vegetation.PrefabInstanceSpawner()
prefab_spawner.SetPrefabAssetId(spawnable_asset_id)
descriptor.spawner = prefab_spawner
asset_list_entity.get_set_test(0, "Configuration|Embedded Assets|[0]", descriptor)
return asset_list_entity
# 1) Open an existing simple level
helper.init_idle()
helper.open_level("Physics", "Base")
hydra.open_base_level()
# Set view of planting area for visual debugging
general.set_current_view_position(512.0, 500.0, 38.0)
@@ -96,11 +114,13 @@ def AssetListCombiner_CombinedDescriptorsExpressInConfiguredArea():
# 2) Create 3 entities with Vegetation Asset List components set to spawn different descriptors
center_point = math.Vector3(512.0, 512.0, 32.0)
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
asset_path2 = os.path.join("Slices", "PurpleFlower.dynamicslice")
asset_list_entity = create_asset_list_entity("Asset List 1", center_point, asset_path)
pink_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
pink_flower_prefab = dynveg.create_temp_mesh_prefab(pink_flower_asset_path, "AssetList_PinkFlower")[0]
purple_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
purple_flower_prefab = dynveg.create_temp_mesh_prefab(purple_flower_asset_path, "AssetList_PurpleFlower")[0]
asset_list_entity = create_asset_list_entity("Asset List 1", center_point, pink_flower_prefab)
asset_list_entity2 = create_asset_list_entity("Asset List 2", center_point, None)
asset_list_entity3 = create_asset_list_entity("Asset List 3", center_point, asset_path2)
asset_list_entity3 = create_asset_list_entity("Asset List 3", center_point, purple_flower_prefab)
# 3) Create a planting surface and add a Vegetation System Settings level component with instances set to spawn
# on center instead of corner
@@ -56,8 +56,7 @@ def AssetWeightSelector_InstancesExpressBasedOnWeight():
from editor_python_test_tools.utils import TestHelper as helper
# 1) Open an existing simple level
helper.init_idle()
helper.open_level("Physics", "Base")
hydra.open_base_level()
# Set view of planting area for visual debugging
general.set_current_view_position(512.0, 500.0, 38.0)
@@ -66,14 +65,15 @@ def AssetWeightSelector_InstancesExpressBasedOnWeight():
# 2) Create a new instance spawner entity with multiple Dynamic Slice Instance Spawner descriptors, one set to a
# valid slice entity, and one set to None
spawner_center_point = math.Vector3(512.0, 512.0, 32.0)
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
spawner_entity = dynveg.create_dynamic_slice_vegetation_area("Instance Spawner", spawner_center_point, 16.0, 16.0, 16.0,
asset_path)
pink_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
pink_flower_prefab = dynveg.create_temp_mesh_prefab(pink_flower_asset_path, "AssetWeight_PinkFlower")[0]
spawner_entity = dynveg.create_temp_prefab_vegetation_area("Instance Spawner", spawner_center_point, 16.0, 16.0, 16.0,
pink_flower_prefab)
desc_asset = hydra.get_component_property_value(spawner_entity.components[2],
"Configuration|Embedded Assets")[0]
desc_list = [desc_asset, desc_asset]
spawner_entity.get_set_test(2, "Configuration|Embedded Assets", desc_list)
spawner_entity.get_set_test(2, "Configuration|Embedded Assets|[1]|Instance|Slice Asset", None)
spawner_entity.get_set_test(2, "Configuration|Embedded Assets|[1]|Instance|Prefab Asset", None)
# Add an Asset Weight Selector component to the spawner entity
spawner_entity.add_component("Vegetation Asset Weight Selector")
@@ -64,16 +64,15 @@ def DistanceBetweenFilterOverrides_InstancesPlantAtSpecifiedRadius():
instance_query_point_c = math.Vector3(515.0, 512.5, 32.0)
# 1) Open an existing simple level
helper.init_idle()
helper.open_level("Physics", "Base")
hydra.open_base_level()
general.set_current_view_position(512.0, 480.0, 38.0)
# 2) Create a new entity with required vegetation area components
spawner_center_point = math.Vector3(520.0, 520.0, 32.0)
asset_path = os.path.join("Slices", "1m_cube.dynamicslice")
spawner_entity = dynveg.create_dynamic_slice_vegetation_area("Instance Spawner", spawner_center_point, 16.0, 16.0, 16.0,
asset_path)
cube_asset_path = os.path.join("testdata", "multi-mat_fbx", "multi-mat_1m_cube.azmodel")
cube_prefab = dynveg.create_temp_mesh_prefab(cube_asset_path, "DistanceBetween_1m_cube2")[0]
spawner_entity = dynveg.create_temp_prefab_vegetation_area("Instance Spawner", spawner_center_point, 16.0, 16.0, 16.0,
cube_prefab)
# 3) Create a surface to plant on
surface_center_point = math.Vector3(512.0, 512.0, 32.0)
@@ -62,16 +62,15 @@ def DistanceBetweenFilter_InstancesPlantAtSpecifiedRadius():
instance_query_point_c = math.Vector3(515.0, 512.5, 32.0)
# 1) Open an existing simple level
helper.init_idle()
helper.open_level("Physics", "Base")
hydra.open_base_level()
general.set_current_view_position(512.0, 480.0, 38.0)
# 2) Create a new entity with required vegetation area components
spawner_center_point = math.Vector3(520.0, 520.0, 32.0)
asset_path = os.path.join("Slices", "1m_cube.dynamicslice")
spawner_entity = dynveg.create_dynamic_slice_vegetation_area("Instance Spawner", spawner_center_point, 16.0, 16.0, 16.0,
asset_path)
cube_asset_path = os.path.join("testdata", "multi-mat_fbx", "multi-mat_1m_cube.azmodel")
cube_prefab = dynveg.create_temp_mesh_prefab(cube_asset_path, "DistanceBetween_1m_cube")[0]
spawner_entity = dynveg.create_temp_prefab_vegetation_area("Instance Spawner", spawner_center_point,
16.0, 16.0, 16.0, cube_prefab)
# 3) Create a surface to plant on
surface_center_point = math.Vector3(512.0, 512.0, 32.0)
@@ -39,11 +39,11 @@ def DynVegUtils_TempPrefabCreationWorks():
with Tracer() as error_tracer:
# Create dictionary for prefab filenames and paths to create using helper function
mesh_prefabs = {
"PinkFlower": os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel"),
"PurpleFlower": os.path.join("assets", "objects", "foliage", "grass_flower_purple.azmodel"),
"1m_Cube": os.path.join("objects", "_primitives", "_box_1x1.azmodel"),
"CedarTree": os.path.join("assets", "objects", "foliage", "cedar.azmodel"),
"Bush": os.path.join("assets", "objects", "foliage", "bush_privet_01.azmodel"),
"UtilsTest_PinkFlower": os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel"),
"UtilsTest_PurpleFlower": os.path.join("assets", "objects", "foliage", "grass_flower_purple.azmodel"),
"UtilsTest_1m_Cube": os.path.join("objects", "_primitives", "_box_1x1.azmodel"),
"UtilsTest_CedarTree": os.path.join("assets", "objects", "foliage", "cedar.azmodel"),
"UtilsTest_Bush": os.path.join("assets", "objects", "foliage", "bush_privet_01.azmodel"),
}
# 1) Open an existing simple level
@@ -71,8 +71,7 @@ def DynamicSliceInstanceSpawner_DynamicSliceSpawnerWorks():
from editor_python_test_tools.utils import TestHelper as helper
# 1) Open an existing simple level
helper.init_idle()
helper.open_level("Physics", "Base")
hydra.open_base_level()
general.set_current_view_position(512.0, 480.0, 38.0)
# Grab the UUID that we need for creating an Dynamic Slice Instance Spawner
@@ -57,8 +57,7 @@ def EmptyInstanceSpawner_EmptySpawnerWorks():
from editor_python_test_tools.utils import TestHelper as helper
# 1) Open an existing simple level
helper.init_idle()
helper.open_level("Physics", "Base")
hydra.open_base_level()
general.set_current_view_position(512.0, 480.0, 38.0)
# Grab the UUID that we need for creating an Empty Spawner
@@ -60,8 +60,7 @@ def InstanceSpawnerPriority_LayerAndSubPriority():
from editor_python_test_tools.utils import TestHelper as helper
# 1) Open an existing simple level
helper.init_idle()
helper.open_level("Physics", "Base")
hydra.open_base_level()
# Set view of planting area for visual debugging
general.set_current_view_position(512.0, 500.0, 38.0)
@@ -69,9 +68,10 @@ def InstanceSpawnerPriority_LayerAndSubPriority():
# 2) Create overlapping areas: 1 instance spawner area, and 1 blocker area
spawner_center_point = math.Vector3(508.0, 508.0, 32.0)
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
spawner_entity = dynveg.create_dynamic_slice_vegetation_area("Instance Spawner", spawner_center_point, 16.0, 16.0, 1.0,
asset_path)
pink_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
pink_flower_prefab = dynveg.create_temp_mesh_prefab(pink_flower_asset_path, "Priority_PinkFlower")[0]
spawner_entity = dynveg.create_temp_prefab_vegetation_area("Instance Spawner", spawner_center_point, 16.0, 16.0, 1.0,
pink_flower_prefab)
blocker_center_point = math.Vector3(516.0, 516.0, 32.0)
blocker_entity = dynveg.create_blocker_area("Instance Blocker", blocker_center_point, 16.0, 16.0, 1.0)
@@ -85,18 +85,14 @@ def LayerBlender_E2E_Editor():
# 2) Create 2 vegetation areas with different meshes
purple_position = math.Vector3(504.0, 512.0, 32.0)
purple_asset_path = os.path.join("Slices", "PurpleFlower.dynamicslice")
spawner_entity_1 = dynveg.create_dynamic_slice_vegetation_area("Purple Spawner",
purple_position,
16.0, 16.0, 1.0,
purple_asset_path)
purple_flower_prefab_path = os.path.join("assets", "prefabs", "PurpleFlower.spawnable")
spawner_entity_1 = dynveg.create_prefab_vegetation_area("Purple Spawner", purple_position, 16.0, 16.0, 1.0,
purple_flower_prefab_path)
pink_position = math.Vector3(520.0, 512.0, 32.0)
pink_asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
spawner_entity_2 = dynveg.create_dynamic_slice_vegetation_area("Pink Spawner",
pink_position,
16.0, 16.0, 1.0,
pink_asset_path)
pink_flower_prefab_path = os.path.join("assets", "prefabs", "PinkFlower.spawnable")
spawner_entity_2 = dynveg.create_prefab_vegetation_area("Pink Spawner", pink_position, 16.0, 16.0, 1.0,
pink_flower_prefab_path)
base_position = math.Vector3(512.0, 512.0, 32.0)
dynveg.create_surface_entity("Surface Entity",
@@ -135,11 +131,11 @@ def LayerBlender_E2E_Editor():
pink_count = 0
purple_count = 0
for instance in instances:
purple_asset_path = purple_asset_path.replace("\\", "/").lower()
pink_asset_path = pink_asset_path.replace("\\", "/").lower()
if instance.descriptor.spawner.GetSliceAssetPath() == pink_asset_path:
purple_flower_prefab_path = purple_flower_prefab_path.replace("\\", "/").lower()
pink_flower_prefab_path = pink_flower_prefab_path.replace("\\", "/").lower()
if instance.descriptor.spawner.GetPrefabAssetPath() == pink_flower_prefab_path:
pink_count += 1
elif instance.descriptor.spawner.GetSliceAssetPath() == purple_asset_path:
elif instance.descriptor.spawner.GetPrefabAssetPath() == purple_flower_prefab_path:
purple_count += 1
Report.result(Tests.instances_blended, pink_count == purple_count and (pink_count + purple_count == num_expected))
@@ -152,11 +148,10 @@ def LayerBlender_E2E_Editor():
components.TransformBus(bus.Event, "MoveEntity", search_entity_ids[0], cam_position)
azlmbr.components.TransformBus(bus.Event, "SetLocalRotation", search_entity_ids[0], cam_rot_degrees_vector)
# 6) Save and export to engine
# 6) Save the created level
general.save_level()
general.export_to_engine()
pak_path = os.path.join(paths.products, "levels", lvl_name, "level.pak")
success = helper.wait_for_condition(lambda: os.path.exists(pak_path), 10.0)
level_prefab_path = os.path.join(paths.products, "levels", lvl_name, f"{lvl_name}.spawnable")
success = helper.wait_for_condition(lambda: os.path.exists(level_prefab_path), 5.0)
Report.result(Tests.saved_and_exported, success)
@@ -17,7 +17,6 @@ class Tests:
)
def LayerBlocker_InstancesBlockedInConfiguredArea():
"""
Summary:
@@ -58,8 +57,7 @@ def LayerBlocker_InstancesBlockedInConfiguredArea():
from editor_python_test_tools.utils import TestHelper as helper
# 1) Open an existing simple level
helper.init_idle()
helper.open_level("Physics", "Base")
hydra.open_base_level()
# Set view of planting area for visual debugging
general.set_current_view_position(512.0, 500.0, 38.0)
@@ -67,9 +65,10 @@ def LayerBlocker_InstancesBlockedInConfiguredArea():
# 2) Create a new instance spawner entity
spawner_center_point = math.Vector3(512.0, 512.0, 32.0)
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
spawner_entity = dynveg.create_dynamic_slice_vegetation_area("Instance Spawner", spawner_center_point, 16.0, 16.0, 16.0,
asset_path)
pink_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
pink_flower_prefab = dynveg.create_temp_mesh_prefab(pink_flower_asset_path, "Blocker_PinkFlower")[0]
spawner_entity = dynveg.create_temp_prefab_vegetation_area("Instance Spawner", spawner_center_point,
16.0, 16.0, 16.0, pink_flower_prefab)
# 3) Create surface for planting on
dynveg.create_surface_entity("Surface Entity", spawner_center_point, 32.0, 32.0, 1.0)
@@ -42,16 +42,17 @@ def LayerSpawner_FilterStageToggle():
POSTPROCESS_INSTANCE_COUNT = 19
# Open an existing simple level
helper.init_idle()
helper.open_level("Physics", "Base")
hydra.open_base_level()
general.set_current_view_position(500.49, 498.69, 46.66)
general.set_current_view_rotation(-42.05, 0.00, -36.33)
# Create a vegetation area with all needed components
position = math.Vector3(512.0, 512.0, 32.0)
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
vegetation_entity = dynveg.create_dynamic_slice_vegetation_area("vegetation", position, 16.0, 16.0, 16.0, asset_path)
pink_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
pink_flower_prefab = dynveg.create_temp_mesh_prefab(pink_flower_asset_path, "SpawnerFilter_PinkFlower")[0]
vegetation_entity = dynveg.create_temp_prefab_vegetation_area("vegetation", position, 16.0, 16.0, 16.0,
pink_flower_prefab)
vegetation_entity.add_component("Vegetation Altitude Filter")
vegetation_entity.add_component("Vegetation Position Modifier")
@@ -42,19 +42,16 @@ def LayerSpawner_InheritBehaviorFlag():
SURFACE_TAG = "test_tag"
def set_dynamic_slice_asset(entity_obj, component_index, dynamic_slice_asset_path):
dynamic_slice_spawner = vegetation.DynamicSliceInstanceSpawner()
dynamic_slice_spawner.SetSliceAssetPath(dynamic_slice_asset_path)
descriptor = hydra.get_component_property_value(
entity_obj.components[component_index], "Configuration|Embedded Assets|[0]"
)
descriptor.spawner = dynamic_slice_spawner
def set_prefab_asset(entity_obj, component_index, spawnable_prefab):
descriptor = hydra.get_component_property_value(entity_obj.components[component_index],
"Configuration|Embedded Assets|[0]")
prefab_spawner = vegetation.PrefabInstanceSpawner()
prefab_spawner.SetPrefabAssetId(spawnable_prefab)
descriptor.spawner = prefab_spawner
entity_obj.get_set_test(2, "Configuration|Embedded Assets|[0]", descriptor)
# Open an existing simple level
helper.init_idle()
helper.open_level("Physics", "Base")
hydra.open_base_level()
general.set_current_view_position(512.0, 480.0, 38.0)
# Create Emitter entity and add the required components
@@ -80,7 +77,9 @@ def LayerSpawner_InheritBehaviorFlag():
veg_1.create_entity(
position, ["Vegetation Layer Spawner", "Shape Reference", "Vegetation Asset List"]
)
set_dynamic_slice_asset(veg_1, 2, os.path.join("Slices", "PinkFlower.dynamicslice"))
pink_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
pink_flower_prefab = dynveg.create_temp_mesh_prefab(pink_flower_asset_path, "SpawnerInheritBehavior_PinkFlower")[0]
set_prefab_asset(veg_1, 2, pink_flower_prefab)
veg_1.get_set_test(1, "Configuration|Shape Entity Id", blender_entity.id)
# Create second vegetation area and assign a valid asset
@@ -88,7 +87,9 @@ def LayerSpawner_InheritBehaviorFlag():
veg_2.create_entity(
position, ["Vegetation Layer Spawner", "Shape Reference", "Vegetation Asset List"]
)
set_dynamic_slice_asset(veg_2, 2, os.path.join("Slices", "PurpleFlower.dynamicslice"))
purple_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
purple_flower_prefab = dynveg.create_temp_mesh_prefab(purple_flower_asset_path, "temp_PurpleFlower")[0]
set_prefab_asset(veg_2, 2, purple_flower_prefab)
veg_2.get_set_test(1, "Configuration|Shape Entity Id", blender_entity.id)
# Assign the vegetation areas to the Blender entity
@@ -56,16 +56,14 @@ def LayerSpawner_InstancesPlantInAllSupportedShapes():
Report.result(success, result)
# 1) Open an existing simple level
helper.init_idle()
helper.open_level("Physics", "Base")
hydra.open_base_level()
# 2) Create basic vegetation area entity and set the properties
entity_position = math.Vector3(125.0, 136.0, 32.0)
asset_path = os.path.join("Slices", "PurpleFlower.dynamicslice")
vegetation = dynveg.create_dynamic_slice_vegetation_area("Instance Spawner",
entity_position,
10.0, 10.0, 10.0,
asset_path)
pink_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
pink_flower_prefab = dynveg.create_temp_mesh_prefab(pink_flower_asset_path, "SpawnerShapePlant_PinkFlower")[0]
vegetation = dynveg.create_temp_prefab_vegetation_area("Instance Spawner", entity_position, 10.0, 10.0, 10.0,
pink_flower_prefab)
vegetation.remove_component("Box Shape")
vegetation.add_component("Shape Reference")
@@ -43,13 +43,13 @@ def LayerSpawner_InstancesRefreshUsingCorrectViewportCamera():
import azlmbr.legacy.general as general
import azlmbr.math as math
import editor_python_test_tools.hydra_editor_utils as hydra
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
from editor_python_test_tools.utils import Report
from editor_python_test_tools.utils import TestHelper as helper
# Open an existing simple level
helper.init_idle()
helper.open_level("Physics", "Base")
hydra.open_base_level()
# Set up a test environment to validate that switching viewports correctly changes which camera
# the vegetation system uses.
@@ -100,11 +100,12 @@ def LayerSpawner_InstancesRefreshUsingCorrectViewportCamera():
surface_height)
# Create the two vegetation areas
test_slice_asset_path = os.path.join("Slices", "PurpleFlower.dynamicslice")
first_veg_entity = dynveg.create_dynamic_slice_vegetation_area("Veg Area 1", first_entity_center_point, box_size, box_size,
box_size, test_slice_asset_path)
second_veg_entity = dynveg.create_dynamic_slice_vegetation_area("Veg Area 2", second_entity_center_point, box_size, box_size,
box_size, test_slice_asset_path)
pink_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
pink_flower_prefab = dynveg.create_temp_mesh_prefab(pink_flower_asset_path, "SpawnerViewportRefresh_PinkFlower")[0]
first_veg_entity = dynveg.create_temp_prefab_vegetation_area("Veg Area 1", first_entity_center_point, box_size, box_size,
box_size, pink_flower_prefab)
second_veg_entity = dynveg.create_temp_prefab_vegetation_area("Veg Area 2", second_entity_center_point, box_size, box_size,
box_size, pink_flower_prefab)
# When the first viewport is active, the first area should be full of instances, and the second should be empty
general.set_active_viewport(0)
@@ -50,19 +50,17 @@ def MeshBlocker_InstancesBlockedByMesh():
from editor_python_test_tools.utils import TestHelper as helper
# Open an existing simple level
helper.init_idle()
helper.open_level("Physics", "Base")
hydra.open_base_level()
general.set_current_view_position(500.49, 498.69, 46.66)
general.set_current_view_rotation(-42.05, 0.00, -36.33)
# Create entity with components "Vegetation Layer Spawner", "Vegetation Asset List", "Box Shape"
entity_position = math.Vector3(512.0, 512.0, 32.0)
asset_path = os.path.join("Slices", "PurpleFlower.dynamicslice")
spawner_entity = dynveg.create_dynamic_slice_vegetation_area("Instance Spawner",
entity_position,
10.0, 10.0, 10.0,
asset_path)
pink_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
pink_flower_prefab = dynveg.create_temp_mesh_prefab(pink_flower_asset_path, "MeshBlocker_PinkFlower")[0]
spawner_entity = dynveg.create_temp_prefab_vegetation_area("Instance Spawner", entity_position, 10.0, 10.0, 10.0,
pink_flower_prefab)
# Create surface entity to plant on
dynveg.create_surface_entity("Surface Entity", entity_position, 10.0, 10.0, 1.0)
@@ -53,19 +53,17 @@ def MeshBlocker_InstancesBlockedByMeshHeightTuning():
from editor_python_test_tools.utils import TestHelper as helper
# 1) Open an existing simple level
helper.init_idle()
helper.open_level("Physics", "Base")
hydra.open_base_level()
general.set_current_view_position(500.49, 498.69, 46.66)
general.set_current_view_rotation(-42.05, 0.00, -36.33)
# 2) Create entity with components "Vegetation Layer Spawner", "Vegetation Asset List", "Box Shape"
entity_position = math.Vector3(512.0, 512.0, 32.0)
asset_path = os.path.join("Slices", "PurpleFlower.dynamicslice")
spawner_entity = dynveg.create_dynamic_slice_vegetation_area("Instance Spawner",
entity_position,
10.0, 10.0, 10.0,
asset_path)
pink_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
pink_flower_prefab = dynveg.create_temp_mesh_prefab(pink_flower_asset_path, "MeshBlocker_PinkFlower2")[0]
spawner_entity = dynveg.create_temp_prefab_vegetation_area("Instance Spawner", entity_position, 10.0, 10.0, 10.0,
pink_flower_prefab)
# 3) Create surface entity to plant on
dynveg.create_surface_entity("Surface Entity", entity_position, 10.0, 10.0, 1.0)
@@ -58,8 +58,7 @@ def MeshSurfaceTagEmitter_DependentOnMeshComponent():
return editor.EditorComponentAPIBus(bus.Broadcast, "IsComponentEnabled", EntityComponentIdPair)
# 1) Open an existing simple level
helper.init_idle()
helper.open_level("Physics", "Base")
hydra.open_base_level()
# 2) Create a new entity with component "Mesh Surface Tag Emitter"
entity_position = math.Vector3(125.0, 136.0, 32.0)
@@ -47,8 +47,7 @@ def MeshSurfaceTagEmitter_SurfaceTagsAddRemoveSuccessfully():
from editor_python_test_tools.utils import TestHelper as helper
# 1) Open an existing simple level
helper.init_idle()
helper.open_level("Physics", "Base")
hydra.open_base_level()
# 2) Create a new entity with components "Mesh Surface Tag Emitter", "Mesh"
entity_position = math.Vector3(125.0, 136.0, 32.0)
@@ -55,8 +55,7 @@ def PhysXColliderSurfaceTagEmitter_E2E_Editor():
return behavior_context_test_success
# Open an existing simple level
helper.init_idle()
helper.open_level("Physics", "Base")
hydra.open_base_level()
# Verify all of the BehaviorContext API:
behavior_context = (
@@ -90,8 +89,10 @@ def PhysXColliderSurfaceTagEmitter_E2E_Editor():
dynveg.create_surface_entity("Baseline Surface", entity_center_point, 32.0, 32.0, 1.0)
# Create a new entity with required vegetation area components
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
spawner_entity = dynveg.create_dynamic_slice_vegetation_area("Veg Area", entity_center_point, 32.0, 32.0, 32.0, asset_path)
pink_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
pink_flower_prefab = dynveg.create_temp_mesh_prefab(pink_flower_asset_path, "PhysXCollider_PinkFlower")[0]
spawner_entity = dynveg.create_temp_prefab_vegetation_area("Instance Spawner", entity_center_point, test_box_size,
test_box_size, test_box_size, pink_flower_prefab)
# Add a Vegetation Surface Mask Filter component to the spawner entity and set it to include the "test" tag
spawner_entity.add_component("Vegetation Surface Mask Filter")
@@ -64,8 +64,7 @@ def PositionModifier_AutoSnapToSurfaceWorks():
'Configuration|Position Z|Range Min', 'Configuration|Position Z|Range Max']
# 1) Open an existing simple level
helper.init_idle()
helper.open_level("Physics", "Base")
hydra.open_base_level()
# Set view of planting area for visual debugging
general.set_current_view_position(512.0, 500.0, 38.0)
@@ -73,9 +72,10 @@ def PositionModifier_AutoSnapToSurfaceWorks():
# 2) Create a new entity with required vegetation area components and a Position Modifier
spawner_center_point = math.Vector3(512.0, 512.0, 32.0)
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
spawner_entity = dynveg.create_dynamic_slice_vegetation_area("Instance Spawner", spawner_center_point, 16.0, 16.0, 16.0,
asset_path)
pink_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
pink_flower_prefab = dynveg.create_temp_mesh_prefab(pink_flower_asset_path, "PosMod_PinkFlower")[0]
spawner_entity = dynveg.create_temp_prefab_vegetation_area("Instance Spawner", spawner_center_point, 16.0, 16.0,
16.0, pink_flower_prefab)
# Add a Vegetation Position Modifier and set offset values to 0
spawner_entity.add_component("Vegetation Position Modifier")
@@ -102,16 +102,17 @@ def PositionModifier_ComponentAndOverrides_InstancesPlantAtSpecifiedOffsets():
return offset_success and offset_success2
# 1) Open an existing simple level
helper.init_idle()
helper.open_level("Physics", "Base")
hydra.open_base_level()
# Set view of planting area for visual debugging
general.set_current_view_position(16.0, -5.0, 32.0)
# 2) Create a new entity with required vegetation area components
spawner_center_point = math.Vector3(16.0, 16.0, 32.0)
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
spawner_entity = dynveg.create_dynamic_slice_vegetation_area("Instance Spawner", spawner_center_point, 1.0, 1.0, 1.0, asset_path)
pink_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
pink_flower_prefab = dynveg.create_temp_mesh_prefab(pink_flower_asset_path, "PosMod_PinkFlower2")[0]
spawner_entity = dynveg.create_temp_prefab_vegetation_area("Instance Spawner", spawner_center_point, 1.0, 1.0,
1.0, pink_flower_prefab)
# Add a Vegetation Position Modifier and set offset values to 0
spawner_entity.add_component("Vegetation Position Modifier")
@@ -63,12 +63,14 @@ def DynamicSliceInstanceSpawner_Embedded_E2E():
import azlmbr.entity as entity
import azlmbr.math as math
import azlmbr.paths as paths
import azlmbr.vegetation as vegetation
import editor_python_test_tools.hydra_editor_utils as hydra
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
from editor_python_test_tools.utils import Report
from editor_python_test_tools.utils import TestHelper as helper
# 1) Create a new, temporary level
lvl_name = "tmp_level"
helper.init_idle()
@@ -79,13 +81,14 @@ def DynamicSliceInstanceSpawner_Embedded_E2E():
# 2) Create a new entity with required vegetation area components and Script Canvas component for launcher test
center_point = math.Vector3(512.0, 512.0, 32.0)
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
spawner_entity = dynveg.create_dynamic_slice_vegetation_area("Instance Spawner", center_point, 16.0, 16.0, 1.0, asset_path)
pink_flower_prefab_path = os.path.join("assets", "prefabs", "PinkFlower.spawnable")
spawner_entity = dynveg.create_prefab_vegetation_area("Instance Spawner", center_point, 16.0, 16.0, 1.0,
pink_flower_prefab_path)
spawner_entity.add_component("Script Canvas")
instance_counter_path = os.path.join("scriptcanvas", "instance_counter.scriptcanvas")
instance_counter_script = asset.AssetCatalogRequestBus(bus.Broadcast, "GetAssetIdByPath", instance_counter_path,
math.Uuid(), False)
spawner_entity.get_set_test(3, "Script Canvas Asset|Script Canvas Asset", instance_counter_script)
spawner_entity.get_set_test(3, "Properties", instance_counter_script)
Report.result(Tests.spawner_entity_created, spawner_entity.id.IsValid() and hydra.has_components(spawner_entity.id,
["Script Canvas"]))
@@ -106,11 +109,10 @@ def DynamicSliceInstanceSpawner_Embedded_E2E():
search_entity_ids = entity.SearchBus(bus.Broadcast, 'SearchEntities', search_filter)
components.TransformBus(bus.Event, "MoveEntity", search_entity_ids[0], cam_position)
# 6) Save and export to engine
# 6) Save the created level
general.save_level()
general.export_to_engine()
pak_path = os.path.join(paths.products, "levels", lvl_name, "level.pak")
success = helper.wait_for_condition(lambda: os.path.exists(pak_path), 10.0)
level_prefab_path = os.path.join(paths.products, "levels", lvl_name, f"{lvl_name}.spawnable")
success = helper.wait_for_condition(lambda: os.path.exists(level_prefab_path), 5.0)
Report.result(Tests.saved_and_exported, success)
@@ -128,11 +128,10 @@ def DynamicSliceInstanceSpawner_External_E2E():
search_entity_ids = entity.SearchBus(bus.Broadcast, 'SearchEntities', search_filter)
components.TransformBus(bus.Event, "MoveEntity", search_entity_ids[0], cam_position)
# 6) Save and export to engine
# 6) Save the created level
general.save_level()
general.export_to_engine()
pak_path = os.path.join(paths.products, "levels", lvl_name, "level.pak")
success = helper.wait_for_condition(lambda: os.path.exists(pak_path), 10.0)
level_prefab_path = os.path.join(paths.products, "levels", lvl_name, f"{lvl_name}.spawnable")
success = helper.wait_for_condition(lambda: os.path.exists(level_prefab_path), 5.0)
Report.result(Tests.saved_and_exported, success)
@@ -81,14 +81,15 @@ def RotationModifierOverrides_InstancesRotateWithinRange():
return result
# 1) Open an existing simple level
helper.init_idle()
helper.open_level("Physics", "Base")
hydra.open_base_level()
general.set_current_view_position(512.0, 480.0, 38.0)
# 2) Create vegetation entity and add components
entity_position = math.Vector3(512.0, 512.0, 32.0)
asset_path = os.path.join("Slices", "PurpleFlower.dynamicslice")
spawner_entity = dynveg.create_dynamic_slice_vegetation_area("Spawner Entity", entity_position, 16.0, 16.0, 16.0, asset_path)
pink_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
pink_flower_prefab = dynveg.create_temp_mesh_prefab(pink_flower_asset_path, "RotMod_PinkFlower2")[0]
spawner_entity = dynveg.create_temp_prefab_vegetation_area("Instance Spawner", entity_position, 16.0, 16.0, 16.0,
pink_flower_prefab)
spawner_entity.add_component("Vegetation Rotation Modifier")
# Our default vegetation settings places 20 instances per 16 meters, so we expect 20 * 20 total instances.
num_expected = 20 * 20
@@ -120,13 +120,14 @@ def RotationModifier_InstancesRotateWithinRange():
# Main Script
# 1) Open an existing simple level
helper.init_idle()
helper.open_level("Physics", "Base")
hydra.open_base_level()
general.set_current_view_position(512.0, 480.0, 38.0)
# 2) Set up vegetation entities
asset_path = os.path.join("Slices", "PurpleFlower.dynamicslice")
spawner_entity = dynveg.create_dynamic_slice_vegetation_area("Spawner Entity", LEVEL_CENTER, 2.0, 2.0, 2.0, asset_path)
pink_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
pink_flower_prefab = dynveg.create_temp_mesh_prefab(pink_flower_asset_path, "RotMod_PinkFlower")[0]
spawner_entity = dynveg.create_temp_prefab_vegetation_area("Instance Spawner", LEVEL_CENTER, 2.0, 2.0, 2.0,
pink_flower_prefab)
additional_components = [
"Vegetation Rotation Modifier"
@@ -91,16 +91,17 @@ def ScaleModifierOverrides_InstancesProperlyScale():
return False
# 1) Open an existing simple level
helper.init_idle()
helper.open_level("Physics", "Base")
hydra.open_base_level()
general.set_current_view_position(500.49, 498.69, 46.66)
general.set_current_view_rotation(-42.05, 0.00, -36.33)
# 2) Create a new entity with components "Vegetation Layer Spawner", "Vegetation Asset List", "Box Shape"
entity_position = math.Vector3(512.0, 512.0, 32.0)
asset_path = os.path.join("Slices", "PurpleFlower.dynamicslice")
spawner_entity = dynveg.create_dynamic_slice_vegetation_area("Spawner Entity", entity_position, 16.0, 16.0, 10.0, asset_path)
pink_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
pink_flower_prefab = dynveg.create_temp_mesh_prefab(pink_flower_asset_path, "ScaleMod_PinkFlower2")[0]
spawner_entity = dynveg.create_temp_prefab_vegetation_area("Instance Spawner", entity_position, 16.0, 16.0, 16.0,
pink_flower_prefab)
# Create a surface to plant on and add a Vegetation Debugger Level component to allow refreshes
dynveg.create_surface_entity("Surface Entity", entity_position, 20.0, 20.0, 1.0)
@@ -84,8 +84,7 @@ def ScaleModifier_InstancesProperlyScale():
return False
# 1) Open an existing simple level
helper.init_idle()
helper.open_level("Physics", "Base")
hydra.open_base_level()
general.set_current_view_position(500.49, 498.69, 46.66)
general.set_current_view_rotation(-42.05, 0.00, -36.33)
@@ -93,9 +92,10 @@ def ScaleModifier_InstancesProperlyScale():
# 2) Create a new entity with components Vegetation Layer Spawner, Vegetation Asset List, Box Shape and
# Vegetation Scale Modifier
entity_position = math.Vector3(512.0, 512.0, 32.0)
asset_path = os.path.join("Slices", "PurpleFlower.dynamicslice")
spawner_entity = dynveg.create_dynamic_slice_vegetation_area("Spawner Entity", entity_position, 16.0, 16.0, 16.0,
asset_path)
pink_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
pink_flower_prefab = dynveg.create_temp_mesh_prefab(pink_flower_asset_path, "ScaleMod_PinkFlower")[0]
spawner_entity = dynveg.create_temp_prefab_vegetation_area("Instance Spawner", entity_position, 16.0, 16.0, 16.0,
pink_flower_prefab)
spawner_entity.add_component("Vegetation Scale Modifier")
# Create a surface to plant on and add a Vegetation Debugger Level component to allow refreshes
@@ -49,15 +49,16 @@ def ShapeIntersectionFilter_FilterStageToggle():
from editor_python_test_tools.utils import TestHelper as helper
# Open an existing simple level
helper.init_idle()
helper.open_level("Physics", "Base")
hydra.open_base_level()
general.set_current_view_position(512.0, 480.0, 38.0)
# Create basic vegetation entity
position = math.Vector3(512.0, 512.0, 32.0)
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
vegetation = dynveg.create_dynamic_slice_vegetation_area("vegetation", position, 16.0, 16.0, 16.0, asset_path)
pink_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
pink_flower_prefab = dynveg.create_temp_mesh_prefab(pink_flower_asset_path, "ShapeIntersection_PinkFlower")[0]
vegetation = dynveg.create_temp_prefab_vegetation_area("Instance Spawner", position, 16.0, 16.0, 16.0,
pink_flower_prefab)
# Create Surface for instances to plant on
dynveg.create_surface_entity("Surface_Entity_Parent", position, 16.0, 16.0, 1.0)
@@ -60,8 +60,7 @@ def ShapeIntersectionFilter_InstancesPlantInAssignedShape():
from editor_python_test_tools.utils import TestHelper as helper
# 1) Open an existing simple level
helper.init_idle()
helper.open_level("Physics", "Base")
hydra.open_base_level()
# Set view of planting area for visual debugging
general.set_current_view_position(512.0, 500.0, 38.0)
@@ -69,9 +68,10 @@ def ShapeIntersectionFilter_InstancesPlantInAssignedShape():
# 2) Create a new entity with required vegetation area components and Vegetation Shape Intersection Filter
center_point = math.Vector3(512.0, 512.0, 32.0)
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
spawner_entity = dynveg.create_dynamic_slice_vegetation_area("Instance Spawner", center_point, 16.0, 16.0, 1.0,
asset_path)
pink_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
pink_flower_prefab = dynveg.create_temp_mesh_prefab(pink_flower_asset_path, "ShapeIntersection_PinkFlower2")[0]
spawner_entity = dynveg.create_temp_prefab_vegetation_area("Instance Spawner", center_point, 16.0, 16.0, 1.0,
pink_flower_prefab)
spawner_entity.add_component("Vegetation Shape Intersection Filter")
# Create a planting surface

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