Merge branch 'development' into scspaldi_basic_networking_automation_test
This commit is contained in:
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<?xml version="1.0"?>
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<Component
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Name="NetworkTestLevelEntityComponent"
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Namespace="AutomatedTesting"
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OverrideComponent="false"
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OverrideController="false"
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OverrideInclude=""
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<ComponentRelation Constraint="Required" HasController="true" Name="NetworkTransformComponent" Namespace="Multiplayer" Include="Multiplayer/Components/NetworkTransformComponent.h" />
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<Param Type="float" Name="SomeFloat" />
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<RemoteProcedure Name="AuthorityToClientNoParams_PlayFx" InvokeFrom="Authority" HandleOn="Client" IsPublic="false" IsReliable="true" GenerateEventBindings="true" Description="" />
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<Param Type="float" Name="damage" />
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@@ -12,4 +12,5 @@ set(FILES
|
||||
Source/AutomatedTestingSystemComponent.cpp
|
||||
Source/AutomatedTestingSystemComponent.h
|
||||
Source/AutoGen/NetworkTestPlayerComponent.AutoComponent.xml
|
||||
Source/AutoGen/NetworkTestLevelEntityComponent.AutoComponent.xml
|
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)
|
||||
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@@ -12,12 +12,6 @@
|
||||
################################################################################
|
||||
|
||||
if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
|
||||
# Only enable AWS automated tests on Windows
|
||||
set(SUPPORTED_PLATFORMS "Windows" "Linux")
|
||||
if (NOT "${PAL_PLATFORM_NAME}" IN_LIST SUPPORTED_PLATFORMS)
|
||||
return()
|
||||
endif()
|
||||
|
||||
ly_add_pytest(
|
||||
NAME AutomatedTesting::AWSTests
|
||||
TEST_SUITE awsi
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
## Prerequisites
|
||||
1. Build the O3DE Editor and AutomatedTesting.GameLauncher in Profile.
|
||||
2. Install the latest version of NodeJs.
|
||||
3. AWS CLI is installed and configured following [Configuration and Credential File Settings](https://docs.aws.amazon.com/cli/latest/userguide/cli-configure-files.html).
|
||||
3. AWS CLI is installed and AWS crendentials are configured via [environment variables](https://docs.aws.amazon.com/cli/latest/userguide/cli-configure-envvars.html) or [default profile](https://docs.aws.amazon.com/cli/latest/userguide/cli-configure-files.html).
|
||||
4. [AWS Cloud Development Kit (CDK)](https://docs.aws.amazon.com/cdk/latest/guide/getting_started.html#getting_started_install) is installed.
|
||||
|
||||
## Deploy CDK Applications
|
||||
|
||||
@@ -68,6 +68,10 @@ class AwsCredentials:
|
||||
if (len(self._credentials.sections()) == 0) and (not self._credentials_file_exists):
|
||||
os.remove(self._credentials_path)
|
||||
return
|
||||
|
||||
credentials_file_dir = os.path.dirname(self._credentials_path)
|
||||
if not os.path.isdir(credentials_file_dir):
|
||||
os.makedirs(credentials_file_dir)
|
||||
|
||||
with open(self._credentials_path, 'w+') as credential_file:
|
||||
self._credentials.write(credential_file)
|
||||
|
||||
@@ -16,7 +16,7 @@ logging.getLogger('nose').setLevel(logging.WARNING)
|
||||
class AwsUtils:
|
||||
|
||||
def __init__(self, arn: str, session_name: str, region_name: str):
|
||||
local_session = boto3.Session(profile_name='default')
|
||||
local_session = boto3.Session()
|
||||
local_sts_client = local_session.client('sts')
|
||||
self._local_account_id = local_sts_client.get_caller_identity()["Account"]
|
||||
logger.info(f'Local Account Id: {self._local_account_id}')
|
||||
|
||||
@@ -6,11 +6,13 @@ SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
|
||||
import os
|
||||
import platform
|
||||
|
||||
# ARN of the IAM role to assume for retrieving temporary AWS credentials
|
||||
ASSUME_ROLE_ARN = os.environ.get('ASSUME_ROLE_ARN', 'arn:aws:iam::645075835648:role/o3de-automation-tests')
|
||||
# Name of the AWS project deployed by the CDK applications
|
||||
AWS_PROJECT_NAME = os.environ.get('O3DE_AWS_PROJECT_NAME', 'AWSAUTO')
|
||||
AWS_PROJECT_NAME = os.environ.get('O3DE_AWS_PROJECT_NAME').upper() if os.environ.get('O3DE_AWS_PROJECT_NAME') else \
|
||||
(os.environ.get('BRANCH_NAME', '') + '-' + os.environ.get('PIPELINE_NAME', '') + '-' + platform.system()).upper()
|
||||
# Region for the existing CloudFormation stacks used by the automation tests
|
||||
AWS_REGION = os.environ.get('O3DE_AWS_DEPLOY_REGION', 'us-east-1')
|
||||
# Name of the default resource mapping config file used by the automation tests
|
||||
|
||||
@@ -21,7 +21,11 @@ TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "tests")
|
||||
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
|
||||
class TestAutomation(EditorTestSuite):
|
||||
|
||||
enable_prefab_system = False
|
||||
enable_prefab_system = True
|
||||
|
||||
@pytest.mark.test_case_id("C36529679")
|
||||
class AtomLevelLoadTest_Editor(EditorSharedTest):
|
||||
from Atom.tests import hydra_Atom_LevelLoadTest as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C36525657")
|
||||
class AtomEditorComponents_BloomAdded(EditorSharedTest):
|
||||
@@ -120,6 +124,14 @@ class TestAutomation(EditorTestSuite):
|
||||
class AtomEditorComponents_SSAOAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_SSAOAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C36529666")
|
||||
class AtomEditorComponentsLevel_DiffuseGlobalIlluminationAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponentsLevel_DiffuseGlobalIlluminationAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C36525660")
|
||||
class AtomEditorComponentsLevel_DisplayMapperAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponentsLevel_DisplayMapperAdded as test_module
|
||||
|
||||
class ShaderAssetBuilder_RecompilesShaderAsChainOfDependenciesChanges(EditorSharedTest):
|
||||
from Atom.tests import hydra_ShaderAssetBuilder_RecompilesShaderAsChainOfDependenciesChanges as test_module
|
||||
|
||||
|
||||
@@ -26,13 +26,3 @@ class TestAutomation(EditorTestSuite):
|
||||
@pytest.mark.test_case_id("C36525660")
|
||||
class AtomEditorComponents_DisplayMapperAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_DisplayMapperAdded as test_module
|
||||
|
||||
# this test causes editor to crash when using slices. once automation transitions to prefabs it should pass
|
||||
@pytest.mark.test_case_id("C36529666")
|
||||
class AtomEditorComponentsLevel_DiffuseGlobalIlluminationAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponentsLevel_DiffuseGlobalIlluminationAdded as test_module
|
||||
|
||||
# this test causes editor to crash when using slices. once automation transitions to prefabs it should pass
|
||||
@pytest.mark.test_case_id("C36525660")
|
||||
class AtomEditorComponentsLevel_DisplayMapperAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponentsLevel_DisplayMapperAdded as test_module
|
||||
|
||||
@@ -32,6 +32,8 @@ GLOBAL_ILLUMINATION_QUALITY = {
|
||||
'High': 2,
|
||||
}
|
||||
|
||||
# Level list used in Editor Level Load Test
|
||||
LEVEL_LIST = ["hermanubis", "hermanubis_high", "macbeth_shaderballs", "PbrMaterialChart", "ShadowTest", "Sponza"]
|
||||
|
||||
class AtomComponentProperties:
|
||||
"""
|
||||
@@ -195,11 +197,13 @@ class AtomComponentProperties:
|
||||
def entity_reference(property: str = 'name') -> str:
|
||||
"""
|
||||
Entity Reference component properties.
|
||||
- 'EntityIdReferences' component container of entityId references. Initially empty.
|
||||
:param property: From the last element of the property tree path. Default 'name' for component name string.
|
||||
:return: Full property path OR component name if no property specified.
|
||||
"""
|
||||
properties = {
|
||||
'name': 'Entity Reference',
|
||||
'EntityIdReferences': 'Controller|Configuration|EntityIdReferences',
|
||||
}
|
||||
return properties[property]
|
||||
|
||||
|
||||
+3
-3
@@ -60,7 +60,7 @@ def AtomEditorComponentsLevel_DiffuseGlobalIllumination_AddedToEntity():
|
||||
# Test setup begins.
|
||||
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
||||
TestHelper.init_idle()
|
||||
TestHelper.open_level("", "Base")
|
||||
TestHelper.open_level("Graphics", "base_empty")
|
||||
|
||||
# Test steps begin.
|
||||
# 1. Add Diffuse Global Illumination level component to the level entity.
|
||||
@@ -86,10 +86,10 @@ def AtomEditorComponentsLevel_DiffuseGlobalIllumination_AddedToEntity():
|
||||
|
||||
# 4. Set Quality Level property to Low
|
||||
diffuse_global_illumination_component.set_component_property_value(
|
||||
AtomComponentProperties.diffuse_global_illumination('Quality Level', GLOBAL_ILLUMINATION_QUALITY['Low']))
|
||||
AtomComponentProperties.diffuse_global_illumination('Quality Level'), GLOBAL_ILLUMINATION_QUALITY['Low'])
|
||||
quality = diffuse_global_illumination_component.get_component_property_value(
|
||||
AtomComponentProperties.diffuse_global_illumination('Quality Level'))
|
||||
Report.result(diffuse_global_illumination_quality, quality == GLOBAL_ILLUMINATION_QUALITY['Low'])
|
||||
Report.result(Tests.diffuse_global_illumination_quality, quality == GLOBAL_ILLUMINATION_QUALITY['Low'])
|
||||
|
||||
# 5. Enter/Exit game mode.
|
||||
TestHelper.enter_game_mode(Tests.enter_game_mode)
|
||||
|
||||
+2
-2
@@ -67,7 +67,7 @@ def AtomEditorComponentsLevel_DisplayMapper_AddedToEntity():
|
||||
# Test setup begins.
|
||||
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
||||
TestHelper.init_idle()
|
||||
TestHelper.open_level("", "Base")
|
||||
TestHelper.open_level("Graphics", "base_empty")
|
||||
|
||||
# Test steps begin.
|
||||
# 1. Add Display Mapper level component to the level entity.
|
||||
@@ -102,7 +102,7 @@ def AtomEditorComponentsLevel_DisplayMapper_AddedToEntity():
|
||||
display_mapper_component.set_component_property_value(
|
||||
AtomComponentProperties.display_mapper('Enable LDR color grading LUT'), True)
|
||||
Report.result(
|
||||
Test.enable_ldr_color_grading_lut,
|
||||
Tests.enable_ldr_color_grading_lut,
|
||||
display_mapper_component.get_component_property_value(
|
||||
AtomComponentProperties.display_mapper('Enable LDR color grading LUT')) is True)
|
||||
|
||||
|
||||
+3
-1
@@ -97,7 +97,7 @@ def AtomEditorComponents_Bloom_AddedToEntity():
|
||||
# Test setup begins.
|
||||
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
||||
TestHelper.init_idle()
|
||||
TestHelper.open_level("", "Base")
|
||||
TestHelper.open_level("Graphics", "base_empty")
|
||||
|
||||
# Test steps begin.
|
||||
# 1. Create an Bloom entity with no components.
|
||||
@@ -170,10 +170,12 @@ def AtomEditorComponents_Bloom_AddedToEntity():
|
||||
|
||||
# 13. UNDO deletion.
|
||||
general.undo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_undo, bloom_entity.exists())
|
||||
|
||||
# 14. REDO deletion.
|
||||
general.redo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_redo, not bloom_entity.exists())
|
||||
|
||||
# 15. Look for errors and asserts.
|
||||
|
||||
+2
-1
@@ -95,7 +95,7 @@ def AtomEditorComponents_Decal_AddedToEntity():
|
||||
# Test setup begins.
|
||||
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
||||
TestHelper.init_idle()
|
||||
TestHelper.open_level("", "Base")
|
||||
TestHelper.open_level("Graphics", "base_empty")
|
||||
|
||||
# Test steps begin.
|
||||
# 1. Create a Decal entity with no components.
|
||||
@@ -162,6 +162,7 @@ def AtomEditorComponents_Decal_AddedToEntity():
|
||||
|
||||
# 11. REDO deletion.
|
||||
general.redo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_redo, not decal_entity.exists())
|
||||
|
||||
# 12. Look for errors and asserts.
|
||||
|
||||
+3
-1
@@ -97,7 +97,7 @@ def AtomEditorComponents_DeferredFog_AddedToEntity():
|
||||
# Test setup begins.
|
||||
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
||||
TestHelper.init_idle()
|
||||
TestHelper.open_level("", "Base")
|
||||
TestHelper.open_level("Graphics", "base_empty")
|
||||
|
||||
# Test steps begin.
|
||||
# 1. Create an Deferred Fog entity with no components.
|
||||
@@ -174,10 +174,12 @@ def AtomEditorComponents_DeferredFog_AddedToEntity():
|
||||
|
||||
# 13. UNDO deletion.
|
||||
general.undo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_undo, deferred_fog_entity.exists())
|
||||
|
||||
# 14. REDO deletion.
|
||||
general.redo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_redo, not deferred_fog_entity.exists())
|
||||
|
||||
# 15. Look for errors and asserts.
|
||||
|
||||
+3
-1
@@ -107,7 +107,7 @@ def AtomEditorComponents_DepthOfField_AddedToEntity():
|
||||
# Test setup begins.
|
||||
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
||||
TestHelper.init_idle()
|
||||
TestHelper.open_level("", "Base")
|
||||
TestHelper.open_level("Graphics", "base_empty")
|
||||
|
||||
# Test steps begin.
|
||||
# 1. Create a DepthOfField entity with no components.
|
||||
@@ -189,10 +189,12 @@ def AtomEditorComponents_DepthOfField_AddedToEntity():
|
||||
|
||||
# 15. UNDO deletion.
|
||||
general.undo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_undo, depth_of_field_entity.exists())
|
||||
|
||||
# 16. REDO deletion.
|
||||
general.redo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_redo, not depth_of_field_entity.exists())
|
||||
|
||||
# 17. Look for errors and asserts.
|
||||
|
||||
+3
-1
@@ -90,7 +90,7 @@ def AtomEditorComponents_DiffuseProbeGrid_AddedToEntity():
|
||||
# Test setup begins.
|
||||
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
||||
TestHelper.init_idle()
|
||||
TestHelper.open_level("", "Base")
|
||||
TestHelper.open_level("Graphics", "base_empty")
|
||||
|
||||
# Test steps begin.
|
||||
# 1. Create a Diffuse Probe Grid entity with no components.
|
||||
@@ -168,10 +168,12 @@ def AtomEditorComponents_DiffuseProbeGrid_AddedToEntity():
|
||||
|
||||
# 12. UNDO deletion.
|
||||
general.undo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_undo, diffuse_probe_grid_entity.exists())
|
||||
|
||||
# 13. REDO deletion.
|
||||
general.redo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_redo, not diffuse_probe_grid_entity.exists())
|
||||
|
||||
# 14. Look for errors or asserts.
|
||||
|
||||
+3
-1
@@ -95,7 +95,7 @@ def AtomEditorComponents_DirectionalLight_AddedToEntity():
|
||||
# Test setup begins.
|
||||
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
||||
TestHelper.init_idle()
|
||||
TestHelper.open_level("", "Base")
|
||||
TestHelper.open_level("Graphics", "base_empty")
|
||||
|
||||
# Test steps begin.
|
||||
# 1. Create a Directional Light entity with no components.
|
||||
@@ -168,10 +168,12 @@ def AtomEditorComponents_DirectionalLight_AddedToEntity():
|
||||
|
||||
# 12. UNDO deletion.
|
||||
general.undo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_undo, directional_light_entity.exists())
|
||||
|
||||
# 13. REDO deletion.
|
||||
general.redo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_redo, not directional_light_entity.exists())
|
||||
|
||||
# 14. Look for errors and asserts.
|
||||
|
||||
+3
-1
@@ -91,7 +91,7 @@ def AtomEditorComponents_DisplayMapper_AddedToEntity():
|
||||
# Test setup begins.
|
||||
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
||||
TestHelper.init_idle()
|
||||
TestHelper.open_level("", "Base")
|
||||
TestHelper.open_level("Graphics", "base_empty")
|
||||
|
||||
# Test steps begin.
|
||||
# 1. Create a Display Mapper entity with no components.
|
||||
@@ -166,10 +166,12 @@ def AtomEditorComponents_DisplayMapper_AddedToEntity():
|
||||
|
||||
# 11. UNDO deletion.
|
||||
general.undo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_undo, display_mapper_entity.exists())
|
||||
|
||||
# 12. REDO deletion.
|
||||
general.redo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_redo, not display_mapper_entity.exists())
|
||||
|
||||
# 13. Look for errors and asserts.
|
||||
|
||||
+129
-26
@@ -9,37 +9,58 @@ SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
class Tests:
|
||||
creation_undo = (
|
||||
"UNDO Entity creation success",
|
||||
"UNDO Entity creation failed")
|
||||
"P0: UNDO Entity creation failed")
|
||||
creation_redo = (
|
||||
"REDO Entity creation success",
|
||||
"REDO Entity creation failed")
|
||||
"P0: REDO Entity creation failed")
|
||||
entity_reference_creation = (
|
||||
"Entity Reference Entity successfully created",
|
||||
"Entity Reference Entity failed to be created")
|
||||
"P0: Entity Reference Entity failed to be created")
|
||||
entity_reference_component = (
|
||||
"Entity has an Entity Reference component",
|
||||
"Entity failed to find Entity Reference component")
|
||||
"P0: Entity failed to find Entity Reference component")
|
||||
enter_game_mode = (
|
||||
"Entered game mode",
|
||||
"Failed to enter game mode")
|
||||
"P0: Failed to enter game mode")
|
||||
exit_game_mode = (
|
||||
"Exited game mode",
|
||||
"Couldn't exit game mode")
|
||||
"P0: Couldn't exit game mode")
|
||||
is_visible = (
|
||||
"Entity is visible",
|
||||
"Entity was not visible")
|
||||
"P0: Entity was not visible")
|
||||
is_hidden = (
|
||||
"Entity is hidden",
|
||||
"Entity was not hidden")
|
||||
"P0: Entity was not hidden")
|
||||
entity_deleted = (
|
||||
"Entity deleted",
|
||||
"Entity was not deleted")
|
||||
"P0: Entity was not deleted")
|
||||
deletion_undo = (
|
||||
"UNDO deletion success",
|
||||
"UNDO deletion failed")
|
||||
"P0: UNDO deletion failed")
|
||||
deletion_redo = (
|
||||
"REDO deletion success",
|
||||
"REDO deletion failed")
|
||||
"P0: REDO deletion failed")
|
||||
entity_id_references_is_container = (
|
||||
"EntityIdReferences is a container property",
|
||||
"P1: EntityIdReferences is NOT a container property")
|
||||
container_append = (
|
||||
"EntityIdReferences append succeeded",
|
||||
"P1: EntityIdReferences append did not succeed")
|
||||
container_add = (
|
||||
"EntityIdReferences add succeeded",
|
||||
"P1: EntityIdReferences add did not succeed")
|
||||
container_update = (
|
||||
"EntityIdReferences update succeeded",
|
||||
"P1: EntityIdReferences update did not succeed")
|
||||
container_remove = (
|
||||
"EntityIdReferences remove succeeded",
|
||||
"P1: EntityIdReferences remove did not succeed")
|
||||
container_reset = (
|
||||
"EntityIdReferences reset succeeded",
|
||||
"P1: EntityIdReferences reset did not succeed")
|
||||
entity_reference_component_removed = (
|
||||
"Entity Reference component removed from entity",
|
||||
"P1: Entity Reference component NOT removed from entity")
|
||||
|
||||
|
||||
def AtomEditorComponents_EntityReference_AddedToEntity():
|
||||
@@ -60,13 +81,21 @@ def AtomEditorComponents_EntityReference_AddedToEntity():
|
||||
2) Add Entity Reference component to Entity Reference entity.
|
||||
3) UNDO the entity creation and component addition.
|
||||
4) REDO the entity creation and component addition.
|
||||
5) Enter/Exit game mode.
|
||||
6) Test IsHidden.
|
||||
7) Test IsVisible.
|
||||
8) Delete Entity Reference entity.
|
||||
9) UNDO deletion.
|
||||
10) REDO deletion.
|
||||
11) Look for errors.
|
||||
5) 'EntityIdReferences' is a container property
|
||||
6) Append item to 'EntityIdReferences'
|
||||
7) Add item to 'EntityIdReferences'
|
||||
8) Update item in 'EntityIdReferences'
|
||||
9) Remove item from 'EntityIdReferences'
|
||||
10) Reset the container property then put one entity reference back for further tests
|
||||
11) Remove component
|
||||
12) UNDO component remove
|
||||
13) Enter/Exit game mode.
|
||||
14) Test IsHidden.
|
||||
15) Test IsVisible.
|
||||
16) Delete Entity Reference entity.
|
||||
17) UNDO deletion.
|
||||
18) REDO deletion.
|
||||
19) Look for errors.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
@@ -81,7 +110,7 @@ def AtomEditorComponents_EntityReference_AddedToEntity():
|
||||
# Test setup begins.
|
||||
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
||||
TestHelper.init_idle()
|
||||
TestHelper.open_level("", "Base")
|
||||
TestHelper.open_level("Graphics", "base_empty")
|
||||
|
||||
# Test steps begin.
|
||||
# 1. Create an Entity Reference entity with no components.
|
||||
@@ -119,33 +148,107 @@ def AtomEditorComponents_EntityReference_AddedToEntity():
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.creation_redo, entity_reference_entity.exists())
|
||||
|
||||
# 5. Enter/Exit game mode.
|
||||
# Entities for EntityIdReferences tests
|
||||
test_1 = EditorEntity.create_editor_entity('test_1')
|
||||
test_2 = EditorEntity.create_editor_entity('test_2')
|
||||
test_3 = EditorEntity.create_editor_entity('test_3')
|
||||
|
||||
# 5. 'EntityIdReferences' is a container property
|
||||
Report.result(
|
||||
Tests.entity_id_references_is_container,
|
||||
entity_reference_component.is_property_container(
|
||||
AtomComponentProperties.entity_reference('EntityIdReferences')))
|
||||
|
||||
# 6. Append item to 'EntityIdReferences'
|
||||
entity_reference_component.append_container_item(
|
||||
AtomComponentProperties.entity_reference('EntityIdReferences'), test_1.id)
|
||||
Report.result(
|
||||
Tests.container_append,
|
||||
entity_reference_component.get_container_item(
|
||||
AtomComponentProperties.entity_reference('EntityIdReferences'), 0) == test_1.id)
|
||||
|
||||
# 7. Add item to 'EntityIdReferences'
|
||||
entity_reference_component.add_container_item(
|
||||
AtomComponentProperties.entity_reference('EntityIdReferences'), 1, test_1.id)
|
||||
Report.result(
|
||||
Tests.container_add,
|
||||
entity_reference_component.get_container_count(
|
||||
AtomComponentProperties.entity_reference('EntityIdReferences')) == 2)
|
||||
|
||||
# 8. Update item in 'EntityIdReferences'
|
||||
entity_reference_component.update_container_item(
|
||||
AtomComponentProperties.entity_reference('EntityIdReferences'), 1, test_2.id)
|
||||
Report.result(
|
||||
Tests.container_update,
|
||||
entity_reference_component.get_container_item(
|
||||
AtomComponentProperties.entity_reference('EntityIdReferences'), 1) == test_2.id)
|
||||
|
||||
# 9. Remove item from 'EntityIdReferences'
|
||||
entity_reference_component.append_container_item(
|
||||
AtomComponentProperties.entity_reference('EntityIdReferences'), test_3.id)
|
||||
count_before = entity_reference_component.get_container_count(
|
||||
AtomComponentProperties.entity_reference('EntityIdReferences'))
|
||||
entity_reference_component.remove_container_item(
|
||||
AtomComponentProperties.entity_reference('EntityIdReferences'), 1)
|
||||
count_after = entity_reference_component.get_container_count(
|
||||
AtomComponentProperties.entity_reference('EntityIdReferences'))
|
||||
Report.result(
|
||||
Tests.container_remove,
|
||||
((count_before == 3) and (count_after == 2) and
|
||||
(entity_reference_component.get_container_item(
|
||||
AtomComponentProperties.entity_reference('EntityIdReferences'), 1) == test_3.id)))
|
||||
|
||||
# 10. Reset the container property then put one entity reference back for further tests
|
||||
entity_reference_component.reset_container(AtomComponentProperties.entity_reference('EntityIdReferences'))
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(
|
||||
Tests.container_reset,
|
||||
entity_reference_component.get_container_count(
|
||||
AtomComponentProperties.entity_reference('EntityIdReferences')) == 0)
|
||||
entity_reference_component.append_container_item(
|
||||
AtomComponentProperties.entity_reference('EntityIdReferences'), test_1.id)
|
||||
|
||||
# 11. Remove component
|
||||
entity_reference_entity.remove_component(AtomComponentProperties.entity_reference())
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.entity_reference_component_removed, not entity_reference_entity.has_component(
|
||||
AtomComponentProperties.entity_reference()))
|
||||
|
||||
# 12. UNDO component remove
|
||||
general.undo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.entity_reference_component, entity_reference_entity.has_component(
|
||||
AtomComponentProperties.entity_reference()))
|
||||
|
||||
# 13. Enter/Exit game mode.
|
||||
TestHelper.enter_game_mode(Tests.enter_game_mode)
|
||||
general.idle_wait_frames(1)
|
||||
TestHelper.exit_game_mode(Tests.exit_game_mode)
|
||||
|
||||
# 6. Test IsHidden.
|
||||
# 14. Test IsHidden.
|
||||
entity_reference_entity.set_visibility_state(False)
|
||||
Report.result(Tests.is_hidden, entity_reference_entity.is_hidden() is True)
|
||||
|
||||
# 7. Test IsVisible.
|
||||
# 15. Test IsVisible.
|
||||
entity_reference_entity.set_visibility_state(True)
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.is_visible, entity_reference_entity.is_visible() is True)
|
||||
|
||||
# 8. Delete Entity Reference entity.
|
||||
# 16. Delete Entity Reference entity.
|
||||
entity_reference_entity.delete()
|
||||
Report.result(Tests.entity_deleted, not entity_reference_entity.exists())
|
||||
|
||||
# 9. UNDO deletion.
|
||||
# 17. UNDO deletion.
|
||||
general.undo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_undo, entity_reference_entity.exists())
|
||||
|
||||
# 10. REDO deletion.
|
||||
# 18. REDO deletion.
|
||||
general.redo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_redo, not entity_reference_entity.exists())
|
||||
|
||||
# 11. Look for errors and asserts.
|
||||
# 19. Look for errors and asserts.
|
||||
TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
|
||||
for error_info in error_tracer.errors:
|
||||
Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
|
||||
|
||||
+3
-1
@@ -101,7 +101,7 @@ def AtomEditorComponents_ExposureControl_AddedToEntity():
|
||||
# Test setup begins.
|
||||
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
||||
TestHelper.init_idle()
|
||||
TestHelper.open_level("", "Base")
|
||||
TestHelper.open_level("Graphics", "base_empty")
|
||||
|
||||
# Test steps begin.
|
||||
# 1. Creation of Exposure Control entity with no components.
|
||||
@@ -169,10 +169,12 @@ def AtomEditorComponents_ExposureControl_AddedToEntity():
|
||||
|
||||
# 12. UNDO deletion.
|
||||
general.undo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_undo, exposure_control_entity.exists())
|
||||
|
||||
# 13. REDO deletion.
|
||||
general.redo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_redo, not exposure_control_entity.exists())
|
||||
|
||||
# 14. Look for errors and asserts.
|
||||
|
||||
+3
-1
@@ -99,7 +99,7 @@ def AtomEditorComponents_GlobalSkylightIBL_AddedToEntity():
|
||||
# Test setup begins.
|
||||
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
||||
TestHelper.init_idle()
|
||||
TestHelper.open_level("", "Base")
|
||||
TestHelper.open_level("Graphics", "base_empty")
|
||||
|
||||
# Test steps begin.
|
||||
# 1. Create a Global Skylight (IBL) entity with no components.
|
||||
@@ -176,10 +176,12 @@ def AtomEditorComponents_GlobalSkylightIBL_AddedToEntity():
|
||||
|
||||
# 11. UNDO deletion.
|
||||
general.undo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_undo, global_skylight_entity.exists())
|
||||
|
||||
# 12. REDO deletion.
|
||||
general.redo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_redo, not global_skylight_entity.exists())
|
||||
|
||||
# 13. Look for errors and asserts.
|
||||
|
||||
@@ -82,7 +82,7 @@ def AtomEditorComponents_Grid_AddedToEntity():
|
||||
# Test setup begins.
|
||||
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
||||
TestHelper.init_idle()
|
||||
TestHelper.open_level("", "Base")
|
||||
TestHelper.open_level("Graphics", "base_empty")
|
||||
|
||||
# Test steps begin.
|
||||
# 1. Create a Grid entity with no components.
|
||||
@@ -139,10 +139,12 @@ def AtomEditorComponents_Grid_AddedToEntity():
|
||||
|
||||
# 9. UNDO deletion.
|
||||
general.undo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_undo, grid_entity.exists())
|
||||
|
||||
# 10. REDO deletion.
|
||||
general.redo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_redo, not grid_entity.exists())
|
||||
|
||||
# 11. Look for errors or asserts.
|
||||
|
||||
+3
-1
@@ -96,7 +96,7 @@ def AtomEditorComponents_HDRColorGrading_AddedToEntity():
|
||||
# Test setup begins.
|
||||
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
||||
TestHelper.init_idle()
|
||||
TestHelper.open_level("", "Base")
|
||||
TestHelper.open_level("Graphics", "base_empty")
|
||||
|
||||
# Test steps begin.
|
||||
# 1. Create an HDR Color Grading entity with no components.
|
||||
@@ -173,10 +173,12 @@ def AtomEditorComponents_HDRColorGrading_AddedToEntity():
|
||||
|
||||
# 13. UNDO deletion.
|
||||
general.undo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_undo, hdr_color_grading_entity.exists())
|
||||
|
||||
# 14. REDO deletion.
|
||||
general.redo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_redo, not hdr_color_grading_entity.exists())
|
||||
|
||||
# 15. Look for errors and asserts.
|
||||
|
||||
+3
-1
@@ -87,7 +87,7 @@ def AtomEditorComponents_HDRiSkybox_AddedToEntity():
|
||||
# Test setup begins.
|
||||
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
||||
TestHelper.init_idle()
|
||||
TestHelper.open_level("", "Base")
|
||||
TestHelper.open_level("Graphics", "base_empty")
|
||||
|
||||
# Test steps begin.
|
||||
# 1. Create an HDRi Skybox with no components.
|
||||
@@ -158,10 +158,12 @@ def AtomEditorComponents_HDRiSkybox_AddedToEntity():
|
||||
|
||||
# 10. UNDO deletion.
|
||||
general.undo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_undo, hdri_skybox_entity.exists())
|
||||
|
||||
# 11. REDO deletion.
|
||||
general.redo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_redo, not hdri_skybox_entity.exists())
|
||||
|
||||
# 12. Look for errors or asserts.
|
||||
|
||||
+3
-1
@@ -89,7 +89,7 @@ def AtomEditorComponents_Light_AddedToEntity():
|
||||
# Test setup begins.
|
||||
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
||||
TestHelper.init_idle()
|
||||
TestHelper.open_level("", "Base")
|
||||
TestHelper.open_level("Graphics", "base_empty")
|
||||
|
||||
# Test steps begin.
|
||||
# 1. Create a Light entity with no components.
|
||||
@@ -144,10 +144,12 @@ def AtomEditorComponents_Light_AddedToEntity():
|
||||
|
||||
# 9. UNDO deletion.
|
||||
general.undo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_undo, light_entity.exists())
|
||||
|
||||
# 10. REDO deletion.
|
||||
general.redo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_redo, not light_entity.exists())
|
||||
|
||||
# 11. Look for errors asserts.
|
||||
|
||||
+3
-1
@@ -104,7 +104,7 @@ def AtomEditorComponents_LookModification_AddedToEntity():
|
||||
# Test setup begins.
|
||||
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
||||
TestHelper.init_idle()
|
||||
TestHelper.open_level("", "Base")
|
||||
TestHelper.open_level("Graphics", "base_empty")
|
||||
|
||||
# Test steps begin.
|
||||
# 1. Create an Look Modification entity with no components.
|
||||
@@ -192,10 +192,12 @@ def AtomEditorComponents_LookModification_AddedToEntity():
|
||||
|
||||
# 14. UNDO deletion.
|
||||
general.undo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_undo, look_modification_entity.exists())
|
||||
|
||||
# 15. REDO deletion.
|
||||
general.redo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_redo, not look_modification_entity.exists())
|
||||
|
||||
# 16. Look for errors and asserts.
|
||||
|
||||
+3
-1
@@ -102,7 +102,7 @@ def AtomEditorComponents_Material_AddedToEntity():
|
||||
# Test setup begins.
|
||||
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
||||
TestHelper.init_idle()
|
||||
TestHelper.open_level("", "Base")
|
||||
TestHelper.open_level("Graphics", "base_empty")
|
||||
|
||||
# Test steps begin.
|
||||
# 1. Create a Material entity with no components.
|
||||
@@ -184,10 +184,12 @@ def AtomEditorComponents_Material_AddedToEntity():
|
||||
|
||||
# 16. UNDO deletion.
|
||||
general.undo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_undo, material_entity.exists())
|
||||
|
||||
# 17. REDO deletion.
|
||||
general.redo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_redo, not material_entity.exists())
|
||||
|
||||
# 18. Look for errors or asserts.
|
||||
|
||||
@@ -87,7 +87,7 @@ def AtomEditorComponents_Mesh_AddedToEntity():
|
||||
# Test setup begins.
|
||||
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
||||
TestHelper.init_idle()
|
||||
TestHelper.open_level("", "Base")
|
||||
TestHelper.open_level("Graphics", "base_empty")
|
||||
|
||||
# Test steps begin.
|
||||
# 1. Create a Mesh entity with no components.
|
||||
@@ -151,10 +151,12 @@ def AtomEditorComponents_Mesh_AddedToEntity():
|
||||
|
||||
# 10. UNDO deletion.
|
||||
general.undo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_undo, mesh_entity.exists())
|
||||
|
||||
# 11. REDO deletion.
|
||||
general.redo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_redo, not mesh_entity.exists())
|
||||
|
||||
# 12. Look for errors or asserts.
|
||||
|
||||
+3
-1
@@ -80,7 +80,7 @@ def AtomEditorComponents_OcclusionCullingPlane_AddedToEntity():
|
||||
# Test setup begins.
|
||||
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
||||
TestHelper.init_idle()
|
||||
TestHelper.open_level("", "Base")
|
||||
TestHelper.open_level("Graphics", "base_empty")
|
||||
|
||||
# Test steps begin.
|
||||
# 1. Create a occlusion culling plane entity with no components.
|
||||
@@ -140,10 +140,12 @@ def AtomEditorComponents_OcclusionCullingPlane_AddedToEntity():
|
||||
|
||||
# 9. UNDO deletion.
|
||||
general.undo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_undo, occlusion_culling_plane_entity.exists())
|
||||
|
||||
# 10. REDO deletion.
|
||||
general.redo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_redo, not occlusion_culling_plane_entity.exists())
|
||||
|
||||
# 11. Look for errors or asserts.
|
||||
|
||||
+3
-1
@@ -89,7 +89,7 @@ def AtomEditorComponents_PhysicalSky_AddedToEntity():
|
||||
# Test setup begins.
|
||||
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
||||
TestHelper.init_idle()
|
||||
TestHelper.open_level("", "Base")
|
||||
TestHelper.open_level("Graphics", "base_empty")
|
||||
|
||||
# Test steps begin.
|
||||
# 1. Create a Physical Sky entity with no components.
|
||||
@@ -146,10 +146,12 @@ def AtomEditorComponents_PhysicalSky_AddedToEntity():
|
||||
|
||||
# 9. UNDO deletion.
|
||||
general.undo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_undo, physical_sky_entity.exists())
|
||||
|
||||
# 10. REDO deletion.
|
||||
general.redo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_redo, not physical_sky_entity.exists())
|
||||
|
||||
# 11. Look for errors and asserts.
|
||||
|
||||
+3
-1
@@ -92,7 +92,7 @@ def AtomEditorComponents_PostFXGradientWeightModifier_AddedToEntity():
|
||||
# Test setup begins.
|
||||
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
||||
TestHelper.init_idle()
|
||||
TestHelper.open_level("", "Base")
|
||||
TestHelper.open_level("Graphics", "base_empty")
|
||||
|
||||
# Test steps begin.
|
||||
# 1. Create a PostFX Gradient Weight Modifier entity with no components.
|
||||
@@ -162,10 +162,12 @@ def AtomEditorComponents_PostFXGradientWeightModifier_AddedToEntity():
|
||||
|
||||
# 12. UNDO deletion.
|
||||
general.undo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_undo, postfx_gradient_weight_entity.exists())
|
||||
|
||||
# 13. REDO deletion.
|
||||
general.redo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_redo, not postfx_gradient_weight_entity.exists())
|
||||
|
||||
# 14. Look for errors or asserts.
|
||||
|
||||
+3
-1
@@ -80,7 +80,7 @@ def AtomEditorComponents_postfx_layer_AddedToEntity():
|
||||
# Test setup begins.
|
||||
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
||||
TestHelper.init_idle()
|
||||
TestHelper.open_level("", "Base")
|
||||
TestHelper.open_level("Graphics", "base_empty")
|
||||
|
||||
# Test steps begin.
|
||||
# 1. Create a PostFX Layer entity with no components.
|
||||
@@ -137,10 +137,12 @@ def AtomEditorComponents_postfx_layer_AddedToEntity():
|
||||
|
||||
# 9. UNDO deletion.
|
||||
general.undo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_undo, postfx_layer_entity.exists())
|
||||
|
||||
# 10. REDO deletion.
|
||||
general.redo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_redo, not postfx_layer_entity.exists())
|
||||
|
||||
# 11. Look for errors or asserts.
|
||||
|
||||
+3
-1
@@ -92,7 +92,7 @@ def AtomEditorComponents_PostFXRadiusWeightModifier_AddedToEntity():
|
||||
# Test setup begins.
|
||||
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
||||
TestHelper.init_idle()
|
||||
TestHelper.open_level("", "Base")
|
||||
TestHelper.open_level("Graphics", "base_empty")
|
||||
|
||||
# Test steps begin.
|
||||
# 1. Create a Post FX Radius Weight Modifier entity with no components.
|
||||
@@ -161,10 +161,12 @@ def AtomEditorComponents_PostFXRadiusWeightModifier_AddedToEntity():
|
||||
|
||||
# 12. UNDO deletion.
|
||||
general.undo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_undo, postfx_radius_weight_entity.exists())
|
||||
|
||||
# 13. REDO deletion.
|
||||
general.redo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_redo, not postfx_radius_weight_entity.exists())
|
||||
|
||||
# 14. Look for errors and asserts.
|
||||
|
||||
+3
-1
@@ -98,7 +98,7 @@ def AtomEditorComponents_postfx_shape_weight_AddedToEntity():
|
||||
# Test setup begins.
|
||||
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
||||
TestHelper.init_idle()
|
||||
TestHelper.open_level("", "Base")
|
||||
TestHelper.open_level("Graphics", "base_empty")
|
||||
|
||||
# Test steps begin.
|
||||
# 1. Create a PostFx Shape Weight Modifier entity with no components.
|
||||
@@ -188,10 +188,12 @@ def AtomEditorComponents_postfx_shape_weight_AddedToEntity():
|
||||
|
||||
# 15. UNDO deletion.
|
||||
general.undo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_undo, postfx_shape_weight_entity.exists())
|
||||
|
||||
# 16. REDO deletion.
|
||||
general.redo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_redo, not postfx_shape_weight_entity.exists())
|
||||
|
||||
# 17. Look for errors or asserts.
|
||||
|
||||
+3
-1
@@ -97,7 +97,7 @@ def AtomEditorComponents_ReflectionProbe_AddedToEntity():
|
||||
# Test setup begins.
|
||||
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
||||
TestHelper.init_idle()
|
||||
TestHelper.open_level("", "Base")
|
||||
TestHelper.open_level("Graphics", "base_empty")
|
||||
|
||||
# Test steps begin.
|
||||
# 1. Create a Reflection Probe entity with no components.
|
||||
@@ -183,10 +183,12 @@ def AtomEditorComponents_ReflectionProbe_AddedToEntity():
|
||||
|
||||
# 13. UNDO deletion.
|
||||
general.undo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_undo, reflection_probe_entity.exists())
|
||||
|
||||
# 14. REDO deletion.
|
||||
general.redo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_redo, not reflection_probe_entity.exists())
|
||||
|
||||
# 15. Look for errors or asserts.
|
||||
|
||||
@@ -94,7 +94,7 @@ def AtomEditorComponents_SSAO_AddedToEntity():
|
||||
# Test setup begins.
|
||||
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
||||
TestHelper.init_idle()
|
||||
TestHelper.open_level("", "Base")
|
||||
TestHelper.open_level("Graphics", "base_empty")
|
||||
|
||||
# Test steps begin.
|
||||
# 1. Create a SSAO entity with no components.
|
||||
@@ -163,10 +163,12 @@ def AtomEditorComponents_SSAO_AddedToEntity():
|
||||
|
||||
# 12. UNDO deletion.
|
||||
general.undo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_undo, ssao_entity.exists())
|
||||
|
||||
# 13. REDO deletion.
|
||||
general.redo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.deletion_redo, not ssao_entity.exists())
|
||||
|
||||
# 14. Look for errors and asserts.
|
||||
|
||||
@@ -0,0 +1,72 @@
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
|
||||
|
||||
def Atom_LevelLoadTest():
|
||||
"""
|
||||
Summary:
|
||||
Loads all graphics levels within the AutomatedTesting project in editor. For each level this script will verify that
|
||||
the level loads, and can enter/exit gameplay without crashing the editor.
|
||||
|
||||
Test setup:
|
||||
- Store all available levels in a list.
|
||||
- Set up a for loop to run all checks for each level.
|
||||
|
||||
Expected Behavior:
|
||||
Test verifies that each level loads, enters/exits game mode, and reports success for all test actions.
|
||||
|
||||
Test Steps for each level:
|
||||
1) Create tuple with level load success and failure messages
|
||||
2) Open the level using the python test tools command
|
||||
3) Verify level is loaded using a separate command, and report success/failure
|
||||
4) Enter gameplay and report result using a tuple
|
||||
5) Exit Gameplay and report result using a tuple
|
||||
6) Look for errors or asserts.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
import azlmbr.legacy.general as general
|
||||
|
||||
from editor_python_test_tools.utils import Report, Tracer, TestHelper
|
||||
from Atom.atom_utils.atom_constants import LEVEL_LIST
|
||||
|
||||
with Tracer() as error_tracer:
|
||||
|
||||
for level in LEVEL_LIST:
|
||||
|
||||
# 1. Create tuple with level load success and failure messages
|
||||
level_check_tuple = (f"loaded {level}", f"failed to load {level}")
|
||||
|
||||
# 2. Open the level using the python test tools command
|
||||
TestHelper.init_idle()
|
||||
TestHelper.open_level("Graphics", level)
|
||||
|
||||
# 3. Verify level is loaded using a separate command, and report success/failure
|
||||
Report.result(level_check_tuple, level == general.get_current_level_name())
|
||||
|
||||
# 4. Enter gameplay and report result using a tuple
|
||||
enter_game_mode_tuple = (f"{level} entered gameplay successfully ", f"{level} failed to enter gameplay")
|
||||
TestHelper.enter_game_mode(enter_game_mode_tuple)
|
||||
general.idle_wait_frames(1)
|
||||
|
||||
# 5. Exit gameplay and report result using a tuple
|
||||
exit_game_mode_tuple = (f"{level} exited gameplay successfully ", f"{level} failed to exit gameplay")
|
||||
TestHelper.exit_game_mode(exit_game_mode_tuple)
|
||||
|
||||
|
||||
# 6. Look for errors or asserts.
|
||||
TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
|
||||
for error_info in error_tracer.errors:
|
||||
Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
|
||||
for assert_info in error_tracer.asserts:
|
||||
Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from editor_python_test_tools.utils import Report
|
||||
Report.start_test(Atom_LevelLoadTest)
|
||||
+5
-6
@@ -473,12 +473,11 @@ class EditorEntity:
|
||||
:param component_names: List of component names to remove
|
||||
:return: None
|
||||
"""
|
||||
type_ids = EditorComponent.get_type_ids(component_names, EditorEntityType.GAME)
|
||||
for type_id in type_ids:
|
||||
remove_outcome = editor.EditorComponentAPIBus(bus.Broadcast, "RemoveComponents", self.id, [type_id])
|
||||
assert (
|
||||
remove_outcome.IsSuccess()
|
||||
), f"Failure: could not remove component from '{self.get_name()}'"
|
||||
component_ids = [component.id for component in self.get_components_of_type(component_names)]
|
||||
remove_success = editor.EditorComponentAPIBus(bus.Broadcast, "RemoveComponents", component_ids)
|
||||
assert (
|
||||
remove_success
|
||||
), f"Failure: could not remove component from entity '{self.get_name()}'"
|
||||
|
||||
def get_components_of_type(self, component_names: list) -> List[EditorComponent]:
|
||||
"""
|
||||
|
||||
+1
-1
@@ -5,9 +5,9 @@ For complete copyright and license terms please see the LICENSE at the root of t
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
|
||||
import collections.abc
|
||||
from typing import List
|
||||
from math import isclose
|
||||
import collections.abc
|
||||
|
||||
import azlmbr.bus as bus
|
||||
import azlmbr.editor as editor
|
||||
|
||||
+34
-34
@@ -48,8 +48,8 @@ def wait_for_propagation():
|
||||
# This is a helper class which contains some of the useful information about a prefab instance.
|
||||
class PrefabInstance:
|
||||
|
||||
def __init__(self, prefab_file_name: str = None, container_entity: EditorEntity = None):
|
||||
self.prefab_file_name: str = prefab_file_name
|
||||
def __init__(self, prefab_file_path: str = None, container_entity: EditorEntity = None):
|
||||
self.prefab_file_path: str = prefab_file_path
|
||||
self.container_entity: EditorEntity = container_entity
|
||||
|
||||
def __eq__(self, other):
|
||||
@@ -66,7 +66,7 @@ class PrefabInstance:
|
||||
See if this instance is valid to be used with other prefab operations.
|
||||
:return: Whether the target instance is valid or not.
|
||||
"""
|
||||
return self.container_entity.id.IsValid() and self.prefab_file_name in Prefab.existing_prefabs
|
||||
return self.container_entity.id.IsValid() and self.prefab_file_path in Prefab.existing_prefabs
|
||||
|
||||
def has_editor_prefab_component(self) -> bool:
|
||||
"""
|
||||
@@ -131,7 +131,7 @@ class PrefabInstance:
|
||||
has_correct_parent = reparented_container_entity_parent_id.ToString() == parent_entity_id.ToString()
|
||||
assert has_correct_parent, "Prefab Instance reparented is *not* under the expected parent entity"
|
||||
|
||||
current_instance_prefab = Prefab.get_prefab(self.prefab_file_name)
|
||||
current_instance_prefab = Prefab.get_prefab(self.prefab_file_path)
|
||||
current_instance_prefab.instances.remove(self)
|
||||
|
||||
self.container_entity = reparented_container_entity
|
||||
@@ -161,46 +161,48 @@ class Prefab:
|
||||
:param file_path: A unique file path of the target prefab.
|
||||
:return: Whether the target prefab is loaded or not.
|
||||
"""
|
||||
return file_path in Prefab.existing_prefabs
|
||||
|
||||
for entry in Prefab.existing_prefabs:
|
||||
Report.info(f"PrefabPath: '{entry}'")
|
||||
|
||||
return get_prefab_file_path(file_path) in Prefab.existing_prefabs
|
||||
|
||||
@classmethod
|
||||
def prefab_exists(cls, file_path: str) -> bool:
|
||||
"""
|
||||
Check if a prefab exists in the directory for files of prefab tests.
|
||||
:param file_name: A unique file name of the target prefab.
|
||||
:param file_path: A unique file path of the target prefab.
|
||||
:return: Whether the target prefab exists or not.
|
||||
"""
|
||||
return path.exists(get_prefab_file_path(file_path))
|
||||
|
||||
@classmethod
|
||||
def get_prefab(cls, file_name: str) -> Prefab:
|
||||
def get_prefab(cls, file_path: str) -> Prefab:
|
||||
"""
|
||||
Return a prefab which can be used immediately.
|
||||
:param file_name: A unique file name of the target prefab.
|
||||
:param file_path: A unique file path of the target prefab.
|
||||
:return: The prefab with given file name.
|
||||
"""
|
||||
assert file_name, "Received an empty file_name"
|
||||
if Prefab.is_prefab_loaded(file_name):
|
||||
return Prefab.existing_prefabs[file_name]
|
||||
assert file_path, "Received an empty file_path"
|
||||
if Prefab.is_prefab_loaded(file_path):
|
||||
return Prefab.existing_prefabs[get_prefab_file_path(file_path)]
|
||||
else:
|
||||
assert Prefab.prefab_exists(file_name), f"Attempted to get a prefab \"{file_name}\" that doesn't exist"
|
||||
new_prefab = Prefab(file_name)
|
||||
Prefab.existing_prefabs[file_name] = Prefab(file_name)
|
||||
assert Prefab.prefab_exists(file_path), f"Attempted to get a prefab \"{file_path}\" that doesn't exist"
|
||||
new_prefab = Prefab(file_path)
|
||||
Prefab.existing_prefabs[new_prefab.file_path] = new_prefab
|
||||
return new_prefab
|
||||
|
||||
@classmethod
|
||||
def create_prefab(cls, entities: list[EditorEntity], file_name: str, prefab_instance_name: str=None) -> tuple(Prefab, PrefabInstance):
|
||||
def create_prefab(cls, entities: list[EditorEntity], file_path: str, prefab_instance_name: str=None) -> tuple(Prefab, PrefabInstance):
|
||||
"""
|
||||
Create a prefab in memory and return it. The very first instance of this prefab will also be created.
|
||||
:param entities: The entities that should form the new prefab (along with their descendants).
|
||||
:param file_name: A unique file name of new prefab.
|
||||
:param prefab_instance_name: A name for the very first instance generated while prefab creation. The default instance name is the same as file_name.
|
||||
:param file_path: A unique file path for new prefab.
|
||||
:param prefab_instance_name: A name for the very first instance generated while prefab creation. The default instance name is the same as the file name in file_path.
|
||||
:return: Created Prefab object and the very first PrefabInstance object owned by the prefab.
|
||||
"""
|
||||
assert not Prefab.is_prefab_loaded(file_name), f"Can't create Prefab '{file_name}' since the prefab already exists"
|
||||
assert not Prefab.is_prefab_loaded(file_path), f"Can't create Prefab '{file_path}' since the prefab already exists"
|
||||
|
||||
new_prefab = Prefab(file_name)
|
||||
new_prefab = Prefab(file_path)
|
||||
entity_ids = [entity.id for entity in entities]
|
||||
create_prefab_result = prefab.PrefabPublicRequestBus(bus.Broadcast, 'CreatePrefabInMemory', entity_ids, new_prefab.file_path)
|
||||
assert create_prefab_result.IsSuccess(), f"Prefab operation 'CreatePrefab' failed. Error: {create_prefab_result.GetError()}"
|
||||
@@ -210,15 +212,14 @@ class Prefab:
|
||||
children_entity_ids = container_entity.get_children_ids()
|
||||
|
||||
assert len(children_entity_ids) == len(entities), f"Entity count of created prefab instance does *not* match the count of given entities."
|
||||
|
||||
if prefab_instance_name:
|
||||
container_entity.set_name(prefab_instance_name)
|
||||
|
||||
|
||||
wait_for_propagation()
|
||||
|
||||
new_prefab_instance = PrefabInstance(file_name, EditorEntity(container_entity_id))
|
||||
new_prefab_instance = PrefabInstance(new_prefab.file_path, EditorEntity(container_entity_id))
|
||||
if prefab_instance_name:
|
||||
new_prefab_instance.container_entity.set_name(prefab_instance_name)
|
||||
new_prefab.instances.add(new_prefab_instance)
|
||||
Prefab.existing_prefabs[file_name] = new_prefab
|
||||
Prefab.existing_prefabs[new_prefab.file_path] = new_prefab
|
||||
return new_prefab, new_prefab_instance
|
||||
|
||||
@classmethod
|
||||
@@ -250,7 +251,7 @@ class Prefab:
|
||||
assert False, "Not all entities and descendants in target prefabs are deleted."
|
||||
|
||||
for instance in prefab_instances:
|
||||
instance_deleted_prefab = Prefab.get_prefab(instance.prefab_file_name)
|
||||
instance_deleted_prefab = Prefab.get_prefab(instance.prefab_file_path)
|
||||
instance_deleted_prefab.instances.remove(instance)
|
||||
instance = PrefabInstance()
|
||||
|
||||
@@ -290,8 +291,7 @@ class Prefab:
|
||||
prefab_file_path = prefab.PrefabPublicRequestBus(bus.Broadcast, 'GetOwningInstancePrefabPath', duplicate_container_entity_id)
|
||||
assert prefab_file_path, "Returned file path should *not* be empty."
|
||||
|
||||
prefab_file_name = Path(prefab_file_path).stem
|
||||
duplicate_instance_prefab = Prefab.get_prefab(prefab_file_name)
|
||||
duplicate_instance_prefab = Prefab.get_prefab(prefab_file_path)
|
||||
duplicate_instance = PrefabInstance(prefab_file_path, EditorEntity(duplicate_container_entity_id))
|
||||
duplicate_instance_prefab.instances.add(duplicate_instance)
|
||||
duplicate_instances.append(duplicate_instance)
|
||||
@@ -324,7 +324,7 @@ class Prefab:
|
||||
|
||||
wait_for_propagation()
|
||||
|
||||
instance_owner_prefab = Prefab.get_prefab(prefab_instance.prefab_file_name)
|
||||
instance_owner_prefab = Prefab.get_prefab(prefab_instance.prefab_file_path)
|
||||
instance_owner_prefab.instances.remove(prefab_instance)
|
||||
prefab_instance = PrefabInstance()
|
||||
|
||||
@@ -346,13 +346,13 @@ class Prefab:
|
||||
container_entity_id = instantiate_prefab_result.GetValue()
|
||||
container_entity = EditorEntity(container_entity_id)
|
||||
|
||||
if name:
|
||||
container_entity.set_name(name)
|
||||
|
||||
wait_for_propagation()
|
||||
|
||||
new_prefab_instance = PrefabInstance(self.file_path, EditorEntity(container_entity_id))
|
||||
assert not new_prefab_instance in self.instances, "This prefab instance is already existed before this instantiation."
|
||||
assert not new_prefab_instance in self.instances, "This prefab instance already existed before this instantiation."
|
||||
if name:
|
||||
new_prefab_instance.container_entity.set_name(name)
|
||||
|
||||
self.instances.add(new_prefab_instance)
|
||||
|
||||
assert new_prefab_instance.is_at_position(prefab_position), "This prefab instance is *not* at expected position."
|
||||
|
||||
@@ -38,4 +38,8 @@ class TestAutomation(TestAutomationBase):
|
||||
|
||||
def test_Multiplayer_BasicConnectivity_Connects(self, request, workspace, editor, launcher_platform):
|
||||
from .tests import Multiplayer_BasicConnectivity_Connects as test_module
|
||||
self._run_prefab_test(request, workspace, editor, test_module)
|
||||
self._run_prefab_test(request, workspace, editor, test_module)
|
||||
|
||||
def test_Multiplayer_SimpleNetworkLevelEntity(self, request, workspace, editor, launcher_platform):
|
||||
from .tests import Multiplayer_SimpleNetworkLevelEntity as test_module
|
||||
self._run_prefab_test(request, workspace, editor, test_module)
|
||||
|
||||
+76
@@ -0,0 +1,76 @@
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
|
||||
|
||||
# Test Case Title : Check that level entities with network bindings are properly replicated.
|
||||
# Note: This test should be ran on a fresh editor run; some bugs with spawnables occur only on the first editor play-mode.
|
||||
|
||||
|
||||
# fmt: off
|
||||
class TestSuccessFailTuples():
|
||||
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
|
||||
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
|
||||
find_network_player = ("Found network player", "Couldn't find network player")
|
||||
# fmt: on
|
||||
|
||||
|
||||
def Multiplayer_SimpleNetworkLevelEntity():
|
||||
r"""
|
||||
Summary:
|
||||
Test to make sure that network entities in a level function and are replicated to clients as expected
|
||||
|
||||
Level Description:
|
||||
- Static
|
||||
1. NetLevelEntity. This is a networked entity which has a script attached which prints logs to ensure it's replicated.
|
||||
|
||||
|
||||
Expected Outcome:
|
||||
We should see logs stating that the net-sync'd level entity exists on both server and client.
|
||||
|
||||
:return:
|
||||
"""
|
||||
import azlmbr.legacy.general as general
|
||||
from editor_python_test_tools.utils import Report
|
||||
from editor_python_test_tools.utils import Tracer
|
||||
|
||||
from editor_python_test_tools.utils import TestHelper as helper
|
||||
from ly_remote_console.remote_console_commands import RemoteConsole as RemoteConsole
|
||||
|
||||
level_name = "SimpleNetworkLevelEntity"
|
||||
player_prefab_name = "Player"
|
||||
player_prefab_path = f"levels/multiplayer/{level_name}/{player_prefab_name}.network.spawnable"
|
||||
|
||||
helper.init_idle()
|
||||
|
||||
# 1) Open Level
|
||||
helper.open_level("Multiplayer", level_name)
|
||||
|
||||
with Tracer() as section_tracer:
|
||||
# 2) Enter game mode
|
||||
helper.multiplayer_enter_game_mode(TestSuccessFailTuples.enter_game_mode, player_prefab_path.lower())
|
||||
|
||||
# 3) Make sure the network player was spawned
|
||||
player_id = general.find_game_entity(player_prefab_name)
|
||||
Report.critical_result(TestSuccessFailTuples.find_network_player, player_id.IsValid())
|
||||
|
||||
# 4) Check the editor logs for network spawnable errors
|
||||
ATTEMPTING_INVALID_NETSPAWN_WAIT_TIME_SECONDS = 0.0 # The editor will try to net-spawn its networked level entity before it's even a client. Make sure this didn't happen.
|
||||
helper.fail_if_log_line_found('NetworkEntityManager', "RequestNetSpawnableInstantiation: Requested spawnable Root.network.spawnable doesn't exist in the NetworkSpawnableLibrary. Please make sure it is a network spawnable", section_tracer.errors, ATTEMPTING_INVALID_NETSPAWN_WAIT_TIME_SECONDS)
|
||||
|
||||
# 5) Ensure the script graph attached to the level entity is running on the server
|
||||
SCRIPTGRAPH_ENABLED_WAIT_TIME_SECONDS = 0.25
|
||||
helper.succeed_if_log_line_found('EditorServer', "Script: SimpleNetworkLevelEntity: On Graph Start", section_tracer.prints, SCRIPTGRAPH_ENABLED_WAIT_TIME_SECONDS)
|
||||
|
||||
|
||||
# Exit game mode
|
||||
helper.exit_game_mode(TestSuccessFailTuples.exit_game_mode)
|
||||
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from editor_python_test_tools.utils import Report
|
||||
Report.start_test(Multiplayer_SimpleNetworkLevelEntity)
|
||||
@@ -38,6 +38,10 @@ class TestAutomation(TestAutomationBase):
|
||||
from Prefab.tests.instantiate_prefab import InstantiatePrefab_ContainingASingleEntity as test_module
|
||||
self._run_prefab_test(request, workspace, editor, test_module)
|
||||
|
||||
def test_InstantiatePrefab_FromCreatedPrefabWithSingleEntity(self, request, workspace, editor, launcher_platform):
|
||||
from Prefab.tests.instantiate_prefab import InstantiatePrefab_FromCreatedPrefabWithSingleEntity as test_module
|
||||
self._run_prefab_test(request, workspace, editor, test_module)
|
||||
|
||||
def test_DeletePrefab_ContainingASingleEntity(self, request, workspace, editor, launcher_platform):
|
||||
from Prefab.tests.delete_prefab import DeletePrefab_ContainingASingleEntity as test_module
|
||||
self._run_prefab_test(request, workspace, editor, test_module)
|
||||
|
||||
@@ -45,8 +45,12 @@ class TestAutomationNoAutoTestMode(EditorTestSuite):
|
||||
class test_InstantiatePrefab_ContainingASingleEntity(EditorSharedTest):
|
||||
from .tests.instantiate_prefab import InstantiatePrefab_ContainingASingleEntity as test_module
|
||||
|
||||
class test_InstantiatePrefab_FromCreatedPrefabWithSingleEntity(EditorSharedTest):
|
||||
from .tests.instantiate_prefab import InstantiatePrefab_FromCreatedPrefabWithSingleEntity as test_module
|
||||
|
||||
class test_DeletePrefab_ContainingASingleEntity(EditorSharedTest):
|
||||
from .tests.delete_prefab import DeletePrefab_ContainingASingleEntity as test_module
|
||||
|
||||
class test_DuplicatePrefab_ContainingASingleEntity(EditorSharedTest):
|
||||
from .tests.duplicate_prefab import DuplicatePrefab_ContainingASingleEntity as test_module
|
||||
from .tests.duplicate_prefab import DuplicatePrefab_ContainingASingleEntity as test_module
|
||||
|
||||
+2
-1
@@ -13,7 +13,8 @@ def CreatePrefab_UnderAnEntity():
|
||||
Test is successful if the new instanced prefab of the child has the parent entity id
|
||||
"""
|
||||
|
||||
CAR_PREFAB_FILE_NAME = 'car_prefab'
|
||||
from pathlib import Path
|
||||
CAR_PREFAB_FILE_NAME = Path(__file__).stem + 'car_prefab'
|
||||
|
||||
from editor_python_test_tools.editor_entity_utils import EditorEntity
|
||||
from editor_python_test_tools.prefab_utils import Prefab
|
||||
|
||||
+2
-1
@@ -7,7 +7,8 @@ SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
|
||||
def CreatePrefab_WithSingleEntity():
|
||||
|
||||
CAR_PREFAB_FILE_NAME = 'car_prefab'
|
||||
from pathlib import Path
|
||||
CAR_PREFAB_FILE_NAME = Path(__file__).stem + 'car_prefab'
|
||||
|
||||
from editor_python_test_tools.editor_entity_utils import EditorEntity
|
||||
from editor_python_test_tools.utils import Report
|
||||
|
||||
+2
-1
@@ -7,7 +7,8 @@ SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
|
||||
def DeletePrefab_ContainingASingleEntity():
|
||||
|
||||
CAR_PREFAB_FILE_NAME = 'car_prefab'
|
||||
from pathlib import Path
|
||||
CAR_PREFAB_FILE_NAME = Path(__file__).stem + 'car_prefab'
|
||||
|
||||
from editor_python_test_tools.editor_entity_utils import EditorEntity
|
||||
from editor_python_test_tools.prefab_utils import Prefab
|
||||
|
||||
+3
-2
@@ -7,8 +7,9 @@ SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
|
||||
def DetachPrefab_UnderAnotherPrefab():
|
||||
|
||||
CAR_PREFAB_FILE_NAME = 'car_prefab2'
|
||||
WHEEL_PREFAB_FILE_NAME = 'wheel_prefab2'
|
||||
from pathlib import Path
|
||||
CAR_PREFAB_FILE_NAME = Path(__file__).stem + 'car_prefab'
|
||||
WHEEL_PREFAB_FILE_NAME = Path(__file__).stem + 'wheel_prefab'
|
||||
|
||||
import editor_python_test_tools.pyside_utils as pyside_utils
|
||||
|
||||
|
||||
+2
-1
@@ -7,7 +7,8 @@ SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
|
||||
def DuplicatePrefab_ContainingASingleEntity():
|
||||
|
||||
CAR_PREFAB_FILE_NAME = 'car_prefab'
|
||||
from pathlib import Path
|
||||
CAR_PREFAB_FILE_NAME = Path(__file__).stem + 'car_prefab'
|
||||
|
||||
from editor_python_test_tools.editor_entity_utils import EditorEntity
|
||||
from editor_python_test_tools.prefab_utils import Prefab
|
||||
|
||||
+34
@@ -0,0 +1,34 @@
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
|
||||
def InstantiatePrefab_FromCreatedPrefabWithSingleEntity():
|
||||
|
||||
from pathlib import Path
|
||||
CAR_PREFAB_FILE_NAME = Path(__file__).stem + 'car_prefab'
|
||||
|
||||
from editor_python_test_tools.editor_entity_utils import EditorEntity
|
||||
from editor_python_test_tools.utils import Report
|
||||
from editor_python_test_tools.prefab_utils import Prefab
|
||||
|
||||
import Prefab.tests.PrefabTestUtils as prefab_test_utils
|
||||
|
||||
prefab_test_utils.open_base_tests_level()
|
||||
|
||||
# Creates a new entity at the root level
|
||||
car_entity = EditorEntity.create_editor_entity()
|
||||
car_prefab_entities = [car_entity]
|
||||
|
||||
# Creates a prefab from the new entity
|
||||
car_prefab, car_prefab_instance = Prefab.create_prefab(car_prefab_entities, CAR_PREFAB_FILE_NAME)
|
||||
|
||||
# Instantiate another instance and verify
|
||||
car_prefab_instance_2 = car_prefab.instantiate()
|
||||
assert car_prefab_instance_2.is_valid(), "Failed to instantiate prefab"
|
||||
|
||||
if __name__ == "__main__":
|
||||
from editor_python_test_tools.utils import Report
|
||||
Report.start_test(InstantiatePrefab_FromCreatedPrefabWithSingleEntity)
|
||||
+3
-2
@@ -7,8 +7,9 @@ SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
|
||||
def ReparentPrefab_UnderAnotherPrefab():
|
||||
|
||||
CAR_PREFAB_FILE_NAME = 'car_prefab'
|
||||
WHEEL_PREFAB_FILE_NAME = 'wheel_prefab'
|
||||
from pathlib import Path
|
||||
CAR_PREFAB_FILE_NAME = Path(__file__).stem + 'car_prefab'
|
||||
WHEEL_PREFAB_FILE_NAME = Path(__file__).stem + 'wheel_prefab'
|
||||
|
||||
import editor_python_test_tools.pyside_utils as pyside_utils
|
||||
|
||||
|
||||
@@ -19,12 +19,16 @@ def find_nodes_matching_entity_component(component_name, entity_id):
|
||||
:param entity_id: The entity ID to search for the given component node on
|
||||
:return List of matching nodes
|
||||
"""
|
||||
component_type_id = hydra.get_component_type_id(component_name)
|
||||
component = editor.EditorComponentAPIBus(bus.Broadcast, 'GetComponentOfType', entity_id,
|
||||
hydra.get_component_type_id(component_name))
|
||||
component_type_id)
|
||||
|
||||
if component.IsSuccess():
|
||||
component_id = component.GetValue()
|
||||
component_node = landscapecanvas.LandscapeCanvasRequestBus(bus.Broadcast, 'GetAllNodesMatchingEntityComponent',
|
||||
component_id)
|
||||
if component_node:
|
||||
print(f"{component_name} node found on entity {entity_id.ToString()}")
|
||||
else:
|
||||
print(f"Failed to find {component_name} node on entity {entity_id.ToString()}")
|
||||
return component_node
|
||||
|
||||
@@ -32,10 +32,10 @@ def Menus_FileMenuOptions_Work():
|
||||
|
||||
file_menu_options = [
|
||||
("New Level",),
|
||||
#("Open Level",), Temporarily disabled due to https://github.com/o3de/o3de/issues/6605
|
||||
#("Import",), Temporarily disabled due to https://github.com/o3de/o3de/issues/6746
|
||||
("Open Level",),
|
||||
#("Import",), #Temporarily disabled due to https://github.com/o3de/o3de/issues/6746
|
||||
("Save",),
|
||||
#("Save As",), Temporarily disabled due to https://github.com/o3de/o3de/issues/6605
|
||||
("Save As",),
|
||||
("Save Level Statistics",),
|
||||
("Edit Project Settings",),
|
||||
#("Edit Platform Settings",), Temporarily disabled due to https://github.com/o3de/o3de/issues/6604
|
||||
|
||||
@@ -14,7 +14,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_
|
||||
NAME AutomatedTesting::DynamicVegetationTests_Main_Optimized
|
||||
TEST_SERIAL
|
||||
TEST_SUITE main
|
||||
PATH ${CMAKE_CURRENT_LIST_DIR}/dyn_veg/TestSuite_Main_Optimized.py
|
||||
PATH ${CMAKE_CURRENT_LIST_DIR}/dyn_veg/TestSuite_Main.py
|
||||
RUNTIME_DEPENDENCIES
|
||||
AZ::AssetProcessor
|
||||
Legacy::Editor
|
||||
@@ -27,7 +27,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_
|
||||
NAME AutomatedTesting::DynamicVegetationTests_Periodic_Optimized
|
||||
TEST_SERIAL
|
||||
TEST_SUITE periodic
|
||||
PATH ${CMAKE_CURRENT_LIST_DIR}/dyn_veg/TestSuite_Periodic_Optimized.py
|
||||
PATH ${CMAKE_CURRENT_LIST_DIR}/dyn_veg/TestSuite_Periodic.py
|
||||
RUNTIME_DEPENDENCIES
|
||||
AZ::AssetProcessor
|
||||
Legacy::Editor
|
||||
@@ -43,7 +43,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_
|
||||
NAME AutomatedTesting::LandscapeCanvasTests_Main_Optimized
|
||||
TEST_SERIAL
|
||||
TEST_SUITE main
|
||||
PATH ${CMAKE_CURRENT_LIST_DIR}/landscape_canvas/TestSuite_Main_Optimized.py
|
||||
PATH ${CMAKE_CURRENT_LIST_DIR}/landscape_canvas/TestSuite_Main.py
|
||||
RUNTIME_DEPENDENCIES
|
||||
AZ::AssetProcessor
|
||||
Legacy::Editor
|
||||
@@ -58,7 +58,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_
|
||||
NAME AutomatedTesting::GradientSignalTests_Periodic_Optimized
|
||||
TEST_SERIAL
|
||||
TEST_SUITE periodic
|
||||
PATH ${CMAKE_CURRENT_LIST_DIR}/gradient_signal/TestSuite_Periodic_Optimized.py
|
||||
PATH ${CMAKE_CURRENT_LIST_DIR}/gradient_signal/TestSuite_Periodic.py
|
||||
RUNTIME_DEPENDENCIES
|
||||
AZ::AssetProcessor
|
||||
Legacy::Editor
|
||||
|
||||
+3
-7
@@ -51,22 +51,18 @@ def AltitudeFilter_ComponentAndOverrides_InstancesPlantAtSpecifiedAltitude():
|
||||
|
||||
import os
|
||||
|
||||
import azlmbr.asset as asset
|
||||
import azlmbr.editor as editor
|
||||
import azlmbr.legacy.general as general
|
||||
import azlmbr.bus as bus
|
||||
import azlmbr.math as math
|
||||
import azlmbr.prefab as prefab
|
||||
|
||||
import editor_python_test_tools.hydra_editor_utils as hydra
|
||||
from editor_python_test_tools.prefab_utils import Prefab
|
||||
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
|
||||
from editor_python_test_tools.utils import Report
|
||||
from editor_python_test_tools.utils import TestHelper as helper
|
||||
|
||||
# 1) Open an existing simple level
|
||||
helper.init_idle()
|
||||
helper.open_level("", "Base")
|
||||
hydra.open_base_level()
|
||||
|
||||
# Set view of planting area for visual debugging
|
||||
general.set_current_view_position(512.0, 500.0, 38.0)
|
||||
@@ -76,9 +72,9 @@ def AltitudeFilter_ComponentAndOverrides_InstancesPlantAtSpecifiedAltitude():
|
||||
center_point = math.Vector3(512.0, 512.0, 32.0)
|
||||
|
||||
flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
|
||||
flower_prefab = dynveg.create_temp_mesh_prefab(flower_asset_path, "PinkFlower")[0]
|
||||
flower_prefab = dynveg.create_temp_mesh_prefab(flower_asset_path, "AltFilter_PinkFlower")[0]
|
||||
|
||||
spawner_entity = dynveg.create_prefab_vegetation_area("Instance Spawner", center_point, 32.0, 32.0, 32.0, flower_prefab)
|
||||
spawner_entity = dynveg.create_temp_prefab_vegetation_area("Instance Spawner", center_point, 32.0, 32.0, 32.0, flower_prefab)
|
||||
|
||||
# Add a Vegetation Altitude Filter
|
||||
spawner_entity.add_component("Vegetation Altitude Filter")
|
||||
|
||||
+3
-6
@@ -32,9 +32,7 @@ def AltitudeFilter_FilterStageToggle():
|
||||
import os
|
||||
|
||||
import azlmbr.legacy.general as general
|
||||
import azlmbr.bus as bus
|
||||
import azlmbr.math as math
|
||||
import azlmbr.prefab as prefab
|
||||
|
||||
import editor_python_test_tools.hydra_editor_utils as hydra
|
||||
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
|
||||
@@ -45,17 +43,16 @@ def AltitudeFilter_FilterStageToggle():
|
||||
POSTPROCESS_INSTANCE_COUNT = 34
|
||||
|
||||
# Open an existing simple level
|
||||
helper.init_idle()
|
||||
helper.open_level("", "Base")
|
||||
hydra.open_base_level()
|
||||
general.set_current_view_position(512.0, 480.0, 38.0)
|
||||
|
||||
# Create basic vegetation entity
|
||||
position = math.Vector3(512.0, 512.0, 32.0)
|
||||
|
||||
flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
|
||||
flower_prefab = dynveg.create_temp_mesh_prefab(flower_asset_path, "PinkFlower")[0]
|
||||
flower_prefab = dynveg.create_temp_mesh_prefab(flower_asset_path, "AltFilter_PinkFlower2")[0]
|
||||
|
||||
vegetation = dynveg.create_prefab_vegetation_area("vegetation", position, 16.0, 16.0, 16.0, flower_prefab)
|
||||
vegetation = dynveg.create_temp_prefab_vegetation_area("vegetation", position, 16.0, 16.0, 16.0, flower_prefab)
|
||||
|
||||
# Add a Vegetation Altitude Filter to the vegetation area entity
|
||||
vegetation.add_component("Vegetation Altitude Filter")
|
||||
|
||||
+3
-4
@@ -56,8 +56,7 @@ def AltitudeFilter_ShapeSample_InstancesPlantAtSpecifiedAltitude():
|
||||
from editor_python_test_tools.utils import TestHelper as helper
|
||||
|
||||
# 1) Open an existing simple level
|
||||
helper.init_idle()
|
||||
helper.open_level("", "Base")
|
||||
hydra.open_base_level()
|
||||
|
||||
# Set view of planting area for visual debugging
|
||||
general.set_current_view_position(512.0, 500.0, 38.0)
|
||||
@@ -67,9 +66,9 @@ def AltitudeFilter_ShapeSample_InstancesPlantAtSpecifiedAltitude():
|
||||
center_point = math.Vector3(512.0, 512.0, 32.0)
|
||||
|
||||
flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
|
||||
flower_prefab = dynveg.create_temp_mesh_prefab(flower_asset_path, "PinkFlower")[0]
|
||||
flower_prefab = dynveg.create_temp_mesh_prefab(flower_asset_path, "AltFilter_PinkFlower3")[0]
|
||||
|
||||
spawner_entity = dynveg.create_prefab_vegetation_area("Instance Spawner", center_point, 16.0, 16.0, 16.0, flower_prefab)
|
||||
spawner_entity = dynveg.create_temp_prefab_vegetation_area("Instance Spawner", center_point, 16.0, 16.0, 16.0, flower_prefab)
|
||||
|
||||
# Add a Vegetation Altitude Filter
|
||||
spawner_entity.add_component("Vegetation Altitude Filter")
|
||||
|
||||
+32
-12
@@ -56,19 +56,21 @@ def AssetListCombiner_CombinedDescriptorsExpressInConfiguredArea():
|
||||
"""
|
||||
|
||||
import os
|
||||
from pathlib import Path
|
||||
|
||||
import azlmbr.bus as bus
|
||||
import azlmbr.editor as editor
|
||||
import azlmbr.legacy.general as general
|
||||
import azlmbr.math as math
|
||||
import azlmbr.vegetation as vegetation
|
||||
import azlmbr.prefab as prefab
|
||||
|
||||
import editor_python_test_tools.hydra_editor_utils as hydra
|
||||
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
|
||||
from editor_python_test_tools.utils import Report
|
||||
from editor_python_test_tools.utils import TestHelper as helper
|
||||
|
||||
def create_asset_list_entity(name, center, dynamic_slice_asset_path):
|
||||
def create_asset_list_entity(name, center, target_prefab):
|
||||
asset_list_entity = hydra.Entity(name)
|
||||
asset_list_entity.create_entity(
|
||||
center,
|
||||
@@ -77,18 +79,34 @@ def AssetListCombiner_CombinedDescriptorsExpressInConfiguredArea():
|
||||
if asset_list_entity.id.IsValid():
|
||||
print(f"'{asset_list_entity.name}' created")
|
||||
|
||||
# Set the Asset List to a Dynamic Slice spawner with a specific slice asset selected
|
||||
dynamic_slice_spawner = vegetation.DynamicSliceInstanceSpawner()
|
||||
dynamic_slice_spawner.SetSliceAssetPath(dynamic_slice_asset_path)
|
||||
if target_prefab:
|
||||
# Get the in-memory spawnable asset id if exists
|
||||
spawnable_name = Path(target_prefab.file_path).stem
|
||||
spawnable_asset_id = prefab.PrefabPublicRequestBus(bus.Broadcast, 'GetInMemorySpawnableAssetId',
|
||||
spawnable_name)
|
||||
|
||||
# Create the in-memory spawnable asset from given prefab if the spawnable does not exist
|
||||
if not spawnable_asset_id.is_valid():
|
||||
create_spawnable_result = prefab.PrefabPublicRequestBus(bus.Broadcast, 'CreateInMemorySpawnableAsset',
|
||||
target_prefab.file_path,
|
||||
spawnable_name)
|
||||
assert create_spawnable_result.IsSuccess(), \
|
||||
f"Prefab operation 'CreateInMemorySpawnableAssets' failed. Error: {create_spawnable_result.GetError()}"
|
||||
spawnable_asset_id = create_spawnable_result.GetValue()
|
||||
else:
|
||||
spawnable_asset_id = None
|
||||
|
||||
# Set the vegetation area to a prefab instance spawner with a specific prefab asset selected
|
||||
descriptor = hydra.get_component_property_value(asset_list_entity.components[0],
|
||||
"Configuration|Embedded Assets|[0]")
|
||||
descriptor.spawner = dynamic_slice_spawner
|
||||
'Configuration|Embedded Assets|[0]')
|
||||
prefab_spawner = vegetation.PrefabInstanceSpawner()
|
||||
prefab_spawner.SetPrefabAssetId(spawnable_asset_id)
|
||||
descriptor.spawner = prefab_spawner
|
||||
asset_list_entity.get_set_test(0, "Configuration|Embedded Assets|[0]", descriptor)
|
||||
return asset_list_entity
|
||||
|
||||
# 1) Open an existing simple level
|
||||
helper.init_idle()
|
||||
helper.open_level("Physics", "Base")
|
||||
hydra.open_base_level()
|
||||
|
||||
# Set view of planting area for visual debugging
|
||||
general.set_current_view_position(512.0, 500.0, 38.0)
|
||||
@@ -96,11 +114,13 @@ def AssetListCombiner_CombinedDescriptorsExpressInConfiguredArea():
|
||||
|
||||
# 2) Create 3 entities with Vegetation Asset List components set to spawn different descriptors
|
||||
center_point = math.Vector3(512.0, 512.0, 32.0)
|
||||
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
|
||||
asset_path2 = os.path.join("Slices", "PurpleFlower.dynamicslice")
|
||||
asset_list_entity = create_asset_list_entity("Asset List 1", center_point, asset_path)
|
||||
pink_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
|
||||
pink_flower_prefab = dynveg.create_temp_mesh_prefab(pink_flower_asset_path, "AssetList_PinkFlower")[0]
|
||||
purple_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
|
||||
purple_flower_prefab = dynveg.create_temp_mesh_prefab(purple_flower_asset_path, "AssetList_PurpleFlower")[0]
|
||||
asset_list_entity = create_asset_list_entity("Asset List 1", center_point, pink_flower_prefab)
|
||||
asset_list_entity2 = create_asset_list_entity("Asset List 2", center_point, None)
|
||||
asset_list_entity3 = create_asset_list_entity("Asset List 3", center_point, asset_path2)
|
||||
asset_list_entity3 = create_asset_list_entity("Asset List 3", center_point, purple_flower_prefab)
|
||||
|
||||
# 3) Create a planting surface and add a Vegetation System Settings level component with instances set to spawn
|
||||
# on center instead of corner
|
||||
|
||||
+6
-6
@@ -56,8 +56,7 @@ def AssetWeightSelector_InstancesExpressBasedOnWeight():
|
||||
from editor_python_test_tools.utils import TestHelper as helper
|
||||
|
||||
# 1) Open an existing simple level
|
||||
helper.init_idle()
|
||||
helper.open_level("Physics", "Base")
|
||||
hydra.open_base_level()
|
||||
|
||||
# Set view of planting area for visual debugging
|
||||
general.set_current_view_position(512.0, 500.0, 38.0)
|
||||
@@ -66,14 +65,15 @@ def AssetWeightSelector_InstancesExpressBasedOnWeight():
|
||||
# 2) Create a new instance spawner entity with multiple Dynamic Slice Instance Spawner descriptors, one set to a
|
||||
# valid slice entity, and one set to None
|
||||
spawner_center_point = math.Vector3(512.0, 512.0, 32.0)
|
||||
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
|
||||
spawner_entity = dynveg.create_dynamic_slice_vegetation_area("Instance Spawner", spawner_center_point, 16.0, 16.0, 16.0,
|
||||
asset_path)
|
||||
pink_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
|
||||
pink_flower_prefab = dynveg.create_temp_mesh_prefab(pink_flower_asset_path, "AssetWeight_PinkFlower")[0]
|
||||
spawner_entity = dynveg.create_temp_prefab_vegetation_area("Instance Spawner", spawner_center_point, 16.0, 16.0, 16.0,
|
||||
pink_flower_prefab)
|
||||
desc_asset = hydra.get_component_property_value(spawner_entity.components[2],
|
||||
"Configuration|Embedded Assets")[0]
|
||||
desc_list = [desc_asset, desc_asset]
|
||||
spawner_entity.get_set_test(2, "Configuration|Embedded Assets", desc_list)
|
||||
spawner_entity.get_set_test(2, "Configuration|Embedded Assets|[1]|Instance|Slice Asset", None)
|
||||
spawner_entity.get_set_test(2, "Configuration|Embedded Assets|[1]|Instance|Prefab Asset", None)
|
||||
|
||||
# Add an Asset Weight Selector component to the spawner entity
|
||||
spawner_entity.add_component("Vegetation Asset Weight Selector")
|
||||
|
||||
+5
-6
@@ -64,16 +64,15 @@ def DistanceBetweenFilterOverrides_InstancesPlantAtSpecifiedRadius():
|
||||
instance_query_point_c = math.Vector3(515.0, 512.5, 32.0)
|
||||
|
||||
# 1) Open an existing simple level
|
||||
helper.init_idle()
|
||||
helper.open_level("Physics", "Base")
|
||||
|
||||
hydra.open_base_level()
|
||||
general.set_current_view_position(512.0, 480.0, 38.0)
|
||||
|
||||
# 2) Create a new entity with required vegetation area components
|
||||
spawner_center_point = math.Vector3(520.0, 520.0, 32.0)
|
||||
asset_path = os.path.join("Slices", "1m_cube.dynamicslice")
|
||||
spawner_entity = dynveg.create_dynamic_slice_vegetation_area("Instance Spawner", spawner_center_point, 16.0, 16.0, 16.0,
|
||||
asset_path)
|
||||
cube_asset_path = os.path.join("testdata", "multi-mat_fbx", "multi-mat_1m_cube.azmodel")
|
||||
cube_prefab = dynveg.create_temp_mesh_prefab(cube_asset_path, "DistanceBetween_1m_cube2")[0]
|
||||
spawner_entity = dynveg.create_temp_prefab_vegetation_area("Instance Spawner", spawner_center_point, 16.0, 16.0, 16.0,
|
||||
cube_prefab)
|
||||
|
||||
# 3) Create a surface to plant on
|
||||
surface_center_point = math.Vector3(512.0, 512.0, 32.0)
|
||||
|
||||
+5
-6
@@ -62,16 +62,15 @@ def DistanceBetweenFilter_InstancesPlantAtSpecifiedRadius():
|
||||
instance_query_point_c = math.Vector3(515.0, 512.5, 32.0)
|
||||
|
||||
# 1) Open an existing simple level
|
||||
helper.init_idle()
|
||||
helper.open_level("Physics", "Base")
|
||||
|
||||
hydra.open_base_level()
|
||||
general.set_current_view_position(512.0, 480.0, 38.0)
|
||||
|
||||
# 2) Create a new entity with required vegetation area components
|
||||
spawner_center_point = math.Vector3(520.0, 520.0, 32.0)
|
||||
asset_path = os.path.join("Slices", "1m_cube.dynamicslice")
|
||||
spawner_entity = dynveg.create_dynamic_slice_vegetation_area("Instance Spawner", spawner_center_point, 16.0, 16.0, 16.0,
|
||||
asset_path)
|
||||
cube_asset_path = os.path.join("testdata", "multi-mat_fbx", "multi-mat_1m_cube.azmodel")
|
||||
cube_prefab = dynveg.create_temp_mesh_prefab(cube_asset_path, "DistanceBetween_1m_cube")[0]
|
||||
spawner_entity = dynveg.create_temp_prefab_vegetation_area("Instance Spawner", spawner_center_point,
|
||||
16.0, 16.0, 16.0, cube_prefab)
|
||||
|
||||
# 3) Create a surface to plant on
|
||||
surface_center_point = math.Vector3(512.0, 512.0, 32.0)
|
||||
|
||||
+5
-5
@@ -39,11 +39,11 @@ def DynVegUtils_TempPrefabCreationWorks():
|
||||
with Tracer() as error_tracer:
|
||||
# Create dictionary for prefab filenames and paths to create using helper function
|
||||
mesh_prefabs = {
|
||||
"PinkFlower": os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel"),
|
||||
"PurpleFlower": os.path.join("assets", "objects", "foliage", "grass_flower_purple.azmodel"),
|
||||
"1m_Cube": os.path.join("objects", "_primitives", "_box_1x1.azmodel"),
|
||||
"CedarTree": os.path.join("assets", "objects", "foliage", "cedar.azmodel"),
|
||||
"Bush": os.path.join("assets", "objects", "foliage", "bush_privet_01.azmodel"),
|
||||
"UtilsTest_PinkFlower": os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel"),
|
||||
"UtilsTest_PurpleFlower": os.path.join("assets", "objects", "foliage", "grass_flower_purple.azmodel"),
|
||||
"UtilsTest_1m_Cube": os.path.join("objects", "_primitives", "_box_1x1.azmodel"),
|
||||
"UtilsTest_CedarTree": os.path.join("assets", "objects", "foliage", "cedar.azmodel"),
|
||||
"UtilsTest_Bush": os.path.join("assets", "objects", "foliage", "bush_privet_01.azmodel"),
|
||||
}
|
||||
|
||||
# 1) Open an existing simple level
|
||||
|
||||
+1
-2
@@ -71,8 +71,7 @@ def DynamicSliceInstanceSpawner_DynamicSliceSpawnerWorks():
|
||||
from editor_python_test_tools.utils import TestHelper as helper
|
||||
|
||||
# 1) Open an existing simple level
|
||||
helper.init_idle()
|
||||
helper.open_level("Physics", "Base")
|
||||
hydra.open_base_level()
|
||||
general.set_current_view_position(512.0, 480.0, 38.0)
|
||||
|
||||
# Grab the UUID that we need for creating an Dynamic Slice Instance Spawner
|
||||
|
||||
+1
-2
@@ -57,8 +57,7 @@ def EmptyInstanceSpawner_EmptySpawnerWorks():
|
||||
from editor_python_test_tools.utils import TestHelper as helper
|
||||
|
||||
# 1) Open an existing simple level
|
||||
helper.init_idle()
|
||||
helper.open_level("Physics", "Base")
|
||||
hydra.open_base_level()
|
||||
general.set_current_view_position(512.0, 480.0, 38.0)
|
||||
|
||||
# Grab the UUID that we need for creating an Empty Spawner
|
||||
|
||||
+5
-5
@@ -60,8 +60,7 @@ def InstanceSpawnerPriority_LayerAndSubPriority():
|
||||
from editor_python_test_tools.utils import TestHelper as helper
|
||||
|
||||
# 1) Open an existing simple level
|
||||
helper.init_idle()
|
||||
helper.open_level("Physics", "Base")
|
||||
hydra.open_base_level()
|
||||
|
||||
# Set view of planting area for visual debugging
|
||||
general.set_current_view_position(512.0, 500.0, 38.0)
|
||||
@@ -69,9 +68,10 @@ def InstanceSpawnerPriority_LayerAndSubPriority():
|
||||
|
||||
# 2) Create overlapping areas: 1 instance spawner area, and 1 blocker area
|
||||
spawner_center_point = math.Vector3(508.0, 508.0, 32.0)
|
||||
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
|
||||
spawner_entity = dynveg.create_dynamic_slice_vegetation_area("Instance Spawner", spawner_center_point, 16.0, 16.0, 1.0,
|
||||
asset_path)
|
||||
pink_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
|
||||
pink_flower_prefab = dynveg.create_temp_mesh_prefab(pink_flower_asset_path, "Priority_PinkFlower")[0]
|
||||
spawner_entity = dynveg.create_temp_prefab_vegetation_area("Instance Spawner", spawner_center_point, 16.0, 16.0, 1.0,
|
||||
pink_flower_prefab)
|
||||
blocker_center_point = math.Vector3(516.0, 516.0, 32.0)
|
||||
blocker_entity = dynveg.create_blocker_area("Instance Blocker", blocker_center_point, 16.0, 16.0, 1.0)
|
||||
|
||||
|
||||
+13
-18
@@ -85,18 +85,14 @@ def LayerBlender_E2E_Editor():
|
||||
|
||||
# 2) Create 2 vegetation areas with different meshes
|
||||
purple_position = math.Vector3(504.0, 512.0, 32.0)
|
||||
purple_asset_path = os.path.join("Slices", "PurpleFlower.dynamicslice")
|
||||
spawner_entity_1 = dynveg.create_dynamic_slice_vegetation_area("Purple Spawner",
|
||||
purple_position,
|
||||
16.0, 16.0, 1.0,
|
||||
purple_asset_path)
|
||||
purple_flower_prefab_path = os.path.join("assets", "prefabs", "PurpleFlower.spawnable")
|
||||
spawner_entity_1 = dynveg.create_prefab_vegetation_area("Purple Spawner", purple_position, 16.0, 16.0, 1.0,
|
||||
purple_flower_prefab_path)
|
||||
|
||||
pink_position = math.Vector3(520.0, 512.0, 32.0)
|
||||
pink_asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
|
||||
spawner_entity_2 = dynveg.create_dynamic_slice_vegetation_area("Pink Spawner",
|
||||
pink_position,
|
||||
16.0, 16.0, 1.0,
|
||||
pink_asset_path)
|
||||
pink_flower_prefab_path = os.path.join("assets", "prefabs", "PinkFlower.spawnable")
|
||||
spawner_entity_2 = dynveg.create_prefab_vegetation_area("Pink Spawner", pink_position, 16.0, 16.0, 1.0,
|
||||
pink_flower_prefab_path)
|
||||
|
||||
base_position = math.Vector3(512.0, 512.0, 32.0)
|
||||
dynveg.create_surface_entity("Surface Entity",
|
||||
@@ -135,11 +131,11 @@ def LayerBlender_E2E_Editor():
|
||||
pink_count = 0
|
||||
purple_count = 0
|
||||
for instance in instances:
|
||||
purple_asset_path = purple_asset_path.replace("\\", "/").lower()
|
||||
pink_asset_path = pink_asset_path.replace("\\", "/").lower()
|
||||
if instance.descriptor.spawner.GetSliceAssetPath() == pink_asset_path:
|
||||
purple_flower_prefab_path = purple_flower_prefab_path.replace("\\", "/").lower()
|
||||
pink_flower_prefab_path = pink_flower_prefab_path.replace("\\", "/").lower()
|
||||
if instance.descriptor.spawner.GetPrefabAssetPath() == pink_flower_prefab_path:
|
||||
pink_count += 1
|
||||
elif instance.descriptor.spawner.GetSliceAssetPath() == purple_asset_path:
|
||||
elif instance.descriptor.spawner.GetPrefabAssetPath() == purple_flower_prefab_path:
|
||||
purple_count += 1
|
||||
Report.result(Tests.instances_blended, pink_count == purple_count and (pink_count + purple_count == num_expected))
|
||||
|
||||
@@ -152,11 +148,10 @@ def LayerBlender_E2E_Editor():
|
||||
components.TransformBus(bus.Event, "MoveEntity", search_entity_ids[0], cam_position)
|
||||
azlmbr.components.TransformBus(bus.Event, "SetLocalRotation", search_entity_ids[0], cam_rot_degrees_vector)
|
||||
|
||||
# 6) Save and export to engine
|
||||
# 6) Save the created level
|
||||
general.save_level()
|
||||
general.export_to_engine()
|
||||
pak_path = os.path.join(paths.products, "levels", lvl_name, "level.pak")
|
||||
success = helper.wait_for_condition(lambda: os.path.exists(pak_path), 10.0)
|
||||
level_prefab_path = os.path.join(paths.products, "levels", lvl_name, f"{lvl_name}.spawnable")
|
||||
success = helper.wait_for_condition(lambda: os.path.exists(level_prefab_path), 5.0)
|
||||
Report.result(Tests.saved_and_exported, success)
|
||||
|
||||
|
||||
|
||||
+5
-6
@@ -17,7 +17,6 @@ class Tests:
|
||||
)
|
||||
|
||||
|
||||
|
||||
def LayerBlocker_InstancesBlockedInConfiguredArea():
|
||||
"""
|
||||
Summary:
|
||||
@@ -58,8 +57,7 @@ def LayerBlocker_InstancesBlockedInConfiguredArea():
|
||||
from editor_python_test_tools.utils import TestHelper as helper
|
||||
|
||||
# 1) Open an existing simple level
|
||||
helper.init_idle()
|
||||
helper.open_level("Physics", "Base")
|
||||
hydra.open_base_level()
|
||||
|
||||
# Set view of planting area for visual debugging
|
||||
general.set_current_view_position(512.0, 500.0, 38.0)
|
||||
@@ -67,9 +65,10 @@ def LayerBlocker_InstancesBlockedInConfiguredArea():
|
||||
|
||||
# 2) Create a new instance spawner entity
|
||||
spawner_center_point = math.Vector3(512.0, 512.0, 32.0)
|
||||
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
|
||||
spawner_entity = dynveg.create_dynamic_slice_vegetation_area("Instance Spawner", spawner_center_point, 16.0, 16.0, 16.0,
|
||||
asset_path)
|
||||
pink_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
|
||||
pink_flower_prefab = dynveg.create_temp_mesh_prefab(pink_flower_asset_path, "Blocker_PinkFlower")[0]
|
||||
spawner_entity = dynveg.create_temp_prefab_vegetation_area("Instance Spawner", spawner_center_point,
|
||||
16.0, 16.0, 16.0, pink_flower_prefab)
|
||||
|
||||
# 3) Create surface for planting on
|
||||
dynveg.create_surface_entity("Surface Entity", spawner_center_point, 32.0, 32.0, 1.0)
|
||||
|
||||
+5
-4
@@ -42,16 +42,17 @@ def LayerSpawner_FilterStageToggle():
|
||||
POSTPROCESS_INSTANCE_COUNT = 19
|
||||
|
||||
# Open an existing simple level
|
||||
helper.init_idle()
|
||||
helper.open_level("Physics", "Base")
|
||||
hydra.open_base_level()
|
||||
|
||||
general.set_current_view_position(500.49, 498.69, 46.66)
|
||||
general.set_current_view_rotation(-42.05, 0.00, -36.33)
|
||||
|
||||
# Create a vegetation area with all needed components
|
||||
position = math.Vector3(512.0, 512.0, 32.0)
|
||||
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
|
||||
vegetation_entity = dynveg.create_dynamic_slice_vegetation_area("vegetation", position, 16.0, 16.0, 16.0, asset_path)
|
||||
pink_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
|
||||
pink_flower_prefab = dynveg.create_temp_mesh_prefab(pink_flower_asset_path, "SpawnerFilter_PinkFlower")[0]
|
||||
vegetation_entity = dynveg.create_temp_prefab_vegetation_area("vegetation", position, 16.0, 16.0, 16.0,
|
||||
pink_flower_prefab)
|
||||
vegetation_entity.add_component("Vegetation Altitude Filter")
|
||||
vegetation_entity.add_component("Vegetation Position Modifier")
|
||||
|
||||
|
||||
+13
-12
@@ -42,19 +42,16 @@ def LayerSpawner_InheritBehaviorFlag():
|
||||
|
||||
SURFACE_TAG = "test_tag"
|
||||
|
||||
def set_dynamic_slice_asset(entity_obj, component_index, dynamic_slice_asset_path):
|
||||
dynamic_slice_spawner = vegetation.DynamicSliceInstanceSpawner()
|
||||
dynamic_slice_spawner.SetSliceAssetPath(dynamic_slice_asset_path)
|
||||
descriptor = hydra.get_component_property_value(
|
||||
entity_obj.components[component_index], "Configuration|Embedded Assets|[0]"
|
||||
)
|
||||
descriptor.spawner = dynamic_slice_spawner
|
||||
def set_prefab_asset(entity_obj, component_index, spawnable_prefab):
|
||||
descriptor = hydra.get_component_property_value(entity_obj.components[component_index],
|
||||
"Configuration|Embedded Assets|[0]")
|
||||
prefab_spawner = vegetation.PrefabInstanceSpawner()
|
||||
prefab_spawner.SetPrefabAssetId(spawnable_prefab)
|
||||
descriptor.spawner = prefab_spawner
|
||||
entity_obj.get_set_test(2, "Configuration|Embedded Assets|[0]", descriptor)
|
||||
|
||||
# Open an existing simple level
|
||||
helper.init_idle()
|
||||
helper.open_level("Physics", "Base")
|
||||
|
||||
hydra.open_base_level()
|
||||
general.set_current_view_position(512.0, 480.0, 38.0)
|
||||
|
||||
# Create Emitter entity and add the required components
|
||||
@@ -80,7 +77,9 @@ def LayerSpawner_InheritBehaviorFlag():
|
||||
veg_1.create_entity(
|
||||
position, ["Vegetation Layer Spawner", "Shape Reference", "Vegetation Asset List"]
|
||||
)
|
||||
set_dynamic_slice_asset(veg_1, 2, os.path.join("Slices", "PinkFlower.dynamicslice"))
|
||||
pink_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
|
||||
pink_flower_prefab = dynveg.create_temp_mesh_prefab(pink_flower_asset_path, "SpawnerInheritBehavior_PinkFlower")[0]
|
||||
set_prefab_asset(veg_1, 2, pink_flower_prefab)
|
||||
veg_1.get_set_test(1, "Configuration|Shape Entity Id", blender_entity.id)
|
||||
|
||||
# Create second vegetation area and assign a valid asset
|
||||
@@ -88,7 +87,9 @@ def LayerSpawner_InheritBehaviorFlag():
|
||||
veg_2.create_entity(
|
||||
position, ["Vegetation Layer Spawner", "Shape Reference", "Vegetation Asset List"]
|
||||
)
|
||||
set_dynamic_slice_asset(veg_2, 2, os.path.join("Slices", "PurpleFlower.dynamicslice"))
|
||||
purple_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
|
||||
purple_flower_prefab = dynveg.create_temp_mesh_prefab(purple_flower_asset_path, "temp_PurpleFlower")[0]
|
||||
set_prefab_asset(veg_2, 2, purple_flower_prefab)
|
||||
veg_2.get_set_test(1, "Configuration|Shape Entity Id", blender_entity.id)
|
||||
|
||||
# Assign the vegetation areas to the Blender entity
|
||||
|
||||
+5
-7
@@ -56,16 +56,14 @@ def LayerSpawner_InstancesPlantInAllSupportedShapes():
|
||||
Report.result(success, result)
|
||||
|
||||
# 1) Open an existing simple level
|
||||
helper.init_idle()
|
||||
helper.open_level("Physics", "Base")
|
||||
hydra.open_base_level()
|
||||
|
||||
# 2) Create basic vegetation area entity and set the properties
|
||||
entity_position = math.Vector3(125.0, 136.0, 32.0)
|
||||
asset_path = os.path.join("Slices", "PurpleFlower.dynamicslice")
|
||||
vegetation = dynveg.create_dynamic_slice_vegetation_area("Instance Spawner",
|
||||
entity_position,
|
||||
10.0, 10.0, 10.0,
|
||||
asset_path)
|
||||
pink_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
|
||||
pink_flower_prefab = dynveg.create_temp_mesh_prefab(pink_flower_asset_path, "SpawnerShapePlant_PinkFlower")[0]
|
||||
vegetation = dynveg.create_temp_prefab_vegetation_area("Instance Spawner", entity_position, 10.0, 10.0, 10.0,
|
||||
pink_flower_prefab)
|
||||
vegetation.remove_component("Box Shape")
|
||||
vegetation.add_component("Shape Reference")
|
||||
|
||||
|
||||
+8
-7
@@ -43,13 +43,13 @@ def LayerSpawner_InstancesRefreshUsingCorrectViewportCamera():
|
||||
import azlmbr.legacy.general as general
|
||||
import azlmbr.math as math
|
||||
|
||||
import editor_python_test_tools.hydra_editor_utils as hydra
|
||||
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
|
||||
from editor_python_test_tools.utils import Report
|
||||
from editor_python_test_tools.utils import TestHelper as helper
|
||||
|
||||
# Open an existing simple level
|
||||
helper.init_idle()
|
||||
helper.open_level("Physics", "Base")
|
||||
hydra.open_base_level()
|
||||
|
||||
# Set up a test environment to validate that switching viewports correctly changes which camera
|
||||
# the vegetation system uses.
|
||||
@@ -100,11 +100,12 @@ def LayerSpawner_InstancesRefreshUsingCorrectViewportCamera():
|
||||
surface_height)
|
||||
|
||||
# Create the two vegetation areas
|
||||
test_slice_asset_path = os.path.join("Slices", "PurpleFlower.dynamicslice")
|
||||
first_veg_entity = dynveg.create_dynamic_slice_vegetation_area("Veg Area 1", first_entity_center_point, box_size, box_size,
|
||||
box_size, test_slice_asset_path)
|
||||
second_veg_entity = dynveg.create_dynamic_slice_vegetation_area("Veg Area 2", second_entity_center_point, box_size, box_size,
|
||||
box_size, test_slice_asset_path)
|
||||
pink_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
|
||||
pink_flower_prefab = dynveg.create_temp_mesh_prefab(pink_flower_asset_path, "SpawnerViewportRefresh_PinkFlower")[0]
|
||||
first_veg_entity = dynveg.create_temp_prefab_vegetation_area("Veg Area 1", first_entity_center_point, box_size, box_size,
|
||||
box_size, pink_flower_prefab)
|
||||
second_veg_entity = dynveg.create_temp_prefab_vegetation_area("Veg Area 2", second_entity_center_point, box_size, box_size,
|
||||
box_size, pink_flower_prefab)
|
||||
|
||||
# When the first viewport is active, the first area should be full of instances, and the second should be empty
|
||||
general.set_active_viewport(0)
|
||||
|
||||
+5
-7
@@ -50,19 +50,17 @@ def MeshBlocker_InstancesBlockedByMesh():
|
||||
from editor_python_test_tools.utils import TestHelper as helper
|
||||
|
||||
# Open an existing simple level
|
||||
helper.init_idle()
|
||||
helper.open_level("Physics", "Base")
|
||||
hydra.open_base_level()
|
||||
|
||||
general.set_current_view_position(500.49, 498.69, 46.66)
|
||||
general.set_current_view_rotation(-42.05, 0.00, -36.33)
|
||||
|
||||
# Create entity with components "Vegetation Layer Spawner", "Vegetation Asset List", "Box Shape"
|
||||
entity_position = math.Vector3(512.0, 512.0, 32.0)
|
||||
asset_path = os.path.join("Slices", "PurpleFlower.dynamicslice")
|
||||
spawner_entity = dynveg.create_dynamic_slice_vegetation_area("Instance Spawner",
|
||||
entity_position,
|
||||
10.0, 10.0, 10.0,
|
||||
asset_path)
|
||||
pink_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
|
||||
pink_flower_prefab = dynveg.create_temp_mesh_prefab(pink_flower_asset_path, "MeshBlocker_PinkFlower")[0]
|
||||
spawner_entity = dynveg.create_temp_prefab_vegetation_area("Instance Spawner", entity_position, 10.0, 10.0, 10.0,
|
||||
pink_flower_prefab)
|
||||
|
||||
# Create surface entity to plant on
|
||||
dynveg.create_surface_entity("Surface Entity", entity_position, 10.0, 10.0, 1.0)
|
||||
|
||||
+5
-7
@@ -53,19 +53,17 @@ def MeshBlocker_InstancesBlockedByMeshHeightTuning():
|
||||
from editor_python_test_tools.utils import TestHelper as helper
|
||||
|
||||
# 1) Open an existing simple level
|
||||
helper.init_idle()
|
||||
helper.open_level("Physics", "Base")
|
||||
hydra.open_base_level()
|
||||
|
||||
general.set_current_view_position(500.49, 498.69, 46.66)
|
||||
general.set_current_view_rotation(-42.05, 0.00, -36.33)
|
||||
|
||||
# 2) Create entity with components "Vegetation Layer Spawner", "Vegetation Asset List", "Box Shape"
|
||||
entity_position = math.Vector3(512.0, 512.0, 32.0)
|
||||
asset_path = os.path.join("Slices", "PurpleFlower.dynamicslice")
|
||||
spawner_entity = dynveg.create_dynamic_slice_vegetation_area("Instance Spawner",
|
||||
entity_position,
|
||||
10.0, 10.0, 10.0,
|
||||
asset_path)
|
||||
pink_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
|
||||
pink_flower_prefab = dynveg.create_temp_mesh_prefab(pink_flower_asset_path, "MeshBlocker_PinkFlower2")[0]
|
||||
spawner_entity = dynveg.create_temp_prefab_vegetation_area("Instance Spawner", entity_position, 10.0, 10.0, 10.0,
|
||||
pink_flower_prefab)
|
||||
|
||||
# 3) Create surface entity to plant on
|
||||
dynveg.create_surface_entity("Surface Entity", entity_position, 10.0, 10.0, 1.0)
|
||||
|
||||
+1
-2
@@ -58,8 +58,7 @@ def MeshSurfaceTagEmitter_DependentOnMeshComponent():
|
||||
return editor.EditorComponentAPIBus(bus.Broadcast, "IsComponentEnabled", EntityComponentIdPair)
|
||||
|
||||
# 1) Open an existing simple level
|
||||
helper.init_idle()
|
||||
helper.open_level("Physics", "Base")
|
||||
hydra.open_base_level()
|
||||
|
||||
# 2) Create a new entity with component "Mesh Surface Tag Emitter"
|
||||
entity_position = math.Vector3(125.0, 136.0, 32.0)
|
||||
|
||||
+1
-2
@@ -47,8 +47,7 @@ def MeshSurfaceTagEmitter_SurfaceTagsAddRemoveSuccessfully():
|
||||
from editor_python_test_tools.utils import TestHelper as helper
|
||||
|
||||
# 1) Open an existing simple level
|
||||
helper.init_idle()
|
||||
helper.open_level("Physics", "Base")
|
||||
hydra.open_base_level()
|
||||
|
||||
# 2) Create a new entity with components "Mesh Surface Tag Emitter", "Mesh"
|
||||
entity_position = math.Vector3(125.0, 136.0, 32.0)
|
||||
|
||||
+5
-4
@@ -55,8 +55,7 @@ def PhysXColliderSurfaceTagEmitter_E2E_Editor():
|
||||
return behavior_context_test_success
|
||||
|
||||
# Open an existing simple level
|
||||
helper.init_idle()
|
||||
helper.open_level("Physics", "Base")
|
||||
hydra.open_base_level()
|
||||
|
||||
# Verify all of the BehaviorContext API:
|
||||
behavior_context = (
|
||||
@@ -90,8 +89,10 @@ def PhysXColliderSurfaceTagEmitter_E2E_Editor():
|
||||
dynveg.create_surface_entity("Baseline Surface", entity_center_point, 32.0, 32.0, 1.0)
|
||||
|
||||
# Create a new entity with required vegetation area components
|
||||
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
|
||||
spawner_entity = dynveg.create_dynamic_slice_vegetation_area("Veg Area", entity_center_point, 32.0, 32.0, 32.0, asset_path)
|
||||
pink_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
|
||||
pink_flower_prefab = dynveg.create_temp_mesh_prefab(pink_flower_asset_path, "PhysXCollider_PinkFlower")[0]
|
||||
spawner_entity = dynveg.create_temp_prefab_vegetation_area("Instance Spawner", entity_center_point, test_box_size,
|
||||
test_box_size, test_box_size, pink_flower_prefab)
|
||||
|
||||
# Add a Vegetation Surface Mask Filter component to the spawner entity and set it to include the "test" tag
|
||||
spawner_entity.add_component("Vegetation Surface Mask Filter")
|
||||
|
||||
+5
-5
@@ -64,8 +64,7 @@ def PositionModifier_AutoSnapToSurfaceWorks():
|
||||
'Configuration|Position Z|Range Min', 'Configuration|Position Z|Range Max']
|
||||
|
||||
# 1) Open an existing simple level
|
||||
helper.init_idle()
|
||||
helper.open_level("Physics", "Base")
|
||||
hydra.open_base_level()
|
||||
|
||||
# Set view of planting area for visual debugging
|
||||
general.set_current_view_position(512.0, 500.0, 38.0)
|
||||
@@ -73,9 +72,10 @@ def PositionModifier_AutoSnapToSurfaceWorks():
|
||||
|
||||
# 2) Create a new entity with required vegetation area components and a Position Modifier
|
||||
spawner_center_point = math.Vector3(512.0, 512.0, 32.0)
|
||||
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
|
||||
spawner_entity = dynveg.create_dynamic_slice_vegetation_area("Instance Spawner", spawner_center_point, 16.0, 16.0, 16.0,
|
||||
asset_path)
|
||||
pink_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
|
||||
pink_flower_prefab = dynveg.create_temp_mesh_prefab(pink_flower_asset_path, "PosMod_PinkFlower")[0]
|
||||
spawner_entity = dynveg.create_temp_prefab_vegetation_area("Instance Spawner", spawner_center_point, 16.0, 16.0,
|
||||
16.0, pink_flower_prefab)
|
||||
|
||||
# Add a Vegetation Position Modifier and set offset values to 0
|
||||
spawner_entity.add_component("Vegetation Position Modifier")
|
||||
|
||||
+5
-4
@@ -102,16 +102,17 @@ def PositionModifier_ComponentAndOverrides_InstancesPlantAtSpecifiedOffsets():
|
||||
return offset_success and offset_success2
|
||||
|
||||
# 1) Open an existing simple level
|
||||
helper.init_idle()
|
||||
helper.open_level("Physics", "Base")
|
||||
hydra.open_base_level()
|
||||
|
||||
# Set view of planting area for visual debugging
|
||||
general.set_current_view_position(16.0, -5.0, 32.0)
|
||||
|
||||
# 2) Create a new entity with required vegetation area components
|
||||
spawner_center_point = math.Vector3(16.0, 16.0, 32.0)
|
||||
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
|
||||
spawner_entity = dynveg.create_dynamic_slice_vegetation_area("Instance Spawner", spawner_center_point, 1.0, 1.0, 1.0, asset_path)
|
||||
pink_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
|
||||
pink_flower_prefab = dynveg.create_temp_mesh_prefab(pink_flower_asset_path, "PosMod_PinkFlower2")[0]
|
||||
spawner_entity = dynveg.create_temp_prefab_vegetation_area("Instance Spawner", spawner_center_point, 1.0, 1.0,
|
||||
1.0, pink_flower_prefab)
|
||||
|
||||
# Add a Vegetation Position Modifier and set offset values to 0
|
||||
spawner_entity.add_component("Vegetation Position Modifier")
|
||||
|
||||
+9
-7
@@ -63,12 +63,14 @@ def DynamicSliceInstanceSpawner_Embedded_E2E():
|
||||
import azlmbr.entity as entity
|
||||
import azlmbr.math as math
|
||||
import azlmbr.paths as paths
|
||||
import azlmbr.vegetation as vegetation
|
||||
|
||||
import editor_python_test_tools.hydra_editor_utils as hydra
|
||||
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
|
||||
from editor_python_test_tools.utils import Report
|
||||
from editor_python_test_tools.utils import TestHelper as helper
|
||||
|
||||
|
||||
# 1) Create a new, temporary level
|
||||
lvl_name = "tmp_level"
|
||||
helper.init_idle()
|
||||
@@ -79,13 +81,14 @@ def DynamicSliceInstanceSpawner_Embedded_E2E():
|
||||
|
||||
# 2) Create a new entity with required vegetation area components and Script Canvas component for launcher test
|
||||
center_point = math.Vector3(512.0, 512.0, 32.0)
|
||||
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
|
||||
spawner_entity = dynveg.create_dynamic_slice_vegetation_area("Instance Spawner", center_point, 16.0, 16.0, 1.0, asset_path)
|
||||
pink_flower_prefab_path = os.path.join("assets", "prefabs", "PinkFlower.spawnable")
|
||||
spawner_entity = dynveg.create_prefab_vegetation_area("Instance Spawner", center_point, 16.0, 16.0, 1.0,
|
||||
pink_flower_prefab_path)
|
||||
spawner_entity.add_component("Script Canvas")
|
||||
instance_counter_path = os.path.join("scriptcanvas", "instance_counter.scriptcanvas")
|
||||
instance_counter_script = asset.AssetCatalogRequestBus(bus.Broadcast, "GetAssetIdByPath", instance_counter_path,
|
||||
math.Uuid(), False)
|
||||
spawner_entity.get_set_test(3, "Script Canvas Asset|Script Canvas Asset", instance_counter_script)
|
||||
spawner_entity.get_set_test(3, "Properties", instance_counter_script)
|
||||
Report.result(Tests.spawner_entity_created, spawner_entity.id.IsValid() and hydra.has_components(spawner_entity.id,
|
||||
["Script Canvas"]))
|
||||
|
||||
@@ -106,11 +109,10 @@ def DynamicSliceInstanceSpawner_Embedded_E2E():
|
||||
search_entity_ids = entity.SearchBus(bus.Broadcast, 'SearchEntities', search_filter)
|
||||
components.TransformBus(bus.Event, "MoveEntity", search_entity_ids[0], cam_position)
|
||||
|
||||
# 6) Save and export to engine
|
||||
# 6) Save the created level
|
||||
general.save_level()
|
||||
general.export_to_engine()
|
||||
pak_path = os.path.join(paths.products, "levels", lvl_name, "level.pak")
|
||||
success = helper.wait_for_condition(lambda: os.path.exists(pak_path), 10.0)
|
||||
level_prefab_path = os.path.join(paths.products, "levels", lvl_name, f"{lvl_name}.spawnable")
|
||||
success = helper.wait_for_condition(lambda: os.path.exists(level_prefab_path), 5.0)
|
||||
Report.result(Tests.saved_and_exported, success)
|
||||
|
||||
|
||||
+3
-4
@@ -128,11 +128,10 @@ def DynamicSliceInstanceSpawner_External_E2E():
|
||||
search_entity_ids = entity.SearchBus(bus.Broadcast, 'SearchEntities', search_filter)
|
||||
components.TransformBus(bus.Event, "MoveEntity", search_entity_ids[0], cam_position)
|
||||
|
||||
# 6) Save and export to engine
|
||||
# 6) Save the created level
|
||||
general.save_level()
|
||||
general.export_to_engine()
|
||||
pak_path = os.path.join(paths.products, "levels", lvl_name, "level.pak")
|
||||
success = helper.wait_for_condition(lambda: os.path.exists(pak_path), 10.0)
|
||||
level_prefab_path = os.path.join(paths.products, "levels", lvl_name, f"{lvl_name}.spawnable")
|
||||
success = helper.wait_for_condition(lambda: os.path.exists(level_prefab_path), 5.0)
|
||||
Report.result(Tests.saved_and_exported, success)
|
||||
|
||||
|
||||
+5
-4
@@ -81,14 +81,15 @@ def RotationModifierOverrides_InstancesRotateWithinRange():
|
||||
return result
|
||||
|
||||
# 1) Open an existing simple level
|
||||
helper.init_idle()
|
||||
helper.open_level("Physics", "Base")
|
||||
hydra.open_base_level()
|
||||
general.set_current_view_position(512.0, 480.0, 38.0)
|
||||
|
||||
# 2) Create vegetation entity and add components
|
||||
entity_position = math.Vector3(512.0, 512.0, 32.0)
|
||||
asset_path = os.path.join("Slices", "PurpleFlower.dynamicslice")
|
||||
spawner_entity = dynveg.create_dynamic_slice_vegetation_area("Spawner Entity", entity_position, 16.0, 16.0, 16.0, asset_path)
|
||||
pink_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
|
||||
pink_flower_prefab = dynveg.create_temp_mesh_prefab(pink_flower_asset_path, "RotMod_PinkFlower2")[0]
|
||||
spawner_entity = dynveg.create_temp_prefab_vegetation_area("Instance Spawner", entity_position, 16.0, 16.0, 16.0,
|
||||
pink_flower_prefab)
|
||||
spawner_entity.add_component("Vegetation Rotation Modifier")
|
||||
# Our default vegetation settings places 20 instances per 16 meters, so we expect 20 * 20 total instances.
|
||||
num_expected = 20 * 20
|
||||
|
||||
+5
-4
@@ -120,13 +120,14 @@ def RotationModifier_InstancesRotateWithinRange():
|
||||
|
||||
# Main Script
|
||||
# 1) Open an existing simple level
|
||||
helper.init_idle()
|
||||
helper.open_level("Physics", "Base")
|
||||
hydra.open_base_level()
|
||||
general.set_current_view_position(512.0, 480.0, 38.0)
|
||||
|
||||
# 2) Set up vegetation entities
|
||||
asset_path = os.path.join("Slices", "PurpleFlower.dynamicslice")
|
||||
spawner_entity = dynveg.create_dynamic_slice_vegetation_area("Spawner Entity", LEVEL_CENTER, 2.0, 2.0, 2.0, asset_path)
|
||||
pink_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
|
||||
pink_flower_prefab = dynveg.create_temp_mesh_prefab(pink_flower_asset_path, "RotMod_PinkFlower")[0]
|
||||
spawner_entity = dynveg.create_temp_prefab_vegetation_area("Instance Spawner", LEVEL_CENTER, 2.0, 2.0, 2.0,
|
||||
pink_flower_prefab)
|
||||
|
||||
additional_components = [
|
||||
"Vegetation Rotation Modifier"
|
||||
|
||||
+5
-4
@@ -91,16 +91,17 @@ def ScaleModifierOverrides_InstancesProperlyScale():
|
||||
return False
|
||||
|
||||
# 1) Open an existing simple level
|
||||
helper.init_idle()
|
||||
helper.open_level("Physics", "Base")
|
||||
hydra.open_base_level()
|
||||
|
||||
general.set_current_view_position(500.49, 498.69, 46.66)
|
||||
general.set_current_view_rotation(-42.05, 0.00, -36.33)
|
||||
|
||||
# 2) Create a new entity with components "Vegetation Layer Spawner", "Vegetation Asset List", "Box Shape"
|
||||
entity_position = math.Vector3(512.0, 512.0, 32.0)
|
||||
asset_path = os.path.join("Slices", "PurpleFlower.dynamicslice")
|
||||
spawner_entity = dynveg.create_dynamic_slice_vegetation_area("Spawner Entity", entity_position, 16.0, 16.0, 10.0, asset_path)
|
||||
pink_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
|
||||
pink_flower_prefab = dynveg.create_temp_mesh_prefab(pink_flower_asset_path, "ScaleMod_PinkFlower2")[0]
|
||||
spawner_entity = dynveg.create_temp_prefab_vegetation_area("Instance Spawner", entity_position, 16.0, 16.0, 16.0,
|
||||
pink_flower_prefab)
|
||||
|
||||
# Create a surface to plant on and add a Vegetation Debugger Level component to allow refreshes
|
||||
dynveg.create_surface_entity("Surface Entity", entity_position, 20.0, 20.0, 1.0)
|
||||
|
||||
+5
-5
@@ -84,8 +84,7 @@ def ScaleModifier_InstancesProperlyScale():
|
||||
return False
|
||||
|
||||
# 1) Open an existing simple level
|
||||
helper.init_idle()
|
||||
helper.open_level("Physics", "Base")
|
||||
hydra.open_base_level()
|
||||
|
||||
general.set_current_view_position(500.49, 498.69, 46.66)
|
||||
general.set_current_view_rotation(-42.05, 0.00, -36.33)
|
||||
@@ -93,9 +92,10 @@ def ScaleModifier_InstancesProperlyScale():
|
||||
# 2) Create a new entity with components Vegetation Layer Spawner, Vegetation Asset List, Box Shape and
|
||||
# Vegetation Scale Modifier
|
||||
entity_position = math.Vector3(512.0, 512.0, 32.0)
|
||||
asset_path = os.path.join("Slices", "PurpleFlower.dynamicslice")
|
||||
spawner_entity = dynveg.create_dynamic_slice_vegetation_area("Spawner Entity", entity_position, 16.0, 16.0, 16.0,
|
||||
asset_path)
|
||||
pink_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
|
||||
pink_flower_prefab = dynveg.create_temp_mesh_prefab(pink_flower_asset_path, "ScaleMod_PinkFlower")[0]
|
||||
spawner_entity = dynveg.create_temp_prefab_vegetation_area("Instance Spawner", entity_position, 16.0, 16.0, 16.0,
|
||||
pink_flower_prefab)
|
||||
spawner_entity.add_component("Vegetation Scale Modifier")
|
||||
|
||||
# Create a surface to plant on and add a Vegetation Debugger Level component to allow refreshes
|
||||
|
||||
+5
-4
@@ -49,15 +49,16 @@ def ShapeIntersectionFilter_FilterStageToggle():
|
||||
from editor_python_test_tools.utils import TestHelper as helper
|
||||
|
||||
# Open an existing simple level
|
||||
helper.init_idle()
|
||||
helper.open_level("Physics", "Base")
|
||||
hydra.open_base_level()
|
||||
|
||||
general.set_current_view_position(512.0, 480.0, 38.0)
|
||||
|
||||
# Create basic vegetation entity
|
||||
position = math.Vector3(512.0, 512.0, 32.0)
|
||||
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
|
||||
vegetation = dynveg.create_dynamic_slice_vegetation_area("vegetation", position, 16.0, 16.0, 16.0, asset_path)
|
||||
pink_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
|
||||
pink_flower_prefab = dynveg.create_temp_mesh_prefab(pink_flower_asset_path, "ShapeIntersection_PinkFlower")[0]
|
||||
vegetation = dynveg.create_temp_prefab_vegetation_area("Instance Spawner", position, 16.0, 16.0, 16.0,
|
||||
pink_flower_prefab)
|
||||
|
||||
# Create Surface for instances to plant on
|
||||
dynveg.create_surface_entity("Surface_Entity_Parent", position, 16.0, 16.0, 1.0)
|
||||
|
||||
+5
-5
@@ -60,8 +60,7 @@ def ShapeIntersectionFilter_InstancesPlantInAssignedShape():
|
||||
from editor_python_test_tools.utils import TestHelper as helper
|
||||
|
||||
# 1) Open an existing simple level
|
||||
helper.init_idle()
|
||||
helper.open_level("Physics", "Base")
|
||||
hydra.open_base_level()
|
||||
|
||||
# Set view of planting area for visual debugging
|
||||
general.set_current_view_position(512.0, 500.0, 38.0)
|
||||
@@ -69,9 +68,10 @@ def ShapeIntersectionFilter_InstancesPlantInAssignedShape():
|
||||
|
||||
# 2) Create a new entity with required vegetation area components and Vegetation Shape Intersection Filter
|
||||
center_point = math.Vector3(512.0, 512.0, 32.0)
|
||||
asset_path = os.path.join("Slices", "PinkFlower.dynamicslice")
|
||||
spawner_entity = dynveg.create_dynamic_slice_vegetation_area("Instance Spawner", center_point, 16.0, 16.0, 1.0,
|
||||
asset_path)
|
||||
pink_flower_asset_path = os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel")
|
||||
pink_flower_prefab = dynveg.create_temp_mesh_prefab(pink_flower_asset_path, "ShapeIntersection_PinkFlower2")[0]
|
||||
spawner_entity = dynveg.create_temp_prefab_vegetation_area("Instance Spawner", center_point, 16.0, 16.0, 1.0,
|
||||
pink_flower_prefab)
|
||||
spawner_entity.add_component("Vegetation Shape Intersection Filter")
|
||||
|
||||
# Create a planting surface
|
||||
|
||||
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Reference in New Issue
Block a user