Small change looking for logs so py code doesnt need to wait as long

Signed-off-by: Gene Walters <genewalt@amazon.com>
This commit is contained in:
Gene Walters
2022-01-21 14:40:12 -08:00
parent 05bf066c5a
commit ea3cf928b0
@@ -58,7 +58,7 @@ def Multiplayer_SimpleNetworkLevelEntity():
Report.critical_result(TestSuccessFailTuples.find_network_player, player_id.IsValid())
# 4) Check the editor logs for network spawnable errors
ATTEMPTING_INVALID_NETSPAWN_WAIT_TIME_SECONDS = 1.0 # The editor will try to net-spawn its networked level entity before it's even a client. Make sure this doesn't happen.
ATTEMPTING_INVALID_NETSPAWN_WAIT_TIME_SECONDS = 0.0 # The editor will try to net-spawn its networked level entity before it's even a client. Make sure this didn't happen.
helper.fail_if_log_line_found('NetworkEntityManager', "RequestNetSpawnableInstantiation: Requested spawnable Root.network.spawnable doesn't exist in the NetworkSpawnableLibrary. Please make sure it is a network spawnable", section_tracer.errors, ATTEMPTING_INVALID_NETSPAWN_WAIT_TIME_SECONDS)
# 5) Ensure the script graph attached to the level entity is running on the server