From ea3cf928b03bf499bcb9543cfebc54060ac31194 Mon Sep 17 00:00:00 2001 From: Gene Walters Date: Fri, 21 Jan 2022 14:40:12 -0800 Subject: [PATCH] Small change looking for logs so py code doesnt need to wait as long Signed-off-by: Gene Walters --- .../Multiplayer/tests/Multiplayer_SimpleNetworkLevelEntity.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/AutomatedTesting/Gem/PythonTests/Multiplayer/tests/Multiplayer_SimpleNetworkLevelEntity.py b/AutomatedTesting/Gem/PythonTests/Multiplayer/tests/Multiplayer_SimpleNetworkLevelEntity.py index 4548dff0b8..0d1067269c 100644 --- a/AutomatedTesting/Gem/PythonTests/Multiplayer/tests/Multiplayer_SimpleNetworkLevelEntity.py +++ b/AutomatedTesting/Gem/PythonTests/Multiplayer/tests/Multiplayer_SimpleNetworkLevelEntity.py @@ -58,7 +58,7 @@ def Multiplayer_SimpleNetworkLevelEntity(): Report.critical_result(TestSuccessFailTuples.find_network_player, player_id.IsValid()) # 4) Check the editor logs for network spawnable errors - ATTEMPTING_INVALID_NETSPAWN_WAIT_TIME_SECONDS = 1.0 # The editor will try to net-spawn its networked level entity before it's even a client. Make sure this doesn't happen. + ATTEMPTING_INVALID_NETSPAWN_WAIT_TIME_SECONDS = 0.0 # The editor will try to net-spawn its networked level entity before it's even a client. Make sure this didn't happen. helper.fail_if_log_line_found('NetworkEntityManager', "RequestNetSpawnableInstantiation: Requested spawnable Root.network.spawnable doesn't exist in the NetworkSpawnableLibrary. Please make sure it is a network spawnable", section_tracer.errors, ATTEMPTING_INVALID_NETSPAWN_WAIT_TIME_SECONDS) # 5) Ensure the script graph attached to the level entity is running on the server