Removed commented out py code
Signed-off-by: Gene Walters <genewalt@amazon.com>
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+1
-4
@@ -61,12 +61,9 @@ def Multiplayer_SimpleNetworkLevelEntity():
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ATTEMPTING_INVALID_NETSPAWN_WAIT_TIME_SECONDS = 1.0 # The editor will try to net-spawn its networked level entity before it's even a client. Make sure this doesn't happen.
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helper.fail_if_log_line_found('NetworkEntityManager', "RequestNetSpawnableInstantiation: Requested spawnable Root.network.spawnable doesn't exist in the NetworkSpawnableLibrary. Please make sure it is a network spawnable", section_tracer.errors, ATTEMPTING_INVALID_NETSPAWN_WAIT_TIME_SECONDS)
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# 5) Ensure the script graph attached to the level entity is running on both client and server
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# 5) Ensure the script graph attached to the level entity is running on the server
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SCRIPTGRAPH_ENABLED_WAIT_TIME_SECONDS = 0.25
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# Check Server
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helper.succeed_if_log_line_found('EditorServer', "Script: SimpleNetworkLevelEntity: On Graph Start", section_tracer.prints, SCRIPTGRAPH_ENABLED_WAIT_TIME_SECONDS)
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# Check Editor/Client (Uncomment once script asset preload is working properly LYN-9136)
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# helper.succeed_if_log_line_found('Script', "SimpleNetworkLevelEntity: On Graph Start", section_tracer.prints, SCRIPTGRAPH_ENABLED_WAIT_TIME_SECONDS) # Client
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# Exit game mode
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