Removed commented out py code

Signed-off-by: Gene Walters <genewalt@amazon.com>
This commit is contained in:
Gene Walters
2022-01-21 10:28:22 -08:00
parent 3c879d5967
commit 05bf066c5a
@@ -61,12 +61,9 @@ def Multiplayer_SimpleNetworkLevelEntity():
ATTEMPTING_INVALID_NETSPAWN_WAIT_TIME_SECONDS = 1.0 # The editor will try to net-spawn its networked level entity before it's even a client. Make sure this doesn't happen.
helper.fail_if_log_line_found('NetworkEntityManager', "RequestNetSpawnableInstantiation: Requested spawnable Root.network.spawnable doesn't exist in the NetworkSpawnableLibrary. Please make sure it is a network spawnable", section_tracer.errors, ATTEMPTING_INVALID_NETSPAWN_WAIT_TIME_SECONDS)
# 5) Ensure the script graph attached to the level entity is running on both client and server
# 5) Ensure the script graph attached to the level entity is running on the server
SCRIPTGRAPH_ENABLED_WAIT_TIME_SECONDS = 0.25
# Check Server
helper.succeed_if_log_line_found('EditorServer', "Script: SimpleNetworkLevelEntity: On Graph Start", section_tracer.prints, SCRIPTGRAPH_ENABLED_WAIT_TIME_SECONDS)
# Check Editor/Client (Uncomment once script asset preload is working properly LYN-9136)
# helper.succeed_if_log_line_found('Script', "SimpleNetworkLevelEntity: On Graph Start", section_tracer.prints, SCRIPTGRAPH_ENABLED_WAIT_TIME_SECONDS) # Client
# Exit game mode