EntityReference P1 case udpates
Signed-off-by: Scott Murray <scottmur@amazon.com>
This commit is contained in:
+49
-22
@@ -58,6 +58,9 @@ class Tests:
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container_reset = (
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"EntityIdReferences reset succeeded",
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"P1: EntityIdReferences reset did not succeed")
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entity_reference_component_removed = (
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"Entity Reference component removed from entity",
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"P1: Entity Reference component NOT removed from entity")
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def AtomEditorComponents_EntityReference_AddedToEntity():
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@@ -78,13 +81,21 @@ def AtomEditorComponents_EntityReference_AddedToEntity():
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2) Add Entity Reference component to Entity Reference entity.
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3) UNDO the entity creation and component addition.
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4) REDO the entity creation and component addition.
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5) Enter/Exit game mode.
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6) Test IsHidden.
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7) Test IsVisible.
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8) Delete Entity Reference entity.
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9) UNDO deletion.
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10) REDO deletion.
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11) Look for errors.
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5) 'EntityIdReferences' is a container property
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6) Append item to 'EntityIdReferences'
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7) Add item to 'EntityIdReferences'
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8) Update item in 'EntityIdReferences'
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9) Remove item from 'EntityIdReferences'
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10) Rest the container property then put one entity reference back for further tests
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11) Remove component
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12) Undo component remove
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13) Enter/Exit game mode.
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14) Test IsHidden.
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15) Test IsVisible.
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16) Delete Entity Reference entity.
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17) UNDO deletion.
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18) REDO deletion.
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19) Look for errors.
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:return: None
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"""
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@@ -142,13 +153,13 @@ def AtomEditorComponents_EntityReference_AddedToEntity():
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test_2 = EditorEntity.create_editor_entity('test_2')
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test_3 = EditorEntity.create_editor_entity('test_3')
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# is container property
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# 5. 'EntityIdReferences' is a container property
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Report.result(
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Tests.entity_id_references_is_container,
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entity_reference_component.is_property_container(
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AtomComponentProperties.entity_reference('EntityIdReferences')))
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# Append entity reference to container
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# 6. Append item to 'EntityIdReferences'
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entity_reference_component.append_container_item(AtomComponentProperties.entity_reference('EntityIdReferences'),
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test_1.id)
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Report.result(
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@@ -156,7 +167,7 @@ def AtomEditorComponents_EntityReference_AddedToEntity():
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entity_reference_component.get_container_item(
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AtomComponentProperties.entity_reference('EntityIdReferences'), 0) == test_1.id)
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# Add entity reference to container
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# 7. Add item to 'EntityIdReferences'
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entity_reference_component.add_container_item(AtomComponentProperties.entity_reference('EntityIdReferences'),
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1, test_1.id)
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Report.result(
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@@ -165,7 +176,7 @@ def AtomEditorComponents_EntityReference_AddedToEntity():
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AtomComponentProperties.entity_reference('EntityIdReferences')) == 2
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)
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# Update entity reference
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# 8. Update item in 'EntityIdReferences'
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entity_reference_component.update_container_item(AtomComponentProperties.entity_reference('EntityIdReferences'),
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1, test_2.id)
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Report.result(
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@@ -173,7 +184,7 @@ def AtomEditorComponents_EntityReference_AddedToEntity():
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entity_reference_component.get_container_item(
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AtomComponentProperties.entity_reference('EntityIdReferences'), 1) == test_2.id)
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# Remove entity reference
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# 9. Remove item from 'EntityIdReferences'
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entity_reference_component.append_container_item(AtomComponentProperties.entity_reference('EntityIdReferences'),
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test_3.id)
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count_before = entity_reference_component.get_container_count(
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@@ -190,41 +201,57 @@ def AtomEditorComponents_EntityReference_AddedToEntity():
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AtomComponentProperties.entity_reference('EntityIdReferences'), 1) == test_3.id))
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)
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# Reset
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# 10. Rest the container property then put one entity reference back for further tests
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entity_reference_component.reset_container(AtomComponentProperties.entity_reference('EntityIdReferences'))
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general.idle_wait_frames(1)
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Report.result(
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Tests.container_reset,
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entity_reference_component.get_container_count(
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AtomComponentProperties.entity_reference('EntityIdReferences')) == 0
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)
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AtomComponentProperties.entity_reference('EntityIdReferences')) == 0)
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entity_reference_component.append_container_item(AtomComponentProperties.entity_reference('EntityIdReferences'),
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test_1.id)
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# 5. Enter/Exit game mode.
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# 11. Remove component
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entity_reference_entity.remove_component(AtomComponentProperties.entity_reference())
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general.idle_wait_frames(1)
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Report.result(Tests.entity_reference_component_removed, not entity_reference_entity.has_component(
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AtomComponentProperties.entity_reference()))
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# 12. Undo component remove
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general.undo()
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general.idle_wait_frames(1)
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Report.result(Tests.entity_reference_component, entity_reference_entity.has_component(
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AtomComponentProperties.entity_reference()))
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# 13. Enter/Exit game mode.
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TestHelper.enter_game_mode(Tests.enter_game_mode)
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general.idle_wait_frames(1)
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TestHelper.exit_game_mode(Tests.exit_game_mode)
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# 6. Test IsHidden.
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# 14. Test IsHidden.
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entity_reference_entity.set_visibility_state(False)
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Report.result(Tests.is_hidden, entity_reference_entity.is_hidden() is True)
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# 7. Test IsVisible.
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# 15. Test IsVisible.
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entity_reference_entity.set_visibility_state(True)
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general.idle_wait_frames(1)
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Report.result(Tests.is_visible, entity_reference_entity.is_visible() is True)
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# 8. Delete Entity Reference entity.
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# 16. Delete Entity Reference entity.
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entity_reference_entity.delete()
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Report.result(Tests.entity_deleted, not entity_reference_entity.exists())
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# 9. UNDO deletion.
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# 17. UNDO deletion.
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general.undo()
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general.idle_wait_frames(1)
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Report.result(Tests.deletion_undo, entity_reference_entity.exists())
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# 10. REDO deletion.
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# 18. REDO deletion.
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general.redo()
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general.idle_wait_frames(1)
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Report.result(Tests.deletion_redo, not entity_reference_entity.exists())
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# 11. Look for errors and asserts.
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# 19. Look for errors and asserts.
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TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
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for error_info in error_tracer.errors:
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Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
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