pereslav
4a42c32a4b
LYN-4989 Fixed player spawnable index. Build fix for ScriptCanvas gem when Profiling is on
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Signed-off-by: pereslav <pereslav@amazon.com >
2021-07-07 00:12:30 +01:00
Steve Pham
b4a2edec6a
Final update copyright headers to reference license files at the repo root ( #1693 )
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* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com >
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com >
2021-06-30 19:51:55 -07:00
Steve Pham
70042fcdcd
O3DE Copyright Updates for Linux Foundation ( #1504 )
2021-06-23 10:55:22 -07:00
karlberg
afeea87862
Fix for linux being a banned keyword
2021-06-02 19:21:39 -07:00
karlberg
38853eb2c2
Linux build fix
2021-06-02 15:34:35 -07:00
karlberg
14bc0ba8ac
Merge remote-tracking branch 'origin' into MultiplayerComponents
2021-06-02 14:57:00 -07:00
karlberg
a69db3bf76
Converts physx console commands from cry console to az console, fixes some bugs in the multiplayer gem
2021-06-02 14:44:02 -07:00
karlberg
802943bbb3
Bug fixes, naming changes to make variables more clear, and adds a cvar to adjust client window size
2021-05-27 19:54:56 -07:00
Gene Walters
b5a0df00e1
Hosts which are not a dedicated server (meaning they also play the game) will spawn a default player for themselves
2021-05-25 17:21:03 -07:00
Gene Walters
12d0d9e7b7
The host will now have autonomy over the default player is has spawned for itself using the sv_defaultPlayerSpawnAsset cvar
2021-05-24 12:49:38 -07:00
karlberg
6a643392f0
Merging latest main
2021-05-19 13:37:45 -07:00
karlberg
487e989e68
Several updates to complete rewind support and remove unneeded functionality
2021-05-19 13:27:24 -07:00
puvvadar
93e267345f
Address string/mem feedback plus some misc cleanup
2021-05-17 18:46:21 -07:00
puvvadar
cb55eaf853
Merge main to mp_editor_pipeline
2021-05-16 11:36:47 -07:00
karlberg
80bf6d54bc
Merge remote-tracking branch 'origin' into MultiplayerComponents
2021-05-15 15:10:45 -07:00
karlberg
c6ea0c0a46
Various local prediction and input processing related fixes
2021-05-15 15:10:17 -07:00
puvvadar
0e53c77516
Fix some include paths
2021-05-15 13:47:03 -07:00
puvvadar
fb51829360
Resolve MP Gem Ctrl+G changes with main
2021-05-15 13:12:16 -07:00
puvvadar
1915b97c16
Cleanup server launch, misc. MP consts, and register Editor Spawnable assets server side
2021-05-15 12:58:30 -07:00
karlberg
5acdc40595
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
2021-05-14 14:24:33 -07:00
Gene Walters
46024f293d
Merge branch 'main' into SPEC6476_ReflectNetworkProperties
2021-05-13 22:04:21 -07:00
puvvadar
74ea093f71
More comment cleanup
2021-05-13 15:43:07 -07:00
puvvadar
467caa6175
Some whitespace and comment cleanup
2021-05-13 15:42:21 -07:00
puvvadar
8a39f9f1b4
Streamline MP Ctrl+G logic via MultiplayerEditorConnection
2021-05-13 15:31:37 -07:00
Gene Walters
a34a240cf6
MultiplierTypes serialized so they are available in the ScriptCanvas variable window
2021-05-13 11:53:17 -07:00
karlberg
cb8016bde5
Fix for validator failing on empty files
2021-05-12 20:52:02 -07:00
Gene Walters
77899c5d96
Updated network property behavior context category so they are grouped nicer in the Script Canvas palette
2021-05-12 20:45:58 -07:00
karlberg
254ad165c1
A bunch of work to get external multiplayer components to actually work
2021-05-12 16:01:59 -07:00
Gene Walters
9a4884ff0b
Exposing Multiplayer integral types (just wrapped ints) to bevahior context so that Network Properties using these type can be Get/Set from Script Canvas
2021-05-12 14:19:18 -07:00
karlberg
293e0057f4
Actually invoke the override OnConnect handler
2021-05-12 13:58:53 -07:00
karlberg
d0b006c209
Some cleanup to better support backward reconciliation as well as dynamic player spawning on connect
2021-05-12 13:41:18 -07:00
puvvadar
b21553f64d
Merge branch 'main' into mp_editor_pipeline
2021-05-10 12:21:45 -07:00
karlberg
05a39a4412
Fix several build failures
2021-05-07 09:54:49 -07:00
karlberg
b2b632aede
Bug fixes for stats and for sending rpc and property updates from the client
2021-05-06 19:39:31 -07:00
puvvadar
aa51233536
Add Asset serialization for Ctrl+G and related net interfaces
2021-05-06 16:18:13 -07:00
karlberg
a1fe8fe419
Ported the local prediction player controller component
2021-05-05 20:07:16 -07:00
karlberg
6bb51bd9e4
Merging latest origin
2021-04-27 19:14:11 -07:00
karlberg
2fc710d73b
Addressing PR feedback
2021-04-27 16:03:39 -07:00
pereslav
e3b016deba
PR feedback addressing
2021-04-27 14:57:36 +01:00
pereslav
008c653524
Added ReadyForEntityUpdates message allowing the server to send entity updates
2021-04-26 13:30:35 +01:00
karlberg
590785e4ad
Stats are up, but require a ton of presentation polish to be more useful
2021-04-22 20:06:55 -07:00
karlberg
c8bc5b7463
Initial work on multiple gem multiplayer components
2021-04-22 14:35:24 -07:00
karlberg
f26d7f9301
First crack at the multiplayer component registry to allow multiplayer components to live in any gem
2021-04-21 12:47:48 -07:00
karlberg
4e75a099b8
Initial Imgui debug display for stats, some hookup between entity replication and the spawnable code to make testing possible
2021-04-17 19:06:28 -07:00
karlberg
ca3df5d6c8
Various bug fixes to get entity replication working
2021-04-13 20:24:08 -07:00
alexpete
1044dc3da1
Integrating github/staging through commit ab87ed9
2021-04-09 11:27:37 -07:00
alexpete
c2cbd430fe
Integrating up through commit 90f050496
2021-04-07 14:03:29 -07:00
alexpete
75dc720198
Integrating latest 47acbe8
2021-03-25 13:57:57 -07:00