Commit Graph

773 Commits (35ef2004a6cc2f33db0d66a731ec8fc8b8caadf2)

Author SHA1 Message Date
pruiksma 35ef2004a6 Halton sequence added to AzCore/Math/Random.h with unit tests. This work is in support of ATOM-13988 for generating sub-pixel camera offsets for TAA jitter. 5 years ago
Terry Michaels d785b3310f
Make sure to autoscroll to a selected entity after a rename (#872) 5 years ago
lumberyard-employee-dm f5bc191a55
Exposing the Settings Registry parse error to a Native UI dialog (#864)
* Exposing the Settings Registry parse error to a Native UI dialog

* Fixing format specifier for the rapidjson error offset
5 years ago
Chris Burel d8bd6ef407
Preserve asset ids for assets that fail to load, when deserializing from json (#847)
Sometimes deserializing a Json document happens when asset handlers are not
registered. In that case, `FindOrCreateAsset` will fail to create the
asset, since there's no handler registered to create it. When this happens,
`FindOrCreateAsset` returns an Asset instance with a null asset id. This
effectively causes the json deserializer to lose that data, even in
situations where the the actual asset data doesn't need to be loaded, but
the asset id needs to be preserved.
5 years ago
AMZN-stankowi ead54c85d7
Helios - SPEC-6963 - Fixed unused variables in release builds (#856) 5 years ago
greerdv 1a4bdcf651
Merge pull request #855 from aws-lumberyard-dev/non-uniform-scale-blast
remove vector scale from Blast in preparation for its removal from Transform
5 years ago
Tom Hulton-Harrop 74a2735766
Add better support for mouse deltas with camera system (#846)
* add better support for mouse deltas with camera system

* small fixes spotted during review

* rename after review feedback

* small refactor to reduce duplication
5 years ago
kberg-amzn c05c100a72
Merge pull request #834 from aws-lumberyard-dev/MultiplayerComponents
Finishing off rewind and backward reconciliation support as well as a bunch of bug fixes and API cleanup.
5 years ago
lumberyard-employee-dm 8028cbbe39
Fixed issue where the SettingsRegistryImpl::LessThan function would set the collisionFound boolean to true when comparing two elements that happened to be at the same address via std::sort. (#857)
In reality there is no such collision and the comparisons needs to early return with false, but not change the collisionFound flag.
5 years ago
karlberg 3dd40171cd Merging latest origin 5 years ago
AMZN-puvvadar fd3927651b
Merge pull request #840 from aws-lumberyard-dev/mpgem_scripting_rpc
Add events for MP Gem RPCs plus BC reflection so ScriptCanvas can respond to them
5 years ago
Alex Peterson cfbae9a18b
add/remove gem python bindings 5 years ago
chiyenteng 01f31cdc56
Move the basic Prefab workflows out from behind the WIP flag (#769)
* Move the basic Prefab workflows out from behind the WIP flag
5 years ago
greerdv 726597ad34 Merge branch 'main' into non-uniform-scale-blast 5 years ago
greerdv 87b1a19df4 remove vector scale from Blast in preparation for removal from Transform 5 years ago
puvvadar ba6f9867f6 Reorder TCP Select early exit 5 years ago
puvvadar 80e12a2df3 Fix whitespace delta 5 years ago
puvvadar d26d24d9bd Remove test RTTIs 5 years ago
nvsickle 2d550cc994 Merge remote-tracking branch 'upstream/main' into nvsickle/BootstrapFixes 5 years ago
puvvadar 7ecb00cca1 Cleanup jinja formatting and fix log spam 5 years ago
Danilo Aimini c93c457356
Merge pull request #772 from aws-lumberyard-dev/Prefab/Create/PositionFix
LYN-3833 | Position of entity is different after creating it into a prefab
5 years ago
Benjamin Jillich 03b41b620d
[LYN-2522] Preparation work for the filter pane (#799)
* [LYN-2522] Preparation work for the filter pane

* Added arrow up/down icons.
* Extended the gem info with the type (Asset, Code, Tool).
* Extended the model with the type and a helper for converting gem uuids into display names.
* Extended the link widget to be clickable with a custom action, needed for the "Show all/less" for the filters.
* Converting the uuids we get from Python to AZ::Uuids and then back to strings to have them all in the same format.
5 years ago
amzn-mike 798d96f1a2
Merge pull request #753 from aws-lumberyard-dev/Helios_DataDrivenAssetImporter
[LYN-3689] AssImp: Data driven supported filetypes
5 years ago
Tom Hulton-Harrop eb31d90ad9
Updates to fix BoxSelect when using Orbit with the new Camera (#825)
* update camera controller to block box select during orbit

* simplify update for modern viewport camera controller

* wip working lmb box select with orbit

* add test for changes to click detector

* add unit test for camera system to validate events

* remove debugging code, tidy-up changes for PR

* small updates before posting PR

* fix for linux build failure
5 years ago
amzn-mike ca94c59e28 Switch FbxImportRequestHandler to inherit from AZ::Component instead of BehaviorComponent
Previously FbxImportRequestHandler used to be activated as part of DllMain init and never had CreateDescriptor called, which meant reflect was not called.  BehaviorComponents get created and Activated as part of special SceneCore logic.  Since this component now needs to be activated as part of the normal flow, reflecting it caused it to be picked up by the SceneCore activate logic, causing it to be created/activated twice
5 years ago
puvvadar 2452149e7d Add RPC Events plus reflection plus fix Ctrl+G retry 5 years ago
nvsickle 1654553e9c Merge remote-tracking branch 'upstream/main' into nvsickle/BootstrapFixes 5 years ago
nvsickle 8d4fb4d67d Fix dummy rendering pipeline being created for the Editor
-This ensures OnBootstrapSceneReady still fires even if the bootstrap system component doesn't create a default scene
-This also disables default scene creation for non-game projects by default to ease tools development

Tested with the Editor, AtomSampleViewer, the Material Editor, and the AtomTest launcher
5 years ago
daimini 2112d67b6b Rename variable to make it clearer it's a map 5 years ago
lumberyard-employee-dm 73335c7160
Fixed AZ::Utils::GetHomeDirectory function for non-Windows platforms (#821)
* Fixed AZ::Utils::GetHomeDirectory function for non-Windows platforms

* Adding back missing path variable

* Fix typo in homePath variable
5 years ago
daimini e638c6b0d5 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Prefab/Create/PositionFix 5 years ago
karlberg 6a643392f0 Merging latest main 5 years ago
karlberg 487e989e68 Several updates to complete rewind support and remove unneeded functionality 5 years ago
AMZN-stankowi f779821ac0
Helios - LYN-3250 - Fixed morph targets for meshes that had multiple … (#696)
* Helios - LYN-3250 - Fixed morph targets for meshes that had multiple materials (#374)

Fixed morph targets for meshes that had multiple materials and were split by AssImp: Recombined them into one mesh in the O3DE scene graph, so the behavior would match FBX SDK.
5 years ago
AMZN-nggieber 25e811ff6c
Completed FirstTimeUseScreen with Final UX Look (#812)
* Forced Project Manager window to 1200x800

* Final look for FirstTimeUseScreen, essentially complete

* Remove margins on screens

* Added License info for image
5 years ago
sconel 6a108c0515
Merge pull request #806 from aws-lumberyard-dev/Spawnable/Instantiation/EntityIdReferenceFix
Updating SpawnAllEntities to handle entity references during spawn
5 years ago
Vincent Liu ad2d2381a4
[SPEC-6713] Add common session interfaces and notifications (#773) 5 years ago
sconel 31e5a312b4 Updated loadAll check to set to false if previous entities already spawned on ticket 5 years ago
sconel 4769664e9e Updating the loadAll flag after a SpawnAllCommand 5 years ago
amzn-sean 8dbcd9f199
increase physics max frame time to 0.1 seconds (10fps) (#824) 5 years ago
sconel a4f673eb32 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Spawnable/Instantiation/EntityIdReferenceFix 5 years ago
sconel d8126d59c7 Moved to iterative clone instead of bulk, addressed PR feedback 5 years ago
sphrose 815e750439
Merge pull request #94 from aws-lumberyard-dev/LY-113714
Ly 113714 QT Widget component card updates - Array: Bold title and add separator bar.
5 years ago
daimini 977030a27a On prefab creation, inherit the patches when moving the nested prefab instances and then update the link with the new parent if necessary. 5 years ago
sconel 8733f0e492 Remove extra newline 5 years ago
sconel 66a7db44f7 Reduced scope of change to focus on SpawnAllEntities 5 years ago
sconel b2ab26b428 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Spawnable/Instantiation/EntityIdReferenceFix 5 years ago
bosnichd a2608e187b
Resurrect error.log and error.dmp file output when the engine crashes (LYN-3873) (#811)
Resurrect error.log and error.dmp file output when the engine crashes (LYN-3873). This was recently removed as part of 96b85e6813920554f7dfdc7752c1dd4452919b92
5 years ago
AMZN-puvvadar 29b4ab6ff3
Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline
Integrating network prefab processing with Multiplayer.Editor to enable server launch on Ctrl+G via an Editor specific network connection
5 years ago
sconel fb290a27af Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Spawnable/Instantiation/EntityIdReferenceFix 5 years ago