* Converted the AZStd implementations of unintialized construct to use std
The uninitialized_default_construct and uninitialized_value_construct
functions implementations have been removed and the Standard library
implementations have been brought into the AZStd namespace scope
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added a default construct to the UninitializedValueConstruct test case
which value initializes the int member which uses zero initialization to
initalize it to zero.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* 1. Initial support for loading dylibs outside the bundle.
2. Child processes inherit parent's environment if no environment is explicitly specified(should change to append the parent's environment even if environment variables are explicitly specified).
3. Update some time functions to use system uptime instead of wall clock time when computing elapsed time. This fixes false timeouts when the OS goes to sleep.
4. Increase wait times for AssetBuilders and some Atom tools to connect to the AssetProcessor. This is needed because GateKeeper slows down first time bootup which results in asset processing failures.
With this change we'll be able to run Editor and AssetProcessor from an install on Mac and we will also be able to build and run projects using the installed engine as an SDK.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. Remove debug messages.
2. Fix license
3. Pass parent's environment variables to child processes by default(on Mac).
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. Add more detailed comments.2. Use a custom ly_copy for Mac and leave the default as is.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Address some feedback from review
Signed-off-by: amzn-sj <srikkant@amazon.com>
Import all nodes as bones. O3DE's concept of a bone is different than AssImp's.
Updated GetLocalSpaceBindPoseTransform to only use the offset matrix if the parent is also a bone.
Results:
All test assets I've tried match Blender's "Rest Position" when loaded in the Character tool.
All test animations I've tried work generally as well as they worked before, and a few better. This resolves the issue that was originally opened, an internal test asset loaded the skeleton incorrectly.
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Fix input not working in Ctrl-G mode after UI Editor is opened
Signed-off-by: abrmich <abrmich@amazon.com>
* Delete environment variable
Signed-off-by: abrmich <abrmich@amazon.com>
A few 'typedefs' replaced by 'using's
This shouldn't have any functional changes at all, just c++17 modernization
It's a part 5 of a split #2847
Signed-off-by: Nemerle <nemerle5+git@gmail.com>
Co-authored-by: Nemerle <nemerle5+git@gmail.com>
* Fix issues with locating and loading loc banks
The code that initially checked the g_languageAudio cvar wasn't properly
detecting when the cvar wasn't set. Fixed an issue discovering
localized banks wasn't properly recursing into subdirectories.
Simplified handling of audio language switching for Wwise.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Address feedback on PR
Change .size() == 0 to .empty()
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* add an integration test to validate pick mode crash
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* update to test after review feedback
Signed-off-by: hultonha <hultonha@amazon.co.uk>
Removal highlights include:
- File indexer (used CryThread<>) linked to long gone asset browser
- Producer/consumer queues from CryMT
- set/vector/CLocklessPointerQueue containers also from CryMT
- Cry interlocked linked list and _InterlockedCompareExchange128
- CryThread type
- SAtomicVar types
- CryAutoSet type
- Various unused lock types
-- AutoLockModify
-- AutoLockRead
-- CryOptionalAutoLock
-- CryReadModifyLock
-- CryRWLock
-- ReadLock
-- ReadLockCond
-- WriteAfterReadLock
- Misc. unused functions
-- CryInterLockedAdd (not to be confused with CryInterlockedAdd, using a lower case "locked")
-- CryInterlockedExchange64 (which was only defined for unix platforms)
-- SpinLock
-- JobSpinLock
-- AtomicAdd
-- JobAtomicAdd
Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com>
* Fixed AzToolsFramework unit tests.
Signed-off-by: moraaar <moraaar@amazon.com>
* Include missing header.
Signed-off-by: moraaar <moraaar@amazon.com>
* Using util's class to generate temp directory, instead of qt.
Signed-off-by: moraaar <moraaar@amazon.com>
* Added empty line
Signed-off-by: moraaar <moraaar@amazon.com>
* Fixed warning in MessageTest fixture that CacheProjectRootFolder was not set
Signed-off-by: moraaar <moraaar@amazon.com>
* Additional checks in CreateDefaultEditorEntity helper function.
Signed-off-by: moraaar <moraaar@amazon.com>
* Updated the AzToolsFrameworkTest logic to set the project cache path
The Project Cache Path and Project Path is set through the CommandLine functionality of the ComponentApplication.
This allows those Project Cache Path and Project Path to be set within the Settings Registry during the ComponentApplication constructor
Removed the explicitly calls to delete the temporary directory and fixed the ScopedTemporaryDirectory class to recursively delete the temporary directory
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Setup correctly @assets@ alias for PlatformAddressedAssetCatalogManagerTest and AssetSeedManagerTest fixtures.
- These 2 test fixtures need to manually set the @asset@ alias to not include the platform at the end (which it does by default), because they are looping over platforms in their setup.
- Also initializing pointers to nullptr, so if setup fail in the future the teardown doesn't crash trying to delete garbage.
Signed-off-by: moraaar <moraaar@amazon.com>
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Changed blue text to white that is not meant as a link, made 'View in Director' link work for gems in the inspector, added parsing for gem documentation link
Signed-off-by: nggieber <nggieber@amazon.com>
* Added documentation links for gems, changed markup for urls in summaries and requirements so they are clickable
Signed-off-by: nggieber <nggieber@amazon.com>
* Fixed a couple of the documentation links
Signed-off-by: nggieber <nggieber@amazon.com>
* Added documentation url to edit gem properties script and updated unit tests
Signed-off-by: nggieber <nggieber@amazon.com>
The drain function was used only before the API gained the ability to
wait on the completion of a graph. This is the correct way to "drain"
the task executor of work.
Signed-off-by: Jeremy Ong <jcong@amazon.com>
* EnvironmentVariableHolder: reduce the size of template instantiation.
Move almost all destruction logic to EnvironmentVariableHolderBase::UnregisterAndDestroy.
Specialized templates have DestructDispatchNoLock instead that can either destroy the held value,
or the holder itself.
UnregisterAndDestroy has been moved to the cpp file.
All of these changes reduce the profile build time and size on linux
Here, the size of bin/profile goes down by ~200MB.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Requested changes/fixups.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Use scoped_lock to simplify mutex management.
Updated comments.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Hopefully a fix for env variables released at a wrong time
Conditional was using incorrect variable
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Comment fixup
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Missing negation in conditional
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Cleanup the internal logic in UnregisterAndDestroy
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* fix an error with addr_impl_ref assignment operator
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* chrono duration unary '+' was missing a return
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* HierarchyMenu constructor logic fix
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* at least assert in case of invalid arguments to ring_buffer::insert
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* EditorSettings using incorrect string_view::find result comparison
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
Inner scope numEnvironmentVars was shadowing the outer scope, and prevented env variable memory from being freed.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
In case an asset platform setting is missing it was supposed to be set to a 'pc' value.
Instead it was set to an empty string.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
"If constexpr" branches are evaluated at template instantiation time,
but static assertions receiving false are triggered even earlier.
Signed-off-by: Jeremy Ong <jcong@amazon.com>
Also, came up with more useful benchmarks that actually measure the
enqueue/dequeue operations for various simple workflows. For retained
graphs, time-of-flight from submission to execution is ~1us per job,
indicating job granularity should be >20us for retained jobs. For
dynamic jobs, where we need to pay the cost of allocation, a granularity
of ~100+ us may be advised.
Signed-off-by: Jeremy Ong <jcong@amazon.com>
A few 'typedefs' replaced by 'using's
This shouldn't have any functional changes at all, just c++17 modernization
It's a part 6 of a split #2847
Signed-off-by: Nemerle <nemerle5+git@gmail.com>
A few 'typedefs' replaced by 'using's
This shouldn't have any functional changes at all, just c++17 modernization
It's a part 4 of a split #2847
Signed-off-by: Nemerle <nemerle5+git@gmail.com>
A few 'typedefs' replaced by 'using's
This shouldn't have any functional changes at all, just c++17 modernization
It's a part 3 of a split #2847
Signed-off-by: Nemerle <nemerle5+git@gmail.com>
A few 'typedefs' replaced by 'using's
This shouldn't have any functional changes at all, just c++17 modernization
It's a part 2 of a split #2847
Signed-off-by: Nemerle <nemerle5+git@gmail.com>
A few 'typedefs' replaced by 'using's
This shouldn't have any functional changes at all, just c++17 modernization
It's a part 1 of a split #2847
Signed-off-by: Nemerle <nemerle5+git@gmail.com>
- Handle changing of active camera entirely inside CameraComponentController
- Remove a LOT of legacy Cry things related to cameras
- Add a CameraSystemComponent to handle ActiveCameraRequestBus and CameraSystemRequestBus
Signed-off-by: Yuriy Toporovskyy <toporovskyy.y@gmail.com>
* make 'should handle' logic customizable
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* updates to get priority function
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* minor comment tweak
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* Clear prefab templates on new level creations and loads
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
* Fixed failing prefab unit tests after change to clear templates
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
Also, SaveLevel was not using destName when constructing newFilePath
Other code changes:
* LogLoadTime is simplified by using QFile
* reduce nesting in DoSaveDocument by using early return.
* marked a few eligible methods as const
* Simplified OnEnvironmentPropertyChanged a bit
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* The enable_gems command now registers the gem with the project if only registered with o3de_manifest.json
Updated the `enable_gems` command to register the gem with the project if the gem is not registered with either the project or the engine being used.
This allows the gem to be added to the build system if it wasn't registered before.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding quoting around the invocation of the OpenProjectManager command
The --project-path parameter now is able to pass in a path with spaces
to the invocation of the Project Manager.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed bug in hash_table that made rehash() function to run infinitely on specific conditions when inserting an already existing element
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>
* Replaced erasing to happen in the source list instead
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>
* minor comment improvement
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>
* Small commment improvement
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>
* Small comment fix
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>
* Added assert and fixed code with incorrect hashing
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>
* .
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>
* Addressed PR comments, reverted to void* as it size_t hash is different
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>
* Fixed build on linux
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>
* Addressed PR comments
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>
Co-authored-by: Garcia Ruiz <aljanru@amazon.co.uk>