fixes for new code
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -105,7 +105,7 @@ namespace AZ
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nodesWithNoMesh.emplace(currentNode->mName.C_Str());
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}
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for (int childIndex = 0; childIndex < currentNode->mNumChildren; ++childIndex)
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for (unsigned int childIndex = 0; childIndex < currentNode->mNumChildren; ++childIndex)
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{
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queue.push(currentNode->mChildren[childIndex]);
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}
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@@ -176,7 +176,7 @@ namespace AZ
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return true;
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}
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for (int childIndex = 0; childIndex < node->mNumChildren; ++childIndex)
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for (unsigned int childIndex = 0; childIndex < node->mNumChildren; ++childIndex)
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{
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const aiNode* childNode = node->mChildren[childIndex];
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if (RecursiveHasChildBone(childNode, boneByNameMap))
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@@ -352,7 +352,7 @@ int UiAVEventsModel::GetNumberOfUsageAndFirstTimeUsed(const char* eventName, flo
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{
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CUiAnimViewTrack* pTrack = tracks.GetTrack(currentTrack);
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for (int currentKey = 0; currentKey < pTrack->GetKeyCount(); ++currentKey)
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for (unsigned int currentKey = 0; currentKey < pTrack->GetKeyCount(); ++currentKey)
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{
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CUiAnimViewKeyHandle keyHandle = pTrack->GetKey(currentKey);
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