updates after merging development
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -33,7 +33,7 @@ namespace Benchmark
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AZStd::vector<AZStd::unique_ptr<AzFramework::Spawnable>> spawnables;
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spawnables.reserve(numSpawnables);
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for (int spwanableCounter = 0; spwanableCounter < numSpawnables; ++spwanableCounter)
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for (unsigned int spwanableCounter = 0; spwanableCounter < numSpawnables; ++spwanableCounter)
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{
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AZStd::unique_ptr<AzFramework::Spawnable> spawnable = AZStd::make_unique<AzFramework::Spawnable>();
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AzToolsFramework::Prefab::SpawnableUtils::CreateSpawnable(*spawnable, prefabDom);
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@@ -445,11 +445,11 @@ namespace AZ
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AZStd::unordered_set<AZStd::string> boneList;
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for (int meshIndex = 0; meshIndex < scene->mNumMeshes; ++meshIndex)
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for (unsigned int meshIndex = 0; meshIndex < scene->mNumMeshes; ++meshIndex)
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{
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aiMesh* mesh = scene->mMeshes[meshIndex];
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for (int boneIndex = 0; boneIndex < mesh->mNumBones; ++boneIndex)
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for (unsigned int boneIndex = 0; boneIndex < mesh->mNumBones; ++boneIndex)
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{
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aiBone* bone = mesh->mBones[boneIndex];
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