diff --git a/Code/Framework/AzToolsFramework/Tests/Prefab/Benchmark/SpawnableCreateBenchmarks.cpp b/Code/Framework/AzToolsFramework/Tests/Prefab/Benchmark/SpawnableCreateBenchmarks.cpp index 9d35081895..54e53a6ebc 100644 --- a/Code/Framework/AzToolsFramework/Tests/Prefab/Benchmark/SpawnableCreateBenchmarks.cpp +++ b/Code/Framework/AzToolsFramework/Tests/Prefab/Benchmark/SpawnableCreateBenchmarks.cpp @@ -33,7 +33,7 @@ namespace Benchmark AZStd::vector> spawnables; spawnables.reserve(numSpawnables); - for (int spwanableCounter = 0; spwanableCounter < numSpawnables; ++spwanableCounter) + for (unsigned int spwanableCounter = 0; spwanableCounter < numSpawnables; ++spwanableCounter) { AZStd::unique_ptr spawnable = AZStd::make_unique(); AzToolsFramework::Prefab::SpawnableUtils::CreateSpawnable(*spawnable, prefabDom); diff --git a/Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpAnimationImporter.cpp b/Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpAnimationImporter.cpp index da1db22d5e..150a50138e 100644 --- a/Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpAnimationImporter.cpp +++ b/Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpAnimationImporter.cpp @@ -445,11 +445,11 @@ namespace AZ AZStd::unordered_set boneList; - for (int meshIndex = 0; meshIndex < scene->mNumMeshes; ++meshIndex) + for (unsigned int meshIndex = 0; meshIndex < scene->mNumMeshes; ++meshIndex) { aiMesh* mesh = scene->mMeshes[meshIndex]; - for (int boneIndex = 0; boneIndex < mesh->mNumBones; ++boneIndex) + for (unsigned int boneIndex = 0; boneIndex < mesh->mNumBones; ++boneIndex) { aiBone* bone = mesh->mBones[boneIndex];