Update mocks for ISystem changes
Signed-off-by: Yuriy Toporovskyy <toporovskyy.y@gmail.com>
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@@ -100,10 +100,6 @@ public:
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XmlNodeRef(const char*, bool));
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MOCK_METHOD0(GetXmlUtils,
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IXmlUtils * ());
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MOCK_METHOD1(SetViewCamera,
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void(CCamera & Camera));
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MOCK_METHOD0(GetViewCamera,
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CCamera & ());
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MOCK_METHOD1(IgnoreUpdates,
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void(bool bIgnore));
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MOCK_METHOD1(SetIProcess,
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@@ -46,18 +46,6 @@ namespace EMotionFX
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class LODSystemMock : public SystemMock
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{
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public:
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CCamera& GetViewCamera() override
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{
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return m_camera;
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}
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void SetViewCameraPosition(Vec3& vec)
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{
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m_camera.SetPosition(vec);
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}
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protected:
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CCamera m_camera;
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};
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class LODSkinnedMeshColorFixture
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@@ -207,7 +195,6 @@ namespace EMotionFX
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EXPECT_EQ(actorInstance->GetLODLevel(), 0);
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Vec3 newVec{ 0,30,0 };
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m_data.m_system.SetViewCameraPosition(newVec);
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// Tick!
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AZ::TickBus::Broadcast(&AZ::TickBus::Events::OnTick, 0.0f, AZ::ScriptTimePoint{});
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@@ -217,7 +204,6 @@ namespace EMotionFX
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EXPECT_EQ(actorInstance->GetLODLevel(), 3);
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newVec.y = 50;
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m_data.m_system.SetViewCameraPosition(newVec);
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// Tick!
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AZ::TickBus::Broadcast(&AZ::TickBus::Events::OnTick, 0.0f, AZ::ScriptTimePoint{});
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