diff --git a/Code/Legacy/CryCommon/Mocks/ISystemMock.h b/Code/Legacy/CryCommon/Mocks/ISystemMock.h index d891365696..e357af6d87 100644 --- a/Code/Legacy/CryCommon/Mocks/ISystemMock.h +++ b/Code/Legacy/CryCommon/Mocks/ISystemMock.h @@ -100,10 +100,6 @@ public: XmlNodeRef(const char*, bool)); MOCK_METHOD0(GetXmlUtils, IXmlUtils * ()); - MOCK_METHOD1(SetViewCamera, - void(CCamera & Camera)); - MOCK_METHOD0(GetViewCamera, - CCamera & ()); MOCK_METHOD1(IgnoreUpdates, void(bool bIgnore)); MOCK_METHOD1(SetIProcess, diff --git a/Gems/EMotionFX/Code/Tests/UI/LODSkinnedMeshTests.cpp b/Gems/EMotionFX/Code/Tests/UI/LODSkinnedMeshTests.cpp index 4b48936c88..9a11d1bd4b 100644 --- a/Gems/EMotionFX/Code/Tests/UI/LODSkinnedMeshTests.cpp +++ b/Gems/EMotionFX/Code/Tests/UI/LODSkinnedMeshTests.cpp @@ -46,18 +46,6 @@ namespace EMotionFX class LODSystemMock : public SystemMock { - public: - CCamera& GetViewCamera() override - { - return m_camera; - } - void SetViewCameraPosition(Vec3& vec) - { - m_camera.SetPosition(vec); - } - - protected: - CCamera m_camera; }; class LODSkinnedMeshColorFixture @@ -207,7 +195,6 @@ namespace EMotionFX EXPECT_EQ(actorInstance->GetLODLevel(), 0); Vec3 newVec{ 0,30,0 }; - m_data.m_system.SetViewCameraPosition(newVec); // Tick! AZ::TickBus::Broadcast(&AZ::TickBus::Events::OnTick, 0.0f, AZ::ScriptTimePoint{}); @@ -217,7 +204,6 @@ namespace EMotionFX EXPECT_EQ(actorInstance->GetLODLevel(), 3); newVec.y = 50; - m_data.m_system.SetViewCameraPosition(newVec); // Tick! AZ::TickBus::Broadcast(&AZ::TickBus::Events::OnTick, 0.0f, AZ::ScriptTimePoint{});