Chris Santora
171ff47797
Fixed an inderect merge conflict where there was some new code using the AddShaderAssetJobDependency function that I replaced on the stabilization branch. So I updated the new code to use LocateReferencedSourceFile too.
2021-06-23 00:06:40 -07:00
Chris Santora
eda64b2d4c
Cherrypicked fix for "Failed to find builder dependency" error message.
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Cherrypicked b7f6b57e16 from stabilization branch because I knew it would have conflicts I needed to resolve.
See https://github.com/aws-lumberyard/o3de/pull/1462
This removes mostly benign (but noisy) messages about "Failed to find builder dependency".
ATOM-15136 Builder dependency errors reported in mainline
ATOM-15134 Replace GetPossibleDepenencyPaths Approach with Source Dependencies
SrgLayoutBuilder.cpp conflicted because it had been removed on development. The changes in this file are no longer relevant.
ShaderVariantAssetBuilder.cpp conflicted only because there were formatting changes inside the AddShaderAssetJobDependency() function.
2021-06-22 22:20:18 -07:00
Mike Balfour
9aa44a56e7
Merge pull request #1489 from aws-lumberyard-dev/mbalfour/gitflow_210622
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Integration from stabilization/2106 at commit d5490ecf69 .
2021-06-22 15:14:22 -05:00
mbalfour
df648db62e
Merge branch 'stabilization/2106' into mbalfour/gitflow_210622
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# Conflicts:
# Code/Framework/AzQtComponents/AzQtComponents/Components/Style.cpp
# Code/Framework/AzToolsFramework/AzToolsFramework/Viewport/ViewportMessages.h
# Gems/AWSCore/Code/Source/Editor/UI/AWSCoreEditorMenu.cpp
2021-06-22 12:55:18 -05:00
AMZN-puvvadar
0186911a3a
Merge pull request #1425 from aws-lumberyard-dev/mp_systemcomp_cleanup
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Cleanup and consolidate MultiplayerSystemComponent and add StopListening to AzNetworking
2021-06-22 10:03:20 -07:00
SJ
d5490ecf69
Update AWS android package version to rev4
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Merge pull request #1461 from aws-lumberyard-dev/LYN-4593
2021-06-22 09:39:20 -07:00
puvvadar
55f5e9f0ae
Remove unnecessary forward declare
2021-06-22 09:25:29 -07:00
moudgils
4f84ec90d3
Various new metal fixes ( #1465 )
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* - Fix the second window related tabbing issue
- Merge calls to UseResoources acrooaa all the SRGs
- Move SamplerCache to the device to ensure only one cache to reduce duplication
- Fixes to compute threading numbers getting reset to 0,0,0
- Cleanup withing BufferPoolResolver
- Argument buffers are now queued to be cleaned up upon shutdown
2021-06-22 08:58:15 -07:00
amzn-sean
c1b6bb122e
fix physics mac nightly build ( #1480 )
2021-06-22 15:36:30 +01:00
jjjoness
0aad6ad08d
Merge pull request #1477 from aws-lumberyard-dev/LYN-2509b
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Cherry picked from development
2021-06-22 14:46:18 +01:00
Benjamin Jillich
7d5a7b47ac
[LYN-3717] When pulling in an actor FBX, two entities are spawned & [ATOM-15258] Clicking and Dragging fbx file into viewport produces 2 entities ( #1392 )
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* [LYN-3717] When pulling in an actor FBX, two entities are spawned & [ATOM-15258] Clicking and Dragging fbx file into viewport produces 2 entities
* Added another operation to the CanSpawnEntityForProduct that checks the other products and can veto the creation process.
* The model product will not create an entity in case there is already an actor exported, which prevents the issue reported by two different teams/users.
2021-06-22 14:12:42 +02:00
Terry Michaels
858dee2210
Need to keep full asset paths around in LuaIDE ( #1470 )
2021-06-22 07:05:42 -05:00
Tom Hulton-Harrop
dc343e2b65
Small camera updates ( #1460 , LYN-2315)
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* add interpolation for goto position/orientation
* resize default camera look-at point
2021-06-22 12:53:20 +01:00
Olex Lozitskiy
706cf0e9c3
sig/network - Fixes EntityReplicationManager::UpdateWindow logic
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Corrects ReplicationSet to be an ordered map
2021-06-22 06:09:16 -05:00
John Jones-Steele
66c4541e14
Fixed merge error in NewLevelDialog
2021-06-22 11:25:53 +01:00
greerdv
602baa44d9
Merge pull request #1463 from aws-lumberyard-dev/non-uniform-scale-migration
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add editor python script to help with migrating levels with non-unifo…
2021-06-22 10:49:55 +01:00
jjjoness
1ec238685d
Merge branch 'stabilization/2106' into LYN-2509b
2021-06-22 10:07:28 +01:00
John Jones-Steele
2dce6954a1
Cherry picked from development
2021-06-22 09:41:48 +01:00
sphrose
4d02e0b8bb
Merge pull request #1454 from aws-lumberyard-dev/LYN-3619
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New level dialog has no way to select a different folder
2021-06-22 09:15:08 +01:00
dmcdiarmid-ly
d94acff6cc
Merge pull request #1450 from aws-lumberyard-dev/Atom/dmcdiar/ATOM-5702
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[ATOM-5702] MSAA sample is missing lighting when viewing the non-MSAA mode
2021-06-21 21:08:17 -07:00
Doug McDiarmid
cd173905a8
Added comment.
2021-06-21 20:20:31 -07:00
AMZN-mnaumov
759d719a44
Merge pull request #1471 from aws-lumberyard-dev/Atom/mnaumov/ATOM-15292
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[ATOM-15292] Camera no longer resets when typing something
2021-06-21 18:53:52 -07:00
Esteban Papp
bfd266db8f
LYN-4659 OSX: Prebuilt Editor and Asset Processor fail to launch ( #1446 )
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* LYN-4657 OSX: Building AutomatedTesting project fails
* forgot this file
* fixing lrelease patching in mac/windows
* reverting change and disabling warning, the intention of the test is to compare to unitialized values
* Fix for dxc
* no need to disable the warning, just remove the const
* missing dependency to EditorCommon
2021-06-21 18:24:29 -07:00
jromnoa
2020ad7f64
Merge pull request #1442 from aws-lumberyard-dev/Atom/jromnoa/ATOM-15424-add-some-gpu-tests-to-AutomatedTesting
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ATOM-15424: Adds GPU tests to the nightly o3de runs for the AutomatedTesting project (Windows only)
2021-06-21 18:05:39 -07:00
AMZN-Olex
ece1187683
Corrects ReplicationSet to be ordered so that logic in EntityReplicationManager::UpdateWindow is correct
2021-06-21 20:28:43 -04:00
mnaumov
5a276b11b0
Fixing includes
2021-06-21 16:56:06 -07:00
puvvadar
4d0d97b3fe
Remove excessive assert
2021-06-21 16:52:05 -07:00
mnaumov
4de1d90994
[ATOM-15292] Camera no longer resets when typing something
2021-06-21 16:52:05 -07:00
AMZN-mnaumov
25a8dc4146
Merge pull request #1469 from aws-lumberyard-dev/Atom/mnaumov/ATOM-14412
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[ATOM-14412] Fixing PDO offset tooltip
2021-06-21 16:50:51 -07:00
Cynthia Lin
4d9957d0c4
[ATOM-15781] Add statistics for individual passes.
2021-06-21 16:27:15 -07:00
Danilo Aimini
a0f4f16b98
Fix Duplicate function to correctly replace the aliases in patches that get ported over. Also correctly undo/redo link creation. ( #1449 )
2021-06-21 15:47:25 -07:00
Esteban Papp
9720984c61
SPEC-7437 Launcher_Windows.cpp failing to compile
2021-06-21 15:39:13 -07:00
Doug McDiarmid
e769219bac
Merge branch 'development' into Atom/dmcdiar/ATOM-5702
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# Conflicts:
# Gems/Atom/RPI/Code/Source/RPI.Public/Shader/Shader.cpp
# Gems/Atom/RPI/Code/Source/RPI.Reflect/Shader/ShaderAsset.cpp
2021-06-21 15:26:20 -07:00
mnaumov
ac7ec103c8
Fixing PDO offset tooltip
2021-06-21 15:20:22 -07:00
yuriy0
704c127e34
If there are too many wrinkle masks, discard the lowest weight ones ( #988 )
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Since the shader supports a fixed maximum number of active wrinkle masks, if the number of active wrinkle masks is larger than that, it will crash where wrinkleMaskObjectSrg->SetImageArray is called with an array_view which is larger than the target image array.
We need a sensible method of truncating the number of masks. One such method is to discard the lowest weight masks.
2021-06-21 15:19:23 -07:00
puvvadar
f2bc80d103
Remove obvious comment
2021-06-21 14:53:19 -07:00
puvvadar
f49e5cf645
Validate some base cases in InitializeMultiplayer
2021-06-21 14:49:49 -07:00
puvvadar
3a7df983d9
Cleanup listen and connect logic to prevent log spam
2021-06-21 14:31:14 -07:00
greerdv
17908a277a
Merge branch 'stabilization/2106' into non-uniform-scale-migration
2021-06-21 22:29:35 +01:00
greerdv
b69b6af305
add copyright notice
2021-06-21 22:28:50 +01:00
Terry Michaels
ca76a4d1ab
Moved helpers to the top level menu bar above viewport ( #1464 )
2021-06-21 16:11:50 -05:00
cgalvan
46f8c7c1ba
[LYN-3412] Updated LandscapeCanvas component to properly serialize with prefabs. ( #1224 )
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* [LYN-3412] Updated LandscapeCanvas component to properly serialize with prefabs.
* [LYN-3412] Updated PR with feedback.
* [LYN-3412] Reverted unintentional changes.
* [LYN-3412] Removed one more comment.
* [LYN-3412] Additional PR feedback fixed.
2021-06-21 14:03:49 -07:00
amzn-mike
a963cd3ac8
Merge pull request #1382 from aws-lumberyard-dev/Helios_TransformImporterFixV2_stabilization_2106
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AssImp: Transform Importer Fix V2
2021-06-21 15:46:10 -05:00
greerdv
40a84c3c74
add editor python script to help with migrating levels with non-uniform scale
2021-06-21 20:09:48 +01:00
puvvadar
8f5681ffdb
Add GetActiveConnectionCount to IConnectionSet
2021-06-21 11:46:16 -07:00
Nicholas Van Sickle
b032177418
Merge pull request #1443 from aws-lumberyard-dev/nvsickle/MergeStabilizationJun18
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Merge stabilization/2106 into development
2021-06-21 10:58:07 -07:00
Terry Michaels
74bb2737ca
Replaced menu icon in secondary toolbar ( #1459 )
2021-06-21 12:50:26 -05:00
amzn-mike
514cfc3b4c
Fix compile error
2021-06-21 12:27:13 -05:00
sconel
e357dea06c
Merge pull request #1447 from aws-lumberyard-dev/Spawnable/GameModeLoadErrorFix
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Spawnable/game mode load error fix
2021-06-21 09:57:44 -07:00
amzn-mike
40ed743ca9
Merge branch 'stabilization/2106' into Helios_TransformImporterFixV2_stabilization_2106
2021-06-21 11:50:17 -05:00