@ -311,6 +311,9 @@ namespace AZ
response . m_result = AssetBuilderSDK : : CreateJobsResultCode : : Failed ;
return ;
}
AZStd : : string foundShaderFile ;
LocateReferencedSourceFile ( variantListFullPath , shaderVariantList . m_shaderFilePath , response . m_sourceFileDependencyList , foundShaderFile ) ;
if ( loadResult . m_code = = LoadResult : : Code : : DeferredError | | shouldExitEarlyFromProcessJob )
{
@ -323,8 +326,16 @@ namespace AZ
jobDescriptor . m_critical = false ;
jobDescriptor . m_jobKey = ShaderVariantAssetBuilderJobKey ;
jobDescriptor . SetPlatformIdentifier ( info . m_identifier . data ( ) ) ;
AddShaderAssetJobDependency ( jobDescriptor , info , variantListFullPath , shaderVariantList . m_shaderFilePath ) ;
if ( ! foundShaderFile . empty ( ) )
{
AssetBuilderSDK : : JobDependency jobDependency ;
jobDependency . m_jobKey = ShaderAssetBuilder : : ShaderAssetBuilderJobKey ;
jobDependency . m_platformIdentifier = info . m_identifier ;
jobDependency . m_type = AssetBuilderSDK : : JobDependencyType : : Order ;
jobDependency . m_sourceFile . m_sourceFileDependencyPath = foundShaderFile ;
jobDescriptor . m_jobDependencyList . push_back ( jobDependency ) ;
}
if ( loadResult . m_code = = LoadResult : : Code : : DeferredError )
{
@ -345,9 +356,6 @@ namespace AZ
return ;
}
AZStd : : string foundShaderFile ;
LocateReferencedSourceFile ( variantListFullPath , shaderVariantList . m_shaderFilePath , response . m_sourceFileDependencyList , foundShaderFile ) ;
for ( const AssetBuilderSDK : : PlatformInfo & info : request . m_enabledPlatforms )
{
AZ_TraceContext ( " For platform " , info . m_identifier . data ( ) ) ;