Commit Graph

331 Commits (0217f45f3fbff8a21659b05c31f7e1ebfcdaa188)

Author SHA1 Message Date
guthadam d115eae84a LYN-3871/3872 Added JSON serializer for MaterialAssignment property overrides 5 years ago
Doug McDiarmid 59ab6edaef Added occlusion culling plane visualization 5 years ago
mnaumov ab45ea7efa [ATOM-15631] First pass on exposing Display Mapper properties to Behavior Context 5 years ago
Chris Santora bc687530e8 Merge remote-tracking branch 'upstream/main' into Atom/santorac/MaterialLayoutCleanup-ATOM-14002 5 years ago
Doug McDiarmid 1b235e0b16 Merge branch 'main' into Atom/dmcdiar/ATOM-15517 5 years ago
Chris Santora de4e6957e8 Made a bunch of display name and description updates to core material types.
- Renamed "Details" group to "Overview".
- Renamed "UV Names" group to "UV Sets".
- Renamed "General" group to "General Settings".
- Renamed "Parallax" group to "Displacement".
- Renamed "Texture Map" properties to just "Texture". In cases where a specific type of texture is mentioned like "roughness texture map" I called this "roughness map" (which is more common according to google).
- Renamed "Heightmap" to "Height map" (which is more common according to google).

ATOM-14002 [Material Editor] Revisit user facing organization and layout of material types
5 years ago
greerdv 34abf7376e Merge branch 'main' into transform-float-scale-3 5 years ago
Tom Hulton-Harrop 36ceff84c9
Support mesh intersection for camera orbit (#982)
* wip support for mesh intersection with intersector bus

* WIP camera mesh intersection orbit logic

* remove unneeded template argument

* add bus connect/disconnect

* fix intersection logic

* small updates, additional comments, some tidy-up

* update formatting options slightly

* use aznumeric_cast

* temp workaround for negative distances with RayIntersection
5 years ago
greerdv d73566565e remove most vector scale functions from transform bus 5 years ago
greerdv e1e1217c6a
Merge pull request #984 from aws-lumberyard-dev/attachments-transform-scale
update usages of transform vector scale
5 years ago
greerdv c4dafc8495 update usages of transform vector scale 5 years ago
Doug McDiarmid 1d3322f881 Merge branch 'main' into Atom/dmcdiar/ATOM-15517 5 years ago
dmcdiarmid-ly 592114bd4f
Merge pull request #887 from aws-lumberyard-dev/Atom/dmcdiar/ATOM-5034
[ATOM-5034] Bake DiffuseProbeGrid textures
5 years ago
Doug McDiarmid 74bdf2b069 Minor changes: Updated comments and removed an include file. 5 years ago
AMZN-mnaumov dd3907c8c4
Merge pull request #951 from aws-lumberyard-dev/Atom/mnaumov/ATOM-15464
[ATOM-15464] Fixing Material Editor crash on shutdown
5 years ago
Doug McDiarmid 045def6ce1 Merge branch 'main' into Atom/dmcdiar/ATOM-5034 5 years ago
Doug McDiarmid 17e9c17f31 Added Occlusion Culling Planes and RPI Culling support for Masked Occlusion Culling 5 years ago
mnaumov 09c5bb8d65 [ATOM-15464] Fixing Material Editor crash on shutdown 5 years ago
greerdv 78afeb8047 update more calls to Transform to use uniform scale 5 years ago
greerdv bdf9ac31fb update to use uniform scale calls to Transform 5 years ago
greerdv 92311ddf0d more tidying up 5 years ago
greerdv 945f55378e merge from main 5 years ago
dmcdiar 45ab467274 Merge branch 'main' into Atom/dmcdiar/ATOM-5034
# Conflicts:
#	Gems/Atom/Feature/Common/Code/Source/DiffuseProbeGrid/DiffuseProbeGridRayTracingPass.cpp
5 years ago
dmcdiar d6e25bbb33 Added DiffuseProbeGrid texture baking 5 years ago
Chris Santora bffc72794b ATOM-15597 Accessing Material Instance Panel Crashes Editor
There were two issues fixed here. First, I broke the material inspector with my changes at 53188a12da which added support for hiding entire property groups. I'm not sure how this happened because I definitely tested the MaterialComponent's material inspector. Perhaps there was a bad merge or something otherwise got clobbered after testing and before committing. Anyway, this issue was I accidentally delete the code that prepared the list of material properties for functor processing.

The second issue was the MaterialFunctor class needs to return null when metadata can't be found; it was proceeding to dereference an end iterator.

Testing:
Successfully opened the material inspector through the MaterialComponent. Was able to change property flags in the inspector and see other properties change visibility as expected.
5 years ago
Chris Santora 8799d1ab54 Merge branch 'main' into Atom/santorac/NewLayeringWorkflow 5 years ago
Chris Santora f3099aa7d5 Merge remote-tracking branch 'origin/main' into Atom/santorac/NewLayeringWorkflow 5 years ago
mnaumov 19664dccd2 Merge main 5 years ago
mnaumov 9fc01ea24d AR fixes 5 years ago
greerdv 7def4741cd merge from main 5 years ago
mnaumov 06784a8026 cleanup 5 years ago
mnaumov 44601b7a38 Some refactoring 5 years ago
mnaumov db7afee383 Adding parameters to ACES tone mapping 5 years ago
mrieggeramzn aab4b4a126
Merge pull request #737 from aws-lumberyard-dev/Atom/mriegger/ATOM-15529
Making shadow res of 1024 and bicubic pcf the default
5 years ago
AMZN-mnaumov d0daab4fe0
Merge pull request #710 from aws-lumberyard-dev/Atom/mnaumov/LYN-3529
[LYN-3529] Hiding "Open Material Editor" when material asset is assigned
5 years ago
Chris Santora e429c8e06a Fixed issues after merging latest main, as well as some edge cases I didn't notice before.
The structure of InspectorWidget::m_groups changed, so I had to update my new code accordingly.
Updated the InspectorWidget::m_groups code a bit to be more readable.
Discovered the initial property group visiblity state wasn't being set correctly when a material was first opened, so groups weren't initially hidden when they should have been. This had to be fixed in different ways for MaterialEditor's inspector and MaterialComponent's inspector.

ATOM-14688 Disable Individual Layers
5 years ago
mriegger 124ca1618a Making shadow res of 1024 and bicubic pcf the default 5 years ago
Chris Santora 37a1b77d50 Merge branch 'main' into Atom/santorac/NewLayeringWorkflow 5 years ago
Chris Santora 53188a12da Made StandardMultilayerPBR hide a layer's property groups when that layer is disabled.
ATOM-14688 Disable Individual Layers

- Added new SetMaterialPropertyGroupVisibility functions to the material functors.
- Updated the MaterialFunctor::EditorContext to include parameters for handling material property group metadata.
- Updated the material inspector(s) to apply the property group visiblity changes from the material functor, to hide or show the property groups.
- Moved some code from MaterialPropertyDescriptor.h/cpp to a new MaterialDynamicMetadata.h/cpp, since these aren't really related to the MaterialPropertyDescriptor code. It's more for material functors to use.
- Also fixed the casing for the "GetMaterialPropertyValue_Image" lua function, since I was already in this code (ATOM-14793 "Fix Inconsistent Casing For LuaMaterialFunctorRuntimeContext")

Tested in MaterialEditor and in in the main Editor's MaterialComponent property override inspector.
5 years ago
greerdv 655d71e0dd update compatibility of atom components with NonUniformScaleService 5 years ago
mnaumov 7342e62680 Hiding "Open Material" when material asset is assigned 5 years ago
Guthrie Adams ff9d8f7a87
Merge pull request #660 from aws-lumberyard-dev/Atom/guthadam/ATOM-15486
ATOM-15486 Material Editor: Implement layout and user settings
5 years ago
pruiksma 7957d3f8b6 Merge branch 'main' into pruiksma/ATOM-15515 5 years ago
mrieggeramzn d7c72a249c
Merge pull request #395 from aws-lumberyard-dev/Atom/mriegger/PLS
Atom/mriegger/pls
5 years ago
pruiksma e37b3989be ATOM-15515 Fixing nullptr reference in OnShapeChanged() when visibility is turned back on for shapeless punctual light types. 5 years ago
guthadam 1dda6dabe4 Added support for expanding/collapsing material inspector groups by name
Saving/restoring material inspector group expansion state
5 years ago
guthadam 9de3071e21 Merge branch 'main' into Atom/guthadam/ATOM-15486 5 years ago
guthadam e9165ed911 Added save state keys to most of the RPEs in the material editor and component to save expand/collapse state
Saving main window fancy docking state so all of the dock widgets save/restore visibly and positioning

Added window decoration wrapper inside material editor main window for saving/restoring window position, size, state

Added object names to several QT widgets so that their state could be captured and restored
5 years ago
karlberg 1df2fe1d48 Merging latest origin 5 years ago
mrieggeramzn 4d56debe0f
Merge pull request #632 from aws-lumberyard-dev/Atom/mriegger/heatmap
Atom/mriegger/heatmap
5 years ago
dmcdiarmid-ly 8afb35cb10
Merge pull request #633 from aws-lumberyard-dev/Atom/dmcdiar/ATOM-15063
[ATOM-15063] Toggling visibility on a reflection probe does not disable rendering
5 years ago
dmcdiar 4cf9af6c06 Released probe handle when deactivating the controller 5 years ago
karlberg c21b4a577d Merge remote-tracking branch 'origin' into MultiplayerComponents 5 years ago
mriegger a2ce67a0e7 remove tabs2 5 years ago
mriegger e3cca11ed3 Fix for heatmap not disabling 5 years ago
karlberg 751d13dd7b Merge remote-tracking branch 'origin' into MultiplayerComponents 5 years ago
greerdv 26ab8c8a25 merging from main 5 years ago
Michael Riegger c58089d35a Merge branch 'main' into Atom/mriegger/PLS 5 years ago
dmcdiarmid-ly 6890cf907d
Merge pull request #537 from aws-lumberyard-dev/Atom/dmcdiar/LYN-3256
[LYN-3256] Atom: Baking Reflection Probe crashes the Editor when Prefabs are enabled
5 years ago
Guthrie Adams 39a356f823
Merge pull request #536 from aws-lumberyard-dev/Atom/guthadam/ATOM-15451
ATOM-15451 always bring material editor into foreground when launching
5 years ago
rgba16f e9a8fdda72
Merge pull request #512 from aws-lumberyard-dev/AtomDebugDisplayFixes
Atom debug display fixes to work in GameMode
5 years ago
guthadam 6b1f0c53a5 Injecting --activateWindow every time new process sends command line
Updated comments
5 years ago
dmcdiar e63aa4f704 Merge branch 'main' into Atom/dmcdiar/LYN-3256 5 years ago
dmcdiar 64f42ba1cb Removed the asset callback from the EditorReflectionProbeComponent, since the component may have been destroyed and recreated between the bake and the asset load.
Replaced with an OnTick handler that polls the ReflectionProbeFeatureProcessor to determine when the asset is ready.
5 years ago
guthadam 80f692118b ATOM-15451 always bring material editor and foreground when launching
Bus, command line option, and handler to activate material editor window
Made sure that material editor action in Ly tools menu is not checked/checkable
Ly editor pushes command line option to use the same RHI

https://jira.agscollab.com/browse/LYN-2610
https://jira.agscollab.com/browse/ATOM-15451
https://jira.agscollab.com/browse/ATOM-13742
5 years ago
karlberg d0a561fa01 merging latest origin 5 years ago
karlberg 822368ef01 Changes to get visibility system working again in-game 5 years ago
Terry Michaels 55f2b24302
Legacy Mesh component removal
* Removed legacy components

* More legacy render component removal

* Starting removal of legacy mesh component dependencies

* Removed old light components that were allowing Atom test to succeed

* Testing increasing the timeout to see if it lets it pass in Jenkins

* put original timeout back

* reordered components to test if it is component specific or not

* Testing disabiling the test to see if we get a green

* Fixed the removal of the test to sandbox

* Removed Legacy Mesh Component and associated tendrils

* Removed some missed references

* Fixed some issues with unity builds and ambiguous naming

* Addressed review feedback
5 years ago
Guthrie Adams eb25e0bd33
Merge pull request #504 from aws-lumberyard-dev/Atom/guthadam/ATOM-15439
ATOM-15439 Implement basic local socket and server for IPC in material editor and other tools
5 years ago
rgba16f 18b94601ed Merge remote-tracking branch 'upstream/main' into AtomDebugDisplayFixes 5 years ago
rgba16f d115c89043 Fixes for using the DebugDisplayRequestBus in game mode 5 years ago
guthadam 9d0f9e9e3a ATOM-14065 fix problems with material editor details group property descriptions
Moved the code that automatically appended a script variable name to a property description out of the dynamic property class and into the material property conversion utility functions.

Added proper descriptions for the material type and parent material placeholder properties

https://jira.agscollab.com/browse/ATOM-14065
5 years ago
guthadam fae33e9235 ATOM-15439 Implement basic local socket and server for IPC in material editor and other tools
This replaces grid hub usage in the material editor. It allows material editor and other tools to intercommunicate on the local host.  This will allow enforcing that there is only one instance of the material editor running.  Opening a second instance will forward command line options to the first instance running a local server.

https://jira.agscollab.com/browse/ATOM-15439
https://jira.agscollab.com/browse/ATOM-13742
5 years ago
dmcdiarmid-ly dd3f032480
Merge pull request #488 from aws-lumberyard-dev/Atom/dmcdiar/ATOM-14933
[ATOM-14933] Reflection probes do not show mesh reflections if the entity's transform is scaled up
5 years ago
dmcdiar 78efa810e0 Fixed debug draw scale 5 years ago
Michael Riegger cff730b4b8 Merge branch 'main' into Atom/mriegger/PLS 5 years ago
Michael Riegger 738883a9b0 Kens feedback 5 years ago
dmcdiar 0e8e33dedf Merge branch 'main' into Atom/dmcdiar/ATOM-14933 5 years ago
mnaumov ce367b4383 Fixing missing asset crashing Editor 5 years ago
dmcdiar ef79dfb359 Added scale handling to the ReflectionProbe 5 years ago
Ken Pruiksma 7f423f16a1
Merge pull request #412 from aws-lumberyard-dev/pruiksma/ATOM-15380
[ATOM-15380] Cherry picking changes from 1.0 - cfdb70978868aa5d0040d3b79994a26e9f82ca39
5 years ago
AMZN-koppersr 5e4094b258
Revamped AzFramework::Scene (#332)
Updated AzFramework::Scene to allow it to serve as the one-stop location for localized singletons. Localized singletons in this case are instance that can only occur once in an environment but multiple times within an application. As an example, this allows settings up a single camera per viewport for instance.

Highlights of changes:

Replaced the original ebuses with interfaces and events for easy of use and performance.
Removed the Entity Context specific code and moved that to new locations within the Entity Context itself.
Allowed basic inheritance. If a subsystem isn't found in a scene the parent can optionally be searched.
Scenes can enter a zombie state and avoid immediately being deleted. This is needed for situations where subsystems can't be destroyed until async calls have been completed.
5 years ago
greerdv f5acd7ad70 Merge branch 'main' into non-uniform-scale-decal 5 years ago
greerdv 64738c0fc1 adding non-uniform scale service as dependency for mesh component controller 5 years ago
greerdv d35adce246 adding support for non-uniform scale for decals 5 years ago
lumberyard-employee-dm 3dec5d3b71
LYN-2537 engine assets (#254)
* LYN-2537 Moved the Engine and Editor folder to be within the EngineAssets folder

* Fixed Documentation in bootstrap.cfg to correct the path to the user project specific registry file

* Adding a newline to the output of AssetCatalog 'Registering asset..., but type is not set' message

* Updating the AssetProcessorPlatformConfig.setreg Scan Folder to detect
the @ENGINEROOT@/EngineAssets/Engine path for engine runtime assets and
@ENGINEROOT@/EngineAssets/Editor path for engine tool assets

* Updating references to Icons and other assets to account for moving the
Engine and Editor folder under a single EngineAssets folder

* Moving the Engine Settings Registry folder from Engine/Registry -> Registry

* Removed the LY_PROJECT_CMAKE_PATH define as it is not portable to other locations. It is hard coded to the project location that was used for the CMake configuration. Furthermore it paths with backslashes within it are treated as escape characters and not a path separator

* Updated the LyTestTools asset_processor.py script to copy the exclude.filetag from the EngineAssets/Engine directory now

* Fixed Atom Shader Preprocessing when running using an External Project

* Updated the TSGenerateAction.cpp to fix the build error with using a renamed variable

* Updated the Install_Common.cmake ly_setup_others function to install the
EngineAssets directory and the each of the Gem's Assets directory while
maintaining the relative directory structure to the Engine Root
Also updated the install step to install the Registry folder at the
engine root

* Fixed the copying of the Registry folder to be in the install root, instead of under a second 'Registry' folder

* Moving the AssetProcessorPlatformConfig.setreg file over to the Registry folder

* Updated the LyTestTools and C++ code to point that the new location of
the AssetProcessorPlatformConfig.setreg file inside of the Registry
folder

* Renamed Test AssetProcessor*Config.ini files to have the .setreg extension

* Converted the AssetProcessor test setreg files from ini format to json
format using the SerializeContextTools convert-ini command

* Updated the AssetProcessor CMakeLists.txt to copy over the test setreg files to the build folder

* Updated the assetprocessor test file list to point at the renamed AsssetProcessor*Config setreg filenames

* Removed the Output Prefix code from the AssetProcessor. The complexity that it brought to the AP code is not needed, as users can replicate the behavior by just moving there assets underneath a another folder, underneath the scan folder

* Adding back support to read the AssetProcessorPlatformConfig.setreg file from the asset root. This is only needed for C++ UnitTests as they run in an environment where the accessing the Engine Settings Registry is not available

* Updating the Install_common.cmake logic to copy any "Assets" folder to
the install layout.
The Script has also been updated to copy over the "Assets" folder in the
Engine Root to the install layout instead of an "EngineAssets" folder

* Updating References to EngineAssets source asset folder in code to be the Assets source folder

* Moved the Engine Source Asset folder of 'EngineAssets' to a new folder name of 'Assets'. This is inline with the naming scheme we use for Gem asset folders

* Adding the EngineFinder.cmake to the AutomatedTesting project to allow it to work in a project centric manner

* Updating the LyTestTools copy_assets_to_project function to be able to copy assets with folders to the temporary project root
Fixed an issue in LyTestTools where the temporary log directory could have shutil.rmtree being called twice on it leading to an exception which fails an automated test

Updated the asset_procesor_gui_tests_2 AddScanFolder test to not use the
output prefix, but instead place the source asset root into a
subdirectory

* Correct the AssetProcessorPlatformConfig Scan Folders for the EngineAssets directory to point at the Assets directory

* Updated the asset procesor batch dependency test scan folder to point at the 'Assets' folder instead of 'EngineAssets'
5 years ago
pruiksma 186066edc1 [ATOM-15380] Cherry picking changes from 1.0 - cfdb70978868aa5d0040d3b79994a26e9f82ca39
---
[ATOM-15380] Fix cases where light delegates will attempt to set properties on the feature processor without having a valid handle.
5 years ago
Guthrie Adams 518c6cb760
Merge pull request #385 from aws-lumberyard-dev/Atom/guthadam/ATOM-14003
ATOM-14003 adding image thumbnails to material inspector properties
5 years ago
Guthrie Adams 167b7f36a6
Merge pull request #373 from aws-lumberyard-dev/Atom/guthadam/ATOM-15370
ATOM-15370 Fix thumbnail scaling and sizing issues
5 years ago
guthadam 5cac07b4c1 ATOM-14003 adding image thumbnails to material inspector properties
https://jira.agscollab.com/browse/ATOM-14003
5 years ago
Michael Riegger 805eb1ba34 Adding editor point light support 5 years ago
guthadam eeafb5eaa3 ATOM-15370 Fix thumbnail scaling and sizing issues
TLDR
Thumbnails size will be removed from the system.
Each thumbnail class is responsible for determining its stored size.
Images and other thumbnail types can be scaled up or down within reason without blurring.

The thumbnail system uses the concept of context and size organize thumbnails by size based on their intended use.  However, most of the thumbnail classes do not respect or use the specified size, which is 16 by 16 pixels and really only usable for small icons.

The thumbnails are currently being used in the asset browser tree control, the larger asset browser previews, the material component property asset controls, the material component inspector for the large preview, and other places.  Each of these places use completely different sizes, some of which are large and change dynamically. Whenever the thumbnails are painted they are scaled to the desired size.

Material and mesh thumbnails were always being captured at 512x512 regardless of what the rest of the thumbnail system said.  Source, product, and folder thumbnails would be stored at the original asset size.  The loading movie thumbnail was always drawn at 16 by 16 and scale up so it was always blurry.  Image thumbnails were always scaled down to 16 by 16 and scale up for larger previews.

Rather than worrying about the size of each context, each thumbnail class will store the image at whenever it deems to be a large enough size that can be scaled down when used.

This may eliminate the need for multiple thumbnail contexts which are not being used anyway.

https://jira.agscollab.com/browse/ATOM-15370
5 years ago
mnaumov daea5e93b2 Adding groupname to material instance 5 years ago
AMZN-mnaumov a00d47365e
Merge pull request #295 from aws-lumberyard-dev/Atom/mnaumov/ATOM-14585
[ATOM-14585] Enlarged thumbnails on hover
5 years ago
greerdv b113f09a71 first pass of changing transform to use float for scale internally rather than Vector3 5 years ago
dmcdiar 4f05cbeca9 Validated reflection probe visibility state when changing the cubemap type. 5 years ago
mnaumov 30458bc1be PR feedback 5 years ago
mnaumov b215d1c098 Enlarged thumbnails on hover 5 years ago
Ken Pruiksma 256eb0d49e
Merge pull request #275 from aws-lumberyard-dev/pruiksma/ATOM-15316
ATOM-15316 Fixing crash in disk light delegate drawing aux geom.
5 years ago
Benjamin Jillich 0fa00a117c
[ATOM-14477] Add clone function to model and/or model asset (#135)
* Added clone methods for the buffer, model lod and model assets.
* Cloning works via the creators.
* Mesh handle/instance now knows about the model asset it originated from as well as the cloned model asset that we need for instancing until instancing works without the dependencies to the asset ids.
* MeshComponentRequestBus returns the original asset id and the model asset. If you need access to the clone, go by the model.
* Cloth component mesh now gettings its model asset from the model as it needs to work on the clone.
* Moved the requires cloning function from the mesh loader in the mesh feature processor to the mesh component controller.
* As we need the model asset to be loaded before we can check if it requires cloning or not, we couldn't pass in a bool from the controller but had to use a callback.
* Using asset hint instead of asset id for the model lod asset creator error.
* Storing a map of source buffer asset ids and the actual cloned buffer assets rather than just their ids.
* Using the buffer assets from the new map directly and removed the search process in the mesh loop where the asset views are created.
* Fixed the vegetation mocks.
* Using the actor's mesh asset when emitting the on model ready event for the mesh component notification bus.
* Mesh components notifications connection policy changed to adapt to cloned model asset.
* Handling empty meshes in model lod asset creator.
* Removed the requires cloning callback from the mesh feature processor and made it a parameter to the acquire mesh function
* Fixing mocks and unit tests
5 years ago
pruiksma 47851883e2 ATOM-15316 Fixing crash in disk light delegate drawing aux geom. Using a negative step is no longer supported in aux geom. 5 years ago
mrieggeramzn b8861cd575
Merge pull request #216 from aws-lumberyard-dev/Atom/mriegger/DirFix
Fix for directional light not having shadows in editor
5 years ago
greerdv 1fa5728655
Merge pull request #69 from aws-lumberyard-dev/non-uniform-scale-mesh
support for non-uniform scale component with atom mesh component
5 years ago
mnaumov af00191e82 merge from main 5 years ago
mriegger 07c0f05abb Fix for directional light not having shadows in editor 5 years ago
greerdv 496891b4c0 feedback from PR 5 years ago
greerdv cc937e0809 feedback from PR 5 years ago
greerdv 03350134c5 more feedback from PR 5 years ago
greerdv f0ae8056c8 feedback from PR 5 years ago
greerdv e497b7ac33 Merge branch 'main' into non-uniform-scale-mesh 5 years ago
mnaumov db9b0f141f Double click launches Material Editor 5 years ago
AMZN-mnaumov 40bca24204
Merge pull request #116 from aws-lumberyard-dev/Atom/mnaumov/LYN-3004
[LYN-3004] Moving thumbnail assets to AtomLyIntegration so thumbnails work in Editor
5 years ago
Alex Peterson 6924621cc1
Merge pull request #112 from aws-lumberyard-dev/github/staging
Integrating github/staging through commit ef88e6e
5 years ago
mnaumov 01a2ea6423 Moving thumbnail assets to AtomLyIntegration 5 years ago
AMZN-mnaumov 5ef212624f
Merge pull request #53 from aws-lumberyard-dev/Atom/mnaumov/ATOM-5659
[ATOM-5659] Adding "Open Material Editor" action to Material Component slot context
5 years ago
alexpete 10faddb113 Integrating github/staging through commit ef88e6e 5 years ago
guthadam 48e53ac66b Correctingtypo 5 years ago
guthadam 2baa0db2de Standardizing dialog button boxes across material editor and component
Making dialogs modal

https://jira.agscollab.com/browse/ATOM-15173

https://jira.agscollab.com/browse/ATOM-15174
5 years ago
greerdv 2bfb93e5e1 fixing non-uniform scale for mesh on activation 5 years ago
greerdv d8169e08fb merging from main 5 years ago
pruiksma 243af5f697 ATOM-15240 Fixing thumbnails attempting to use a feature processor that no longer exists. Adding simple point and simple spot feature processors to the thumbnail scene descriptor. 5 years ago
mnaumov a23a2fba65 PR feedback 5 years ago
greerdv 2fb2813b48 updating atom mesh component to support non-uniform scale component 5 years ago
alexpete 8469c9ca0a Integrating github/staging through commit 5f214be 5 years ago
mnaumov 5050de2604 Adding "Open Material Editor" action to Material Component slot context menu 5 years ago
alexpete c5b955d281 Integrating github/staging through commit b0dd7ed 5 years ago
alexpete 1044dc3da1 Integrating github/staging through commit ab87ed9 5 years ago
alexpete c2cbd430fe Integrating up through commit 90f050496 5 years ago
alexpete 36c4e827bd Integrating latest from github/staging
Integrating up through commit 5e1bdae
5 years ago
alexpete 75dc720198 Integrating latest 47acbe8 5 years ago
alexpete a10351f38d Initial commit 5 years ago