Making shadow res of 1024 and bicubic pcf the default

This commit is contained in:
mriegger
2021-05-12 20:51:56 -07:00
parent 50abafbab1
commit 124ca1618a
4 changed files with 9 additions and 9 deletions
@@ -62,7 +62,7 @@ namespace AZ
bool m_enableShadow = false;
ShadowmapSize m_shadowmapMaxSize = ShadowmapSize::Size256;
ShadowFilterMethod m_shadowFilterMethod = ShadowFilterMethod::None;
PcfMethod m_pcfMethod = PcfMethod::BoundarySearch;
PcfMethod m_pcfMethod = PcfMethod::Bicubic;
float m_boundaryWidthInDegrees = 0.25f;
uint16_t m_predictionSampleCount = 4;
uint16_t m_filteringSampleCount = 12;
@@ -61,7 +61,7 @@ namespace AZ
float m_shadowFarClipDistance = 100.f;
//! Width/Height of shadowmap images.
ShadowmapSize m_shadowmapSize = MaxShadowmapImageSize;
ShadowmapSize m_shadowmapSize = ShadowmapSize::Size1024;
//! Number of cascades.
uint32_t m_cascadeCount = 4;
@@ -117,7 +117,7 @@ namespace AZ
//! It is used only when the pixel is predicted as on the boundary.
uint16_t m_filteringSampleCount = 32;
PcfMethod m_pcfMethod = PcfMethod::BoundarySearch;
PcfMethod m_pcfMethod = PcfMethod::Bicubic;
bool IsSplitManual() const;
bool IsSplitAutomatic() const;
@@ -173,10 +173,10 @@ namespace AZ
->DataElement(
Edit::UIHandlers::ComboBox, &AreaLightComponentConfig::m_pcfMethod, "Pcf method",
"Type of PCF to use.\n"
" Boundary search: do several taps to first determine if we are on a shadow boundary\n"
" Bicubic: a smooth, fixed-size kernel \n")
->EnumAttribute(PcfMethod::BoundarySearch, "Boundary search")
" Bicubic: a smooth, fixed-size kernel \n"
" Boundary search: do several taps to first determine if we are on a shadow boundary\n")
->EnumAttribute(PcfMethod::Bicubic, "Bicubic")
->EnumAttribute(PcfMethod::BoundarySearch, "Boundary search")
->Attribute(Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
->Attribute(Edit::Attributes::Visibility, &AreaLightComponentConfig::SupportsShadows)
->Attribute(Edit::Attributes::ReadOnly, &AreaLightComponentConfig::IsShadowPcfDisabled);
@@ -163,10 +163,10 @@ namespace AZ
->DataElement(
Edit::UIHandlers::ComboBox, &DirectionalLightComponentConfig::m_pcfMethod, "Pcf Method",
"Type of Pcf to use.\n"
" Boundary search: do several taps to first determine if we are on a shadow boundary\n"
" Bicubic: a smooth, fixed-size kernel \n")
->EnumAttribute(PcfMethod::BoundarySearch, "Boundary Search")
" Bicubic: a smooth, fixed-size kernel \n"
" Boundary search: do several taps to first determine if we are on a shadow boundary\n")
->EnumAttribute(PcfMethod::Bicubic, "Bicubic")
->EnumAttribute(PcfMethod::BoundarySearch, "Boundary Search")
->Attribute(Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
->Attribute(Edit::Attributes::ReadOnly, &DirectionalLightComponentConfig::IsShadowPcfDisabled);
;