Merge pull request #512 from aws-lumberyard-dev/AtomDebugDisplayFixes

Atom debug display fixes to work in GameMode
main
rgba16f 5 years ago committed by GitHub
commit e9a8fdda72
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GPG Key ID: 4AEE18F83AFDEB23

@ -244,9 +244,6 @@ namespace AZ::AtomBridge
}
////////////////////////////////////////////////////////////////////////
// Partial implementation of the DebugDisplayRequestBus on Atom.
// Commented out function prototypes are waiting to be implemented.
// work tracked in [ATOM-3459]
AtomDebugDisplayViewportInterface::AtomDebugDisplayViewportInterface(AZ::RPI::ViewportContextPtr viewportContextPtr)
{
ResetRenderState();
@ -272,9 +269,8 @@ namespace AZ::AtomBridge
InitInternal(scene, nullptr);
}
void AtomDebugDisplayViewportInterface::InitInternal(RPI::Scene* scene, AZ::RPI::ViewportContextPtr viewportContextPtr)
void AtomDebugDisplayViewportInterface::UpdateAuxGeom(RPI::Scene* scene, AZ::RPI::View* view)
{
AzFramework::DebugDisplayRequestBus::Handler::BusDisconnect(m_viewportId);
if (!scene)
{
m_auxGeomPtr = nullptr;
@ -286,20 +282,46 @@ namespace AZ::AtomBridge
m_auxGeomPtr = nullptr;
return;
}
if (m_defaultInstance)
// default instance draws to all viewports in the default scene
if (m_defaultInstance || !view)
{
m_auxGeomPtr = auxGeomFP->GetDrawQueue();
}
else
{
m_auxGeomPtr = auxGeomFP->GetOrCreateDrawQueueForView(viewportContextPtr->GetDefaultView().get());
// cache the aux geom draw interface for the current view (aka camera)
m_auxGeomPtr = auxGeomFP->GetOrCreateDrawQueueForView(view);
}
}
void AtomDebugDisplayViewportInterface::InitInternal(RPI::Scene* scene, AZ::RPI::ViewportContextPtr viewportContextPtr)
{
AzFramework::DebugDisplayRequestBus::Handler::BusDisconnect(m_viewportId);
UpdateAuxGeom(scene, viewportContextPtr ? viewportContextPtr->GetDefaultView().get() : nullptr);
AzFramework::DebugDisplayRequestBus::Handler::BusConnect(m_viewportId);
if (!m_defaultInstance) // only the per viewport instances need to listen for viewport changes
{
AZ::RPI::ViewportContextIdNotificationBus::Handler::BusConnect(viewportContextPtr->GetId());
}
}
void AtomDebugDisplayViewportInterface::OnViewportDefaultViewChanged(AZ::RPI::ViewPtr view)
{
ResetRenderState();
if (!m_defaultInstance)
{
// handle viewport update (view change, scene change, etc
auto viewportContextManager = AZ::Interface<AZ::RPI::ViewportContextRequestsInterface>::Get();
AZ::RPI::ViewportContextPtr viewportContextPtr = viewportContextManager->GetViewportContextById(m_viewportId);
UpdateAuxGeom(viewportContextPtr->GetRenderScene().get(), viewportContextPtr->GetDefaultView().get());
}
}
AtomDebugDisplayViewportInterface::~AtomDebugDisplayViewportInterface()
{
AzFramework::DebugDisplayRequestBus::Handler::BusDisconnect(m_viewportId);
AZ::RPI::ViewportContextIdNotificationBus::Handler::BusDisconnect();
m_viewportId = AzFramework::InvalidViewportId;
m_auxGeomPtr = nullptr;
}
@ -1234,8 +1256,15 @@ namespace AZ::AtomBridge
int srcOffsetX [[maybe_unused]],
int srcOffsetY [[maybe_unused]])
{
// abort draw if draw is invalid or font query interface is missing.
if (!text || size == 0.0f || !AZ::Interface<AzFramework::FontQueryInterface>::Get())
{
return;
}
AzFramework::FontDrawInterface* fontDrawInterface = AZ::Interface<AzFramework::FontQueryInterface>::Get()->GetDefaultFontDrawInterface();
if (!fontDrawInterface || !text || size == 0.0f)
// abort draw if font draw interface is missing
if (!fontDrawInterface)
{
return;
}
@ -1263,13 +1292,15 @@ namespace AZ::AtomBridge
const char* text,
bool center)
{
auto fontQueryInterface = AZ::Interface<AzFramework::FontQueryInterface>::Get();
if (!fontQueryInterface)
// abort draw if draw is invalid or font query interface is missing.
if (!text || size == 0.0f || !AZ::Interface<AzFramework::FontQueryInterface>::Get())
{
return;
}
AzFramework::FontDrawInterface* fontDrawInterface = fontQueryInterface->GetDefaultFontDrawInterface();
if (!fontDrawInterface || !text || size == 0.0f)
AzFramework::FontDrawInterface* fontDrawInterface = AZ::Interface<AzFramework::FontQueryInterface>::Get()->GetDefaultFontDrawInterface();
// abort draw if font draw interface is missing
if (!fontDrawInterface)
{
return;
}

@ -25,6 +25,7 @@
#include <Atom/RPI.Public/RPISystemInterface.h>
#include <Atom/RPI.Public/AuxGeom/AuxGeomDraw.h>
#include <Atom/RPI.Public/ViewportContext.h>
#include <Atom/RPI.Public/ViewportContextBus.h>
namespace AZ::AtomBridge
{
@ -121,6 +122,7 @@ namespace AZ::AtomBridge
class AtomDebugDisplayViewportInterface final
: public AzFramework::DebugDisplayRequestBus::Handler
, public AZ::RPI::ViewportContextIdNotificationBus::Handler
{
public:
AZ_RTTI(AtomDebugDisplayViewportInterface, "{09AF6A46-0100-4FBF-8F94-E6B221322D14}", AzFramework::DebugDisplayRequestBus::Handler);
@ -198,6 +200,12 @@ namespace AZ::AtomBridge
void PopMatrix() override;
private:
// ViewportContextIdNotificationBus handlers
void OnViewportDefaultViewChanged(AZ::RPI::ViewPtr view) override;
// internal helper functions
using LineSegmentFilterFunc = AZStd::function<bool(const AZ::Vector3& lineStart, const AZ::Vector3& lineEnd, int segmentIndex)>;
enum CircleAxis
{
@ -245,6 +253,7 @@ namespace AZ::AtomBridge
const AZ::Matrix3x4& GetCurrentTransform() const;
void UpdateAuxGeom(RPI::Scene* scene, AZ::RPI::View* view);
void InitInternal(RPI::Scene* scene, AZ::RPI::ViewportContextPtr viewportContextPtr);
AZ::RPI::ViewportContextPtr GetViewportContext() const;
@ -254,10 +263,12 @@ namespace AZ::AtomBridge
RenderState m_rendState;
AZ::RPI::AuxGeomDrawPtr m_auxGeomPtr;
bool m_defaultInstance = false; // only true for drawing to a particular viewport. What would 2D drawing mean in a scene with several windows?
// m_defaultInstance is true for the instance that multicasts the debug draws to all viewports
// (with an AuxGeom render pass) in the default scene.
bool m_defaultInstance = false;
AzFramework::ViewportId m_viewportId = AzFramework::InvalidViewportId; // Address this instance answers on.
AZ::RPI::ViewportContext::SceneChangedEvent::Handler
m_sceneChangeHandler;
AZ::RPI::ViewportContext::SceneChangedEvent::Handler m_sceneChangeHandler;
};
// this is duplicated from Cry_Math.h, GetBasisVectors.

@ -226,7 +226,7 @@ namespace AZ
private:
virtual ~FFont();
bool InitFont();
bool InitFont(AZ::RPI::Scene* renderScene);
bool InitTexture();
bool InitCache();

@ -99,7 +99,7 @@ AZ::RPI::WindowContextSharedPtr AZ::FFont::GetDefaultWindowContext() const
return {};
}
bool AZ::FFont::InitFont()
bool AZ::FFont::InitFont(AZ::RPI::Scene* renderScene)
{
auto initializationState = InitializationState::Uninitialized;
// Do an atomic transition to Initializing if we're in the Uninitialized state.
@ -111,8 +111,13 @@ bool AZ::FFont::InitFont()
return initializationState == InitializationState::Initialized;
}
if (!renderScene)
{
return false;
}
// Create and initialize DynamicDrawContext for font draw
AZ::RPI::Ptr<AZ::RPI::DynamicDrawContext> dynamicDraw = m_atomFont->GetOrCreateDynamicDrawForScene(GetDefaultViewportContext()->GetRenderScene().get());
AZ::RPI::Ptr<AZ::RPI::DynamicDrawContext> dynamicDraw = m_atomFont->GetOrCreateDynamicDrawForScene(renderScene);
// Save draw srg input indices for later use
Data::Instance<RPI::ShaderResourceGroup> drawSrg = dynamicDraw->NewDrawSrg();
@ -299,7 +304,7 @@ void AZ::FFont::DrawStringUInternal(
const TextDrawContext& ctx)
{
// Lazily ensure we're initialized before attempting to render.
if (!InitFont())
if (!viewportContext || !InitFont(viewportContext->GetRenderScene().get()))
{
return;
}
@ -1623,7 +1628,7 @@ void AZ::FFont::ScaleCoord(const RHI::Viewport& viewport, float& x, float& y) co
void AZ::FFont::OnBootstrapSceneReady([[maybe_unused]] AZ::RPI::Scene* bootstrapScene)
{
InitFont();
InitFont(bootstrapScene);
}
static void SetCommonContextFlags(AZ::TextDrawContext& ctx, const AzFramework::TextDrawParameters& params)

@ -336,6 +336,7 @@ namespace AZ
bool needsFullRefresh = HandleLightTypeChange();
LmbrCentral::EditorShapeComponentRequestsBus::Event(GetEntityId(), &LmbrCentral::EditorShapeComponentRequests::SetShapeColor, m_controller.m_configuration.m_color);
LmbrCentral::EditorShapeComponentRequestsBus::Event(GetEntityId(), &LmbrCentral::EditorShapeComponentRequests::SetShapeWireframeColor, m_controller.m_configuration.m_color);
// If photometric unit changes, convert the intensities so the actual intensity doesn't change.
m_controller.ConvertToIntensityMode(m_controller.m_configuration.m_intensityMode);

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