Adding groupname to material instance

This commit is contained in:
mnaumov
2021-04-27 14:35:03 -07:00
parent 03e681ca5f
commit daea5e93b2
@@ -203,6 +203,7 @@ namespace AZ
propertyConfig.m_id = AZ::RPI::MaterialPropertyId(groupNameId, shaderInputStr).GetCStr();
propertyConfig.m_nameId = shaderInputStr;
propertyConfig.m_displayName = shaderInputStr;
propertyConfig.m_groupName = groupDisplayName;
propertyConfig.m_description = shaderInputStr;
propertyConfig.m_defaultValue = uvName;
propertyConfig.m_originalValue = uvName;
@@ -247,6 +248,7 @@ namespace AZ
AtomToolsFramework::ConvertToPropertyConfig(propertyConfig, propertyDefinition);
propertyConfig.m_id = AZ::RPI::MaterialPropertyId(groupNameId, propertyDefinition.m_nameId).GetFullName();
propertyConfig.m_groupName = groupDisplayName;
const auto& propertyIndex = m_editData.m_materialAsset->GetMaterialPropertiesLayout()->FindPropertyIndex(propertyConfig.m_id);
propertyConfig.m_defaultValue = AtomToolsFramework::ConvertToEditableType(m_editData.m_materialTypeAsset->GetDefaultPropertyValues()[propertyIndex.GetIndex()]);
propertyConfig.m_parentValue = AtomToolsFramework::ConvertToEditableType(m_editData.m_materialTypeAsset->GetDefaultPropertyValues()[propertyIndex.GetIndex()]);