Adding groupname to material instance
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+2
@@ -203,6 +203,7 @@ namespace AZ
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propertyConfig.m_id = AZ::RPI::MaterialPropertyId(groupNameId, shaderInputStr).GetCStr();
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propertyConfig.m_nameId = shaderInputStr;
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propertyConfig.m_displayName = shaderInputStr;
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propertyConfig.m_groupName = groupDisplayName;
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propertyConfig.m_description = shaderInputStr;
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propertyConfig.m_defaultValue = uvName;
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propertyConfig.m_originalValue = uvName;
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@@ -247,6 +248,7 @@ namespace AZ
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AtomToolsFramework::ConvertToPropertyConfig(propertyConfig, propertyDefinition);
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propertyConfig.m_id = AZ::RPI::MaterialPropertyId(groupNameId, propertyDefinition.m_nameId).GetFullName();
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propertyConfig.m_groupName = groupDisplayName;
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const auto& propertyIndex = m_editData.m_materialAsset->GetMaterialPropertiesLayout()->FindPropertyIndex(propertyConfig.m_id);
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propertyConfig.m_defaultValue = AtomToolsFramework::ConvertToEditableType(m_editData.m_materialTypeAsset->GetDefaultPropertyValues()[propertyIndex.GetIndex()]);
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propertyConfig.m_parentValue = AtomToolsFramework::ConvertToEditableType(m_editData.m_materialTypeAsset->GetDefaultPropertyValues()[propertyIndex.GetIndex()]);
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