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o3de/Gems/EMotionFX/Code/MCore/Source
puvvadar 4e6bd3d25c Consolidate various to_string implementations for math classes
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
..
AABB.h Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
Algorithms.cpp Fix some compilation errors due to warnings of potentially returning unitialized variables. (#5796) 4 years ago
Algorithms.h Convert MCore Algorithms to use size_t 4 years ago
Algorithms.inl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Array2D.h Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
Array2D.inl Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
Attribute.cpp Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
Attribute.h Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
AttributeAllocator.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AttributeAllocator.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AttributeBool.cpp Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
AttributeBool.h more fixes 4 years ago
AttributeColor.h Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
AttributeCreateFunctions.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AttributeFactory.cpp Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
AttributeFactory.h Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
AttributeFloat.cpp Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
AttributeFloat.h Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
AttributeInt32.cpp Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
AttributeInt32.h more fixes 4 years ago
AttributePointer.h Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
AttributeQuaternion.h Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
AttributeString.h Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
AttributeVector2.h Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
AttributeVector3.h Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
AttributeVector4.h Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
AzCoreConversions.h Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
BoundingSphere.h Removes BoundingSphere from Gems/EMotionFX 4 years ago
Color.cpp Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
Color.h Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
Command.cpp Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
Command.h Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
CommandGroup.cpp Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
CommandGroup.h Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
CommandLine.cpp Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
CommandLine.h Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
CommandManagerCallback.h Convert CommandManagerCallback uint32 -> size_t 4 years ago
CommandSyntax.cpp Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
CommandSyntax.h Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
Compare.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Compare.inl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
CompressedFloat.h Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
CompressedFloat.inl Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
CompressedQuaternion.h Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
CompressedQuaternion.inl Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
CompressedVector.h Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
CompressedVector.inl Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
Config.h remove unnecessary ALIGN macros 4 years ago
DelaunayTriangulator.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DelaunayTriangulator.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DiskFile.cpp Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
DiskFile.h Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
Distance.cpp Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
Distance.h Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
DualQuaternion.cpp Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
DualQuaternion.h Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
DualQuaternion.inl Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
Endian.h Fix Node/Skeleton uint32->size_t 4 years ago
Endian.inl Fix Node/Skeleton uint32->size_t 4 years ago
FastMath.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
FastMath.h Convert Math::Align to a template, so it doesn't depend on the uint32 type 4 years ago
FastMath.inl Convert Math::Align to a template, so it doesn't depend on the uint32 type 4 years ago
File.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
FileSystem.cpp Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
FileSystem.h Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
IDGenerator.cpp Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
IDGenerator.h Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
LogManager.cpp Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
LogManager.h Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
MCoreCommandManager.cpp ActorInstanceId default to -1 when no %lastresult matches (#6442) 4 years ago
MCoreCommandManager.h Implemented C++23 deleted nullptr_t constructor/assignment for AZStd string classes (#4158) 4 years ago
MCoreSystem.cpp Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
MCoreSystem.h Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
Macros.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MemoryCategoriesCore.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MemoryFile.cpp Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
MemoryFile.h Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
MemoryManager.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MemoryManager.h Correct signature of MCore::MemSet to match memset 4 years ago
MemoryObject.cpp Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
MemoryObject.h Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
MemoryTracker.cpp Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
MemoryTracker.h Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
MultiThreadManager.h Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
PlaneEq.h Removes PlaneEq.cpp/inl and TriangleListOptimizer.h from Gems/EMotionFX 4 years ago
Random.cpp Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
Random.h Only use a deterministic random when network option is enabled. (#7126) 4 years ago
Ray.cpp Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
Ray.h Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
ReflectionSerializer.cpp uint32 -> size_t 4 years ago
ReflectionSerializer.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
StandardHeaders.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
StaticAllocator.cpp Added a max_size function to all AZStd container style allocator functions (#4106) 4 years ago
StaticAllocator.h Added a max_size function to all AZStd container style allocator functions (#4106) 4 years ago
StaticString.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Stream.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
StringConversions.cpp Consolidate various to_string implementations for math classes 4 years ago
StringConversions.h Consolidate various to_string implementations for math classes 4 years ago
StringIdPool.cpp Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
StringIdPool.h Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
Vector.h mark duplicate methods under MCore::Vector as deprecated 4 years ago