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AABB.h
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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Algorithms.cpp
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Fix some compilation errors due to warnings of potentially returning unitialized variables. (#5796)
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4 years ago |
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Algorithms.h
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Convert MCore Algorithms to use size_t
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4 years ago |
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Algorithms.inl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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Array2D.h
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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Array2D.inl
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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Attribute.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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Attribute.h
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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AttributeAllocator.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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AttributeAllocator.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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AttributeBool.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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AttributeBool.h
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more fixes
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4 years ago |
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AttributeColor.h
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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AttributeCreateFunctions.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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AttributeFactory.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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AttributeFactory.h
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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AttributeFloat.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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AttributeFloat.h
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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AttributeInt32.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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AttributeInt32.h
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more fixes
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4 years ago |
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AttributePointer.h
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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AttributeQuaternion.h
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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AttributeString.h
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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AttributeVector2.h
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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AttributeVector3.h
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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AttributeVector4.h
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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AzCoreConversions.h
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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BoundingSphere.h
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Removes BoundingSphere from Gems/EMotionFX
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4 years ago |
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Color.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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Color.h
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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Command.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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Command.h
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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CommandGroup.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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CommandGroup.h
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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CommandLine.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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CommandLine.h
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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CommandManagerCallback.h
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Convert CommandManagerCallback uint32 -> size_t
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4 years ago |
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CommandSyntax.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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CommandSyntax.h
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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Compare.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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Compare.inl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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CompressedFloat.h
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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CompressedFloat.inl
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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CompressedQuaternion.h
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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CompressedQuaternion.inl
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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CompressedVector.h
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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CompressedVector.inl
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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Config.h
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remove unnecessary ALIGN macros
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4 years ago |
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DelaunayTriangulator.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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DelaunayTriangulator.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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DiskFile.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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DiskFile.h
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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Distance.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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Distance.h
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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DualQuaternion.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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DualQuaternion.h
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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DualQuaternion.inl
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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Endian.h
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Fix Node/Skeleton uint32->size_t
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4 years ago |
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Endian.inl
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Fix Node/Skeleton uint32->size_t
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4 years ago |
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FastMath.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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FastMath.h
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Convert Math::Align to a template, so it doesn't depend on the uint32 type
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4 years ago |
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FastMath.inl
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Convert Math::Align to a template, so it doesn't depend on the uint32 type
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4 years ago |
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File.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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FileSystem.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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FileSystem.h
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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IDGenerator.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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IDGenerator.h
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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LogManager.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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LogManager.h
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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MCoreCommandManager.cpp
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ActorInstanceId default to -1 when no %lastresult matches (#6442)
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4 years ago |
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MCoreCommandManager.h
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Implemented C++23 deleted nullptr_t constructor/assignment for AZStd string classes (#4158)
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4 years ago |
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MCoreSystem.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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MCoreSystem.h
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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Macros.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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MemoryCategoriesCore.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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MemoryFile.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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MemoryFile.h
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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MemoryManager.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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MemoryManager.h
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Correct signature of MCore::MemSet to match memset
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4 years ago |
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MemoryObject.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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MemoryObject.h
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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MemoryTracker.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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MemoryTracker.h
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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MultiThreadManager.h
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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PlaneEq.h
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Removes PlaneEq.cpp/inl and TriangleListOptimizer.h from Gems/EMotionFX
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4 years ago |
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Random.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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Random.h
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Only use a deterministic random when network option is enabled. (#7126)
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4 years ago |
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Ray.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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Ray.h
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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ReflectionSerializer.cpp
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uint32 -> size_t
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4 years ago |
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ReflectionSerializer.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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StandardHeaders.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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StaticAllocator.cpp
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Added a max_size function to all AZStd container style allocator functions (#4106)
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4 years ago |
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StaticAllocator.h
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Added a max_size function to all AZStd container style allocator functions (#4106)
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4 years ago |
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StaticString.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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Stream.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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StringConversions.cpp
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Consolidate various to_string implementations for math classes
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4 years ago |
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StringConversions.h
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Consolidate various to_string implementations for math classes
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4 years ago |
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StringIdPool.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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StringIdPool.h
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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Vector.h
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mark duplicate methods under MCore::Vector as deprecated
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4 years ago |