You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/EMotionFX/Code/MCore/Source/MultiThreadManager.h

185 lines
5.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
// include required headers
#include "StandardHeaders.h"
// some c++11 concurrency features
#include <AzCore/std/functional.h>
#include <AzCore/std/parallel/mutex.h>
#include <AzCore/std/parallel/lock.h>
#include <AzCore/std/parallel/atomic.h>
#include <AzCore/std/parallel/condition_variable.h>
namespace MCore
{
class MCORE_API Mutex
{
friend class ConditionVariable;
public:
MCORE_INLINE Mutex() {}
MCORE_INLINE ~Mutex() {}
MCORE_INLINE void Lock() { m_mutex.lock(); }
MCORE_INLINE void Unlock() { m_mutex.unlock(); }
MCORE_INLINE bool TryLock() { return m_mutex.try_lock(); }
private:
AZStd::mutex m_mutex;
};
class MCORE_API MutexRecursive
{
public:
MCORE_INLINE MutexRecursive() {}
MCORE_INLINE ~MutexRecursive() {}
MCORE_INLINE void Lock() { m_mutex.lock(); }
MCORE_INLINE void Unlock() { m_mutex.unlock(); }
MCORE_INLINE bool TryLock() { return m_mutex.try_lock(); }
private:
AZStd::recursive_mutex m_mutex;
};
class MCORE_API ConditionVariable
{
public:
MCORE_INLINE ConditionVariable() {}
MCORE_INLINE ~ConditionVariable() {}
MCORE_INLINE void Wait(Mutex& mtx, const AZStd::function<bool()>& predicate) { AZStd::unique_lock<AZStd::mutex> lock(mtx.m_mutex); m_variable.wait(lock, predicate); }
MCORE_INLINE void WaitWithTimeout(Mutex& mtx, uint32 microseconds, const AZStd::function<bool()>& predicate) { AZStd::unique_lock<AZStd::mutex> lock(mtx.m_mutex); m_variable.wait_for(lock, AZStd::chrono::microseconds(microseconds), predicate); }
MCORE_INLINE void NotifyOne() { m_variable.notify_one(); }
MCORE_INLINE void NotifyAll() { m_variable.notify_all(); }
private:
AZStd::condition_variable m_variable;
};
class MCORE_API AtomicInt32
{
public:
MCORE_INLINE AtomicInt32() { SetValue(0); }
MCORE_INLINE ~AtomicInt32() {}
MCORE_INLINE void SetValue(int32 value) { m_atomic.store(value); }
MCORE_INLINE int32 GetValue() const { int32 value = m_atomic.load(); return value; }
MCORE_INLINE int32 Increment() { return m_atomic++; }
MCORE_INLINE int32 Decrement() { return m_atomic--; }
private:
AZStd::atomic<int32> m_atomic;
};
class MCORE_API AtomicUInt32
{
public:
MCORE_INLINE AtomicUInt32() { SetValue(0); }
MCORE_INLINE ~AtomicUInt32() {}
MCORE_INLINE void SetValue(uint32 value) { m_atomic.store(value); }
MCORE_INLINE uint32 GetValue() const { uint32 value = m_atomic.load(); return value; }
MCORE_INLINE uint32 Increment() { return m_atomic++; }
MCORE_INLINE uint32 Decrement() { return m_atomic--; }
private:
AZStd::atomic<uint32> m_atomic;
};
class MCORE_API AtomicSizeT
{
public:
MCORE_INLINE AtomicSizeT() { SetValue(0); }
MCORE_INLINE void SetValue(size_t value) { m_atomic.store(value); }
MCORE_INLINE size_t GetValue() const { size_t value = m_atomic.load(); return value; }
MCORE_INLINE size_t Increment() { return m_atomic++; }
MCORE_INLINE size_t Decrement() { return m_atomic--; }
private:
AZStd::atomic<size_t> m_atomic;
};
class MCORE_API Thread
{
public:
Thread() {}
Thread(const AZStd::function<void()>& threadFunction) { Init(threadFunction); }
~Thread() {}
void Init(const AZStd::function<void()>& threadFunction) { m_thread = AZStd::thread(threadFunction); }
void Join() { m_thread.join(); }
private:
AZStd::thread m_thread;
};
class MCORE_API LockGuard
{
public:
MCORE_INLINE LockGuard(Mutex& mutex) { m_mutex = &mutex; mutex.Lock(); }
MCORE_INLINE ~LockGuard() { m_mutex->Unlock(); }
private:
Mutex* m_mutex;
};
class MCORE_API LockGuardRecursive
{
public:
MCORE_INLINE LockGuardRecursive(MutexRecursive& mutex) { m_mutex = &mutex; mutex.Lock(); }
MCORE_INLINE ~LockGuardRecursive() { m_mutex->Unlock(); }
private:
MutexRecursive* m_mutex;
};
class MCORE_API ConditionEvent
{
public:
ConditionEvent() { m_conditionValue = false; }
~ConditionEvent() { }
void Reset() { m_conditionValue = false; }
void Wait()
{
m_cv.Wait(m_mutex, [this] { return m_conditionValue; });
}
void WaitWithTimeout(uint32 microseconds)
{
m_cv.WaitWithTimeout(m_mutex, microseconds, [this] { return m_conditionValue; });
}
void NotifyAll() { { LockGuard lockMutex(m_mutex); m_conditionValue = true; } m_cv.NotifyAll(); }
void NotifyOne() { { LockGuard lockMutex(m_mutex); m_conditionValue = true; } m_cv.NotifyOne(); }
private:
Mutex m_mutex;
ConditionVariable m_cv;
bool m_conditionValue;
};
} // namespace MCore