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o3de/Gems/EMotionFX/Code/MCore/Source/Command.cpp

142 lines
3.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// include the required headers
#include "Command.h"
#include <AzCore/std/numeric.h>
#include <AzCore/Serialization/SerializeContext.h>
namespace MCore
{
// constructor
Command::Callback::Callback(bool executePreUndo, bool executePreCommand)
{
m_preUndoExecute = executePreUndo;
m_preCommandExecute = executePreCommand;
}
// destructor
Command::Callback::~Callback()
{
}
// constructor
Command::Command(AZStd::string commandName, Command* originalCommand)
: m_orgCommand(originalCommand)
, m_commandName(AZStd::move(commandName))
{
}
// destructor
Command::~Command()
{
RemoveAllCallbacks();
}
void Command::Reflect(AZ::ReflectContext* context)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
if (!serializeContext)
{
return;
}
serializeContext->Class<Command>()
->Version(1)
;
}
const char* Command::GetName() const
{
return m_commandName.c_str();
}
const AZStd::string& Command::GetNameString() const
{
return m_commandName;
}
// default return value for is undoable
bool Command::GetIsUndoable() const
{
return false;
}
// initialize the default syntax
void Command::InitSyntax()
{
}
size_t Command::GetNumCallbacks() const
{
return m_callbacks.size();
}
void Command::AddCallback(Command::Callback* callback)
{
m_callbacks.push_back(callback);
}
bool Command::CheckIfHasCallback(Command::Callback* callback) const
{
return (AZStd::find(m_callbacks.begin(), m_callbacks.end(), callback) != m_callbacks.end());
}
void Command::RemoveCallback(Command::Callback* callback, bool delFromMem)
{
m_callbacks.erase(AZStd::remove(m_callbacks.begin(), m_callbacks.end(), callback), m_callbacks.end());
if (delFromMem)
{
delete callback;
}
}
void Command::RemoveAllCallbacks()
{
const size_t numCallbacks = m_callbacks.size();
for (size_t i = 0; i < numCallbacks; ++i)
{
// If it crashes here, you probably created your callback in another dll and didn't remove it from memory there as well.
delete m_callbacks[i];
}
m_callbacks.clear();
}
// calculate the number of registered pre-execute callbacks
size_t Command::CalcNumPreCommandCallbacks() const
{
return AZStd::accumulate(begin(m_callbacks), end(m_callbacks), size_t{0}, [](size_t total, const Callback* callback)
{
return callback->GetExecutePreCommand() ? total + 1 : total;
});
}
// calculate the number of registered post-execute callbacks
size_t Command::CalcNumPostCommandCallbacks() const
{
return m_callbacks.size() - CalcNumPreCommandCallbacks();
}
} // namespace MCore