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o3de/Gems/EMotionFX/Code/MCore/Source/AttributeString.h

77 lines
2.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
// include the required headers
#include "StandardHeaders.h"
#include "Attribute.h"
#include <MCore/Source/AttributeAllocator.h>
namespace MCore
{
/**
* The string attribute class.
* This attribute represents one string.
*/
class MCORE_API AttributeString
: public Attribute
{
AZ_CLASS_ALLOCATOR(AttributeString, AttributeAllocator, 0)
friend class AttributeFactory;
public:
enum
{
TYPE_ID = 0x00000003
};
static AttributeString* Create(const AZStd::string& value);
static AttributeString* Create(const char* value = "");
MCORE_INLINE uint8* GetRawDataPointer() { return reinterpret_cast<uint8*>(m_value.data()); }
MCORE_INLINE size_t GetRawDataSize() const { return m_value.size(); }
// adjust values
MCORE_INLINE const char* AsChar() const { return m_value.c_str(); }
MCORE_INLINE const AZStd::string& GetValue() const { return m_value; }
MCORE_INLINE void SetValue(const AZStd::string& value) { m_value = value; }
// overloaded from the attribute base class
Attribute* Clone() const override { return AttributeString::Create(m_value); }
const char* GetTypeString() const override { return "AttributeString"; }
bool InitFrom(const Attribute* other) override
{
if (other->GetType() != TYPE_ID)
{
return false;
}
m_value = static_cast<const AttributeString*>(other)->GetValue();
return true;
}
bool InitFromString(const AZStd::string& valueString) override { m_value = valueString; return true; }
bool ConvertToString(AZStd::string& outString) const override { outString = m_value; return true; }
size_t GetClassSize() const override { return sizeof(AttributeString); }
uint32 GetDefaultInterfaceType() const override { return ATTRIBUTE_INTERFACETYPE_STRING; }
private:
AZStd::string m_value; /**< The string value. */
AttributeString()
: Attribute(TYPE_ID) { }
AttributeString(const AZStd::string& value)
: Attribute(TYPE_ID)
, m_value(value) { }
AttributeString(const char* value)
: Attribute(TYPE_ID)
, m_value(value) { }
~AttributeString() { m_value.clear(); }
};
} // namespace MCore