Files
o3de/Gems/LyShine/Code/Source
lumberyard-employee-dm b62d130475 Updated AnimNode registration in LyShine and Maestro to register to a member variable map (#6786)
* Updated the Maestro MovieSystem and LyShine AnimationSystem to register
Anim Nodes and Anim Params into a member variable map

Previously the registration was occuring in a global variable map inside
of Movie.cpp and UiAnimationSystem.cpp

Rolled back the changes to update the CUiAnimNode and CAnimParamType to
use the stateless allocator in their m_name string member.
This was only needed because those types were used in global memory.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AZStd::hash specializations for basic_string and
basic_fixed_string to be transparent.

This allows hashing of types that aren't basic_string or
basic_fixed_string using the hash specializations for those types
without needing to create an instance of those types.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding call to disable saving of the UserSettings.xml in the DisplaySettingsPythonBindingsFixture to avoid race condition running the test in parallel

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2022-01-14 11:32:29 -06:00
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