1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
289 lines
12 KiB
C++
289 lines
12 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "UiRadioButtonGroupComponent.h"
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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#include <LyShine/Bus/UiCanvasBus.h>
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#include <LyShine/Bus/UiElementBus.h>
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#include <LyShine/Bus/UiRadioButtonBus.h>
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#include <LyShine/Bus/UiRadioButtonCommunicationBus.h>
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#include <LyShine/UiSerializeHelpers.h>
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#include "UiSerialize.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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//! UiRadioButtonGroupNotificationBus Behavior context handler class
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class UiRadioButtonGroupNotificationBusBehaviorHandler
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: public UiRadioButtonGroupNotificationBus::Handler
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, public AZ::BehaviorEBusHandler
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{
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public:
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AZ_EBUS_BEHAVIOR_BINDER(UiRadioButtonGroupNotificationBusBehaviorHandler, "{A8D1A53C-7419-4EBA-8B73-EA4C5F6ED2DA}", AZ::SystemAllocator,
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OnRadioButtonGroupStateChange);
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void OnRadioButtonGroupStateChange(AZ::EntityId checked) override
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{
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Call(FN_OnRadioButtonGroupStateChange, checked);
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}
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC MEMBER FUNCTIONS
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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UiRadioButtonGroupComponent::UiRadioButtonGroupComponent()
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: m_allowUncheck(false)
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{
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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UiRadioButtonGroupComponent::~UiRadioButtonGroupComponent()
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{
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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AZ::EntityId UiRadioButtonGroupComponent::GetCheckedRadioButton()
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{
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return m_checkedEntity;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void UiRadioButtonGroupComponent::SetState(AZ::EntityId radioButton, bool isOn)
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{
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SetStateCommon(radioButton, isOn, false);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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bool UiRadioButtonGroupComponent::GetAllowUncheck()
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{
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return m_allowUncheck;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void UiRadioButtonGroupComponent::SetAllowUncheck(bool allowUncheck)
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{
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m_allowUncheck = allowUncheck;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void UiRadioButtonGroupComponent::AddRadioButton(AZ::EntityId radioButton)
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{
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if (RegisterRadioButton(radioButton))
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{
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// Let it know it is now in the group
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EBUS_EVENT_ID(radioButton, UiRadioButtonCommunicationBus, SetGroup, GetEntityId());
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void UiRadioButtonGroupComponent::RemoveRadioButton(AZ::EntityId radioButton)
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{
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EBUS_EVENT_ID(radioButton, UiRadioButtonCommunicationBus, SetGroup, AZ::EntityId());
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UnregisterRadioButton(radioButton);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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bool UiRadioButtonGroupComponent::ContainsRadioButton(AZ::EntityId radioButton)
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{
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return m_radioButtons.find(radioButton) != m_radioButtons.end();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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const LyShine::ActionName& UiRadioButtonGroupComponent::GetChangedActionName()
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{
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return m_changedActionName;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void UiRadioButtonGroupComponent::SetChangedActionName(const LyShine::ActionName& actionName)
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{
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m_changedActionName = actionName;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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bool UiRadioButtonGroupComponent::RegisterRadioButton(AZ::EntityId radioButton)
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{
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// Check if the given entity actually has the radio button component on it
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bool isRadioButton = UiRadioButtonBus::FindFirstHandler(radioButton) != nullptr;
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// Check that the button is actually a radio button before adding it to the group
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if (isRadioButton)
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{
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// Try adding the button to the group, and if it wasn't in the group before then
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if (m_radioButtons.insert(radioButton).second)
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{
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// If the button that is getting added is already checked, uncheck the currently checked one
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bool isOn;
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EBUS_EVENT_ID_RESULT(isOn, radioButton, UiRadioButtonBus, GetState);
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if (isOn)
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{
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if (m_checkedEntity.IsValid())
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{
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// Uncheck our currently checked entity
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EBUS_EVENT_ID(m_checkedEntity, UiRadioButtonCommunicationBus, SetState, false, false);
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m_checkedEntity.SetInvalid();
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}
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m_checkedEntity = radioButton;
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}
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return true;
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}
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}
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return false;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void UiRadioButtonGroupComponent::UnregisterRadioButton(AZ::EntityId radioButton)
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{
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m_radioButtons.erase(radioButton);
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// If the button that is getting removed was the checked entity, set the check entity to invalid
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if (radioButton == m_checkedEntity)
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{
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m_checkedEntity.SetInvalid();
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void UiRadioButtonGroupComponent::RequestRadioButtonStateChange(AZ::EntityId radioButton, bool newState)
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{
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SetStateCommon(radioButton, newState, true);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// PROTECTED MEMBER FUNCTIONS
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void UiRadioButtonGroupComponent::Activate()
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{
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UiRadioButtonGroupBus::Handler::BusConnect(GetEntityId());
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UiRadioButtonGroupCommunicationBus::Handler::BusConnect(GetEntityId());
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void UiRadioButtonGroupComponent::Deactivate()
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{
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UiRadioButtonGroupBus::Handler::BusDisconnect(GetEntityId());
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UiRadioButtonGroupCommunicationBus::Handler::BusDisconnect(GetEntityId());
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// PROTECTED STATIC MEMBER FUNCTIONS
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void UiRadioButtonGroupComponent::Reflect(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<UiRadioButtonGroupComponent, AZ::Component>()
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->Version(1)
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// Settings group
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->Field("AllowRestoreUnchecked", &UiRadioButtonGroupComponent::m_allowUncheck)
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// Actions group
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->Field("ChangedActionName", &UiRadioButtonGroupComponent::m_changedActionName);
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AZ::EditContext* ec = serializeContext->GetEditContext();
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if (ec)
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{
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auto editInfo = ec->Class<UiRadioButtonGroupComponent>("RadioButtonGroup", "A component for RadioButtonGroup behavior.");
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editInfo->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Category, "UI")
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->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/UiRadioButtonGroup.png")
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->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/UiRadioButtonGroup.png")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("UI", 0x27ff46b0))
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->Attribute(AZ::Edit::Attributes::AutoExpand, true);
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// Settings group
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{
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editInfo->ClassElement(AZ::Edit::ClassElements::Group, "Settings")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true);
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editInfo->DataElement(0, &UiRadioButtonGroupComponent::m_allowUncheck, "Allow uncheck", "Allow clicking on the selected radio button to uncheck it.");
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}
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// Actions group
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{
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editInfo->ClassElement(AZ::Edit::ClassElements::Group, "Actions")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true);
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editInfo->DataElement(0, &UiRadioButtonGroupComponent::m_changedActionName, "Change", "The action triggered when value changes.");
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}
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}
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}
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AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context);
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if (behaviorContext)
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{
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behaviorContext->EBus<UiRadioButtonGroupBus>("UiRadioButtonGroupBus")
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->Event("GetState", &UiRadioButtonGroupBus::Events::GetCheckedRadioButton)
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->Event("SetState", &UiRadioButtonGroupBus::Events::SetState)
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->Event("GetAllowUncheck", &UiRadioButtonGroupBus::Events::GetAllowUncheck)
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->Event("SetAllowUncheck", &UiRadioButtonGroupBus::Events::SetAllowUncheck)
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->Event("AddRadioButton", &UiRadioButtonGroupBus::Events::AddRadioButton)
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->Event("RemoveRadioButton", &UiRadioButtonGroupBus::Events::RemoveRadioButton)
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->Event("ContainsRadioButton", &UiRadioButtonGroupBus::Events::ContainsRadioButton)
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->Event("GetChangedActionName", &UiRadioButtonGroupBus::Events::GetChangedActionName)
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->Event("SetChangedActionName", &UiRadioButtonGroupBus::Events::SetChangedActionName);
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behaviorContext->EBus<UiRadioButtonGroupNotificationBus>("UiRadioButtonGroupNotificationBus")
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->Handler<UiRadioButtonGroupNotificationBusBehaviorHandler>();
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void UiRadioButtonGroupComponent::SetStateCommon(AZ::EntityId radioButton, bool isOn, bool sendNotifications)
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{
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// First check if the button is actually in the group
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if (radioButton.IsValid() && ContainsRadioButton(radioButton))
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{
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// If this is a request to be checked
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if (isOn)
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{
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// Check if we currently have a checked radio button
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if (m_checkedEntity.IsValid())
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{
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EBUS_EVENT_ID(m_checkedEntity, UiRadioButtonCommunicationBus, SetState, false, sendNotifications);
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m_checkedEntity.SetInvalid();
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}
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m_checkedEntity = radioButton;
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EBUS_EVENT_ID(m_checkedEntity, UiRadioButtonCommunicationBus, SetState, true, sendNotifications);
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}
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else if (m_allowUncheck && radioButton == m_checkedEntity) // && isOn == false
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{
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EBUS_EVENT_ID(m_checkedEntity, UiRadioButtonCommunicationBus, SetState, false, sendNotifications);
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m_checkedEntity.SetInvalid();
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}
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else // we didn't change anything, don't send events
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{
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return;
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}
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if (sendNotifications)
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{
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if (!m_changedActionName.empty())
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{
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AZ::EntityId canvasEntityId;
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EBUS_EVENT_ID_RESULT(canvasEntityId, GetEntityId(), UiElementBus, GetCanvasEntityId);
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EBUS_EVENT_ID(canvasEntityId, UiCanvasNotificationBus, OnAction, GetEntityId(), m_changedActionName);
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}
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EBUS_EVENT_ID(GetEntityId(), UiRadioButtonGroupNotificationBus, OnRadioButtonGroupStateChange, m_checkedEntity);
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}
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}
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}
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