Files
o3de/Gems/LyShine/Code/Source/UiDropdownOptionComponent.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "UiDropdownOptionComponent.h"
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzCore/std/sort.h>
#include <LyShine/Bus/UiTransformBus.h>
#include <LyShine/Bus/UiElementBus.h>
#include <LyShine/Bus/UiCanvasBus.h>
#include <LyShine/Bus/UiDropdownBus.h>
#include <LyShine/UiSerializeHelpers.h>
////////////////////////////////////////////////////////////////////////////////////////////////////
//! UiDropdownNotificationBusBehaviorHandler Behavior context handler class
class UiDropdownOptionNotificationBusBehaviorHandler
: public UiDropdownOptionNotificationBus::Handler
, public AZ::BehaviorEBusHandler
{
public:
AZ_EBUS_BEHAVIOR_BINDER(UiDropdownOptionNotificationBusBehaviorHandler, "{3A13D6AF-70BF-4C8D-ACD3-A098FDC8D0C4}", AZ::SystemAllocator,
OnDropdownOptionSelected);
void OnDropdownOptionSelected() override
{
Call(FN_OnDropdownOptionSelected);
}
};
////////////////////////////////////////////////////////////////////////////////////////////////////
// PUBLIC MEMBER FUNCTIONS
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
UiDropdownOptionComponent::UiDropdownOptionComponent()
: m_owningDropdown()
, m_textElement()
, m_iconElement()
{
}
////////////////////////////////////////////////////////////////////////////////////////////////////
UiDropdownOptionComponent::~UiDropdownOptionComponent()
{
}
////////////////////////////////////////////////////////////////////////////////////////////////////
AZ::EntityId UiDropdownOptionComponent::GetOwningDropdown()
{
return m_owningDropdown;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiDropdownOptionComponent::SetOwningDropdown(AZ::EntityId owningDropdown)
{
m_owningDropdown = owningDropdown;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
AZ::EntityId UiDropdownOptionComponent::GetTextElement()
{
return m_textElement;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiDropdownOptionComponent::SetTextElement(AZ::EntityId textElement)
{
m_textElement = textElement;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
AZ::EntityId UiDropdownOptionComponent::GetIconElement()
{
return m_iconElement;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiDropdownOptionComponent::SetIconElement(AZ::EntityId iconElement)
{
m_iconElement = iconElement;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiDropdownOptionComponent::InGamePostActivate()
{
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiDropdownOptionComponent::OnReleased()
{
// Tell our dropdown that we were selected
EBUS_EVENT_ID(m_owningDropdown, UiDropdownBus, SetValue, GetEntityId());
// Tell our listeners that we were selected
EBUS_EVENT_ID(GetEntityId(), UiDropdownOptionNotificationBus, OnDropdownOptionSelected);
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// PROTECTED MEMBER FUNCTIONS
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiDropdownOptionComponent::Activate()
{
UiDropdownOptionBus::Handler::BusConnect(GetEntityId());
UiInitializationBus::Handler::BusConnect(GetEntityId());
UiInteractableNotificationBus::Handler::BusConnect(GetEntityId());
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiDropdownOptionComponent::Deactivate()
{
UiDropdownOptionBus::Handler::BusDisconnect(GetEntityId());
UiInitializationBus::Handler::BusDisconnect(GetEntityId());
UiInteractableNotificationBus::Handler::BusDisconnect(GetEntityId());
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// PROTECTED STATIC MEMBER FUNCTIONS
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiDropdownOptionComponent::Reflect(AZ::ReflectContext* context)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<UiDropdownOptionComponent, AZ::Component>()
->Version(1)
// Elements group
->Field("OwningDropdown", &UiDropdownOptionComponent::m_owningDropdown)
->Field("TextElement", &UiDropdownOptionComponent::m_textElement)
->Field("IconElement", &UiDropdownOptionComponent::m_iconElement);
AZ::EditContext* ec = serializeContext->GetEditContext();
if (ec)
{
auto editInfo = ec->Class<UiDropdownOptionComponent>("DropdownOption", "An interactable component for DropdownOption behavior.");
editInfo->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "UI")
->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/UiDropdownOption.png")
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/UiDropdownOption.png")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("UI", 0x27ff46b0))
->Attribute(AZ::Edit::Attributes::AutoExpand, true);
// Elements group
{
editInfo->ClassElement(AZ::Edit::ClassElements::Group, "Elements")
->Attribute(AZ::Edit::Attributes::AutoExpand, true);
editInfo->DataElement(AZ::Edit::UIHandlers::ComboBox, &UiDropdownOptionComponent::m_owningDropdown, "Owning Dropdown", "The dropdown this option belongs to (does not have to be its parent dropdown).")
->Attribute(AZ::Edit::Attributes::EnumValues, &UiDropdownOptionComponent::PopulateDropdownsEntityList);
editInfo->DataElement(AZ::Edit::UIHandlers::ComboBox, &UiDropdownOptionComponent::m_textElement, "Text Element", "The text element to use to show this option is selected.")
->Attribute(AZ::Edit::Attributes::EnumValues, &UiDropdownOptionComponent::PopulateChildEntityList);
editInfo->DataElement(AZ::Edit::UIHandlers::ComboBox, &UiDropdownOptionComponent::m_iconElement, "Icon Element", "The icon element to use to show this option is selected.")
->Attribute(AZ::Edit::Attributes::EnumValues, &UiDropdownOptionComponent::PopulateChildEntityList);
}
}
}
AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context);
if (behaviorContext)
{
behaviorContext->EBus<UiDropdownOptionBus>("UiDropdownOptionBus")
->Event("GetOwningDropdown", &UiDropdownOptionBus::Events::GetOwningDropdown)
->Event("SetOwningDropdown", &UiDropdownOptionBus::Events::SetOwningDropdown)
->Event("GetTextElement", &UiDropdownOptionBus::Events::GetTextElement)
->Event("SetTextElement", &UiDropdownOptionBus::Events::SetTextElement)
->Event("GetIconElement", &UiDropdownOptionBus::Events::GetIconElement)
->Event("SetIconElement", &UiDropdownOptionBus::Events::SetIconElement);
behaviorContext->EBus<UiDropdownOptionNotificationBus>("UiDropdownOptionNotificationBus")
->Handler<UiDropdownOptionNotificationBusBehaviorHandler>();
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// PRIVATE MEMBER FUNCTIONS
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
UiDropdownOptionComponent::EntityComboBoxVec UiDropdownOptionComponent::PopulateDropdownsEntityList()
{
EntityComboBoxVec result;
// add a first entry for "None"
result.push_back(AZStd::make_pair(AZ::EntityId(AZ::EntityId()), "<None>"));
// Get a list of all elements in the canvas with the dropdown component
AZ::EntityId canvasEntityId;
EBUS_EVENT_ID_RESULT(canvasEntityId, GetEntityId(), UiElementBus, GetCanvasEntityId);
LyShine::EntityArray dropdowns;
EBUS_EVENT_ID(canvasEntityId, UiCanvasBus, FindElements,
[](const AZ::Entity* entity) { return UiDropdownBus::FindFirstHandler(entity->GetId()) != nullptr; },
dropdowns);
// Sort the elements by name
AZStd::sort(dropdowns.begin(), dropdowns.end(),
[](const AZ::Entity* e1, const AZ::Entity* e2) { return e1->GetName() < e2->GetName(); });
// add their names to the StringList and their IDs to the id list
for (auto dropdown : dropdowns)
{
result.push_back(AZStd::make_pair(AZ::EntityId(dropdown->GetId()), dropdown->GetName()));
}
return result;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
UiDropdownOptionComponent::EntityComboBoxVec UiDropdownOptionComponent::PopulateChildEntityList()
{
EntityComboBoxVec result;
// add a first entry for "None"
result.push_back(AZStd::make_pair(AZ::EntityId(AZ::EntityId()), "<None>"));
// Get a list of all child elements
LyShine::EntityArray children;
EBUS_EVENT_ID_RESULT(children, GetEntityId(), UiElementBus, GetChildElements);
// add their names to the StringList and their IDs to the id list
for (auto childEntity : children)
{
result.push_back(AZStd::make_pair(AZ::EntityId(childEntity->GetId()), childEntity->GetName()));
}
return result;
}