Fix script canvases not loading if on a UI canvas element
Signed-off-by: abrmich <abrmich@amazon.com>
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@@ -24,7 +24,8 @@ public:
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AZ_CLASS_ALLOCATOR(UiCanvasFileObject, AZ::SystemAllocator, 0);
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AZ_RTTI(UiCanvasFileObject, "{1F02632F-F113-49B1-85AD-8CD0FA78B8AA}");
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static UiCanvasFileObject* LoadCanvasFromStream(AZ::IO::GenericStream& stream, const AZ::ObjectStream::FilterDescriptor& filterDesc = AZ::ObjectStream::FilterDescriptor(AZ::ObjectStream::AssetFilterAssetTypesOnly<AZ::SliceAsset, AZ::ScriptAsset>));
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// Load canvas from stream with an optional asset filter. No asset references are ignored by default
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static UiCanvasFileObject* LoadCanvasFromStream(AZ::IO::GenericStream& stream, const AZ::ObjectStream::FilterDescriptor& filterDesc = AZ::ObjectStream::FilterDescriptor());
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static void SaveCanvasToStream(AZ::IO::GenericStream& stream, UiCanvasFileObject* canvasFileObject);
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static AZ::Entity* LoadCanvasEntitiesFromStream(AZ::IO::GenericStream& stream, AZ::Entity*& rootSliceEntity);
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