Files
o3de/Gems/LyShine/Code/Source/UiCheckboxComponent.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
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#	Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
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#	Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
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#	Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
#	Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
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#	Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
2021-07-16 15:42:37 -07:00

444 lines
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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "UiCheckboxComponent.h"
#include "Sprite.h"
#include <AzCore/Component/TickBus.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <LyShine/Bus/UiCanvasBus.h>
#include <LyShine/Bus/UiElementBus.h>
#include <LyShine/Bus/UiTransformBus.h>
#include <LyShine/Bus/UiVisualBus.h>
#include <LyShine/ISprite.h>
#include <LyShine/UiSerializeHelpers.h>
#include "UiSerialize.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
//! UiCheckboxNotificationBus Behavior context handler class
class UiCheckboxNotificationBusBehaviorHandler
: public UiCheckboxNotificationBus::Handler
, public AZ::BehaviorEBusHandler
{
public:
AZ_EBUS_BEHAVIOR_BINDER(UiCheckboxNotificationBusBehaviorHandler, "{718A00EF-119B-4616-9235-F55790640A1E}", AZ::SystemAllocator,
OnCheckboxStateChange);
void OnCheckboxStateChange(bool checked) override
{
Call(FN_OnCheckboxStateChange, checked);
}
};
////////////////////////////////////////////////////////////////////////////////////////////////////
// PUBLIC MEMBER FUNCTIONS
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
UiCheckboxComponent::UiCheckboxComponent()
: m_isOn(false)
, m_optionalCheckedEntity()
, m_optionalUncheckedEntity()
, m_onChange()
, m_turnOnActionName()
, m_turnOffActionName()
, m_changedActionName()
{
}
////////////////////////////////////////////////////////////////////////////////////////////////////
UiCheckboxComponent::~UiCheckboxComponent()
{
}
////////////////////////////////////////////////////////////////////////////////////////////////////
bool UiCheckboxComponent::GetState()
{
return m_isOn;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiCheckboxComponent::SetState(bool isOn)
{
m_isOn = isOn;
if (m_optionalCheckedEntity.IsValid())
{
EBUS_EVENT_ID(m_optionalCheckedEntity, UiElementBus, SetIsEnabled, m_isOn);
}
if (m_optionalUncheckedEntity.IsValid())
{
EBUS_EVENT_ID(m_optionalUncheckedEntity, UiElementBus, SetIsEnabled, !m_isOn);
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
bool UiCheckboxComponent::ToggleState()
{
SetState(!m_isOn);
return m_isOn;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
UiCheckboxComponent::StateChangeCallback UiCheckboxComponent::GetStateChangeCallback()
{
return m_onChange;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiCheckboxComponent::SetStateChangeCallback(UiCheckboxComponent::StateChangeCallback onChange)
{
m_onChange = onChange;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiCheckboxComponent::SetCheckedEntity(AZ::EntityId entityId)
{
m_optionalCheckedEntity = entityId;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
AZ::EntityId UiCheckboxComponent::GetCheckedEntity()
{
return m_optionalCheckedEntity;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiCheckboxComponent::SetUncheckedEntity(AZ::EntityId entityId)
{
m_optionalUncheckedEntity = entityId;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
AZ::EntityId UiCheckboxComponent::GetUncheckedEntity()
{
return m_optionalUncheckedEntity;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
const LyShine::ActionName& UiCheckboxComponent::GetTurnOnActionName()
{
return m_turnOnActionName;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiCheckboxComponent::SetTurnOnActionName(const LyShine::ActionName& actionName)
{
m_turnOnActionName = actionName;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
const LyShine::ActionName& UiCheckboxComponent::GetTurnOffActionName()
{
return m_turnOffActionName;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiCheckboxComponent::SetTurnOffActionName(const LyShine::ActionName& actionName)
{
m_turnOffActionName = actionName;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
const LyShine::ActionName& UiCheckboxComponent::GetChangedActionName()
{
return m_changedActionName;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiCheckboxComponent::SetChangedActionName(const LyShine::ActionName& actionName)
{
m_changedActionName = actionName;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiCheckboxComponent::InGamePostActivate()
{
SetState(m_isOn);
}
////////////////////////////////////////////////////////////////////////////////////////////////////
bool UiCheckboxComponent::HandleReleased(AZ::Vector2 point)
{
bool isInRect = false;
EBUS_EVENT_ID_RESULT(isInRect, GetEntityId(), UiTransformBus, IsPointInRect, point);
if (isInRect)
{
return HandleReleasedCommon(point);
}
else
{
m_isPressed = false;
return m_isHandlingEvents;
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
bool UiCheckboxComponent::HandleEnterReleased()
{
AZ::Vector2 point(-1.0f, -1.0f);
return HandleReleasedCommon(point);
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// PROTECTED MEMBER FUNCTIONS
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiCheckboxComponent::Activate()
{
UiInteractableComponent::Activate();
UiCheckboxBus::Handler::BusConnect(GetEntityId());
UiInitializationBus::Handler::BusConnect(GetEntityId());
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiCheckboxComponent::Deactivate()
{
UiInteractableComponent::Deactivate();
UiCheckboxBus::Handler::BusDisconnect(GetEntityId());
UiInitializationBus::Handler::BusDisconnect(GetEntityId());
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// PROTECTED STATIC MEMBER FUNCTIONS
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiCheckboxComponent::Reflect(AZ::ReflectContext* context)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<UiCheckboxComponent, UiInteractableComponent>()
->Version(3, &VersionConverter)
// Elements group
->Field("OptionalCheckedEntity", &UiCheckboxComponent::m_optionalCheckedEntity)
->Field("OptionalUncheckedEntity", &UiCheckboxComponent::m_optionalUncheckedEntity)
// Value group
->Field("IsChecked", &UiCheckboxComponent::m_isOn)
// Actions group
->Field("ChangedActionName", &UiCheckboxComponent::m_changedActionName)
->Field("TurnOnActionName", &UiCheckboxComponent::m_turnOnActionName)
->Field("TurnOffActionName", &UiCheckboxComponent::m_turnOffActionName);
AZ::EditContext* ec = serializeContext->GetEditContext();
if (ec)
{
auto editInfo = ec->Class<UiCheckboxComponent>("Checkbox", "An interactable component for Checkbox/Toggle behavior.");
editInfo->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "UI")
->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/UiCheckbox.png")
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/UiCheckbox.png")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("UI", 0x27ff46b0))
->Attribute(AZ::Edit::Attributes::AutoExpand, true);
// Elements group
{
editInfo->ClassElement(AZ::Edit::ClassElements::Group, "Elements")
->Attribute(AZ::Edit::Attributes::AutoExpand, true);
editInfo->DataElement(AZ::Edit::UIHandlers::ComboBox, &UiCheckboxComponent::m_optionalCheckedEntity, "On", "The child element to show when Checkbox is in on state.")
->Attribute(AZ::Edit::Attributes::EnumValues, &UiCheckboxComponent::PopulateChildEntityList);
editInfo->DataElement(AZ::Edit::UIHandlers::ComboBox, &UiCheckboxComponent::m_optionalUncheckedEntity, "Off", "The child element to show when Checkbox is in off state.")
->Attribute(AZ::Edit::Attributes::EnumValues, &UiCheckboxComponent::PopulateChildEntityList);
}
// Value group
{
editInfo->ClassElement(AZ::Edit::ClassElements::Group, "Value")
->Attribute(AZ::Edit::Attributes::AutoExpand, true);
editInfo->DataElement(0, &UiCheckboxComponent::m_isOn, "Checked", "The initial state of the Checkbox.");
}
// Actions group
{
editInfo->ClassElement(AZ::Edit::ClassElements::Group, "Actions")
->Attribute(AZ::Edit::Attributes::AutoExpand, true);
editInfo->DataElement(0, &UiCheckboxComponent::m_changedActionName, "Change", "The action triggered when value changes either way.");
editInfo->DataElement(0, &UiCheckboxComponent::m_turnOnActionName, "On", "The action triggered when turned on.");
editInfo->DataElement(0, &UiCheckboxComponent::m_turnOffActionName, "Off", "The action triggered when turned off.");
}
}
}
AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context);
if (behaviorContext)
{
behaviorContext->EBus<UiCheckboxBus>("UiCheckboxBus")
->Event("GetState", &UiCheckboxBus::Events::GetState)
->Event("SetState", &UiCheckboxBus::Events::SetState)
->Event("ToggleState", &UiCheckboxBus::Events::ToggleState)
->Event("GetCheckedEntity", &UiCheckboxBus::Events::GetCheckedEntity)
->Event("SetCheckedEntity", &UiCheckboxBus::Events::SetCheckedEntity)
->Event("GetUncheckedEntity", &UiCheckboxBus::Events::GetUncheckedEntity)
->Event("SetUncheckedEntity", &UiCheckboxBus::Events::SetUncheckedEntity)
->Event("GetTurnOnActionName", &UiCheckboxBus::Events::GetTurnOnActionName)
->Event("SetTurnOnActionName", &UiCheckboxBus::Events::SetTurnOnActionName)
->Event("GetTurnOffActionName", &UiCheckboxBus::Events::GetTurnOffActionName)
->Event("SetTurnOffActionName", &UiCheckboxBus::Events::SetTurnOffActionName)
->Event("GetChangedActionName", &UiCheckboxBus::Events::GetChangedActionName)
->Event("SetChangedActionName", &UiCheckboxBus::Events::SetChangedActionName);
behaviorContext->EBus<UiCheckboxNotificationBus>("UiCheckboxNotificationBus")
->Handler<UiCheckboxNotificationBusBehaviorHandler>();
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// PRIVATE MEMBER FUNCTIONS
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
UiCheckboxComponent::EntityComboBoxVec UiCheckboxComponent::PopulateChildEntityList()
{
EntityComboBoxVec result;
// add a first entry for "None"
result.push_back(AZStd::make_pair(AZ::EntityId(AZ::EntityId()), "<None>"));
// Get a list of all child elements
LyShine::EntityArray matchingElements;
EBUS_EVENT_ID(GetEntityId(), UiElementBus, FindDescendantElements,
[]([[maybe_unused]] const AZ::Entity* entity) { return true; },
matchingElements);
// add their names to the StringList and their IDs to the id list
for (auto childEntity : matchingElements)
{
result.push_back(AZStd::make_pair(AZ::EntityId(childEntity->GetId()), childEntity->GetName()));
}
return result;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
bool UiCheckboxComponent::HandleReleasedCommon(const AZ::Vector2& point)
{
if (m_isHandlingEvents)
{
SetState(!m_isOn);
if (m_onChange)
{
m_onChange(GetEntityId(), point, m_isOn);
}
UiInteractableComponent::TriggerReleasedAction();
// Tell any action listeners about the event
if (m_isOn && !m_turnOnActionName.empty())
{
AZ::EntityId canvasEntityId;
EBUS_EVENT_ID_RESULT(canvasEntityId, GetEntityId(), UiElementBus, GetCanvasEntityId);
EBUS_EVENT_ID(canvasEntityId, UiCanvasNotificationBus, OnAction, GetEntityId(), m_turnOnActionName);
}
if (!m_isOn && !m_turnOffActionName.empty())
{
AZ::EntityId canvasEntityId;
EBUS_EVENT_ID_RESULT(canvasEntityId, GetEntityId(), UiElementBus, GetCanvasEntityId);
EBUS_EVENT_ID(canvasEntityId, UiCanvasNotificationBus, OnAction, GetEntityId(), m_turnOffActionName);
}
if (!m_changedActionName.empty())
{
AZ::EntityId canvasEntityId;
EBUS_EVENT_ID_RESULT(canvasEntityId, GetEntityId(), UiElementBus, GetCanvasEntityId);
EBUS_EVENT_ID(canvasEntityId, UiCanvasNotificationBus, OnAction, GetEntityId(), m_changedActionName);
}
EBUS_EVENT_ID(GetEntityId(), UiCheckboxNotificationBus, OnCheckboxStateChange, m_isOn);
}
m_isPressed = false;
return m_isHandlingEvents;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// PRIVATE STATIC MEMBER FUNCTIONS
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
bool UiCheckboxComponent::VersionConverter(AZ::SerializeContext& context,
AZ::SerializeContext::DataElementNode& classElement)
{
// conversion from version 1 to 2:
// - Need to convert AZStd::string sprites to AzFramework::SimpleAssetReference<LmbrCentral::TextureAsset>
if (classElement.GetVersion() < 2)
{
if (!LyShine::ConvertSubElementFromAzStringToAssetRef<LmbrCentral::TextureAsset>(context, classElement, "SelectedSprite"))
{
return false;
}
if (!LyShine::ConvertSubElementFromAzStringToAssetRef<LmbrCentral::TextureAsset>(context, classElement, "DisabledSprite"))
{
return false;
}
}
// Conversion from version 2 to 3:
if (classElement.GetVersion() < 3)
{
// find the base class (AZ::Component)
// NOTE: in very old versions there may not be a base class because the base class was not serialized
int componentBaseClassIndex = classElement.FindElement(AZ_CRC("BaseClass1", 0xd4925735));
// If there was a base class, make a copy and remove it
AZ::SerializeContext::DataElementNode componentBaseClassNode;
if (componentBaseClassIndex != -1)
{
// make a local copy of the component base class node
componentBaseClassNode = classElement.GetSubElement(componentBaseClassIndex);
// remove the component base class from the button
classElement.RemoveElement(componentBaseClassIndex);
}
// Add a new base class (UiInteractableComponent)
int interactableBaseClassIndex = classElement.AddElement<UiInteractableComponent>(context, "BaseClass1");
AZ::SerializeContext::DataElementNode& interactableBaseClassNode = classElement.GetSubElement(interactableBaseClassIndex);
// if there was previously a base class...
if (componentBaseClassIndex != -1)
{
// copy the component base class into the new interactable base class
// Since AZ::Component is now the base class of UiInteractableComponent
interactableBaseClassNode.AddElement(componentBaseClassNode);
}
// Move the selected/hover state to the base class
if (!UiSerialize::MoveToInteractableStateActions(context, classElement, "HoverStateActions",
"SelectedColor", "SelectedAlpha", "SelectedSprite"))
{
return false;
}
// Move the disabled state to the base class
if (!UiSerialize::MoveToInteractableStateActions(context, classElement, "DisabledStateActions",
"DisabledColor", "DisabledAlpha", "DisabledSprite"))
{
return false;
}
}
return true;
}