95d7cc7212
Adding the NetworkConnectionComponent to hold user nonce and migration values for a backup host in case the current host crashes or abnormally disconnects
kberg-amzn
2021-09-27 12:14:41 -07:00
f5effaabcc
Consolidate all xcb functionality into one subdirectory
Chris Burel
2021-09-17 16:43:42 -07:00
08e3d14013
Move xcb files to common directory
Chris Burel
2021-09-27 11:38:43 -07:00
59031d2f17
Enable material version updates.
rbarrand
2021-09-21 15:35:59 -07:00
527508ce66
Merge pull request #4270 from aws-lumberyard-dev/daimini/FocusMode/selection
Chris Galvan
2021-09-27 13:02:34 -05:00
a0e7ef911d
Merge pull request #4336 from aws-lumberyard-dev/daimini/FocusMode/setup_tests
Chris Galvan
2021-09-27 13:02:04 -05:00
96fed44fe8
Merge pull request #4342 from aws-lumberyard-dev/pdbfix
Jeremy Ong
2021-09-27 10:54:50 -06:00
1dbf9157ea
Set working directory to the install directory so that cmake can find includes in the engine root's cmake directory. (#4328)
SJ
2021-09-27 09:48:59 -07:00
5b6e342fe1
Add support for gpu descriptor heap compaction amongst other things (#4219)
moudgils
2021-09-27 09:38:56 -07:00
80e6a6903a
Remove unused CreateEditorEntity function
Danilo Aimini
2021-09-24 15:55:02 -07:00
2ce7bbd945
Moved the SettingsRegistryFileReader class to more general IO Reader (#4189)
lumberyard-employee-dm
2021-09-24 17:36:26 -05:00
72110e40cf
Add Unit tests for EditorFocusMode and PrefabFocus. Minor change to PrefabFocusHandler to avoid instantiating a new AZ::EntityId() for checks.
Danilo Aimini
2021-09-24 15:05:34 -07:00
c14133e926
Remove false error for lookup on methods, that occurs during (de)serialization
chcurran
2021-09-24 14:34:03 -07:00
b0ea4ac389
moved code for applying properties to MaterialAssignment added lambdas for queuing and updating assets
Guthrie Adams
2021-09-24 13:03:44 -05:00
44c8ae2872
Changed NetworkSpawnableHolderComponent to use Entity::GetTransform instead of an ebus call
pereslav
2021-09-24 13:03:02 +01:00
4d11025d64
Fixed Entity::GetTransform to work for the components of an activating entity. Made the cached transform lazy evaluated.
pereslav
2021-09-24 13:00:40 +01:00
4c0796f11e
EMotion FX: Crash in the actor builder when fbx meta data contains node groups (#4283)
Benjamin Jillich
2021-09-24 09:14:55 +02:00
94dfc508ea
EMotion FX: Asset Processor generates an Actor for every FBX (#4284)
Benjamin Jillich
2021-09-24 09:14:47 +02:00
ebcf3723f9
Material Component: Can set material property overrides on default materials No longer need to assign material overrides to set/edit properties in UI or script Material component will load and use the default material for a slot if no override is assigned
Guthrie Adams
2021-09-23 22:58:39 -05:00
efda2c91e9
Cleaning up tcp socket changes
kberg-amzn
2021-09-23 18:28:11 -07:00
28c056e4fd
Added comments and changed some function names
srikappa-amzn
2021-09-23 18:26:39 -07:00
f837f0494b
many bug fixes
kberg-amzn
2021-09-23 18:25:46 -07:00
a44af20f9a
Adding parameter names to NetworkCharacterComponent script events so people know what the parameters are used for in scriptcanvas
Gene Walters
2021-09-23 13:01:34 -07:00
f142e30da6
Fix AutoGen of RPCs with no params
puvvadar
2021-09-23 12:56:46 -07:00
03372d2ea9
Made IsInFocusSubTree const, and other minor refactorings.
Danilo Aimini
2021-09-23 12:50:49 -07:00
cd85df35b6
Make sure Multiplayer AutoComponents dont generate property OnChange script events if GenerateEventBindings is disabled
Gene Walters
2021-09-23 12:45:44 -07:00
720495748e
Since I was already working with _dev_shaderball_00_basecolor.png from AtomLyIntegration gem, I went ahead and updated the one in MaterialEditor to match, because I noticed that the one from AtomLyIntegration was a bit nicer, having colored arrays instead of low contrast gray ones.
santorac
2021-09-23 12:42:10 -07:00
f92daf060b
Working on exposing the doubles-sided flag outside the Opacity property group. Before, the only way to set the double-sided flag was to enable a non-opaque mode, because the flag was hidden. We are moving the double-sided flag to the general property group instead of the opacity property group, so it is always available. In this particular commit, we just add the general.doubleSided property so we don't break existing data. In an upcoming commit I will remove opacity.doubleSided, once we have the material backward compatibility system ready.
santorac
2021-09-23 12:41:26 -07:00
c2c18f094b
Exposing NetworkCharacterComponent::TryMoveWithVelocity to script. Updating Multiplayer AutoComponent baseclass behavior context to Reflect itself instead of its derived (human made) component. This is so the derived class can also create behaviorcontext classes of its own if needed. Misc copyright header edit.
Gene Walters
2021-09-23 09:46:55 -07:00
be88be4bb8
Minor fixes to pass AR
Danilo Aimini
2021-09-22 16:12:11 -07:00
92c4b22445
Fix a minor spelling mistake (#4247)
Tommy Walton
2021-09-22 15:49:01 -07:00
982bef8766
Use resize_no_construct when creating a buffer asset, since the initial data is going to be memcopy'd anyways. (#4249)
Tommy Walton
2021-09-22 15:48:43 -07:00
1e5e6094f5
Expose Transform::CreateLookAt to behavior context to use with hydra tests
amzn-tommy
2021-09-22 15:46:29 -07:00
55e2684471
Refactor Prefab Focus function to move reused code to helper.
Danilo Aimini
2021-09-22 14:13:50 -07:00
7a0be4ff65
Refresh delegate painting in the Outliner even if the widget is not in focus.
Danilo Aimini
2021-09-21 17:09:31 -07:00