Merge pull request #4261 from aws-lumberyard-dev/MPSpawnableHolderUpdate
Updated NetworkSpawnableHolderComponent to use TransformBus instead o…
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@@ -207,12 +207,6 @@ namespace AZ
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ActivateComponent(**it);
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}
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// Cache the transform interface to the transform interface
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// Generally this pattern is not recommended unless for component event buses
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// As we have a guarantee (by design) that components can't change during active state)
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// Even though technically they can connect disconnect from the bus.
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m_transform = TransformBus::FindFirstHandler(m_id);
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SetState(State::Active);
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EBUS_EVENT_ID(m_id, EntityBus, OnEntityActivated, m_id);
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@@ -1320,6 +1314,19 @@ namespace AZ
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return *processSignature;
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}
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AZ::TransformInterface* Entity::GetTransform() const
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{
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// Lazy evaluation of the cached entity transform.
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if(!m_transform)
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{
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// Generally this pattern is not recommended unless for component event buses
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// As we have a guarantee (by design) that components can't change during active state)
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// Even though technically they can connect disconnect from the bus.
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m_transform = TransformBus::FindFirstHandler(m_id);
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}
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return m_transform;
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}
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//=========================================================================
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// MakeId
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// Ids must be unique across a project at authoring time. Runtime doesn't matter
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@@ -354,10 +354,9 @@ namespace AZ
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//! @return The Process Signature of the local machine.
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static AZ::u32 GetProcessSignature();
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/// @cond EXCLUDE_DOCS
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//! @deprecated Use the TransformBus to communicate with the TransformInterface.
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inline TransformInterface* GetTransform() const { return m_transform; }
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/// @endcond
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//! Gets the TransformInterface for the entity.
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//! @return The TransformInterface for the entity.
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TransformInterface* GetTransform() const;
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//! Sorts an entity's components based on the dependencies between components.
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//! If all dependencies are met, the required services can be activated
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@@ -406,7 +405,7 @@ namespace AZ
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//! A cached pointer to the transform interface.
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//! We recommend using AZ::TransformBus and caching locally instead of accessing
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//! the transform interface directly through this pointer.
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TransformInterface* m_transform;
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mutable TransformInterface* m_transform;
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//! A user-friendly name for the entity. This makes error messages easier to read.
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AZStd::string m_name;
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@@ -24,6 +24,13 @@ namespace Multiplayer
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}
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}
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void NetworkSpawnableHolderComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
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{
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// TransformService isn't strictly required in this component (Identity transform will be used by default)
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// However we need to make sure if there's a component providing TransformService it is activated first.
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dependent.push_back(AZ_CRC_CE("TransformService"));
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}
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NetworkSpawnableHolderComponent::NetworkSpawnableHolderComponent()
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{
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}
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@@ -38,11 +45,9 @@ namespace Multiplayer
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{
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AZ::Transform rootEntityTransform = AZ::Transform::CreateIdentity();
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AzFramework::TransformComponent* rootEntityTransformComponent =
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GetEntity()->FindComponent<AzFramework::TransformComponent>();
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if (rootEntityTransformComponent)
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if(auto* transformInterface = GetEntity()->GetTransform())
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{
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rootEntityTransform = rootEntityTransformComponent->GetWorldTM();
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rootEntityTransform = transformInterface->GetWorldTM();
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}
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INetworkEntityManager* networkEntityManager = GetNetworkEntityManager();
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@@ -22,11 +22,12 @@ namespace Multiplayer
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public:
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AZ_COMPONENT(NetworkSpawnableHolderComponent, "{B0E3ADEE-FCB4-4A32-8D4F-6920F1CB08E4}");
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static void Reflect(AZ::ReflectContext* context);
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NetworkSpawnableHolderComponent();;
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~NetworkSpawnableHolderComponent() override = default;
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static void Reflect(AZ::ReflectContext* context);
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static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
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//! AZ::Component overrides.
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//! @{
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void Activate() override;
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