Commit Graph

  • c44d2a351b Fixed some files missed when groundplane_521 was renamed to 512 (#4958) AMZN-stankowi 2021-10-25 11:08:49 -07:00
  • 06d5711db8 ATOM-16489 Add find passes functions for Scene or RenderPipeline in PassSystemInterface (#4739) Qing Tao 2021-10-25 10:07:55 -07:00
  • fe8dac7989 ATOM-16489 Add find passes functions for Scene or RenderPipeline in PassSystemInterface (#4739) Qing Tao 2021-10-25 10:07:55 -07:00
  • 079e684b77 Adding Shaderball test and asset files. (#4743) LesaelR 2021-10-25 10:05:07 -07:00
  • c05b900b55 Merge branch 'development' into Atom/santorac/MoveDoubleSided santorac 2021-10-25 09:45:39 -07:00
  • 91ca986e2a Terrain Macro Material component improvements (#4930) Mike Balfour 2021-10-25 11:37:32 -05:00
  • 555e426248 merge fix sphrose 2021-10-25 14:41:17 +01:00
  • f98d2e55aa Refactor component mode query. John 2021-10-25 13:48:36 +01:00
  • 99b840652d Add Focus Mode integration tests. John 2021-10-25 13:40:12 +01:00
  • e970247fc5 Asset Browser Search View fixes (#4814) AMZN-Igarri 2021-10-25 11:35:50 +02:00
  • c76cb8ef74 Merge branch 'development' into animation/rhhong/RenderUtilOptions rhhong 2021-10-25 01:40:58 -07:00
  • 8595805c47 [WIP] Adding rendering options rhhong 2021-10-25 01:32:12 -07:00
  • 2f651c05c8 Python passes lower-case net-player-prefab path. Gene Walters 2021-10-24 23:28:10 -07:00
  • 03e90e7df5 Merge branch 'LYN-7655_MultiplayerEditorToEditorServerConnectionReverse' into LYN-6770_AutomatedTestNetInputs Gene Walters 2021-10-24 23:09:21 -07:00
  • 7de5c17fb6 The editor might not be the connector so make sure to connect to the actual MP simulation even if the editor isn't the editor-server connect (if editorsv_launch=true then the editor-server will connect to the editor) Gene Walters 2021-10-24 23:07:58 -07:00
  • ea4a898d74 Minor, adding some null checks Gene Walters 2021-10-23 19:30:51 -07:00
  • 8380c5ff24 Lowering timeout so pytest doesnt abort, but still get mode time to read the server logs Gene Walters 2021-10-23 16:41:30 -07:00
  • 3d7346ac32 increasing multiplayer is-in-game timeout, going to try this on Jenkin. Maybe AssetProcessor isn't finished and thats why its failing? Gene Walters 2021-10-23 16:02:41 -07:00
  • 9438fbe3b7 Made material property auto-rename procedure apply to Material Component santorac 2021-10-23 14:14:19 -07:00
  • a892181432 Minor updates in response to code review feedback. santorac 2021-10-23 00:02:31 -07:00
  • 595e0e1a83 better wrapping for install in core components Esteban Papp 2021-10-22 20:38:52 -07:00
  • 0d5482495f Merge pull request #4932 from aws-lumberyard-dev/Prism/ShowRepoGems AMZN-Phil 2021-10-22 19:39:39 -07:00
  • 657106d66a Merge pull request #4931 from aws-lumberyard-dev/FixInstallerDesktopShortcut AMZN-Phil 2021-10-22 18:11:29 -07:00
  • 71d23cc602 Read engine version from setting registry (#4926) Junbo Liang 2021-10-22 18:00:43 -07:00
  • 182a7b98b7 Always convert gem_path to pathlib.Path and check it isFile() in case it is a str nggieber 2021-10-22 17:33:30 -07:00
  • 06f893edf1 Merge branch 'development' into Prism/ShowRepoGems nggieber 2021-10-22 17:28:28 -07:00
  • e8a7743aec Merge pull request #4911 from aws-lumberyard-dev/Prism/RefreshGemRepos AMZN-Phil 2021-10-22 17:23:35 -07:00
  • 88f7f66b04 Removed fullPathGiven and instead check if path is a file when getting gem json data nggieber 2021-10-22 17:19:54 -07:00
  • 5ade5291b0 Minor code comment edit Gene Walters 2021-10-22 17:13:44 -07:00
  • f8990ac577 Merge remote-tracking branch 'upstream/development' into FixInstallerDesktopShortcut AMZN-Phil 2021-10-22 17:08:13 -07:00
  • 5ba090feec Merge branch 'upstream/development' into LYN-7655_MultiplayerEditorToEditorServerConnectionReverse Gene Walters 2021-10-22 17:01:58 -07:00
  • 6ef6164ad8 merging latest dev Gene Walters 2021-10-22 17:00:47 -07:00
  • cef1e200f6 Merge remote-tracking branch 'upstream/development' into Atom/santorac/MaterialPropertyRenameInMaterialComponent santorac 2021-10-22 16:42:09 -07:00
  • 3c331e00ff Moved the Material Component property override renaming to EditorMaterialComponent via ApplyAutomaticPropertyUpdates. MaterialAssignment::ApplyProperties() still reports warnings but does not update the m_propertyOverrides. MaterialAssignment::ApplyProperties() will now skip the old name'd overrides if overrides are present for the new names. I'm not sure if this will ever happen, but it did happen while I had some intermediate changes, so I imagine it could happen again. I had to update the Material::FindPropertyIndex function to expose information about renames when they occur. This should make it easier for other systems to get (somewhat) automatic benefit from the version update feature. I also found that there was an issue with material inspector where it wouldn't be initialized the the right override values when renames were present. Now it applies the renames to whatever override data it gets from the Material Component. santorac 2021-10-22 16:41:44 -07:00
  • 569dbc7db3 Merge editor-server race condition fix; will test on Jenkins Gene Walters 2021-10-22 16:39:04 -07:00
  • 78e556e5ff Changed gem_list to gem_set nggieber 2021-10-22 16:36:34 -07:00
  • 0c5110b1ed Fix a race condition where the editor tries to connect to the editor-server before the editor-server is ready (originally discovered on lower-spec Jenkin machines). Change editor-server so that editor waits to receive a EditorServerReadyForInit before trying to send all the level data. Gene Walters 2021-10-22 16:34:42 -07:00
  • 500ac030a3 Merge branch 'development' into Prism/ShowRepoGems nggieber 2021-10-22 16:30:02 -07:00
  • 297f40d6c4 Merge pull request #4928 from aws-lumberyard-dev/antonmic/buildfix antonmic 2021-10-22 16:28:57 -07:00
  • 673815c58d Merge branch 'development' into Prism/ShowRepoGems nggieber 2021-10-22 16:23:17 -07:00
  • 15f4c1a091 Undownloaded remote gems are shown in Gem Catalog and searchable by repo name nggieber 2021-10-22 16:22:16 -07:00
  • e28bf7179f test cleanup and adding AtomComponentProperties Scott Murray 2021-10-22 16:17:49 -07:00
  • 04033b088a Fix desktop shortcuts created by Windows installer AMZN-Phil 2021-10-22 16:12:18 -07:00
  • 69771ab2e1 Merge pull request #4892 from aws-lumberyard-dev/TrackDownloadProgress AMZN-Phil 2021-10-22 15:53:29 -07:00
  • ec78c1c003 Removes unity=true since its the default Esteban Papp 2021-10-22 15:31:46 -07:00
  • c345733057 improving some text messages Esteban Papp 2021-10-22 15:30:32 -07:00
  • 45701a9972 buildfix: adding .aszl to shader references antonmic 2021-10-22 14:48:15 -07:00
  • 45b164e722 Merge pull request #4881 from aws-lumberyard-dev/lytt_update_defaults Sean Sweeney 2021-10-22 14:27:56 -07:00
  • e1b46b7e5c Add comment about additional callback function and be explicit on return value. AMZN-Phil 2021-10-22 14:23:55 -07:00
  • b609dbbbbb Pass a callback instead of weak linking a module AMZN-Phil 2021-10-22 14:07:32 -07:00
  • 6bd1b3980c Merge pull request #4865 from aws-lumberyard-dev/Atom/antonmic/DepthOfField01 antonmic 2021-10-22 13:41:36 -07:00
  • a4e0d69e83 Update Splashscreen and About Us dialogs for General Availability (#4901) Danilo Aimini 2021-10-22 12:46:06 -07:00
  • a27738317b Merge pull request #4918 from aws-lumberyard-dev/Atom/santorac/RequireAzslExtensionInShaderFile santorac 2021-10-22 12:45:04 -07:00
  • f6d4556b60 Merge branch 'development' into Prism/RefreshGemRepos nggieber 2021-10-22 12:41:09 -07:00
  • 10c0522dcb Added F5 support for refreshing repos nggieber 2021-10-22 12:41:00 -07:00
  • efbf2f224e Merge pull request #4913 from aws-lumberyard-dev/cgalvan/AddFindComponentsByServiceAPI Chris Galvan 2021-10-22 14:38:21 -05:00
  • 45926d0dbd LYN-7539 + LYN-7541 | Focus Mode - Show prefab names and dirty markers instead of instance names in breadcrumbs (#4850) Danilo Aimini 2021-10-22 12:37:43 -07:00
  • 243532c5de Addressed feedback from PR 4874. (#4915) Mike Balfour 2021-10-22 14:33:36 -05:00
  • 2fe4524458 Terrain API cleanups (#4914) Mike Balfour 2021-10-22 14:22:57 -05:00
  • ea1284c581 fixing up atom_feature_common_asset_files.cmake antonmic 2021-10-22 12:14:35 -07:00
  • 5cb59bd035 finishing merge antonmic 2021-10-22 12:12:45 -07:00
  • 972a501851 merging to resolve conflicts antonmic 2021-10-22 12:11:49 -07:00
  • ee043f4fed Fix RHI/Subpass sample for Vulkan. The issue was that we were exectui… (#4904) moudgils 2021-10-22 12:10:15 -07:00
  • 267d690171 Merge pull request #4770 from aws-lumberyard-dev/Atom/scottmur/Atom-16561 jromnoa 2021-10-22 11:56:22 -07:00
  • 43b7bf6ba7 Merge remote-tracking branch 'upstream/development' into Atom/santorac/MaterialPropertyRenameInMaterialComponent santorac 2021-10-22 11:49:30 -07:00
  • ce6b2bbe20 Merge branch 'development' into Atom/antonmic/DepthOfField01 antonmic 2021-10-22 11:28:53 -07:00
  • 94f27fc279 Add SerializeContext include for nounity builds puvvadar 2021-10-22 11:26:12 -07:00
  • 8e03d6f306 Separate application into platform specific files. (#4799) Yaakuro 2021-10-22 20:10:47 +02:00
  • 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. Fixed an issue where the shader builder would incorrectly succeed when the .azsl file is missing. Also renamed some variables for more consistency. Updated all .shader files accordingly. santorac 2021-10-22 11:10:37 -07:00
  • b536abbf4e Add existing gem through Project Manager Alex Peterson 2021-10-22 10:53:29 -07:00
  • 0dfa08cac8 ATOM-16625 [RHI][Vulkan] Swapchain creation issue on viewports (#4854) jiaweig 2021-10-22 10:46:21 -07:00
  • 2f057f15c8 Merge pull request #4893 from aws-lumberyard-dev/ctest_notests_error Sean Sweeney 2021-10-22 10:20:57 -07:00
  • f962f3d816 White Balance Updates (#4887) hershey5045 2021-10-22 09:53:48 -07:00
  • 3ced67974d Merge branch 'development' of https://github.com/o3de/o3de into bitset_serialization_includes puvvadar 2021-10-22 09:52:27 -07:00
  • 8c6900eb06 Atom/mriegger/normaloffsetbias (#4841) mrieggeramzn 2021-10-22 09:48:04 -07:00
  • 476ff637c2 Undo P4 check before spawning thread and fix usage of new AzToolsApplication trait (#4894) Steve Pham 2021-10-22 09:47:39 -07:00
  • 993baeac7b Add a comment to inform that the process is limited to a single download AMZN-Phil 2021-10-22 09:37:04 -07:00
  • 0972c4f1a3 Merge remote-tracking branch 'upstream/development' into Atom/santorac/MaterialPropertyRenameInMaterialComponent santorac 2021-10-22 09:27:24 -07:00
  • 1989316cac Added toast notifications to the gem catalog Alex Peterson 2021-10-22 09:11:28 -07:00
  • 136788bccf Update env var setting instructions in AWS Gem test README (#4791) allisaurus 2021-10-22 08:53:40 -07:00
  • 95c2ee0e9d Added API for finding components based on required/incompatible services. Chris Galvan 2021-10-22 10:30:48 -05:00
  • 3d67be162c Terrain Physics Heightfield support John Jones-Steele 2021-10-22 16:19:36 +01:00
  • 775dda8ed2 NetBindComponent::SetOwningConnectionId is for a hierarchy based on its root's network entity Olex Lozitskiy 2021-10-22 11:09:30 -04:00
  • 968c8640d0 Merge branch 'development' into Prism/RefreshGemRepos nggieber 2021-10-22 07:44:37 -07:00
  • b4a85a2ed6 Repos can be refreshed through Project Manager individually or all at once nggieber 2021-10-22 07:38:41 -07:00
  • a2592e9ff8 Correction in set hierarchy entity logic. AMZN-Olex 2021-10-22 09:43:52 -04:00
  • 9ce6f43a22 Merge pull request #4488 from aws-lumberyard-dev/MigrationFixup SergeyAMZN 2021-10-22 14:31:38 +01:00
  • d5431653aa Hair and Tools Pipeline bug fixes (#4902) Adi Bar-Lev 2021-10-22 09:21:06 -04:00
  • 54b9ed2737 Added Menu to Gem Catalog with Action to Navigate to Gem Repo Screen (#4829) AMZN-nggieber 2021-10-22 04:11:32 -07:00
  • 63140dc247 Atom/galibzon/atom 4608/inline to root constant (#4897) galibzon 2021-10-22 05:52:50 -05:00
  • dd4b60180f merging again since AR failed for seemingly unrelated issue antonmic 2021-10-22 01:55:26 -07:00
  • 618da447a6 Added option to change the line color for plots and bar color for histograms in the histogram container (#4859) Benjamin Jillich 2021-10-22 09:22:28 +02:00
  • d394f6da3c EMotion FX: AnimGraphNode::CalcSyncFactors crashes because of improper MCORE_INVALIDINDEX32 initialization (#4869) Benjamin Jillich 2021-10-22 09:22:19 +02:00
  • c6b209ace0 Made material property auto-rename procedure apply to Material Component at runtime. This ensures that an material property overrides and any gameplay scripts that work with property overrides can get the benefit of the material type version update procedure. I added an ApplyPropertyRenames function to MaterialTypeAsset very similar to the one in MaterialTypeSourceData. Updated the MaterialAssignment class to apply any property renames when it discovers the old name doesn't work. This will be written to disk when the level or prefab is saved. santorac 2021-10-21 23:18:08 -07:00
  • 4b7eac0b40 merging dev antonmic 2021-10-21 22:37:12 -07:00
  • a55d94217c Enable material version updates santorac 2021-10-21 20:48:26 -07:00
  • e5c7703aa7 Addressing review feedback antonmic 2021-10-21 20:15:39 -07:00
  • 29ecb0a246 fixing more AR only unit test failures evanchia 2021-10-21 19:49:42 -07:00
  • cd9a372b7f Merge pull request #4890 from aws-lumberyard-dev/cgalvan/AddPythonQtHelperMainWindow Chris Galvan 2021-10-21 21:03:34 -05:00
  • 2fe1e51346 generated a package for debug/profile/release monolithic-profile/release Esteban Papp 2021-10-21 18:40:31 -07:00