12784c4ada
test cleanup and adding AtomComponentProperties
Scott Murray
2021-10-22 16:17:49 -07:00
957d2b36be
Add SerializeContext include for nounity builds
puvvadar
2021-10-22 11:26:12 -07:00
7086cc9123
Fix usages of AZStd::bitset not being found by serialize context
puvvadar
2021-10-21 14:36:51 -07:00
41441b85a7
Fixed Procedural Prefab asset output to set Source field to the corre… (#4921)
amzn-mike
2021-10-26 11:54:41 -05:00
104170879e
Pass relative path IsFileExcluded so that only paths relative to the root scan folder are matched against the exclude filters (#4504)
SJ
2021-10-26 09:43:03 -07:00
769e2e3942
Add serialized output version (xml) of debug scene graph (#3437)
amzn-mike
2021-10-26 11:07:22 -05:00
0b4d3fa930
[LYN-7529] Create unit tests for ResolveSourceFileDependencyPath (#4790)
amzn-mike
2021-10-26 10:52:33 -05:00
ebfea8a7e0
Moved the Asset Catalog loading from LmbrCentral to the AzFramework::Application (#4568)
lumberyard-employee-dm
2021-10-26 10:31:31 -05:00
0c7df470dd
Fixed crash if you save a bundle outside the default bundle folder (#4974)
AMZN-stankowi
2021-10-26 08:29:43 -07:00
dc25cc099d
Bug Fix: resolve entity ordering for EntityOutliner (#4798) (#4938)
Michael Pollind
2021-10-26 02:29:12 -07:00
2e9ad896db
Add some debug rendering options. (#4950)
Roman
2021-10-26 01:59:02 -07:00
a9fc376d6c
Upload AP logs when there is an AP eeror (#4896)
Shirang Jia
2021-10-25 19:16:29 -07:00
89177790f5
Disable custom titlebar on Mac, Linux, fix resize (#4973)
Alex Peterson
2021-10-25 16:33:32 -07:00
725ac83667
Minor updates in response to code review feedback.
santorac
2021-10-23 00:02:31 -07:00
334899b0dc
Moved the Material Component property override renaming to EditorMaterialComponent via ApplyAutomaticPropertyUpdates. MaterialAssignment::ApplyProperties() still reports warnings but does not update the m_propertyOverrides. MaterialAssignment::ApplyProperties() will now skip the old name'd overrides if overrides are present for the new names. I'm not sure if this will ever happen, but it did happen while I had some intermediate changes, so I imagine it could happen again. I had to update the Material::FindPropertyIndex function to expose information about renames when they occur. This should make it easier for other systems to get (somewhat) automatic benefit from the version update feature. I also found that there was an issue with material inspector where it wouldn't be initialized the the right override values when renames were present. Now it applies the renames to whatever override data it gets from the Material Component.
santorac
2021-10-22 16:41:44 -07:00
6da17abba4
Made material property auto-rename procedure apply to Material Component at runtime. This ensures that an material property overrides and any gameplay scripts that work with property overrides can get the benefit of the material type version update procedure. I added an ApplyPropertyRenames function to MaterialTypeAsset very similar to the one in MaterialTypeSourceData. Updated the MaterialAssignment class to apply any property renames when it discovers the old name doesn't work. This will be written to disk when the level or prefab is saved.
santorac
2021-10-21 23:18:08 -07:00
cea5a0d187
Fix desktop shortcuts created by Windows installer
AMZN-Phil
2021-10-22 16:12:18 -07:00
4996e76f6c
Read engine version from setting registry (#4926)
Junbo Liang
2021-10-22 18:00:43 -07:00
48c438f469
Reverting the debugging code I was using to narrow down the problem on Jenkins now that the issue was fixed by PR-4946
Gene Walters
2021-10-25 14:46:03 -07:00
c9a02e3c8a
Revert "Lowering timeout so pytest doesnt abort, but still get mode time to read the server logs"
Gene Walters
2021-10-25 14:31:36 -07:00
37243c74ec
Make gem tags clickable and filter by their text in the Gem Catalog when clicked
nggieber
2021-10-28 09:21:56 -07:00
a661189ea9
Fix for rendering artifacts on height map update. (#5066)
Ken Pruiksma
2021-10-28 10:53:57 -05:00
c82f97c03c
Moves the inclusion of the platform-specific install files to the end of cmake/Install.cmake so the install wrapper functions are available
Esteban Papp
2021-10-27 16:59:39 -07:00
e7ed2c2a83
[profiler_capture_api] updated ProfilerRequests reflection to be as AZ::Interface
AMZN-ScottR
2021-10-27 15:55:02 -07:00
f90074adb6
[profiler_capture_api] added utility for reflecting AZ::Interfaces through the BehaviorContext
AMZN-ScottR
2021-10-27 15:54:03 -07:00
308fcd8bf2
Adding the Hydra P0 Grid component test, and including it in the Test_Suite_Main_Optomized.
Neil Widmaier
2021-10-27 14:53:20 -07:00
13a136fa05
Merge pull request #5038 from aws-lumberyard-dev/Atom/jiaweig/ATOM-16414_vulkan_stencil
Jeremy Ong
2021-10-27 15:49:56 -06:00
b48073b171
fixes PR comments
Esteban Papp
2021-10-27 14:41:00 -07:00
8bbd8f9807
Renamed the C++ and Python tool gem templates after review.
Chris Galvan
2021-10-27 16:01:02 -05:00
59c898fc48
Fix notification queue and add gem action (#4985) (#5024)
Alex Peterson
2021-10-27 13:55:32 -07:00
46fc1a720c
Fixes monolithic and non-monolithic installed builds (test project builds against debug/profile non-monolithic and release monolithic)
Esteban Papp
2021-10-27 13:04:10 -07:00
6f8890c2ef
Improve error messaging when duplicating entities before they are created (#4922)
srikappa-amzn
2021-10-28 01:16:06 +05:30
5ceb9ee214
Material component property inspector indicator changes Shows indicator icon for differences between the overrides and the active material asset, not the material type. So, the indicator will only be shown for property changes that have an effect and will be stored in the component.
Guthrie Adams
2021-10-27 14:24:16 -05:00
d23df465dd
Merge pull request #5043 from aws-lumberyard-dev/cgalvan/CherryPickPythonGemTemplate
Chris Galvan
2021-10-27 14:00:06 -05:00
35467b63d9
Unit tests for Heightfield collider (#5042)
John Jones-Steele
2021-10-27 19:31:30 +01:00
9e0756f3c1
ATOM-16656 PassTree tool: ParentPass image attachment preview doesn't work (#5032)
Qing Tao
2021-10-27 11:28:21 -07:00