generated a package for debug/profile/release monolithic-profile/release

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
Esteban Papp
2021-10-21 18:40:31 -07:00
parent 83af2cdaac
commit 2fe1e51346
6 changed files with 135 additions and 86 deletions
+8 -3
View File
@@ -12,6 +12,11 @@ endif()
ly_install_directory(DIRECTORIES .)
ly_install_directory(DIRECTORIES ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/$<CONFIG>/Registry
DESTINATION ${runtime_output_directory}
)
foreach(conf IN LISTS CMAKE_CONFIGURATION_TYPES)
string(TOUPPER ${conf} UCONF)
string(REPLACE "$<CONFIG>" "${conf}" output ${runtime_output_directory})
ly_install_directory(DIRECTORIES ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${conf}/Registry
DESTINATION ${output}
COMPONENT ${LY_INSTALL_PERMUTATION_COMPONENT}_${UCONF}
)
endforeach()
+23 -6
View File
@@ -18,6 +18,7 @@ endif()
# \arg:DIRECTORIES directories to install
# \arg:DESTINATION (optional) destination to install the directory to (relative to CMAKE_PREFIX_PATH)
# \arg:EXCLUDE_PATTERNS (optional) patterns to exclude
# \arg:COMPONENT (optional) component to use (defaults to CMAKE_INSTALL_DEFAULT_COMPONENT_NAME)
# \arg:VERBATIM (optional) copies the directories as they are, this excludes the default exclude patterns
#
# \notes:
@@ -34,7 +35,7 @@ function(ly_install_directory)
endif()
set(options VERBATIM)
set(oneValueArgs DESTINATION)
set(oneValueArgs DESTINATION COMPONENT)
set(multiValueArgs DIRECTORIES EXCLUDE_PATTERNS)
cmake_parse_arguments(ly_install_directory "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
@@ -77,11 +78,21 @@ function(ly_install_directory)
list(APPEND exclude_patterns PATTERN *.egg-info EXCLUDE)
endif()
install(DIRECTORY ${directory}
DESTINATION ${ly_install_directory_DESTINATION}
COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME} # use the deafult for the time being
${exclude_patterns}
)
if(ly_install_directory_COMPONENT)
install(DIRECTORY ${directory}
DESTINATION ${ly_install_directory_DESTINATION}
COMPONENT ${ly_install_directory_COMPONENT}
${exclude_patterns}
)
else()
install(CODE "if(NOT LY_CORE_COMPONENT_ALREADY_INCLUDED)")
install(DIRECTORY ${directory}
DESTINATION ${ly_install_directory_DESTINATION}
COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
${exclude_patterns}
)
install(CODE "endif()")
endif()
endforeach()
endfunction()
@@ -126,10 +137,12 @@ function(ly_install_files)
set(install_type FILES)
endif()
install(CODE "if(NOT LY_CORE_COMPONENT_ALREADY_INCLUDED)")
install(${install_type} ${files}
DESTINATION ${ly_install_files_DESTINATION}
COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME} # use the default for the time being
)
install(CODE "endif()")
endfunction()
@@ -144,9 +157,11 @@ function(ly_install_run_code CODE)
return()
endif()
install(CODE "if(NOT LY_CORE_COMPONENT_ALREADY_INCLUDED)")
install(CODE ${CODE}
COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME} # use the default for the time being
)
install(CODE "endif()")
endfunction()
@@ -161,8 +176,10 @@ function(ly_install_run_script SCRIPT)
return()
endif()
install(CODE "if(NOT LY_CORE_COMPONENT_ALREADY_INCLUDED)")
install(SCRIPT ${SCRIPT}
COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME} # use the default for the time being
)
install(CODE "endif()")
endfunction()
+57 -65
View File
@@ -134,10 +134,12 @@ if(NOT EXISTS ${_cmake_package_dest})
endif()
endif()
install(CODE "if(NOT LY_CORE_COMPONENT_ALREADY_INCLUDED)")
install(FILES ${_cmake_package_dest}
DESTINATION ./Tools/Redistributables/CMake
COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
)
install(CODE "endif()")
# the version string and git tags are intended to be synchronized so it should be safe to use that instead
# of directly calling into git which could get messy in certain scenarios
@@ -158,10 +160,12 @@ if(${CPACK_PACKAGE_VERSION} VERSION_GREATER "0.0.0.0")
list(POP_FRONT _status _status_code)
if (${_status_code} EQUAL 0 AND EXISTS ${_3rd_party_license_dest})
install(CODE "if(NOT LY_CORE_COMPONENT_ALREADY_INCLUDED)")
install(FILES ${_3rd_party_license_dest}
DESTINATION .
COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
)
install(CODE "endif()")
else()
file(REMOVE ${_3rd_party_license_dest})
message(FATAL_ERROR "Failed to acquire the 3rd Party license manifest file at ${_3rd_party_license_url}. Error: ${_status}")
@@ -204,76 +208,73 @@ endif()
# IMPORTANT: required to be included AFTER setting all property overrides
include(CPack REQUIRED)
function(ly_configure_cpack_component ly_configure_cpack_component_NAME)
set(options REQUIRED DISABLED)
set(oneValueArgs DISPLAY_NAME DESCRIPTION LICENSE_NAME LICENSE_FILE DEPENDS)
set(multiValueArgs)
cmake_parse_arguments(ly_configure_cpack_component "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
unset(component_type)
if(ly_configure_cpack_component_DISABLED)
list(APPEND component_type DISABLED)
endif()
if(ly_configure_cpack_component_REQUIRED)
list(APPEND component_type REQUIRED)
endif()
set(license_name ${DEFAULT_LICENSE_NAME})
set(license_file ${DEFAULT_LICENSE_FILE})
if(ly_configure_cpack_component_LICENSE_NAME AND ly_configure_cpack_component_LICENSE_FILE)
set(license_name ${ly_configure_cpack_component_LICENSE_NAME})
set(license_file ${ly_configure_cpack_component_LICENSE_FILE})
elseif(ly_configure_cpack_component_LICENSE_NAME OR ly_configure_cpack_component_LICENSE_FILE)
message(FATAL_ERROR "Invalid argument configuration. Both LICENSE_NAME and LICENSE_FILE must be set for ly_configure_cpack_component")
endif()
cpack_add_component(
${ly_configure_cpack_component_NAME} ${component_type}
DISPLAY_NAME ${ly_configure_cpack_component_DISPLAY_NAME}
DESCRIPTION ${ly_configure_cpack_component_DESCRIPTION}
)
endfunction()
# configure ALL components here
ly_configure_cpack_component(
${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME} REQUIRED
DISPLAY_NAME "${PROJECT_NAME}"
DESCRIPTION "${PROJECT_NAME} Headers, scripts and common files"
)
file(APPEND "${CPACK_OUTPUT_CONFIG_FILE}" "
set(CPACK_COMPONENTS_ALL ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME})
set(CPACK_COMPONENT_${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}_DISPLAY_NAME \"${PROJECT_NAME}\")
set(CPACK_COMPONENT_${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}_DESCRIPTION \"${PROJECT_NAME} Headers, scripts and common files\")
set(CPACK_COMPONENT_${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}_REQUIRED TRUE)
set(CPACK_COMPONENT_${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}_DISABLED FALSE)
file(APPEND "${CPACK_OUTPUT_CONFIG_FILE}" "set(LY_CPACK_COMPONENTS_ALL ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME})\n")
include(CPackComponents.cmake)
")
# Generate a file (CPackComponents.config) that we will include that defines the components
# for this build permutation. This way we can get components for other permutations being passed
# through LY_INSTALL_EXTERNAL_BUILD_DIRS
unset(cpack_components_contents)
set(required "FALSE")
set(disabled "FALSE")
if(${LY_INSTALL_PERMUTATION_COMPONENT} STREQUAL DEFAULT)
set(required "TRUE")
else()
set(disabled "TRUE")
endif()
string(APPEND cpack_components_contents "
list(APPEND CPACK_COMPONENTS_ALL ${LY_INSTALL_PERMUTATION_COMPONENT})
set(CPACK_COMPONENT_${LY_INSTALL_PERMUTATION_COMPONENT}_DISPLAY_NAME \"${PROJECT_NAME} (${LY_BUILD_PERMUTATION})\")
set(CPACK_COMPONENT_${LY_INSTALL_PERMUTATION_COMPONENT}_DESCRIPTION \"${PROJECT_NAME} scripts and common files for ${LY_BUILD_PERMUTATION}\")
set(CPACK_COMPONENT_${LY_INSTALL_PERMUTATION_COMPONENT}_DEPENDS ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME})
set(CPACK_COMPONENT_${LY_INSTALL_PERMUTATION_COMPONENT}_REQUIRED ${required})
set(CPACK_COMPONENT_${LY_INSTALL_PERMUTATION_COMPONENT}_DISABLED ${disabled})
")
foreach(conf IN LISTS CMAKE_CONFIGURATION_TYPES)
string(TOUPPER ${conf} UCONF)
unset(flags)
if(${conf} STREQUAL profile AND ${LY_BUILD_PERMUTATION} STREQUAL Default)
set(flags REQUIRED)
set(required "FALSE")
set(disabled "FALSE")
if(${conf} STREQUAL profile AND ${LY_INSTALL_PERMUTATION_COMPONENT} STREQUAL DEFAULT)
set(required "TRUE")
else()
set(flags DISABLED)
set(disabled "TRUE")
endif()
unset(permutation_description)
if(${LY_BUILD_PERMUTATION} STREQUAL Monolithic)
set(permutation_description " monolithic ")
if(${LY_INSTALL_PERMUTATION_COMPONENT} STREQUAL MONOLITHIC)
set(permutation_description "monolithic ")
endif()
# Inject a check to not declare components that have not been built. We are using AzCore since that is a
# common target that will always be build, in every permutation and configuration
file(APPEND "${CPACK_OUTPUT_CONFIG_FILE}"
"if(EXISTS \"${CMAKE_ARCHIVE_OUTPUT_DIRECTORY}/${conf}/${CMAKE_STATIC_LIBRARY_PREFIX}AzCore${CMAKE_STATIC_LIBRARY_SUFFIX}\")\n")
ly_configure_cpack_component(
${LY_INSTALL_PERMUTATION_COMPONENT}_${UCONF} ${flags}
DISPLAY_NAME "${PROJECT_NAME} (${conf})"
DESCRIPTION "${PROJECT_NAME} Libraries and Tools in${permutation_description}${conf}"
)
file(APPEND "${CPACK_OUTPUT_CONFIG_FILE}"
"list(APPEND LY_CPACK_COMPONENTS_ALL ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}_${UCONF})
endif()\n")
string(APPEND cpack_components_contents "
if(EXISTS \"${CMAKE_ARCHIVE_OUTPUT_DIRECTORY}/${conf}/${CMAKE_STATIC_LIBRARY_PREFIX}AzCore${CMAKE_STATIC_LIBRARY_SUFFIX}\")
list(APPEND CPACK_COMPONENTS_ALL ${LY_INSTALL_PERMUTATION_COMPONENT}_${UCONF})
set(CPACK_COMPONENT_${LY_INSTALL_PERMUTATION_COMPONENT}_${UCONF}_DISPLAY_NAME \"${PROJECT_NAME} (${permutation_description}${conf})\")
set(CPACK_COMPONENT_${LY_INSTALL_PERMUTATION_COMPONENT}_${UCONF}_DESCRIPTION \"${PROJECT_NAME} Libraries and Applications in ${permutation_description}${conf}\")
set(CPACK_COMPONENT_${LY_INSTALL_PERMUTATION_COMPONENT}_${UCONF}_DEPENDS ${LY_INSTALL_PERMUTATION_COMPONENT}_${UCONF})
set(CPACK_COMPONENT_${LY_INSTALL_PERMUTATION_COMPONENT}_${UCONF}_REQUIRED ${required})
set(CPACK_COMPONENT_${LY_INSTALL_PERMUTATION_COMPONENT}_${UCONF}_DISABLED ${disabled})
endif()
")
endforeach()
file(WRITE "${CMAKE_BINARY_DIR}/CPackComponents.cmake" ${cpack_components_contents})
# Inject other build directories
foreach(external_dir ${LY_INSTALL_EXTERNAL_BUILD_DIRS})
file(APPEND "${CPACK_OUTPUT_CONFIG_FILE}"
"include(${external_dir}/CPackComponents.cmake)\n"
)
endforeach()
if(LY_INSTALLER_DOWNLOAD_URL)
@@ -286,12 +287,3 @@ if(LY_INSTALLER_DOWNLOAD_URL)
ALL
)
endif()
# Inject other build directories
foreach(external_dir ${LY_INSTALL_EXTERNAL_BUILD_DIRS})
file(APPEND "${CPACK_OUTPUT_CONFIG_FILE}"
"include(${external_dir}/CPackConfig.cmake)\n"
)
endforeach()
file(APPEND "${CPACK_OUTPUT_CONFIG_FILE}" "set(CPACK_COMPONENTS_ALL \${LY_CPACK_COMPONENTS_ALL})\n")
+43 -7
View File
@@ -33,14 +33,13 @@ define_property(TARGET PROPERTY LY_INSTALL_GENERATE_RUN_TARGET
# CPack is able to put the two together by taking Core from one permutation and then taking
# each permutation.
ly_set(CMAKE_INSTALL_DEFAULT_COMPONENT_NAME Core)
ly_set(CMAKE_INSTALL_DEFAULT_COMPONENT_NAME CORE)
if(LY_MONOLITHIC_GAME)
set(LY_BUILD_PERMUTATION Monolithic)
set(LY_INSTALL_PERMUTATION_COMPONENT Monolithic)
else()
set(LY_BUILD_PERMUTATION Default)
set(LY_INSTALL_PERMUTATION_COMPONENT Default)
endif()
string(TOUPPER ${LY_BUILD_PERMUTATION} LY_INSTALL_PERMUTATION_COMPONENT)
cmake_path(RELATIVE_PATH CMAKE_RUNTIME_OUTPUT_DIRECTORY BASE_DIRECTORY ${CMAKE_BINARY_DIR} OUTPUT_VARIABLE runtime_output_directory)
cmake_path(RELATIVE_PATH CMAKE_LIBRARY_OUTPUT_DIRECTORY BASE_DIRECTORY ${CMAKE_BINARY_DIR} OUTPUT_VARIABLE library_output_directory)
@@ -84,7 +83,8 @@ function(ly_setup_target OUTPUT_CONFIGURED_TARGET ALIAS_TARGET_NAME absolute_tar
cmake_path(RELATIVE_PATH include_directory BASE_DIRECTORY ${LY_ROOT_FOLDER} OUTPUT_VARIABLE rel_include_dir)
cmake_path(APPEND rel_include_dir "..")
cmake_path(NORMAL_PATH rel_include_dir OUTPUT_VARIABLE destination_dir)
install(CODE "if(NOT LY_CORE_COMPONENT_ALREADY_INCLUDED)")
install(DIRECTORY ${include_directory}
DESTINATION ${destination_dir}
COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
@@ -95,6 +95,7 @@ function(ly_setup_target OUTPUT_CONFIGURED_TARGET ALIAS_TARGET_NAME absolute_tar
PATTERN *.hxx
PATTERN *.jinja # LyAutoGen files
)
install(CODE "endif()")
endif()
endforeach()
endif()
@@ -337,10 +338,13 @@ function(ly_setup_subdirectory absolute_target_source_dir)
@cmake_copyright_comment@
include(Platform/${PAL_PLATFORM_NAME}/platform_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
]] @ONLY)
install(CODE "if(NOT LY_CORE_COMPONENT_ALREADY_INCLUDED)")
install(FILES "${target_install_source_dir}/CMakeLists.txt"
DESTINATION ${relative_target_source_dir}
COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
)
install(CODE "endif()")
# 2. For this platform file, create a Platform/${PAL_PLATFORM_NAME}/platform_${PAL_PLATFORM_NAME_LOWERCASE}.cmake file
# that will include different configuration permutations (e.g. monolithic vs non-monolithic)
@@ -352,10 +356,12 @@ else()
include(Platform/${PAL_PLATFORM_NAME}/Default/permutation.cmake)
endif()
]])
install(CODE "if(NOT LY_CORE_COMPONENT_ALREADY_INCLUDED)")
install(FILES "${target_install_source_dir}/Platform/${PAL_PLATFORM_NAME}/platform_${PAL_PLATFORM_NAME_LOWERCASE}.cmake"
DESTINATION ${relative_target_source_dir}/Platform/${PAL_PLATFORM_NAME}
COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
)
install(CODE "endif()")
# 3. For this configuration permutation, generate a Platform/${PAL_PLATFORM_NAME}/${permutation}/permutation.cmake
# that will declare the target and configure it
@@ -389,6 +395,7 @@ function(ly_setup_o3de_install)
ly_setup_assets()
# Misc
install(CODE "if(NOT LY_CORE_COMPONENT_ALREADY_INCLUDED)")
install(FILES
${LY_ROOT_FOLDER}/ctest_pytest.ini
${LY_ROOT_FOLDER}/LICENSE.txt
@@ -396,10 +403,13 @@ function(ly_setup_o3de_install)
DESTINATION .
COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
)
install(CODE "endif()")
# Inject other build directories
foreach(external_dir ${LY_INSTALL_EXTERNAL_BUILD_DIRS})
install(CODE "include(${external_dir}/cmake_install.cmake)")
install(CODE "set(LY_CORE_COMPONENT_ALREADY_INCLUDED TRUE)
include(${external_dir}/cmake_install.cmake)"
ALL_COMPONENTS)
endforeach()
if(COMMAND ly_post_install_steps)
@@ -411,6 +421,7 @@ endfunction()
#! ly_setup_cmake_install: install the "cmake" folder
function(ly_setup_cmake_install)
install(CODE "if(NOT LY_CORE_COMPONENT_ALREADY_INCLUDED)")
install(DIRECTORY "${LY_ROOT_FOLDER}/cmake"
DESTINATION .
COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
@@ -418,11 +429,16 @@ function(ly_setup_cmake_install)
PATTERN "Findo3de.cmake" EXCLUDE
REGEX "3rdParty/Platform\/.*\/BuiltInPackages_.*\.cmake" EXCLUDE
)
install(CODE "endif()")
# Connect configuration types
install(CODE "if(NOT LY_CORE_COMPONENT_ALREADY_INCLUDED)")
install(FILES "${LY_ROOT_FOLDER}/cmake/install/ConfigurationTypes.cmake"
DESTINATION cmake
COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
)
install(CODE "endif()")
# generate each ConfigurationType_<CONFIG>.cmake file and install it under that configuration
foreach(conf IN LISTS CMAKE_CONFIGURATION_TYPES)
string(TOUPPER ${conf} UCONF)
@@ -430,11 +446,13 @@ function(ly_setup_cmake_install)
"${CMAKE_BINARY_DIR}/cmake/Platform/${PAL_PLATFORM_NAME}/${LY_BUILD_PERMUTATION}/ConfigurationTypes_${conf}.cmake"
@ONLY
)
install(CODE "if(NOT LY_CORE_COMPONENT_ALREADY_INCLUDED)")
install(FILES "${CMAKE_BINARY_DIR}/cmake/Platform/${PAL_PLATFORM_NAME}/${LY_BUILD_PERMUTATION}/ConfigurationTypes_${conf}.cmake"
DESTINATION cmake/Platform/${PAL_PLATFORM_NAME}/${LY_BUILD_PERMUTATION}
COMPONENT ${LY_INSTALL_PERMUTATION_COMPONENT}_${UCONF}
CONFIGURATIONS ${conf}
)
install(CODE "endif()")
endforeach()
# Transform the LY_EXTERNAL_SUBDIRS list into a json array
@@ -454,12 +472,14 @@ function(ly_setup_cmake_install)
configure_file(${LY_ROOT_FOLDER}/cmake/install/engine.json.in ${CMAKE_CURRENT_BINARY_DIR}/cmake/engine.json @ONLY)
install(CODE "if(NOT LY_CORE_COMPONENT_ALREADY_INCLUDED)")
install(FILES
"${LY_ROOT_FOLDER}/CMakeLists.txt"
"${CMAKE_CURRENT_BINARY_DIR}/cmake/engine.json"
DESTINATION .
COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
)
install(CODE "endif()")
# Collect all Find files that were added with ly_add_external_target_path
unset(additional_find_files)
@@ -477,6 +497,8 @@ function(ly_setup_cmake_install)
list(APPEND additional_platform_files "${plat_files}")
endforeach()
endforeach()
install(CODE "if(NOT LY_CORE_COMPONENT_ALREADY_INCLUDED)")
install(FILES ${additional_find_files}
DESTINATION cmake/3rdParty
COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
@@ -485,6 +507,7 @@ function(ly_setup_cmake_install)
DESTINATION cmake/3rdParty/Platform/${PAL_PLATFORM_NAME}
COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
)
install(CODE "endif()")
# Findo3de.cmake file: we generate a different Findo3de.camke file than the one we have in cmake. This one is going to expose all
# targets that are pre-built
@@ -498,10 +521,12 @@ function(ly_setup_cmake_install)
endforeach()
configure_file(${LY_ROOT_FOLDER}/cmake/install/Findo3de.cmake.in ${CMAKE_CURRENT_BINARY_DIR}/cmake/Findo3de.cmake @ONLY)
install(CODE "if(NOT LY_CORE_COMPONENT_ALREADY_INCLUDED)")
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/cmake/Findo3de.cmake"
DESTINATION cmake
COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
)
install(CODE "endif()")
# BuiltInPackage_<platform>.cmake: since associations could happen in any cmake file across the engine. We collect
# all the associations in ly_associate_package and then generate them into BuiltInPackages_<platform>.cmake. This
@@ -518,10 +543,12 @@ function(ly_setup_cmake_install)
file(GENERATE OUTPUT ${pal_builtin_file}
CONTENT ${builtinpackages}
)
install(CODE "if(NOT LY_CORE_COMPONENT_ALREADY_INCLUDED)")
install(FILES "${pal_builtin_file}"
DESTINATION cmake/3rdParty/Platform/${PAL_PLATFORM_NAME}
COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
)
install(CODE "endif()")
endfunction()
@@ -536,9 +563,12 @@ function(ly_setup_runtime_dependencies)
string(TOUPPER ${conf} UCONF)
install(CODE
"function(ly_copy source_file target_directory)
file(COPY \"\${source_file}\" DESTINATION \"\${target_directory}\" FILE_PERMISSIONS ${LY_COPY_PERMISSIONS})
cmake_path(GET source_file FILENAME file_name)
if(NOT EXISTS ${target_directory}/${file_name})
file(COPY \"\${source_file}\" DESTINATION \"\${target_directory}\" FILE_PERMISSIONS ${LY_COPY_PERMISSIONS})
endif()
endfunction()"
COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}_${UCONF}
COMPONENT ${LY_INSTALL_PERMUTATION_COMPONENT}_${UCONF}
)
endforeach()
endif()
@@ -672,17 +702,23 @@ function(ly_setup_assets)
if (NOT gem_install_dest_dir)
cmake_path(SET gem_install_dest_dir .)
endif()
if(IS_DIRECTORY ${gem_absolute_path})
install(CODE "if(NOT LY_CORE_COMPONENT_ALREADY_INCLUDED)")
install(DIRECTORY "${gem_absolute_path}"
DESTINATION ${gem_install_dest_dir}
COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
)
install(CODE "endif()")
elseif (EXISTS ${gem_absolute_path})
install(CODE "if(NOT LY_CORE_COMPONENT_ALREADY_INCLUDED)")
install(FILES ${gem_absolute_path}
DESTINATION ${gem_install_dest_dir}
COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
)
install(CODE "endif()")
endif()
endforeach()
endforeach()
+2
View File
@@ -22,9 +22,11 @@ endfunction()]])
function(ly_install_code_function_override)
string(CONFIGURE "${ly_copy_template}" ly_copy_function_linux @ONLY)
install(CODE "if(NOT LY_CORE_COMPONENT_ALREADY_INCLUDED)")
install(CODE "${ly_copy_function_linux}"
COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
)
install(CODE "endif()")
endfunction()
include(cmake/Platform/Common/Install_common.cmake)
@@ -28,11 +28,8 @@ set(_cmake_package_name "cmake-${CPACK_DESIRED_CMAKE_VERSION}-windows-x86_64")
set(CPACK_CMAKE_PACKAGE_FILE "${_cmake_package_name}.zip")
set(CPACK_CMAKE_PACKAGE_HASH "15a49e2ab81c1822d75b1b1a92f7863f58e31f6d6aac1c4103eef2b071be3112")
# workaround for shortening the path cpack installs to by stripping the platform directory and forcing monolithic
# mode to strip out component folders. this unfortunately is the closest we can get to changing the install location
# as CPACK_PACKAGING_INSTALL_PREFIX/CPACK_SET_DESTDIR isn't supported for the WiX generator
#set(CPACK_TOPLEVEL_TAG "")
#set(CPACK_MONOLITHIC_INSTALL ON)
# workaround for shortening the path cpack installs to by stripping the platform directory
set(CPACK_TOPLEVEL_TAG "")
# CPack will generate the WiX product/upgrade GUIDs further down the chain if they weren't supplied
# however, they are unique for each run. instead, let's do the auto generation here and add it to