5c56650516
add new golden image that uses smaller asset file
jromnoa
2021-11-08 17:52:25 -08:00
487ac2b516
Force prefabs off for Editor smoke test
nvsickle
2021-11-08 17:37:32 -08:00
dcb3ac4337
Set skybox exposure during ReflectionProbe bake
dmcdiar
2021-11-08 17:53:03 -07:00
c372761f4e
Changing lua material functor script loading code to pass the correct sub ID for a compiled script asset
Guthrie Adams
2021-11-07 15:04:46 -06:00
791d11c8f9
Fix parent material loading
Guthrie Adams
2021-11-05 22:06:31 -05:00
c0acbe7bd4
Changed how asset creator generates the asset instance. Instead of finding or creating the asset in the asset manager, one is directly instantiated and only added to the asset manager after creation is complete. This allows for reuse of previously loaded asset ids and will replace or “reload” a pre-existing asset with the newly created one. This also sends although correct notifications. Changed material document to load a source data are for the parent material as well. It was also a previously loading the parent material products asset which would be out of date compared to the source data. Changed material document to track source file dependency changes instead of product asset changes. Fixed a bug or copy paste error in the document manager that was using the same container to track documents the modified externally and from other dependency changes. Returning source data dependencies when creating a material asset from source.
Guthrie Adams
2021-11-04 12:27:18 -05:00
48f3bb7d7a
Fixed missing initialization of ShaderCollection::Item::m_renderStatesOverlay. This RenderStates is used to override the values in the final draw packet, if the values are valid; it's supposed to be initialized to invalid values, but it wasn't. So the depth compare function was getting set to Less instead of GreaterEqual. This wasn't a problem when using serialized assets from disk, because the deserialization uses the default constructor which did initialize m_renderStatesOverlay. No all Item constructors initialize m_renderStatesOverlay.
santorac
2021-11-03 23:56:59 -07:00
a5e11efda1
Add a safety check to Prefab/PrefabPublicHandler (potential AR fix)
nvsickle
2021-11-08 16:21:35 -08:00
e632dc3b39
Moving material type asset PostInit call to be consistent with material asset
Guthrie Adams
2021-10-26 12:24:37 -05:00
0724403f90
adding ifdef to compare loading vs creating material type assets
Guthrie Adams
2021-10-25 12:35:19 -05:00
898b1811e0
material editor loads source data
Guthrie Adams
2021-10-21 16:04:38 -05:00
be934a4b32
Merge branch 'stabilization/2110' into Atom/dmcdiar/ATOM-16247
dmcdiar
2021-11-08 16:44:35 -07:00
015611977f
Merge branch 'development' of https://github.com/o3de/o3de into Atom/semaster/add_diffuse_probe_grid_p0
Sean Masterson
2021-11-08 15:29:56 -08:00
8beb4eb0f2
Merge branch 'development' into Atom/jromnoa/fix-asset-path-calls-to-use-new-asset-test-class
jromnoa
2021-11-08 15:29:03 -08:00
33d5109fe8
Merge stabilization/2110 as of 20edb35cdc into development (#5319)
Chris Burel
2021-11-08 15:22:17 -08:00
fe005c9c50
Added exposure controls to the ReflectionProbe component
dmcdiar
2021-11-08 16:11:30 -07:00
b3295ffeb3
Fixed several issues with compilation of Spawnable Entities Aliases.
AMZN-koppersr
2021-11-08 14:54:43 -08:00
c0dd9ac26b
[android_compat_fixes] fixed issues with running Android project generation scripts on Unix systems
AMZN-ScottR
2021-11-08 12:25:10 -08:00
aabbf51d3a
[android_compat_fixes] added support for non-NDK distributed Vulkan validation layer library paths (required for Android NDK r23+)
AMZN-ScottR
2021-11-08 11:01:56 -08:00
27d354b1f3
[android_compat_fixes] fixed issue where asset cached was getting deleted when regenerating an existing Android Gradle project with --overwrite-existing
AMZN-ScottR
2021-11-02 13:05:54 -07:00
f68b550ca9
[android_compat_fixes] replaced a couple try/except cases that were looking for the wrong exception when invoking adb_* functions
AMZN-ScottR
2021-11-02 13:05:54 -07:00
8b9dfe022d
[android_compat_fixes] increased debug logging around adb calls in Android deployment script
AMZN-ScottR
2021-11-02 13:05:54 -07:00
c5cd7f7fb8
[android_compat_fixes] replaced deprecated 'jcenter' repo with 'mavenCentral' in Android project generator template
AMZN-ScottR
2021-11-02 13:05:54 -07:00
ea52fc93ef
[android_compat_fixes] fixed issue with Gradle task chaining for some custom copy tasks
AMZN-ScottR
2021-11-02 13:05:54 -07:00
255bf7cfba
[android_compat_fixes] updated min Android Gradle plugin version to latest point release of 4.2
AMZN-ScottR
2021-11-02 13:05:54 -07:00
98dd24dce9
[android_compat_fixes] updated max Gradle version to latest point release of 7.0 to fix volume query bug during sync in some configurations
AMZN-ScottR
2021-11-02 13:05:54 -07:00
e532193459
[android_compat_fixes] added support for versioned Android 'cmdline-tools' (the 'tools' replacement)
AMZN-ScottR
2021-11-02 13:05:54 -07:00
783186fa7e
Update default camera orbit behavior (#5301)
Tom Hulton-Harrop
2021-11-08 09:19:40 +00:00
425e172079
Cloth automated tests only check for cloth gem errors and warnings (#5374)
moraaar
2021-11-08 09:14:26 +00:00
803039c302
Fixed casing of .fbx.asset info files in cloth to match the fbx (#5371)
moraaar
2021-11-08 09:14:01 +00:00
00cf9ebfd8
Queuing inspector invalidate all to boost performance opening/closing several documents
Guthrie Adams
2021-11-07 18:36:38 -06:00
1025d90153
Merge branch 'o3de:development' into graphmodel_fixgetnodesfromgraph
Andre Mitchell
2021-11-07 11:52:42 -05:00
db22b1125f
Update GraphModelIntegrationTests's GetNodesFromGraphNodeIds test to reflect new behavior of the function.
Andre Mitchell
2021-11-07 11:47:30 -05:00
621194e593
StandardMultilayerPBR_ForwardPass.azsl. the type of input.m_normal is (#5385)
galibzon
2021-11-06 07:25:42 -05:00
9481f8a488
Updated 002_wrinkle_regression_test.material to avoid subsurface scattering artifacts. Having subsurface scattering into a completely back area is an unrealistic scenario and caused colored artifacts. I changed the material to mask out the black areas from applying SS. Corresponding changes will be made to the expceted screenshot in AtomSampleViewer as well.
santorac
2021-11-05 23:39:34 -07:00
c0e63988d8
merging latest dev, again, and hopefully dev is not still completely broken
kberg-amzn
2021-11-05 19:23:01 -07:00
a297ceece4
Merge remote-tracking branch 'upstream/stabilization/2110' into Prism/show-gem-repos-update
Alex Peterson
2021-11-05 17:38:45 -07:00
0295aa7070
revert change to cancel label href
Alex Peterson
2021-11-05 17:31:01 -07:00
21c02b195f
Update signals/slots to match upstream changes
Alex Peterson
2021-11-05 17:24:08 -07:00
4ce39ea167
Fix tags, downloads, and several vector copies
Alex Peterson
2021-11-05 17:17:11 -07:00
35e1317d90
add new component property paths to mesh, material, camera, hdri_skybox, and global_skylight components
jromnoa
2021-11-05 17:05:22 -07:00
fc3d2ce94c
drop the 'as helper' for TestHelper and re-factor the helper. calls to TestHelper.
jromnoa
2021-11-05 16:36:45 -07:00
3b1c63335a
Merge pull request #5386 from aws-lumberyard-dev/Atom/RemoveNoisyMarkers
Jeremy Ong
2021-11-05 17:36:34 -06:00
479ff188a0
merging latest development
kberg-amzn
2021-11-05 15:05:23 -07:00
6b6eb2c936
Remove markers that occupy <2us for 99% of events
Jeremy Ong
2021-11-05 15:34:35 -06:00
9d656005c4
Adding fmt comments
Neil Widmaier
2021-11-05 14:48:15 -07:00
c2d3650d61
Merge pull request #5384 from aws-lumberyard-dev/ignore-restricted-folders
Brian Herrera
2021-11-05 14:46:07 -07:00
a2efc587cc
Rendered World Size in the Terrain World Render component set to invisible (#5378)
Ken Pruiksma
2021-11-05 15:31:31 -05:00
2206d2d8f1
Add restricted folder to gitignore
Brian Herrera
2021-11-05 12:57:03 -07:00
060c217852
Fixed .bat chain for launching maya for AtomContent gems
Jonny Gallowy
2021-11-05 15:00:35 -05:00
1399159908
Fix Assert Absorber being leaked due to one of the tests setting m_errorAbsorber to nullptr without deleting the object (#5176) (#5348)
amzn-mike
2021-11-05 14:39:11 -05:00
b000b5fab3
Adding P0 HDRi Skybox test
Neil Widmaier
2021-11-05 12:38:57 -07:00
eecf6ab920
Create a nightly job that validates project-centric/engine-prebuilt (#5287)
Esteban Papp
2021-11-05 12:30:19 -07:00