@@ -34,7 +34,7 @@ namespace Multiplayer
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//! This method will be invoked whenever we unexpectedly lose the authoritative entity replicator for an entity.
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//! This gives our entity domain a chance to determine whether or not it should assume authority in this instance.
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//! @param entityHandle the network entity handle of the entity that has lost it's authoritative replicator
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//! @param entityHandle the network entity handle of the entity that has lost its authoritative replicator
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virtual void HandleLossOfAuthoritativeReplicator(const ConstNetworkEntityHandle& entityHandle) = 0;
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//! Debug draw to visualize host entity domains.
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