From 989952e106cc0326c1566832b36094f23e9214bd Mon Sep 17 00:00:00 2001 From: kberg-amzn Date: Fri, 5 Nov 2021 12:28:06 -0700 Subject: [PATCH] Fix comment Signed-off-by: kberg-amzn --- .../Code/Include/Multiplayer/EntityDomains/IEntityDomain.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Gems/Multiplayer/Code/Include/Multiplayer/EntityDomains/IEntityDomain.h b/Gems/Multiplayer/Code/Include/Multiplayer/EntityDomains/IEntityDomain.h index 4b1bbbdba8..b650f9e1d9 100644 --- a/Gems/Multiplayer/Code/Include/Multiplayer/EntityDomains/IEntityDomain.h +++ b/Gems/Multiplayer/Code/Include/Multiplayer/EntityDomains/IEntityDomain.h @@ -34,7 +34,7 @@ namespace Multiplayer //! This method will be invoked whenever we unexpectedly lose the authoritative entity replicator for an entity. //! This gives our entity domain a chance to determine whether or not it should assume authority in this instance. - //! @param entityHandle the network entity handle of the entity that has lost it's authoritative replicator + //! @param entityHandle the network entity handle of the entity that has lost its authoritative replicator virtual void HandleLossOfAuthoritativeReplicator(const ConstNetworkEntityHandle& entityHandle) = 0; //! Debug draw to visualize host entity domains.