6d7c2f1a0c
Reusable selection proxy model (#780)
Benjamin Jillich
2021-05-18 11:16:00 +02:00
b45d01919d
[cpack_installer] simplify guid generation by using existing project props instead of timestamp in seed value. add bootstrapper specific guids.
scottr
2021-05-18 00:22:17 -07:00
66ad040102
[cpack_installer] some minor comment cleanup
scottr
2021-05-17 22:51:48 -07:00
78d6909bda
Merge branch 'main' into cpack_installer
scottr
2021-05-17 21:53:11 -07:00
efbb0077b5
[cpack_installer] configure install to be per machine
scottr
2021-05-17 21:43:46 -07:00
37b2ac797d
[cpack_installer] bootstrap installer is copied to root of build directory. uploads directory is cleaned before copied to.
scottr
2021-05-17 20:52:06 -07:00
83f29f4a34
Updated to one Dxc package
moudgils
2021-05-17 20:39:39 -07:00
920f85981d
Add another missed header file
puvvadar
2021-05-17 18:55:00 -07:00
cf4e04ba57
Cleanup a few more headers
puvvadar
2021-05-17 18:52:40 -07:00
761a77a436
Avoid creating a new list for non-container top level entities
srikappa
2021-05-17 18:51:23 -07:00
8792cac88a
Updating SpawnableEntitiesManager to handle entity references during spawn
sconel
2021-05-17 18:50:21 -07:00
93e267345f
Address string/mem feedback plus some misc cleanup
puvvadar
2021-05-17 18:46:21 -07:00
eb873f246a
Merge branch 'main' into Prefab/CreatePrefab
srikappa
2021-05-17 17:13:02 -07:00
45074c651a
Fix bugs with creating prefabs with nested entities
srikappa
2021-05-17 17:10:50 -07:00
0d9b55bff2
Move static buffer to member to prevent potential memory issues
puvvadar
2021-05-17 16:48:05 -07:00
1d8f5f6f0d
Updated to improve the blending of surface properties to have a smoother transition, and remove harsh edges around the blend. It wasn't just a matter of using smoothstep, I had to refactor the code to take a different approach to generating blend weights. We really have to avoid any kind of division for normalization of weights because that causes all the blend functions to become non-linear. So with these changes, the blend weights are calculated based on linear interpretation for displacement-based blending too (before only the non-displacement blending used linear interpolation). With that in place, smoothstep can now be used to give a smooth transition.
Chris Santora
2021-05-17 15:47:16 -07:00
b758a1920f
removed useless todo comment
pereslav
2021-05-17 23:44:40 +01:00
bcaf4209d5
Move some logic to a helper function. Revert order of link creation operations as they are not necessary to fix the bug, so it is preferred to leave them untouched.
daimini
2021-05-17 15:39:25 -07:00
970c87b487
Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager
pereslav
2021-05-17 23:34:58 +01:00
d12cf2b6e1
Pane properties test script
balibhan
2021-05-17 10:21:56 +05:30
c84578c37f
Optimized a bit by skipping layers when the blend weight is 0. This reduced frame time by about 2ms (from 12ms when parallax was off, and from 47ms when parallax was on).
Chris Santora
2021-05-16 17:54:21 -07:00
f043d9350a
Updating AutoComponent jinja so that BehaviorContext can correctly Get/Set vector/array properties. Also commenting out some vector/array network property code that needs fixing in order to avoid compiler errors for now
Gene Walters
2021-05-16 16:08:08 -07:00
df68ab6c56
Update headers in editor auto packets
puvvadar
2021-05-16 15:30:00 -07:00
9683222ce7
Fixed a pre-existing bug where normals could be length 0.
Chris Santora
2021-05-16 12:52:27 -07:00
cb55eaf853
Merge main to mp_editor_pipeline
puvvadar
2021-05-16 11:36:47 -07:00
0a8621ba0a
Merge branch 'main' into ly-as-sdk/LYN-2948
phistere
2021-05-16 11:51:00 -05:00
74fda49ca4
Fixes paths to AssetProcessor when being run from SDK.
phistere
2021-05-16 11:39:49 -05:00
2ce7ca5436
Cleaning up jinja fixed_vector method calls, still more work to do to replace NovaNet SerializableFixedSizeArray(Vector)DeltaStruct
Gene Walters
2021-05-15 17:12:54 -07:00
f7c8514160
Made StandardMultilayerPBR automatically set the slider range for displacementBlendDistance to match the total displacement range.
Chris Santora
2021-05-15 15:16:40 -07:00
c6ea0c0a46
Various local prediction and input processing related fixes
karlberg
2021-05-15 15:10:17 -07:00
be90e62ee7
Updated the 005_UseDisplacement_With_BlendMaskTexture_AllSameHeight test case to use a displacement blend.
Chris Santora
2021-05-15 14:45:29 -07:00
0b35d27833
Added support to the AZ Console to be notified when the Settings Registry modifies a particular path (#691)
lumberyard-employee-dm
2021-05-15 16:16:49 -05:00
0e53c77516
Fix some include paths
puvvadar
2021-05-15 13:47:03 -07:00
fb51829360
Resolve MP Gem Ctrl+G changes with main
puvvadar
2021-05-15 13:12:16 -07:00
1915b97c16
Cleanup server launch, misc. MP consts, and register Editor Spawnable assets server side
puvvadar
2021-05-15 12:58:30 -07:00
52fdaca297
Merge branch 'main' into shape-collider-not-clearing-fix
greerdv
2021-05-15 12:27:24 +01:00
05619f9244
move non-uniform scale update after bus connection in polygon prism activation
greerdv
2021-05-15 12:25:46 +01:00
2983225b4d
Removed .orig files that I accidentally added.
Chris Santora
2021-05-14 23:11:36 -07:00