Fixes paths to AssetProcessor when being run from SDK.
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+2
-1
@@ -35,7 +35,8 @@ namespace AzFramework::AssetSystem::Platform
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if (!AZ::IO::SystemFile::Exists(assetProcessorPath.c_str()))
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{
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// Check for existence of one under a "bin" directory, i.e. engineRoot is an SDK structure.
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assetProcessorPath = AZ::IO::FixedMaxPath{engineRoot} / "bin" / AZ_BUILD_CONFIGURATION_TYPE / "AssetProcessor";
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assetProcessorPath =
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AZ::IO::FixedMaxPath{engineRoot} / "bin" / AZ_TRAIT_OS_PLATFORM_NAME / AZ_BUILD_CONFIGURATION_TYPE / "AssetProcessor";
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if (!AZ::IO::SystemFile::Exists(assetProcessorPath.c_str()))
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{
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+2
-1
@@ -34,7 +34,8 @@ namespace AzFramework::AssetSystem::Platform
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if (!AZ::IO::SystemFile::Exists(assetProcessorPath.c_str()))
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{
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// Check for existence of one under a "bin" directory, i.e. engineRoot is an SDK structure.
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assetProcessorPath = AZ::IO::FixedMaxPath{engineRoot} / "bin" / AZ_BUILD_CONFIGURATION_TYPE / "AssetProcessor.app";
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assetProcessorPath =
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AZ::IO::FixedMaxPath{engineRoot} / "bin" / AZ_TRAIT_OS_PLATFORM_NAME / AZ_BUILD_CONFIGURATION_TYPE / "AssetProcessor.app";
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if (!AZ::IO::SystemFile::Exists(assetProcessorPath.c_str()))
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{
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+2
-1
@@ -71,7 +71,8 @@ namespace AzFramework::AssetSystem::Platform
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if (!AZ::IO::SystemFile::Exists(assetProcessorPath.c_str()))
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{
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// Check for existence of one under a "bin" directory, i.e. engineRoot is an SDK structure.
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assetProcessorPath = AZ::IO::FixedMaxPath{engineRoot} / "bin" / AZ_BUILD_CONFIGURATION_TYPE / "AssetProcessor.exe";
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assetProcessorPath =
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AZ::IO::FixedMaxPath{engineRoot} / "bin" / AZ_TRAIT_OS_PLATFORM_NAME / AZ_BUILD_CONFIGURATION_TYPE / "AssetProcessor.exe";
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if (!AZ::IO::SystemFile::Exists(assetProcessorPath.c_str()))
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{
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