dd4ab4173dChanged to use a new enum for handling the output types in case we need to expand custom handling in the future
Chris Galvan
2022-02-02 11:21:06 -0600
Move Runtime dependency on AssetBuilder from AssetProcessor.Static to AssetProcessor and AssetProcessorBatch. (#7298)
amzn-mike
2022-02-02 11:04:18 -0600
3441c02637Minor cleanup of some shader option related unit tests. Added new utility functions for easily creating the value set for a ShaderOptionDescriptor. Made ShaderOptionDescriptor default value optional, picking the first available value as the default ... by default.
santorac
2022-02-01 11:42:50 -0800
ca0006f570Minor changes and comments after PR feedback
Guthrie Adams
2022-02-01 13:32:49 -0600
157149928blower casing materials in path to avoid Linux casing issues
Scott Murray
2022-02-01 11:24:51 -0800
Add overall timeout for the AR pipeline #7261
Brian Herrera
2022-02-01 09:57:21 -0800
a352807c87Renamed MaterialFunctor code to use propertyId instead of propertyName, because 'name' is us for the short name of a property and 'ID' is for the full name including groups.
santorac
2022-02-01 09:56:27 -0800
23bdc52270Merge branch 'upstream/development' into LYN-6769_TestingRPCs_AutonToAuth_ServerToAuth
Gene Walters
2022-02-01 09:54:13 -0800
9081a0db90use material included and remove unused decal material
Scott Murray
2022-02-01 09:51:22 -0800
dc598a8b3cAtom Tools: move boilerplate document management code to atom tools framework • Moved all of the common save and load code to the document base class • Moved undo and redo support to document base class but will probably extract to its own class or replace with one from AzTF • Streamlined material editor, shader management console, and other tools with updated document code • Cleaned up some of shader management console loading code, added support for saving, as well as getting and setting the shader variant list source data structure
Guthrie Adams
2022-01-30 00:33:02 -0600
Fixes issue with painters being saved and not restored in some cases, which would print numerous warnings in the VS console. (#7296)
Danilo Aimini
2022-01-31 15:45:34 -0800
4aa5ba4ecaMaking minor fixes, and cycling through light types
Neil Widmaier
2022-01-31 15:08:03 -0800
ad6392e364decal P1 test for null renderer
Scott Murray
2022-01-31 15:03:17 -0800
4c426ea5a6Fixed compile issue in unity builds.
santorac
2022-01-31 09:44:41 -0800
9573bc8032Re-adding the Authority->Client RPC test now that ScriptCanvas is fixed for Editor play-mode
Gene Walters
2022-01-31 09:38:45 -0800
6311776b10Updating the RPC test level to use the new TestLevelEntity autocomponent; this way the level entity and player use a different autocomponent. Updating scripts to use the new component as well
Gene Walters
2022-01-31 09:26:23 -0800
Manipulator for params (#7231)
Roman
2022-01-30 09:55:40 -0800
42a812bb04Removing transmission from terrain PBR shader
antonmic
2022-01-30 02:13:38 -0800
aa093945a6Remove an unused variable and explicitly initialize some bools to false
Daniel Edwards
2022-01-27 23:04:15 +0100
9f0b6d65f4merging latest dev
antonmic
2022-01-29 22:29:02 -0800
ec76a4d647Always relocate probes after the texture is cleared
dmcdiarmid-ly
2022-01-29 20:59:22 -0700
5f7a30f8daAdded DiffuseProbeGrid Visualization passes, shaders, and editor controls. Changed the DiffuseGI passes to override IsEnabled() instead of exiting early from FrameBeginInternal.
dmcdiarmid-ly
2022-01-29 19:37:46 -0700