lumberyard-employee-dm
18ea4ba6a8
Added a CriticalAssetsCompiled Lifecycle event ( #6469 )
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The CriticalAssetsCompiled event can be handled to detect when the
AssetProcessor has finished processing Critical Assets
Also with the new event, an audit has been performed over all the
locations where the AssetCatalogEventBus OnCatalogLoaded event was being
handle to make sure it was the proper event to use.
If the handler was actually examing the enumerating over the full
catalog or querying all assets within the catalog, then it was a proper
use.
For handlers that were interested in a particular asset it was not
Moreover added implementations of `OnCatalogAssetChanged` and
`OnCatalogAssetAdded` to the FileTagComponent and the MaterialViewportComponent.
Any applications which uses the AtomToolsApplication
class(MaterialEditor, AtomSampleViewerStandalone,
ShaderMangementConsole) now signals a "CriticalAssetsCompiled" lifecycle
event as well as loads the "assetcatalog.xml" if it exists.
The Launcher application signals the "CrticalAssetsCompiled" event and
reloads the "assetcatalog.xml" for the ${project}.GameLauncher and
${project}.ServerLauncher in Launcher.cpp
Finally the Editor signals the "CriticalAssetsCompiled" and reloads the
"assetcatalog.xml" in CryEdit.cpp
resolves #6093
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
2022-01-10 15:21:04 -06:00
amzn-sean
38a03817bb
Removal and Replacement of the CryTimer (gEnv->pTimer) ( #5409 )
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Replaced and removed the CryTimer (gEnv->pTimer). The new TimeSystem is a merger of the current time functionality found in the engine.
* Rename TimeSystemComponent.h/.cpp to TimeSystem.h/.cpp
* Adding New TimeSystem
* remove old timer cvars
* small improvements to the time system.
- updated parts to use the time conversion functions.
- in AdvanceTickDeltaTimes applying t_simulationTickScale is now uses doubles instead of floats.
* Replace gEnv->pTimer / ITimer usages with TimeSystem
* Updating usages of AZ::TimeMs{ 0 } and AZ::TimeUs{ 0 } to AZ::Time::ZeroTimeMs and AZ::Time::ZeroTimeUs
* red code the CryTimer
* using TimeUs instead of TimeMs is some cases + updating usages of old cvars to new
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com >
2021-11-15 12:11:58 +00:00
Sergey Pereslavtsev
1e6518abab
Build fix after the merge from dev
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Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com >
2021-11-09 14:50:44 +00:00
Sergey Pereslavtsev
32f72a1213
Merge from development
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Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com >
2021-11-08 15:41:40 +00:00
Sergey Pereslavtsev
807d0d7a5a
Fixed hierarchies migration. Fixed assert with invalid entity bounds
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Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com >
2021-11-05 17:32:16 +00:00
kberg-amzn
ed06ef7ed2
Removing ITimeoutHandler to simplify timeout queue interface, removes some unneeded code
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-11-04 16:48:39 -07:00
kberg-amzn
7e65104155
Addressing PR feedback
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-11-03 19:40:20 -07:00
kberg-amzn
8a3d055f8b
Some cleanup around handling of migrations to simplify interfaces and add additional hooks for functionality
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-11-03 19:34:10 -07:00
kberg-amzn
fda7a6353e
Backing out some temporary debugging code
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-11-03 14:20:56 -07:00
kberg-amzn
5b734b9d41
A number of fixes to timeout and disconnect handling
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-11-03 14:17:20 -07:00
kberg-amzn
79b41686c4
Merging latest dev
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-10-21 10:11:37 -07:00
kberg-amzn
47a00e9801
Missed one more printf
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-10-15 16:53:58 -07:00
kberg-amzn
e2a2ecff44
missed a printf
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-10-15 14:56:06 -07:00
kberg-amzn
3a0805254b
Fixes for 64-bit printfs
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-10-15 13:42:46 -07:00
pereslav
05493b538f
Added tracking of hierarchy root ownership when hierarchies are migrated
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Signed-off-by: pereslav <pereslav@amazon.com >
2021-10-15 13:13:19 +01:00
kberg-amzn
05e8b2941a
Removing unused member, simplify API
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-10-08 21:36:54 -07:00
kberg-amzn
4449e83c3b
Further fixes to get client migrations functional, plus a bug fix from the netBindComponent lookup optimization
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-10-08 21:27:31 -07:00
pereslav
0c2c042fde
Fixed crash in ConstEntityHandle. Added hierarchical correction data serialization
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Signed-off-by: pereslav <pereslav@amazon.com >
2021-10-08 21:19:22 +01:00
kberg-amzn
18340f2b1b
Changes to get client migration partially functional
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-10-06 18:57:45 -07:00
kberg-amzn
c1c8709206
Fix 3-way replication for when an object migrates in rapid succession
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-10-04 16:57:21 -07:00
kberg-amzn
66ab15a4b6
Removing old EntityReplicationManager.h that got re-added, this has been moved to public includes
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-10-04 09:39:35 -07:00
kberg-amzn
bf136a567b
Some shutdown crash fixes, reverted a whitespace, and added some basic unit tests for time additions
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-10-01 15:04:50 -07:00
kberg-amzn
8d993494f6
Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-09-30 22:53:51 -07:00
kberg-amzn
02bc89cd92
Fixes to sending entity updates and entity rpcs within an environment set up for cross host entity migration
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-09-28 19:25:04 -07:00
kberg-amzn
0a829f9661
Merging latest development
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-09-27 15:50:22 -07:00
kberg-amzn
95d7cc7212
Adding the NetworkConnectionComponent to hold user nonce and migration values for a backup host in case the current host crashes or abnormally disconnects
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-09-27 12:14:41 -07:00
kberg-amzn
f837f0494b
many bug fixes
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-09-23 18:25:46 -07:00
AMZN-Olex
cb75607106
Merged dev
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Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com >
2021-09-22 08:09:53 -04:00
SergeyAMZN
35517c4e6a
Merge pull request #4023 from aws-lumberyard-dev/MPSpawnableRework
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Reworked net entities instantiation in order to fix entity references…
2021-09-22 10:50:35 +01:00
pereslav
dc0bb00c10
Added an error check in case of a requested spawnable is not networked
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Signed-off-by: pereslav <pereslav@amazon.com >
2021-09-21 14:58:33 +01:00
pereslav
895974db57
Removed spawn/despawn events from the spawnable system. Used NetworkSpawnableHolderComponent instead
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Signed-off-by: pereslav <pereslav@amazon.com >
2021-09-21 14:50:06 +01:00
kberg-amzn
8401ee409b
merging latest development
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-09-20 13:27:45 -07:00
AMZN-Olex
bcc77d75db
Merge branch 'development' of https://github.com/o3de/o3de into Network/olex/hierarchy_component_phase1_pr
2021-09-20 09:58:43 -04:00
kberg-amzn
6e84495975
Changes to make client and entity migration functional, needed in the event of a host quitting necessitating a host migration
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-09-17 16:48:16 -07:00
pereslav
454ae90afb
Added a few whitespaces
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Signed-off-by: pereslav <pereslav@amazon.com >
2021-09-17 17:15:21 +01:00
kberg-amzn
f1f35a0ba8
Merge pull request #4003 from aws-lumberyard-dev/MultiplayerRewindClear
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Multiplayer rewind clear
2021-09-16 10:18:46 -07:00
pereslav
a3dfb88696
Added support for instantiating network spawnables for any spawnables, not just root spawnable
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Signed-off-by: pereslav <pereslav@amazon.com >
2021-09-16 17:48:53 +01:00
AMZN-Olex
2be5854beb
Cleanup
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Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com >
2021-09-15 18:49:24 -04:00
AMZN-Olex
fcd5b3f184
Converted to use AZ::Events for hiearchy notifications. Added unittests.
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Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com >
2021-09-14 11:50:51 -04:00
AMZN-Olex
aa6c038880
Hierarchical components, phase 1, unittests
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Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com >
2021-09-13 16:51:50 -04:00
pereslav
9b0e3f26b1
PR feedback addressing 2
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Signed-off-by: pereslav <pereslav@amazon.com >
2021-09-13 16:30:42 +01:00
pereslav
1f66e8a760
PR feedback addressing
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Signed-off-by: pereslav <pereslav@amazon.com >
2021-09-13 13:35:35 +01:00
pereslav
a0ada8fcd3
Reworked net entities instantiation in order to fix entity references e.g. parent-child relationship. Note: Only entities within network spawnable keep the references until the ticket system refactoring is done
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Signed-off-by: pereslav <pereslav@amazon.com >
2021-09-09 16:44:35 +01:00
kberg-amzn
0b7c4fff85
Clear rewound entities if we attempt to sync rewind state outside of a scoped rewind
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-09-07 21:08:51 -07:00
Esteban Papp
4a972d96f9
Gems others
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-09-03 20:37:33 -07:00
Esteban Papp
b96b99363c
Merge branch 'development' into cmake/linux_fix_warn_unused
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-08-20 14:51:35 -07:00
Esteban Papp
ea2f74dc0f
more fixes for Gems
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-08-20 14:51:12 -07:00
SergeyAMZN
5bc46fc676
Merge pull request #2639 from aws-lumberyard-dev/nvsickle/NetworkingActivationOrder
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Ensure network autonomy gets set before entity activation
2021-08-20 14:09:30 +01:00
pereslav
92a46c705e
Added the ability to look up a Net Entity ID for a given AZ Entity ID
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Signed-off-by: pereslav <pereslav@amazon.com >
2021-08-19 16:57:32 +01:00
kberg-amzn
6518cf82d6
Merge remote-tracking branch 'origin/development' into MultiplayerDesyncsAndCorrectionFixes
2021-08-13 09:58:21 -07:00