@@ -484,7 +484,7 @@ namespace Multiplayer
|
||||
|
||||
// The first entity in every spawnable is the root one
|
||||
const AZ::Entity* rootEntity = *entities.begin();
|
||||
if(!rootEntity)
|
||||
if (!rootEntity)
|
||||
{
|
||||
AZ_Error("NetworkEntityManager", false,
|
||||
"RequestNetSpawnableInstantiation: Root entity is null in the spawnable %s", rootSpawnable.GetHint().c_str());
|
||||
@@ -492,7 +492,7 @@ namespace Multiplayer
|
||||
}
|
||||
|
||||
const auto* holderComponent = rootEntity->FindComponent<NetworkSpawnableHolderComponent>();
|
||||
if(!holderComponent)
|
||||
if (!holderComponent)
|
||||
{
|
||||
// This spawnable doesn't have a corresponding network spawnable.
|
||||
return nullptr;
|
||||
@@ -524,11 +524,11 @@ namespace Multiplayer
|
||||
bool shouldUpdateTransform = (rootTransform.IsClose(AZ::Transform::Identity()) == false);
|
||||
|
||||
for (uint32_t netEntityIndex = 0, entitiesSize = aznumeric_cast<uint32_t>(entities.size());
|
||||
netEntityIndex < entitiesSize; netEntityIndex++)
|
||||
netEntityIndex < entitiesSize; ++netEntityIndex)
|
||||
{
|
||||
AZ::Entity* netEntity = *(entities.begin() + netEntityIndex);
|
||||
|
||||
if(shouldUpdateTransform)
|
||||
if (shouldUpdateTransform)
|
||||
{
|
||||
AzFramework::TransformComponent* netEntityTransform =
|
||||
netEntity->FindComponent<AzFramework::TransformComponent>();
|
||||
@@ -582,7 +582,7 @@ namespace Multiplayer
|
||||
if (ShouldSpawnNetEntities())
|
||||
{
|
||||
AZStd::unique_ptr<AzFramework::EntitySpawnTicket> ticket = RequestNetSpawnableInstantiation(spawnable, entities);
|
||||
if(ticket)
|
||||
if (ticket)
|
||||
{
|
||||
AZ::Data::AssetId spawnableAssetId = spawnable.GetId();
|
||||
m_netSpawnableTickets[spawnTicket] = AZStd::move(ticket);
|
||||
|
||||
Reference in New Issue
Block a user