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o3de/Gems/Multiplayer/Code/Source/NetworkEntity
kberg-amzn 18340f2b1b Changes to get client migration partially functional
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
..
EntityReplication Changes to get client migration partially functional 4 years ago
NetworkEntityAuthorityTracker.cpp many bug fixes 4 years ago
NetworkEntityAuthorityTracker.h many bug fixes 4 years ago
NetworkEntityHandle.cpp Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around 4 years ago
NetworkEntityManager.cpp Changes to get client migration partially functional 4 years ago
NetworkEntityManager.h Some shutdown crash fixes, reverted a whitespace, and added some basic unit tests for time additions 4 years ago
NetworkEntityRpcMessage.cpp Multiplayer 5 years ago
NetworkEntityTracker.cpp Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around 4 years ago
NetworkEntityTracker.h Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around 4 years ago
NetworkEntityTracker.inl Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around 4 years ago
NetworkEntityUpdateMessage.cpp Fix 3-way replication for when an object migrates in rapid succession 4 years ago
NetworkSpawnableLibrary.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
NetworkSpawnableLibrary.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago