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o3de/Gems/Multiplayer/Code/Source
kberg-amzn 18340f2b1b Changes to get client migration partially functional
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
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AutoGen Changes to get client migration partially functional 4 years ago
Components Changes to get client migration partially functional 4 years ago
ConnectionData Changes to get client migration partially functional 4 years ago
Debug Fix unused warnings release (#3677) 4 years ago
Editor Changes to make client and entity migration functional, needed in the event of a host quitting necessitating a host migration 4 years ago
EntityDomains Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around 4 years ago
NetworkEntity Changes to get client migration partially functional 4 years ago
NetworkInput Merging development to mp_lerp_jitter 5 years ago
NetworkTime Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around 4 years ago
Physics Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
Pipeline merging latest dev 4 years ago
ReplicationWindows Changes to get client migration partially functional 4 years ago
MultiplayerGem.cpp Merged dev 4 years ago
MultiplayerGem.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MultiplayerStats.cpp Refactoring to use AZ::Events 5 years ago
MultiplayerSystemComponent.cpp Changes to get client migration partially functional 4 years ago
MultiplayerSystemComponent.h Changes to get client migration partially functional 4 years ago
MultiplayerToolsModule.cpp Merge branch 'development' into cmake/SPEC-7179 5 years ago
MultiplayerToolsModule.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MultiplayerTypes.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago