Merged dev
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
This commit is contained in:
+8
-8
@@ -13,9 +13,9 @@
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if(PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_BUILD_TESTS_SUPPORTED AND AutomatedTesting IN_LIST LY_PROJECTS)
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ly_add_pytest(
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NAME AutomatedTesting::AtomRenderer_HydraTests_Main
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NAME AutomatedTesting::Atom_TestSuite_Main
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TEST_SUITE main
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PATH ${CMAKE_CURRENT_LIST_DIR}/test_Atom_MainSuite.py
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PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Main.py
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TEST_SERIAL
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TIMEOUT 600
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RUNTIME_DEPENDENCIES
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@@ -26,9 +26,9 @@ if(PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_BUILD_TESTS_SUPPORTED AND AutomatedT
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Atom
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)
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ly_add_pytest(
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NAME AutomatedTesting::AtomRenderer_HydraTests_MainOptimized
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NAME AutomatedTesting::Atom_TestSuite_Main_Optimized
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TEST_SUITE main
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PATH ${CMAKE_CURRENT_LIST_DIR}/test_Atom_MainSuite_Optimized.py
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PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Main_Optimized.py
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TEST_SERIAL
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TIMEOUT 600
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RUNTIME_DEPENDENCIES
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@@ -39,9 +39,9 @@ if(PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_BUILD_TESTS_SUPPORTED AND AutomatedT
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Atom
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)
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ly_add_pytest(
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NAME AutomatedTesting::AtomRenderer_HydraTests_Sandbox
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NAME AutomatedTesting::Atom_TestSuite_Sandbox
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TEST_SUITE sandbox
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PATH ${CMAKE_CURRENT_LIST_DIR}/test_Atom_SandboxSuite.py
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PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Sandbox.py
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TEST_SERIAL
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TIMEOUT 400
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RUNTIME_DEPENDENCIES
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@@ -52,12 +52,12 @@ if(PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_BUILD_TESTS_SUPPORTED AND AutomatedT
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Atom
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)
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ly_add_pytest(
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NAME AutomatedTesting::AtomRenderer_HydraTests_GPUTests
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NAME AutomatedTesting::Atom_TestSuite_Main_GPU
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TEST_SUITE main
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TEST_REQUIRES gpu
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TEST_SERIAL
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TIMEOUT 1200
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PATH ${CMAKE_CURRENT_LIST_DIR}/test_Atom_GPUTests.py
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PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Main_GPU.py
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RUNTIME_DEPENDENCIES
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AssetProcessor
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AutomatedTesting.Assets
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+16
-16
@@ -13,10 +13,10 @@ import pytest
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import ly_test_tools.environment.file_system as file_system
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import editor_python_test_tools.hydra_test_utils as hydra
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from atom_renderer.atom_utils.atom_constants import LIGHT_TYPES
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from Atom.atom_utils.atom_constants import LIGHT_TYPES
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logger = logging.getLogger(__name__)
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TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "atom_hydra_scripts")
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TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "tests")
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@pytest.mark.parametrize("project", ["AutomatedTesting"])
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@@ -38,24 +38,24 @@ class TestAtomEditorComponentsMain(object):
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7. Exposure Control
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8. Directional Light
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9. DepthOfField
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10. Decal (Atom)
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10. Decal
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"""
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cfg_args = [level]
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expected_lines = [
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# Decal (Atom) Component
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"Decal (Atom) Entity successfully created",
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"Decal (Atom)_test: Component added to the entity: True",
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"Decal (Atom)_test: Component removed after UNDO: True",
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"Decal (Atom)_test: Component added after REDO: True",
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"Decal (Atom)_test: Entered game mode: True",
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"Decal (Atom)_test: Exit game mode: True",
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"Decal (Atom) Controller|Configuration|Material: SUCCESS",
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"Decal (Atom)_test: Entity is hidden: True",
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"Decal (Atom)_test: Entity is shown: True",
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"Decal (Atom)_test: Entity deleted: True",
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"Decal (Atom)_test: UNDO entity deletion works: True",
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"Decal (Atom)_test: REDO entity deletion works: True",
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# Decal Component
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"Decal Entity successfully created",
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"Decal_test: Component added to the entity: True",
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"Decal_test: Component removed after UNDO: True",
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"Decal_test: Component added after REDO: True",
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"Decal_test: Entered game mode: True",
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"Decal_test: Exit game mode: True",
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"Decal Controller|Configuration|Material: SUCCESS",
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"Decal_test: Entity is hidden: True",
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"Decal_test: Entity is shown: True",
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"Decal_test: Entity deleted: True",
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"Decal_test: UNDO entity deletion works: True",
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"Decal_test: REDO entity deletion works: True",
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# DepthOfField Component
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"DepthOfField Entity successfully created",
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"DepthOfField_test: Component added to the entity: True",
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+1
-3
@@ -3,8 +3,6 @@ Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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Tests that require a GPU in order to run.
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"""
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import datetime
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@@ -22,7 +20,7 @@ import editor_python_test_tools.hydra_test_utils as hydra
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logger = logging.getLogger(__name__)
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DEFAULT_SUBFOLDER_PATH = 'user/PythonTests/Automated/Screenshots'
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TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "atom_hydra_scripts")
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TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "tests")
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def golden_images_directory():
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+10
-10
@@ -15,32 +15,32 @@ from ly_test_tools.o3de.editor_test import EditorSharedTest, EditorTestSuite
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class TestAutomation(EditorTestSuite):
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class AtomEditorComponents_DecalAdded(EditorSharedTest):
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from atom_renderer.atom_hydra_scripts import hydra_AtomEditorComponents_DecalAdded as test_module
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from Atom.tests import hydra_AtomEditorComponents_DecalAdded as test_module
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class AtomEditorComponents_DepthOfFieldAdded(EditorSharedTest):
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from atom_renderer.atom_hydra_scripts import hydra_AtomEditorComponents_DepthOfFieldAdded as test_module
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from Atom.tests import hydra_AtomEditorComponents_DepthOfFieldAdded as test_module
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class AtomEditorComponents_DirectionalLightAdded(EditorSharedTest):
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from atom_renderer.atom_hydra_scripts import hydra_AtomEditorComponents_DirectionalLightAdded as test_module
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from Atom.tests import hydra_AtomEditorComponents_DirectionalLightAdded as test_module
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class AtomEditorComponents_ExposureControlAdded(EditorSharedTest):
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from atom_renderer.atom_hydra_scripts import hydra_AtomEditorComponents_ExposureControlAdded as test_module
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from Atom.tests import hydra_AtomEditorComponents_ExposureControlAdded as test_module
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class AtomEditorComponents_GlobalSkylightIBLAdded(EditorSharedTest):
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from atom_renderer.atom_hydra_scripts import hydra_AtomEditorComponents_GlobalSkylightIBLAdded as test_module
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from Atom.tests import hydra_AtomEditorComponents_GlobalSkylightIBLAdded as test_module
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class AtomEditorComponents_PhysicalSkyAdded(EditorSharedTest):
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from atom_renderer.atom_hydra_scripts import hydra_AtomEditorComponents_PhysicalSkyAdded as test_module
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from Atom.tests import hydra_AtomEditorComponents_PhysicalSkyAdded as test_module
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class AtomEditorComponents_PostFXRadiusWeightModifierAdded(EditorSharedTest):
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from atom_renderer.atom_hydra_scripts import (
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from Atom.tests import (
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hydra_AtomEditorComponents_PostFXRadiusWeightModifierAdded as test_module)
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class AtomEditorComponents_LightAdded(EditorSharedTest):
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from atom_renderer.atom_hydra_scripts import hydra_AtomEditorComponents_LightAdded as test_module
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from Atom.tests import hydra_AtomEditorComponents_LightAdded as test_module
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||||
class AtomEditorComponents_DisplayMapperAdded(EditorSharedTest):
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from atom_renderer.atom_hydra_scripts import hydra_AtomEditorComponents_DisplayMapperAdded as test_module
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from Atom.tests import hydra_AtomEditorComponents_DisplayMapperAdded as test_module
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||||
class ShaderAssetBuilder_RecompilesShaderAsChainOfDependenciesChanges(EditorSharedTest):
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from .atom_hydra_scripts import hydra_ShaderAssetBuilder_RecompilesShaderAsChainOfDependenciesChanges as test_module
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from Atom.tests import hydra_ShaderAssetBuilder_RecompilesShaderAsChainOfDependenciesChanges as test_module
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||||
+2
-2
@@ -2,7 +2,7 @@
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||||
{
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||||
"Source" : "DependencyValidation.azsl",
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|
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"DepthStencilState" : {
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"DepthStencilState" : {
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"Depth" : { "Enable" : false, "CompareFunc" : "GreaterEqual" }
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},
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@@ -22,5 +22,5 @@
|
||||
}
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||||
]
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}
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||||
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||||
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}
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+1
-1
@@ -12,5 +12,5 @@
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float4 GetTest2Color(float4 color)
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{
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return color * 0.5;
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return color * 0.5;
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}
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+1
-1
@@ -12,5 +12,5 @@
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float4 GetTest3Color(float4 color)
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{
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return color * 0.13;
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return color * 0.13;
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}
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+1
-1
@@ -184,7 +184,7 @@ def run():
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material_asset = asset.AssetCatalogRequestBus(
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bus.Broadcast, "GetAssetIdByPath", material_asset_path, math.Uuid(), False)
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ComponentTests(
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"Decal (Atom)", lambda entity_obj: verify_set_property(
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"Decal", lambda entity_obj: verify_set_property(
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entity_obj, "Controller|Configuration|Material", material_asset))
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# Directional Light Component
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+1
-1
@@ -73,7 +73,7 @@ def AtomEditorComponents_Decal_AddedToEntity():
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# Test steps begin.
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# 1. Create a Decal entity with no components.
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decal_name = "Decal (Atom)"
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decal_name = "Decal"
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decal_entity = EditorEntity.create_editor_entity_at(math.Vector3(512.0, 512.0, 34.0), decal_name)
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Report.critical_result(Tests.decal_creation, decal_entity.exists())
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|
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+1
-1
@@ -17,7 +17,7 @@ import azlmbr.legacy.general as general
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sys.path.append(os.path.join(azlmbr.paths.devassets, "Gem", "PythonTests"))
|
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import editor_python_test_tools.hydra_editor_utils as hydra
|
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from atom_renderer.atom_utils.atom_constants import LIGHT_TYPES
|
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from Atom.atom_utils.atom_constants import LIGHT_TYPES
|
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|
||||
LIGHT_TYPE_PROPERTY = 'Controller|Configuration|Light type'
|
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SPHERE_AND_SPOT_DISK_LIGHT_PROPERTIES = [
|
||||
+1
-1
@@ -18,7 +18,7 @@ import azlmbr.paths
|
||||
|
||||
sys.path.append(os.path.join(azlmbr.paths.devassets, "Gem", "PythonTests"))
|
||||
|
||||
import atom_renderer.atom_utils.material_editor_utils as material_editor
|
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import Atom.atom_utils.material_editor_utils as material_editor
|
||||
|
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NEW_MATERIAL = "test_material.material"
|
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NEW_MATERIAL_1 = "test_material_1.material"
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+1
-1
@@ -14,7 +14,7 @@ sys.path.append(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Gem", "P
|
||||
|
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import editor_python_test_tools.hydra_editor_utils as hydra
|
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from editor_python_test_tools.editor_test_helper import EditorTestHelper
|
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from atom_renderer.atom_utils.benchmark_utils import BenchmarkHelper
|
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from Atom.atom_utils.benchmark_utils import BenchmarkHelper
|
||||
|
||||
SCREEN_WIDTH = 1280
|
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SCREEN_HEIGHT = 720
|
||||
+1
-1
@@ -21,7 +21,7 @@ sys.path.append(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Gem", "P
|
||||
|
||||
import editor_python_test_tools.hydra_editor_utils as hydra
|
||||
from editor_python_test_tools.editor_test_helper import EditorTestHelper
|
||||
from atom_renderer.atom_utils.screenshot_utils import ScreenshotHelper
|
||||
from Atom.atom_utils.screenshot_utils import ScreenshotHelper
|
||||
|
||||
SCREEN_WIDTH = 1280
|
||||
SCREEN_HEIGHT = 720
|
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+1
-1
@@ -17,7 +17,7 @@ import azlmbr.legacy.general as general
|
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sys.path.append(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Gem", "PythonTests"))
|
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|
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import editor_python_test_tools.hydra_editor_utils as hydra
|
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from atom_renderer.atom_utils import atom_component_helper, atom_constants, screenshot_utils
|
||||
from Atom.atom_utils import atom_component_helper, atom_constants, screenshot_utils
|
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from editor_python_test_tools.editor_test_helper import EditorTestHelper
|
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|
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helper = EditorTestHelper(log_prefix="Atom_EditorTestHelper")
|
||||
@@ -18,7 +18,7 @@ include(${pal_dir}/PAL_traits_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
|
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add_subdirectory(assetpipeline)
|
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|
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## Atom Renderer ##
|
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add_subdirectory(atom_renderer)
|
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add_subdirectory(Atom)
|
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|
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## Physics ##
|
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add_subdirectory(Physics)
|
||||
|
||||
@@ -254,4 +254,35 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
|
||||
ly_add_googletest(
|
||||
NAME Legacy::EditorLib.Tests
|
||||
)
|
||||
|
||||
ly_add_target(
|
||||
NAME EditorLib.Camera.Tests ${PAL_TRAIT_TEST_TARGET_TYPE}
|
||||
NAMESPACE Legacy
|
||||
FILES_CMAKE
|
||||
Lib/Tests/Camera/editor_lib_camera_test_files.cmake
|
||||
INCLUDE_DIRECTORIES
|
||||
PRIVATE
|
||||
.
|
||||
BUILD_DEPENDENCIES
|
||||
PRIVATE
|
||||
AZ::AzCore
|
||||
AZ::AzTest
|
||||
AZ::AzToolsFramework
|
||||
AZ::AzTestShared
|
||||
Legacy::EditorLib
|
||||
Gem::Camera.Editor
|
||||
Gem::AtomToolsFramework.Static
|
||||
RUNTIME_DEPENDENCIES
|
||||
Legacy::EditorLib
|
||||
)
|
||||
|
||||
ly_add_source_properties(
|
||||
SOURCES Lib/Tests/Camera/test_EditorCamera.cpp
|
||||
PROPERTY COMPILE_DEFINITIONS
|
||||
VALUES CAMERA_EDITOR_MODULE="$<TARGET_FILE_BASE_NAME:Camera.Editor>"
|
||||
)
|
||||
|
||||
ly_add_googletest(
|
||||
NAME Legacy::EditorLib.Camera.Tests
|
||||
)
|
||||
endif()
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include <EditorModularViewportCameraComposer.h>
|
||||
|
||||
#include <AtomToolsFramework/Viewport/ModularViewportCameraControllerRequestBus.h>
|
||||
#include <AzCore/Component/TransformBus.h>
|
||||
#include <AzCore/std/smart_ptr/make_shared.h>
|
||||
#include <AzFramework/Render/IntersectorInterface.h>
|
||||
#include <AzToolsFramework/Viewport/ViewportMessages.h>
|
||||
@@ -34,10 +35,12 @@ namespace SandboxEditor
|
||||
: m_viewportId(viewportId)
|
||||
{
|
||||
EditorModularViewportCameraComposerNotificationBus::Handler::BusConnect(viewportId);
|
||||
Camera::EditorCameraNotificationBus::Handler::BusConnect();
|
||||
}
|
||||
|
||||
EditorModularViewportCameraComposer::~EditorModularViewportCameraComposer()
|
||||
{
|
||||
Camera::EditorCameraNotificationBus::Handler::BusDisconnect();
|
||||
EditorModularViewportCameraComposerNotificationBus::Handler::BusDisconnect();
|
||||
}
|
||||
|
||||
@@ -283,4 +286,22 @@ namespace SandboxEditor
|
||||
m_orbitCamera->SetOrbitInputChannelId(SandboxEditor::CameraOrbitChannelId());
|
||||
m_orbitDollyMoveCamera->SetDollyInputChannelId(SandboxEditor::CameraOrbitDollyChannelId());
|
||||
}
|
||||
|
||||
void EditorModularViewportCameraComposer::OnViewportViewEntityChanged(const AZ::EntityId& viewEntityId)
|
||||
{
|
||||
if (viewEntityId.IsValid())
|
||||
{
|
||||
AZ::Transform worldFromLocal = AZ::Transform::CreateIdentity();
|
||||
AZ::TransformBus::EventResult(worldFromLocal, viewEntityId, &AZ::TransformBus::Events::GetWorldTM);
|
||||
|
||||
AtomToolsFramework::ModularViewportCameraControllerRequestBus::Event(
|
||||
m_viewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::SetReferenceFrame,
|
||||
worldFromLocal);
|
||||
}
|
||||
else
|
||||
{
|
||||
AtomToolsFramework::ModularViewportCameraControllerRequestBus::Event(
|
||||
m_viewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::ClearReferenceFrame);
|
||||
}
|
||||
}
|
||||
} // namespace SandboxEditor
|
||||
|
||||
@@ -10,13 +10,16 @@
|
||||
|
||||
#include <AtomToolsFramework/Viewport/ModularViewportCameraController.h>
|
||||
#include <AzFramework/Viewport/CameraInput.h>
|
||||
#include <AzToolsFramework/API/EditorCameraBus.h>
|
||||
#include <EditorModularViewportCameraComposerBus.h>
|
||||
#include <SandboxAPI.h>
|
||||
|
||||
namespace SandboxEditor
|
||||
{
|
||||
//! Type responsible for building the editor's modular viewport camera controller.
|
||||
class EditorModularViewportCameraComposer : private EditorModularViewportCameraComposerNotificationBus::Handler
|
||||
class EditorModularViewportCameraComposer
|
||||
: private EditorModularViewportCameraComposerNotificationBus::Handler
|
||||
, private Camera::EditorCameraNotificationBus::Handler
|
||||
{
|
||||
public:
|
||||
SANDBOX_API explicit EditorModularViewportCameraComposer(AzFramework::ViewportId viewportId);
|
||||
@@ -32,6 +35,9 @@ namespace SandboxEditor
|
||||
// EditorModularViewportCameraComposerNotificationBus overrides ...
|
||||
void OnEditorModularViewportCameraComposerSettingsChanged() override;
|
||||
|
||||
// EditorCameraNotificationBus overrides ...
|
||||
void OnViewportViewEntityChanged(const AZ::EntityId& viewEntityId) override;
|
||||
|
||||
AZStd::shared_ptr<AzFramework::RotateCameraInput> m_firstPersonRotateCamera;
|
||||
AZStd::shared_ptr<AzFramework::PanCameraInput> m_firstPersonPanCamera;
|
||||
AZStd::shared_ptr<AzFramework::TranslateCameraInput> m_firstPersonTranslateCamera;
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
#
|
||||
# Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
#
|
||||
|
||||
set(FILES
|
||||
test_EditorCamera.cpp
|
||||
)
|
||||
@@ -0,0 +1,225 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#include <AZTestShared/Math/MathTestHelpers.h>
|
||||
#include <AtomToolsFramework/Viewport/ModularViewportCameraController.h>
|
||||
#include <AzCore/UnitTest/TestTypes.h>
|
||||
#include <AzFramework/Viewport/ViewportControllerList.h>
|
||||
#include <AzTest/GemTestEnvironment.h>
|
||||
#include <AzToolsFramework/API/EditorCameraBus.h>
|
||||
#include <AzToolsFramework/ToolsComponents/TransformComponent.h>
|
||||
#include <EditorModularViewportCameraComposer.h>
|
||||
|
||||
namespace UnitTest
|
||||
{
|
||||
class EditorCameraTestEnvironment : public AZ::Test::GemTestEnvironment
|
||||
{
|
||||
// AZ::Test::GemTestEnvironment overrides ...
|
||||
void AddGemsAndComponents() override;
|
||||
};
|
||||
|
||||
void EditorCameraTestEnvironment::AddGemsAndComponents()
|
||||
{
|
||||
AddDynamicModulePaths({ CAMERA_EDITOR_MODULE });
|
||||
AddComponentDescriptors({ AzToolsFramework::Components::TransformComponent::CreateDescriptor() });
|
||||
}
|
||||
|
||||
class EditorCameraFixture : public ::testing::Test
|
||||
{
|
||||
public:
|
||||
AtomToolsFramework::ModularCameraViewportContext* m_cameraViewportContextView = nullptr;
|
||||
AZStd::unique_ptr<SandboxEditor::EditorModularViewportCameraComposer> m_editorModularViewportCameraComposer;
|
||||
AZStd::unique_ptr<AZ::DynamicModuleHandle> m_editorLibHandle;
|
||||
AzFramework::ViewportControllerListPtr m_controllerList;
|
||||
AZStd::unique_ptr<AZ::Entity> m_entity;
|
||||
|
||||
static const AzFramework::ViewportId TestViewportId;
|
||||
|
||||
void SetUp() override
|
||||
{
|
||||
m_editorLibHandle = AZ::DynamicModuleHandle::Create("EditorLib");
|
||||
[[maybe_unused]] const bool loaded = m_editorLibHandle->Load(true);
|
||||
AZ_Assert(loaded, "EditorLib could not be loaded");
|
||||
|
||||
m_controllerList = AZStd::make_shared<AzFramework::ViewportControllerList>();
|
||||
m_controllerList->RegisterViewportContext(TestViewportId);
|
||||
|
||||
m_entity = AZStd::make_unique<AZ::Entity>();
|
||||
m_entity->Init();
|
||||
m_entity->CreateComponent<AzToolsFramework::Components::TransformComponent>();
|
||||
m_entity->Activate();
|
||||
|
||||
m_editorModularViewportCameraComposer = AZStd::make_unique<SandboxEditor::EditorModularViewportCameraComposer>(TestViewportId);
|
||||
|
||||
auto controller = m_editorModularViewportCameraComposer->CreateModularViewportCameraController();
|
||||
// set some overrides for the test
|
||||
controller->SetCameraViewportContextBuilderCallback(
|
||||
[this](AZStd::unique_ptr<AtomToolsFramework::ModularCameraViewportContext>& cameraViewportContext) mutable
|
||||
{
|
||||
cameraViewportContext = AZStd::make_unique<AtomToolsFramework::PlaceholderModularCameraViewportContextImpl>();
|
||||
m_cameraViewportContextView = cameraViewportContext.get();
|
||||
});
|
||||
|
||||
m_controllerList->Add(controller);
|
||||
}
|
||||
|
||||
void TearDown() override
|
||||
{
|
||||
m_editorModularViewportCameraComposer.reset();
|
||||
m_cameraViewportContextView = nullptr;
|
||||
m_entity.reset();
|
||||
m_editorLibHandle = {};
|
||||
}
|
||||
};
|
||||
|
||||
const AzFramework::ViewportId EditorCameraFixture::TestViewportId = AzFramework::ViewportId(1337);
|
||||
|
||||
TEST_F(EditorCameraFixture, ModularViewportCameraControllerReferenceFrameUpdatedWhenViewportEntityisChanged)
|
||||
{
|
||||
// Given
|
||||
const auto entityTransform = AZ::Transform::CreateFromQuaternionAndTranslation(
|
||||
AZ::Quaternion::CreateRotationX(AZ::DegToRad(90.0f)), AZ::Vector3(10.0f, 5.0f, -2.0f));
|
||||
AZ::TransformBus::Event(m_entity->GetId(), &AZ::TransformBus::Events::SetWorldTM, entityTransform);
|
||||
|
||||
// When
|
||||
// imitate viewport entity changing
|
||||
Camera::EditorCameraNotificationBus::Broadcast(
|
||||
&Camera::EditorCameraNotificationBus::Events::OnViewportViewEntityChanged, m_entity->GetId());
|
||||
|
||||
// ensure the viewport updates after the viewport view entity change
|
||||
const float deltaTime = 1.0f / 60.0f;
|
||||
m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTime), AZ::ScriptTimePoint() });
|
||||
|
||||
// retrieve updated camera transform
|
||||
const AZ::Transform cameraTransform = m_cameraViewportContextView->GetCameraTransform();
|
||||
|
||||
// Then
|
||||
// camera transform matches that of the entity
|
||||
EXPECT_THAT(cameraTransform, IsClose(entityTransform));
|
||||
}
|
||||
|
||||
TEST_F(EditorCameraFixture, ReferenceFrameRemainsIdentityAfterExternalCameraTransformChangeWhenNotSet)
|
||||
{
|
||||
// Given
|
||||
m_cameraViewportContextView->SetCameraTransform(AZ::Transform::CreateTranslation(AZ::Vector3(10.0f, 20.0f, 30.0f)));
|
||||
|
||||
// When
|
||||
AZ::Transform referenceFrame = AZ::Transform::CreateTranslation(AZ::Vector3(1.0f, 2.0f, 3.0f));
|
||||
AtomToolsFramework::ModularViewportCameraControllerRequestBus::EventResult(
|
||||
referenceFrame, TestViewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::GetReferenceFrame);
|
||||
|
||||
// Then
|
||||
// reference frame is still the identity
|
||||
EXPECT_THAT(referenceFrame, IsClose(AZ::Transform::CreateIdentity()));
|
||||
}
|
||||
|
||||
TEST_F(EditorCameraFixture, ExternalCameraTransformChangeWhenReferenceFrameIsSetUpdatesReferenceFrame)
|
||||
{
|
||||
// Given
|
||||
const AZ::Transform referenceFrame = AZ::Transform::CreateFromQuaternionAndTranslation(
|
||||
AZ::Quaternion::CreateRotationX(AZ::DegToRad(90.0f)), AZ::Vector3(1.0f, 2.0f, 3.0f));
|
||||
AtomToolsFramework::ModularViewportCameraControllerRequestBus::Event(
|
||||
TestViewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::SetReferenceFrame, referenceFrame);
|
||||
|
||||
const AZ::Transform nextTransform = AZ::Transform::CreateTranslation(AZ::Vector3(10.0f, 20.0f, 30.0f));
|
||||
m_cameraViewportContextView->SetCameraTransform(nextTransform);
|
||||
|
||||
// When
|
||||
AZ::Transform currentReferenceFrame = AZ::Transform::CreateTranslation(AZ::Vector3(1.0f, 2.0f, 3.0f));
|
||||
AtomToolsFramework::ModularViewportCameraControllerRequestBus::EventResult(
|
||||
currentReferenceFrame, TestViewportId,
|
||||
&AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::GetReferenceFrame);
|
||||
|
||||
// Then
|
||||
EXPECT_THAT(currentReferenceFrame, IsClose(nextTransform));
|
||||
}
|
||||
|
||||
TEST_F(EditorCameraFixture, ReferenceFrameReturnedToIdentityAfterClear)
|
||||
{
|
||||
// Given
|
||||
const AZ::Transform referenceFrame = AZ::Transform::CreateFromQuaternionAndTranslation(
|
||||
AZ::Quaternion::CreateRotationX(AZ::DegToRad(90.0f)), AZ::Vector3(1.0f, 2.0f, 3.0f));
|
||||
AtomToolsFramework::ModularViewportCameraControllerRequestBus::Event(
|
||||
TestViewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::SetReferenceFrame, referenceFrame);
|
||||
|
||||
// When
|
||||
AtomToolsFramework::ModularViewportCameraControllerRequestBus::Event(
|
||||
TestViewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::ClearReferenceFrame);
|
||||
|
||||
AZ::Transform currentReferenceFrame = AZ::Transform::CreateTranslation(AZ::Vector3(1.0f, 2.0f, 3.0f));
|
||||
AtomToolsFramework::ModularViewportCameraControllerRequestBus::EventResult(
|
||||
currentReferenceFrame, TestViewportId,
|
||||
&AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::GetReferenceFrame);
|
||||
|
||||
// Then
|
||||
EXPECT_THAT(currentReferenceFrame, IsClose(AZ::Transform::CreateIdentity()));
|
||||
}
|
||||
|
||||
TEST_F(EditorCameraFixture, InterpolateToTransform)
|
||||
{
|
||||
// When
|
||||
AZ::Transform transformToInterpolateTo = AZ::Transform::CreateFromQuaternionAndTranslation(
|
||||
AZ::Quaternion::CreateRotationZ(AZ::DegToRad(90.0f)), AZ::Vector3(20.0f, 40.0f, 60.0f));
|
||||
AtomToolsFramework::ModularViewportCameraControllerRequestBus::Event(
|
||||
TestViewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::InterpolateToTransform,
|
||||
transformToInterpolateTo, 0.0f);
|
||||
|
||||
// simulate interpolation
|
||||
m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(0.5f), AZ::ScriptTimePoint() });
|
||||
m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(0.5f), AZ::ScriptTimePoint() });
|
||||
|
||||
const auto finalTransform = m_cameraViewportContextView->GetCameraTransform();
|
||||
|
||||
// Then
|
||||
EXPECT_THAT(finalTransform, IsClose(transformToInterpolateTo));
|
||||
}
|
||||
|
||||
TEST_F(EditorCameraFixture, InterpolateToTransformWithReferenceSpaceSet)
|
||||
{
|
||||
// Given
|
||||
const AZ::Transform referenceFrame = AZ::Transform::CreateFromQuaternionAndTranslation(
|
||||
AZ::Quaternion::CreateRotationX(AZ::DegToRad(90.0f)), AZ::Vector3(1.0f, 2.0f, 3.0f));
|
||||
AtomToolsFramework::ModularViewportCameraControllerRequestBus::Event(
|
||||
TestViewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::SetReferenceFrame, referenceFrame);
|
||||
|
||||
AZ::Transform transformToInterpolateTo = AZ::Transform::CreateFromQuaternionAndTranslation(
|
||||
AZ::Quaternion::CreateRotationZ(AZ::DegToRad(90.0f)), AZ::Vector3(20.0f, 40.0f, 60.0f));
|
||||
|
||||
// When
|
||||
AtomToolsFramework::ModularViewportCameraControllerRequestBus::Event(
|
||||
TestViewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::InterpolateToTransform,
|
||||
transformToInterpolateTo, 0.0f);
|
||||
|
||||
// simulate interpolation
|
||||
m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(0.5f), AZ::ScriptTimePoint() });
|
||||
m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(0.5f), AZ::ScriptTimePoint() });
|
||||
|
||||
AZ::Transform currentReferenceFrame = AZ::Transform::CreateTranslation(AZ::Vector3(1.0f, 2.0f, 3.0f));
|
||||
AtomToolsFramework::ModularViewportCameraControllerRequestBus::EventResult(
|
||||
currentReferenceFrame, TestViewportId,
|
||||
&AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::GetReferenceFrame);
|
||||
|
||||
const auto finalTransform = m_cameraViewportContextView->GetCameraTransform();
|
||||
|
||||
// Then
|
||||
EXPECT_THAT(finalTransform, IsClose(transformToInterpolateTo));
|
||||
EXPECT_THAT(currentReferenceFrame, IsClose(AZ::Transform::CreateIdentity()));
|
||||
}
|
||||
} // namespace UnitTest
|
||||
|
||||
// required to support running integration tests with the Camera Gem
|
||||
AZTEST_EXPORT int AZ_UNIT_TEST_HOOK_NAME(int argc, char** argv)
|
||||
{
|
||||
::testing::InitGoogleMock(&argc, argv);
|
||||
AZ::Test::printUnusedParametersWarning(argc, argv);
|
||||
AZ::Test::addTestEnvironments({ new UnitTest::EditorCameraTestEnvironment() });
|
||||
int result = RUN_ALL_TESTS();
|
||||
return result;
|
||||
}
|
||||
|
||||
IMPLEMENT_TEST_EXECUTABLE_MAIN();
|
||||
@@ -58,28 +58,6 @@ namespace UnitTest
|
||||
return true;
|
||||
}
|
||||
|
||||
class TestModularCameraViewportContextImpl : public AtomToolsFramework::ModularCameraViewportContext
|
||||
{
|
||||
public:
|
||||
AZ::Transform GetCameraTransform() const override
|
||||
{
|
||||
return m_cameraTransform;
|
||||
}
|
||||
|
||||
void SetCameraTransform(const AZ::Transform& transform) override
|
||||
{
|
||||
m_cameraTransform = transform;
|
||||
}
|
||||
|
||||
void ConnectViewMatrixChangedHandler(AZ::RPI::ViewportContext::MatrixChangedEvent::Handler&) override
|
||||
{
|
||||
// noop
|
||||
}
|
||||
|
||||
private:
|
||||
AZ::Transform m_cameraTransform = AZ::Transform::CreateIdentity();
|
||||
};
|
||||
|
||||
class ModularViewportCameraControllerFixture : public AllocatorsTestFixture
|
||||
{
|
||||
public:
|
||||
@@ -146,7 +124,7 @@ namespace UnitTest
|
||||
controller->SetCameraViewportContextBuilderCallback(
|
||||
[this](AZStd::unique_ptr<AtomToolsFramework::ModularCameraViewportContext>& cameraViewportContext)
|
||||
{
|
||||
cameraViewportContext = AZStd::make_unique<TestModularCameraViewportContextImpl>();
|
||||
cameraViewportContext = AZStd::make_unique<AtomToolsFramework::PlaceholderModularCameraViewportContextImpl>();
|
||||
m_cameraViewportContextView = cameraViewportContext.get();
|
||||
});
|
||||
|
||||
|
||||
@@ -10,17 +10,12 @@
|
||||
# Only 'xcb' and 'wayland' are recognized
|
||||
if (${PAL_TRAIT_LINUX_WINDOW_MANAGER} STREQUAL "xcb")
|
||||
|
||||
find_library(XCB_LIBRARY xcb)
|
||||
find_library(XCB_XKB_LIBRARY xcb-xkb)
|
||||
find_library(XKBCOMMON_LIBRARY xkbcommon)
|
||||
find_library(XKBCOMMON_X11_LIBRARY xkbcommon-x11)
|
||||
|
||||
set(LY_BUILD_DEPENDENCIES
|
||||
PRIVATE
|
||||
${XCB_LIBRARY}
|
||||
${XKBCOMMON_LIBRARY}
|
||||
${XKBCOMMON_X11_LIBRARY}
|
||||
${XCB_XKB_LIBRARY}
|
||||
3rdParty::X11::xcb
|
||||
3rdParty::X11::xcb_xkb
|
||||
3rdParty::X11::xkbcommon
|
||||
3rdParty::X11::xkbcommon_X11
|
||||
)
|
||||
|
||||
set(LY_COMPILE_DEFINITIONS PUBLIC PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB)
|
||||
|
||||
+4
-4
@@ -3642,7 +3642,7 @@ namespace AzToolsFramework
|
||||
}
|
||||
}
|
||||
|
||||
void EditorTransformComponentSelection::OnViewportViewEntityChanged(const AZ::EntityId& newViewId)
|
||||
void EditorTransformComponentSelection::OnViewportViewEntityChanged(const AZ::EntityId& viewEntityId)
|
||||
{
|
||||
AZ_PROFILE_FUNCTION(AzToolsFramework);
|
||||
|
||||
@@ -3650,12 +3650,12 @@ namespace AzToolsFramework
|
||||
// match the editor camera translation/orientation), record the entity id if we have
|
||||
// a manipulator tracking it (entity id exists in m_entityIdManipulator lookups)
|
||||
// and remove it when recreating manipulators (see InitializeManipulators)
|
||||
if (newViewId.IsValid())
|
||||
if (viewEntityId.IsValid())
|
||||
{
|
||||
const auto entityIdLookupIt = m_entityIdManipulators.m_lookups.find(newViewId);
|
||||
const auto entityIdLookupIt = m_entityIdManipulators.m_lookups.find(viewEntityId);
|
||||
if (entityIdLookupIt != m_entityIdManipulators.m_lookups.end())
|
||||
{
|
||||
m_editorCameraComponentEntityId = newViewId;
|
||||
m_editorCameraComponentEntityId = viewEntityId;
|
||||
RegenerateManipulators();
|
||||
}
|
||||
}
|
||||
|
||||
+1
-1
@@ -270,7 +270,7 @@ namespace AzToolsFramework
|
||||
void OnTransformChanged(const AZ::Transform& localTM, const AZ::Transform& worldTM) override;
|
||||
|
||||
// Camera::EditorCameraNotificationBus overrides ...
|
||||
void OnViewportViewEntityChanged(const AZ::EntityId& newViewId) override;
|
||||
void OnViewportViewEntityChanged(const AZ::EntityId& viewEntityId) override;
|
||||
|
||||
// EditorContextVisibilityNotificationBus overrides ...
|
||||
void OnEntityVisibilityChanged(bool visibility) override;
|
||||
|
||||
@@ -16,6 +16,11 @@
|
||||
|
||||
static const float4 s_AzslDebugColor = float4(165.0 / 255.0, 30.0 / 255.0, 36.0 / 255.0, 1);
|
||||
|
||||
// Uniform limitation need to be taken into consideration for mobile devices
|
||||
// Uniform limitation need to be taken into consideration for mobile devices. This would help alleviate device lost errors if the constant buffer
|
||||
// size overshoots the device's memory constraints. An example is a large number of constant buffers associated with mesh instances that would result in device lost,
|
||||
// but otherwise OK on PC. We can separate out the number of instances for the different platforms with this define.
|
||||
// [ATOM-14949]
|
||||
#define AZ_TRAIT_CONSTANT_BUFFER_LIMITATIONS 1
|
||||
#define AZ_TRAIT_CONSTANT_BUFFER_LIMITATIONS 1
|
||||
|
||||
// Different constant buffer alignment on platforms
|
||||
#define AZ_TRAIT_CONSTANT_BUFFER_ALIGNMENT 16
|
||||
|
||||
@@ -12,3 +12,7 @@
|
||||
*/
|
||||
|
||||
static const float4 s_AzslDebugColor = float4(165.0 / 255.0, 30.0 / 255.0, 36.0 / 255.0, 1);
|
||||
|
||||
|
||||
// Different constant buffer alignment on platforms
|
||||
#define AZ_TRAIT_CONSTANT_BUFFER_ALIGNMENT 128
|
||||
@@ -104,6 +104,7 @@ option bool o_layer3_enabled;
|
||||
enum class DebugDrawMode { None, BlendMask, Displacement, FinalBlendWeights };
|
||||
option DebugDrawMode o_debugDrawMode;
|
||||
|
||||
// If you modify this enum, you must update the BlendSourceUsesDisplacement function in StandardMultilayerPBR_Displacement.lua
|
||||
enum class LayerBlendSource { BlendMaskTexture, BlendMaskVertexColors, Displacement, Displacement_With_BlendMaskTexture, Displacement_With_BlendMaskVertexColors, Fallback };
|
||||
option LayerBlendSource o_layerBlendSource;
|
||||
|
||||
|
||||
+3
-2
@@ -88,7 +88,7 @@ end
|
||||
-- @return a table with two values {min,max}. Negative values are below the surface and positive values are above the surface.
|
||||
function CalcOverallHeightRange(context)
|
||||
|
||||
local heightMinMax = {nil, nil}
|
||||
local heightMinMax = {}
|
||||
|
||||
local function GetMergedHeightRange(heightMinMax, offset, factor)
|
||||
top = offset
|
||||
@@ -138,7 +138,8 @@ function CalcOverallHeightRange(context)
|
||||
if(enableLayer3) then GetMergedHeightRange(heightMinMax, offsetLayer3, factorLayer3) end
|
||||
|
||||
else
|
||||
heightMinMax = {0,0}
|
||||
heightMinMax[0] = 0
|
||||
heightMinMax[1] = 0
|
||||
end
|
||||
|
||||
return heightMinMax
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
"ClassData": {
|
||||
"PassTemplate": {
|
||||
"Name": "HDRColorGradingTemplate",
|
||||
"PassClass": "FullScreenTriangle",
|
||||
"PassClass": "HDRColorGradingPass",
|
||||
"Slots": [
|
||||
{
|
||||
"Name": "Input",
|
||||
@@ -85,7 +85,7 @@
|
||||
},
|
||||
{
|
||||
"Name": "m_whiteBalanceKelvin",
|
||||
"Value": 6500.0 // 1000.0f ... 40000.0f kelvin
|
||||
"Value": 6600.0 // 1000.0f ... 40000.0f kelvin
|
||||
},
|
||||
{
|
||||
"Name": "m_whiteBalanceTint",
|
||||
@@ -96,7 +96,7 @@
|
||||
"Value": 0.0 // -1 ... 1
|
||||
},
|
||||
{
|
||||
"Name": "m_splitToneMix",
|
||||
"Name": "m_splitToneWeight",
|
||||
"Value": 0.0 // 0 ... 1
|
||||
},
|
||||
{
|
||||
@@ -120,7 +120,7 @@
|
||||
"Value": 1.0 // 0 ... 1
|
||||
},
|
||||
{
|
||||
"Name": "m_smhMix",
|
||||
"Name": "m_smhWeight",
|
||||
"Value": 0.0 // 0 ... 1
|
||||
}
|
||||
],
|
||||
|
||||
@@ -92,8 +92,8 @@
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "LookModificationTransformPass",
|
||||
"TemplateName": "LookModificationTransformTemplate",
|
||||
"Name": "HDRColorGradingPass",
|
||||
"TemplateName": "HDRColorGradingTemplate",
|
||||
"Enabled": true,
|
||||
"Connections": [
|
||||
{
|
||||
@@ -102,6 +102,20 @@
|
||||
"Pass": "Parent",
|
||||
"Attachment": "LightingInput"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "LookModificationTransformPass",
|
||||
"TemplateName": "LookModificationTransformTemplate",
|
||||
"Enabled": true,
|
||||
"Connections": [
|
||||
{
|
||||
"LocalSlot": "Input",
|
||||
"AttachmentRef": {
|
||||
"Pass": "HDRColorGradingPass",
|
||||
"Attachment": "Output"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "EyeAdaptationDataInput",
|
||||
|
||||
@@ -40,11 +40,10 @@ ShaderResourceGroup ObjectSrg : SRG_PerObject
|
||||
//! Reflection Probe (smallest probe volume that overlaps the object position)
|
||||
struct ReflectionProbeData
|
||||
{
|
||||
float3 m_aabbPos;
|
||||
float3 m_outerAabbMin;
|
||||
float3 m_outerAabbMax;
|
||||
float3 m_innerAabbMin;
|
||||
float3 m_innerAabbMax;
|
||||
row_major float3x4 m_modelToWorld;
|
||||
row_major float3x4 m_modelToWorldInverse; // does not include extents
|
||||
float3 m_outerObbHalfLengths;
|
||||
float3 m_innerObbHalfLengths;
|
||||
float m_padding;
|
||||
bool m_useReflectionProbe;
|
||||
bool m_useParallaxCorrection;
|
||||
@@ -52,4 +51,32 @@ ShaderResourceGroup ObjectSrg : SRG_PerObject
|
||||
|
||||
ReflectionProbeData m_reflectionProbeData;
|
||||
TextureCube m_reflectionProbeCubeMap;
|
||||
|
||||
float4x4 GetReflectionProbeWorldMatrix()
|
||||
{
|
||||
float4x4 modelToWorld = float4x4(
|
||||
float4(1, 0, 0, 0),
|
||||
float4(0, 1, 0, 0),
|
||||
float4(0, 0, 1, 0),
|
||||
float4(0, 0, 0, 1));
|
||||
|
||||
modelToWorld[0] = m_reflectionProbeData.m_modelToWorld[0];
|
||||
modelToWorld[1] = m_reflectionProbeData.m_modelToWorld[1];
|
||||
modelToWorld[2] = m_reflectionProbeData.m_modelToWorld[2];
|
||||
return modelToWorld;
|
||||
}
|
||||
|
||||
float4x4 GetReflectionProbeWorldMatrixInverse()
|
||||
{
|
||||
float4x4 modelToWorldInverse = float4x4(
|
||||
float4(1, 0, 0, 0),
|
||||
float4(0, 1, 0, 0),
|
||||
float4(0, 0, 1, 0),
|
||||
float4(0, 0, 0, 1));
|
||||
|
||||
modelToWorldInverse[0] = m_reflectionProbeData.m_modelToWorldInverse[0];
|
||||
modelToWorldInverse[1] = m_reflectionProbeData.m_modelToWorldInverse[1];
|
||||
modelToWorldInverse[2] = m_reflectionProbeData.m_modelToWorldInverse[2];
|
||||
return modelToWorldInverse;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -50,10 +50,10 @@ float GetRoughnessMip(float roughness)
|
||||
return roughness * maxRoughnessMip;
|
||||
}
|
||||
|
||||
// compute parallax corrected reflection vector
|
||||
// compute parallax corrected reflection vector, AABB version
|
||||
// we do this by finding the intersection with the volume and adjusting the reflection vector for the surface position
|
||||
// https://seblagarde.wordpress.com/2012/09/29/image-based-lighting-approaches-and-parallax-corrected-cubemap/
|
||||
float3 ApplyParallaxCorrection(float3 aabbMin, float3 aabbMax, float3 aabbPos, float3 positionWS, float3 reflectDir)
|
||||
float3 ApplyParallaxCorrectionAABB(float3 aabbMin, float3 aabbMax, float3 aabbPos, float3 positionWS, float3 reflectDir)
|
||||
{
|
||||
float3 rcpReflectDir = 1.0f / reflectDir;
|
||||
float3 intersectA = (aabbMax - positionWS) * rcpReflectDir;
|
||||
@@ -63,3 +63,10 @@ float3 ApplyParallaxCorrection(float3 aabbMin, float3 aabbMax, float3 aabbPos, f
|
||||
float3 intersectPos = reflectDir * distance + positionWS;
|
||||
return (intersectPos - aabbPos);
|
||||
}
|
||||
|
||||
// compute parallax corrected reflection vector, OBB version
|
||||
float3 ApplyParallaxCorrectionOBB(float4x4 obbTransformInverse, float3 obbHalfExtents, float3 positionWS, float3 reflectDir)
|
||||
{
|
||||
float4 p = mul(obbTransformInverse, float4(positionWS, 1.0f));
|
||||
return ApplyParallaxCorrectionAABB(-obbHalfExtents, obbHalfExtents, float3(0.0f, 0.0f, 0.0f), p, reflectDir);
|
||||
}
|
||||
|
||||
@@ -48,10 +48,9 @@ float3 GetIblSpecular(
|
||||
{
|
||||
if (ObjectSrg::m_reflectionProbeData.m_useParallaxCorrection)
|
||||
{
|
||||
reflectDir = ApplyParallaxCorrection(
|
||||
ObjectSrg::m_reflectionProbeData.m_outerAabbMin,
|
||||
ObjectSrg::m_reflectionProbeData.m_outerAabbMax,
|
||||
ObjectSrg::m_reflectionProbeData.m_aabbPos,
|
||||
reflectDir = ApplyParallaxCorrectionOBB(
|
||||
ObjectSrg::GetReflectionProbeWorldMatrixInverse(),
|
||||
ObjectSrg::m_reflectionProbeData.m_outerObbHalfLengths,
|
||||
position,
|
||||
reflectDir);
|
||||
}
|
||||
@@ -60,11 +59,10 @@ float3 GetIblSpecular(
|
||||
probeSpecular *= (specularF0 * brdf.x + brdf.y);
|
||||
|
||||
// compute blend amount based on world position in the reflection probe volume
|
||||
float blendAmount = ComputeLerpBetweenInnerOuterAABBs(
|
||||
ObjectSrg::m_reflectionProbeData.m_innerAabbMin,
|
||||
ObjectSrg::m_reflectionProbeData.m_innerAabbMax,
|
||||
ObjectSrg::m_reflectionProbeData.m_outerAabbMax,
|
||||
ObjectSrg::m_reflectionProbeData.m_aabbPos,
|
||||
float blendAmount = ComputeLerpBetweenInnerOuterOBBs(
|
||||
ObjectSrg::GetReflectionProbeWorldMatrixInverse(),
|
||||
ObjectSrg::m_reflectionProbeData.m_innerObbHalfLengths,
|
||||
ObjectSrg::m_reflectionProbeData.m_outerObbHalfLengths,
|
||||
position);
|
||||
|
||||
outSpecular = lerp(outSpecular, probeSpecular, blendAmount);
|
||||
|
||||
@@ -50,13 +50,13 @@ ShaderResourceGroup PassSrg : SRG_PerPass_WithFallback
|
||||
float m_whiteBalanceKelvin;
|
||||
float m_whiteBalanceTint;
|
||||
float m_splitToneBalance;
|
||||
float m_splitToneMix;
|
||||
float m_splitToneWeight;
|
||||
float m_colorGradingPostSaturation;
|
||||
float m_smhShadowsStart;
|
||||
float m_smhShadowsEnd;
|
||||
float m_smhHighlightsStart;
|
||||
float m_smhHighlightsEnd;
|
||||
float m_smhMix;
|
||||
float m_smhWeight;
|
||||
|
||||
float3 m_channelMixingRed;
|
||||
float3 m_channelMixingGreen;
|
||||
@@ -69,9 +69,6 @@ ShaderResourceGroup PassSrg : SRG_PerPass_WithFallback
|
||||
float4 m_smhShadowsColor;
|
||||
float4 m_smhMidtonesColor;
|
||||
float4 m_smhHighlightsColor;
|
||||
|
||||
// my color grading output
|
||||
float4 m_color;
|
||||
}
|
||||
|
||||
float SaturateWithEpsilon(float value)
|
||||
@@ -133,7 +130,7 @@ float3 NoNanPow(float3 base, float3 power)
|
||||
return pow(max(abs(base), float3(FloatEpsilon, FloatEpsilon, FloatEpsilon)), power);
|
||||
}
|
||||
|
||||
float3 ColorGradeSplitTone (float3 frameColor, float balance, float mix)
|
||||
float3 ColorGradeSplitTone (float3 frameColor, float balance, float weight)
|
||||
{
|
||||
float3 frameSplitTone = NoNanPow(frameColor, 1.0 / 2.2);
|
||||
const float t = SaturateWithEpsilon(CalculateLuminance(SaturateWithEpsilon(frameSplitTone), ColorSpaceId::ACEScg) + balance);
|
||||
@@ -142,7 +139,7 @@ float3 ColorGradeSplitTone (float3 frameColor, float balance, float mix)
|
||||
frameSplitTone = BlendMode_SoftLight(frameSplitTone, shadows);
|
||||
frameSplitTone = BlendMode_SoftLight(frameSplitTone, highlights);
|
||||
frameSplitTone = NoNanPow(frameSplitTone, 2.2);
|
||||
return lerp(frameColor.rgb, frameSplitTone.rgb, mix);
|
||||
return lerp(frameColor.rgb, frameSplitTone.rgb, weight);
|
||||
}
|
||||
|
||||
float3 ColorGradeChannelMixer (float3 frameColor)
|
||||
@@ -154,7 +151,7 @@ float3 ColorGradeChannelMixer (float3 frameColor)
|
||||
}
|
||||
|
||||
float3 ColorGradeShadowsMidtonesHighlights (float3 frameColor, float shadowsStart, float shadowsEnd,
|
||||
float highlightsStart, float highlightsEnd, float mix,
|
||||
float highlightsStart, float highlightsEnd, float weight,
|
||||
float4 shadowsColor, float4 midtonesColor, float4 highlightsColor)
|
||||
{
|
||||
const float3 shadowsColorACEScg = TransformColor(shadowsColor.rgb, ColorSpaceId::LinearSRGB, ColorSpaceId::ACEScg);
|
||||
@@ -169,7 +166,7 @@ float3 ColorGradeShadowsMidtonesHighlights (float3 frameColor, float shadowsStar
|
||||
const float3 frameSmh = frameColor * shadowsColorACEScg * shadowsWeight +
|
||||
frameColor * midtonesColorACEScg * midtonesWeight +
|
||||
frameColor * highlightsColorACEScg * highlightsWeight;
|
||||
return lerp(frameColor.rgb, frameSmh.rgb, mix);
|
||||
return lerp(frameColor.rgb, frameSmh.rgb, weight);
|
||||
}
|
||||
|
||||
float3 ColorGrade (float3 frameColor)
|
||||
@@ -181,11 +178,11 @@ float3 ColorGrade (float3 frameColor)
|
||||
PassSrg::m_colorFilterMultiply);
|
||||
frameColor = max(frameColor, 0.0);
|
||||
frameColor = ColorGradeSaturation(frameColor, PassSrg::m_colorGradingPreSaturation);
|
||||
frameColor = ColorGradeSplitTone(frameColor, PassSrg::m_splitToneBalance, PassSrg::m_splitToneMix);
|
||||
frameColor = ColorGradeSplitTone(frameColor, PassSrg::m_splitToneBalance, PassSrg::m_splitToneWeight);
|
||||
frameColor = ColorGradeChannelMixer(frameColor);
|
||||
frameColor = max(frameColor, 0.0);
|
||||
frameColor = ColorGradeShadowsMidtonesHighlights(frameColor, PassSrg::m_smhShadowsStart, PassSrg::m_smhShadowsEnd,
|
||||
PassSrg::m_smhHighlightsStart, PassSrg::m_smhHighlightsEnd, PassSrg::m_smhMix,
|
||||
PassSrg::m_smhHighlightsStart, PassSrg::m_smhHighlightsEnd, PassSrg::m_smhWeight,
|
||||
PassSrg::m_smhShadowsColor, PassSrg::m_smhMidtonesColor, PassSrg::m_smhHighlightsColor);
|
||||
frameColor = ColorGradeHueShift(frameColor, PassSrg::m_colorGradingHueShift);
|
||||
frameColor = ColorGradeSaturation(frameColor, PassSrg::m_colorGradingPostSaturation);
|
||||
|
||||
@@ -63,7 +63,7 @@ PSOutput MainPS(VSOutput IN, in uint sampleIndex : SV_SampleIndex)
|
||||
// make sure the pixel belongs to this probe volume
|
||||
// this is necessary since it could have the correct stencil value but actually reside
|
||||
// in another volume that's in between the camera and the volume we're rendering
|
||||
if (!AabbContainsPoint(ObjectSrg::m_outerAabbMin, ObjectSrg::m_outerAabbMax, positionWS))
|
||||
if (!ObbContainsPoint(ObjectSrg::GetWorldMatrixInverse(), ObjectSrg::m_outerObbHalfLengths, positionWS))
|
||||
{
|
||||
discard;
|
||||
}
|
||||
@@ -71,11 +71,15 @@ PSOutput MainPS(VSOutput IN, in uint sampleIndex : SV_SampleIndex)
|
||||
// determine blend based on position with respect to the inner and outer AABBs
|
||||
// if it's inside the inner AABB it blends at 100%, otherwise it's the percentage of the distance between the inner/outer AABB
|
||||
float blendWeight = 1.0f;
|
||||
if (!AabbContainsPoint(ObjectSrg::m_innerAabbMin, ObjectSrg::m_innerAabbMax, positionWS))
|
||||
if (!ObbContainsPoint(ObjectSrg::GetWorldMatrixInverse(), ObjectSrg::m_innerObbHalfLengths, positionWS))
|
||||
{
|
||||
// not inside the inner AABB, so it's in between the inner and outer AABBs
|
||||
// compute blend amount based on the distance to the outer AABB
|
||||
blendWeight = ComputeLerpBetweenInnerOuterAABBs(ObjectSrg::m_innerAabbMin, ObjectSrg::m_innerAabbMax, ObjectSrg::m_outerAabbMax, ObjectSrg::m_aabbPos, positionWS);
|
||||
blendWeight = ComputeLerpBetweenInnerOuterOBBs(
|
||||
ObjectSrg::GetWorldMatrixInverse(),
|
||||
ObjectSrg::m_innerObbHalfLengths,
|
||||
ObjectSrg::m_outerObbHalfLengths,
|
||||
positionWS);
|
||||
}
|
||||
|
||||
// write the blend weight (additive) at this position for the probe volume
|
||||
|
||||
+7
-3
@@ -12,12 +12,12 @@
|
||||
#include <Atom/Features/PBR/Microfacet/Fresnel.azsli>
|
||||
|
||||
// compute final probe specular using the probe cubemap and the roughness, normals, and specularF0 for the surface
|
||||
bool ComputeProbeSpecular(float2 screenCoords, float3 positionWS, float3 aabbMin, float3 aabbMax, uint sampleIndex, out float3 specular)
|
||||
bool ComputeProbeSpecular(float2 screenCoords, float3 positionWS, float4x4 obbTransformInverse, float3 outerObbHalfLengths, uint sampleIndex, out float3 specular)
|
||||
{
|
||||
// make sure the pixel belongs to this probe volume
|
||||
// this is necessary since it could have the correct stencil value but actually reside
|
||||
// in another volume that's in between the camera and the volume we're rendering
|
||||
if (!AabbContainsPoint(aabbMin, aabbMax, positionWS))
|
||||
if (!ObbContainsPoint(obbTransformInverse, outerObbHalfLengths, positionWS))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -47,7 +47,11 @@ bool ComputeProbeSpecular(float2 screenCoords, float3 positionWS, float3 aabbMin
|
||||
float3 localReflectDir = reflectDir;
|
||||
if (ObjectSrg::m_useParallaxCorrection)
|
||||
{
|
||||
localReflectDir = ApplyParallaxCorrection(ObjectSrg::m_outerAabbMin, ObjectSrg::m_outerAabbMax, ObjectSrg::m_aabbPos, positionWS, reflectDir);
|
||||
localReflectDir = ApplyParallaxCorrectionOBB(
|
||||
ObjectSrg::GetWorldMatrixInverse(),
|
||||
ObjectSrg::m_outerObbHalfLengths,
|
||||
positionWS,
|
||||
reflectDir);
|
||||
}
|
||||
|
||||
// sample reflection cubemap with the appropriate roughness mip
|
||||
|
||||
@@ -75,7 +75,7 @@ PSOutput MainPS(VSOutput IN, in uint sampleIndex : SV_SampleIndex)
|
||||
|
||||
// compute specular using the probe cubemap and the roughness, normals, and specularF0 for the surface
|
||||
float3 specular = float3(0.0f, 0.0f, 0.0f);
|
||||
if (!ComputeProbeSpecular(IN.m_position.xy, positionWS, ObjectSrg::m_innerAabbMin, ObjectSrg::m_innerAabbMax, sampleIndex, specular))
|
||||
if (!ComputeProbeSpecular(IN.m_position.xy, positionWS, ObjectSrg::GetWorldMatrixInverse(), ObjectSrg::m_innerObbHalfLengths, sampleIndex, specular))
|
||||
{
|
||||
discard;
|
||||
}
|
||||
|
||||
+17
-6
@@ -13,12 +13,9 @@
|
||||
ShaderResourceGroup ObjectSrg : SRG_PerObject
|
||||
{
|
||||
row_major float3x4 m_modelToWorld;
|
||||
|
||||
float3 m_aabbPos;
|
||||
float3 m_outerAabbMin;
|
||||
float3 m_outerAabbMax;
|
||||
float3 m_innerAabbMin;
|
||||
float3 m_innerAabbMax;
|
||||
row_major float3x4 m_modelToWorldInverse; // does not include extents
|
||||
float3 m_outerObbHalfLengths;
|
||||
float3 m_innerObbHalfLengths;
|
||||
bool m_useParallaxCorrection;
|
||||
TextureCube m_reflectionCubeMap;
|
||||
|
||||
@@ -35,4 +32,18 @@ ShaderResourceGroup ObjectSrg : SRG_PerObject
|
||||
modelToWorld[2] = ObjectSrg::m_modelToWorld[2];
|
||||
return modelToWorld;
|
||||
}
|
||||
|
||||
float4x4 GetWorldMatrixInverse()
|
||||
{
|
||||
float4x4 modelToWorldInverse = float4x4(
|
||||
float4(1, 0, 0, 0),
|
||||
float4(0, 1, 0, 0),
|
||||
float4(0, 0, 1, 0),
|
||||
float4(0, 0, 0, 1));
|
||||
|
||||
modelToWorldInverse[0] = ObjectSrg::m_modelToWorldInverse[0];
|
||||
modelToWorldInverse[1] = ObjectSrg::m_modelToWorldInverse[1];
|
||||
modelToWorldInverse[2] = ObjectSrg::m_modelToWorldInverse[2];
|
||||
return modelToWorldInverse;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -77,7 +77,7 @@ PSOutput MainPS(VSOutput IN, in uint sampleIndex : SV_SampleIndex)
|
||||
|
||||
// compute specular using the probe cubemap and the roughness, normals, and specularF0 for the surface
|
||||
float3 specular = float3(0.0f, 0.0f, 0.0f);
|
||||
if (!ComputeProbeSpecular(IN.m_position.xy, positionWS, ObjectSrg::m_outerAabbMin, ObjectSrg::m_outerAabbMax, sampleIndex, specular))
|
||||
if (!ComputeProbeSpecular(IN.m_position.xy, positionWS, ObjectSrg::GetWorldMatrixInverse(), ObjectSrg::m_outerObbHalfLengths, sampleIndex, specular))
|
||||
{
|
||||
discard;
|
||||
}
|
||||
@@ -85,13 +85,17 @@ PSOutput MainPS(VSOutput IN, in uint sampleIndex : SV_SampleIndex)
|
||||
// determine blend based on position with respect to the inner and outer AABBs
|
||||
// if it's inside the inner AABB it blends at 100%, otherwise it's the percentage of the distance between the inner/outer AABB
|
||||
float blendWeight = 1.0f;
|
||||
if (!AabbContainsPoint(ObjectSrg::m_innerAabbMin, ObjectSrg::m_innerAabbMax, positionWS))
|
||||
if (!ObbContainsPoint(ObjectSrg::GetWorldMatrixInverse(), ObjectSrg::m_innerObbHalfLengths, positionWS))
|
||||
{
|
||||
// not inside the inner AABB, so it's in between the inner and outer AABBs
|
||||
// compute blend amount based on the distance to the outer AABB
|
||||
blendWeight = ComputeLerpBetweenInnerOuterAABBs(ObjectSrg::m_innerAabbMin, ObjectSrg::m_innerAabbMax, ObjectSrg::m_outerAabbMax, ObjectSrg::m_aabbPos, positionWS);
|
||||
blendWeight = ComputeLerpBetweenInnerOuterOBBs(
|
||||
ObjectSrg::GetWorldMatrixInverse(),
|
||||
ObjectSrg::m_innerObbHalfLengths,
|
||||
ObjectSrg::m_outerObbHalfLengths,
|
||||
positionWS);
|
||||
}
|
||||
|
||||
|
||||
// retrieve the blend weight of all probes at this location
|
||||
float blendWeightAllProbes = PassSrg::m_blendWeight.Load(IN.m_position.xy, sampleIndex).r;
|
||||
|
||||
|
||||
+37
@@ -0,0 +1,37 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
// Macros below are of the form:
|
||||
// PARAM(NAME, MEMBER_NAME, DEFAULT_VALUE, ...)
|
||||
|
||||
AZ_GFX_BOOL_PARAM(Enabled, m_enabled, false)
|
||||
AZ_GFX_FLOAT_PARAM(ColorGradingExposure, m_colorGradingExposure, 0.0)
|
||||
AZ_GFX_FLOAT_PARAM(ColorGradingContrast, m_colorGradingContrast, 0.0)
|
||||
AZ_GFX_FLOAT_PARAM(ColorGradingHueShift, m_colorGradingHueShift, 0.0)
|
||||
AZ_GFX_FLOAT_PARAM(ColorGradingPreSaturation, m_colorGradingPreSaturation, 1.0)
|
||||
AZ_GFX_FLOAT_PARAM(ColorGradingFilterIntensity, m_colorGradingFilterIntensity, 1.0)
|
||||
AZ_GFX_FLOAT_PARAM(ColorGradingFilterMultiply, m_colorGradingFilterMultiply, 0.0)
|
||||
AZ_GFX_FLOAT_PARAM(ColorGradingPostSaturation, m_colorGradingPostSaturation, 1.0)
|
||||
AZ_GFX_FLOAT_PARAM(WhiteBalanceKelvin, m_whiteBalanceKelvin, 6600.0)
|
||||
AZ_GFX_FLOAT_PARAM(WhiteBalanceTint, m_whiteBalanceTint, 0.0)
|
||||
AZ_GFX_FLOAT_PARAM(SplitToneBalance, m_splitToneBalance, 0.0)
|
||||
AZ_GFX_FLOAT_PARAM(SplitToneWeight, m_splitToneWeight, 0.0)
|
||||
AZ_GFX_FLOAT_PARAM(SmhShadowsStart, m_smhShadowsStart, 0.0)
|
||||
AZ_GFX_FLOAT_PARAM(SmhShadowsEnd, m_smhShadowsEnd, 0.3)
|
||||
AZ_GFX_FLOAT_PARAM(SmhHighlightsStart, m_smhHighlightsStart, 0.55)
|
||||
AZ_GFX_FLOAT_PARAM(SmhHighlightsEnd, m_smhHighlightsEnd, 1.0)
|
||||
AZ_GFX_FLOAT_PARAM(SmhWeight, m_smhWeight, 0.0)
|
||||
AZ_GFX_VEC3_PARAM(ChannelMixingRed, m_channelMixingRed, AZ::Vector3(1.0f, 0.0f, 0.0f))
|
||||
AZ_GFX_VEC3_PARAM(ChannelMixingGreen, m_channelMixingGreen, AZ::Vector3(0.0f, 1.0f, 0.0f))
|
||||
AZ_GFX_VEC3_PARAM(ChannelMixingBlue, m_channelMixingBlue, AZ::Vector3(0.0f, 0.f, 1.0f))
|
||||
AZ_GFX_VEC3_PARAM(ColorFilterSwatch, m_colorFilterSwatch, AZ::Vector3(1.0f, 0.5f, 0.5f))
|
||||
AZ_GFX_VEC3_PARAM(SplitToneShadowsColor, m_splitToneShadowsColor, AZ::Vector3(1.0f, 0.5f, 0.5f))
|
||||
AZ_GFX_VEC3_PARAM(SplitToneHighlightsColor, m_splitToneHighlightsColor, AZ::Vector3(0.1f, 1.0f, 0.1f))
|
||||
AZ_GFX_VEC3_PARAM(SmhShadowsColor, m_smhShadowsColor, AZ::Vector3(1.0f, 0.25f, 0.25f))
|
||||
AZ_GFX_VEC3_PARAM(SmhMidtonesColor, m_smhMidtonesColor, AZ::Vector3(0.1f, 0.1f, 1.0f))
|
||||
AZ_GFX_VEC3_PARAM(SmhHighlightsColor, m_smhHighlightsColor, AZ::Vector3(1.0f, 0.0f, 1.0f))
|
||||
+33
@@ -0,0 +1,33 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/Math/Vector3.h>
|
||||
#include <AzCore/Math/Vector4.h>
|
||||
#include <AzCore/RTTI/RTTI.h>
|
||||
#include <AzCore/Component/EntityId.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace Render
|
||||
{
|
||||
class HDRColorGradingSettingsInterface
|
||||
{
|
||||
public:
|
||||
AZ_RTTI(AZ::Render::HDRColorGradingSettingsInterface, "{CB5ADF78-27DE-438C-A991-1E5433046A42}");
|
||||
|
||||
// Auto-gen virtual getter and setter functions...
|
||||
#include <Atom/Feature/ParamMacros/StartParamFunctionsVirtual.inl>
|
||||
#include <Atom/Feature/PostProcess/ColorGrading/HDRColorGradingParams.inl>
|
||||
#include <Atom/Feature/ParamMacros/EndParams.inl>
|
||||
|
||||
virtual void OnConfigChanged() = 0;
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -25,3 +25,4 @@ POST_PROCESS_MEMBER(ExposureControlSettings, m_exposureControlSettings)
|
||||
POST_PROCESS_MEMBER(SsaoSettings, m_ssaoSettings)
|
||||
POST_PROCESS_MEMBER(LookModificationSettings, m_lookModificationSettings)
|
||||
POST_PROCESS_MEMBER(DeferredFogSettings, m_deferredFogSettings)
|
||||
POST_PROCESS_MEMBER(HDRColorGradingSettings, m_hdrColorGradingSettings)
|
||||
|
||||
+1
@@ -14,6 +14,7 @@
|
||||
#include <Atom/Feature/PostProcess/ExposureControl/ExposureControlSettingsInterface.h>
|
||||
#include <Atom/Feature/PostProcess/Ssao/SsaoSettingsInterface.h>
|
||||
#include <Atom/Feature/PostProcess/LookModification/LookModificationSettingsInterface.h>
|
||||
#include <Atom/Feature/PostProcess/ColorGrading/HDRColorGradingSettingsInterface.h>
|
||||
#include <Atom/Feature/ScreenSpace/DeferredFogSettingsInterface.h>
|
||||
#include <Atom/RPI.Public/View.h>
|
||||
|
||||
|
||||
@@ -42,6 +42,7 @@
|
||||
#include <PostProcess/PostProcessFeatureProcessor.h>
|
||||
#include <PostProcessing/BlendColorGradingLutsPass.h>
|
||||
#include <PostProcessing/BloomParentPass.h>
|
||||
#include <PostProcessing/HDRColorGradingPass.h>
|
||||
#include <PostProcessing/DepthUpsamplePass.h>
|
||||
#include <PostProcessing/DepthOfFieldCompositePass.h>
|
||||
#include <PostProcessing/DepthOfFieldBokehBlurPass.h>
|
||||
@@ -222,6 +223,7 @@ namespace AZ
|
||||
passSystem->AddPassCreator(Name("LightCullingRemapPass"), &LightCullingRemap::Create);
|
||||
passSystem->AddPassCreator(Name("LightCullingTilePreparePass"), &LightCullingTilePreparePass::Create);
|
||||
passSystem->AddPassCreator(Name("BlendColorGradingLutsPass"), &BlendColorGradingLutsPass::Create);
|
||||
passSystem->AddPassCreator(Name("HDRColorGradingPass"), &HDRColorGradingPass::Create);
|
||||
passSystem->AddPassCreator(Name("LookModificationCompositePass"), &LookModificationCompositePass::Create);
|
||||
passSystem->AddPassCreator(Name("LookModificationTransformPass"), &LookModificationPass::Create);
|
||||
passSystem->AddPassCreator(Name("SMAAEdgeDetectionPass"), &SMAAEdgeDetectionPass::Create);
|
||||
|
||||
@@ -1111,20 +1111,17 @@ namespace AZ
|
||||
if (reflectionProbeFeatureProcessor && (m_descriptor.m_useForwardPassIblSpecular || m_hasForwardPassIblSpecularMaterial))
|
||||
{
|
||||
// retrieve probe constant indices
|
||||
AZ::RHI::ShaderInputConstantIndex posConstantIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name("m_reflectionProbeData.m_aabbPos"));
|
||||
AZ_Error("MeshDataInstance", posConstantIndex.IsValid(), "Failed to find ReflectionProbe constant index");
|
||||
AZ::RHI::ShaderInputConstantIndex modelToWorldConstantIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name("m_reflectionProbeData.m_modelToWorld"));
|
||||
AZ_Error("MeshDataInstance", modelToWorldConstantIndex.IsValid(), "Failed to find ReflectionProbe constant index");
|
||||
|
||||
AZ::RHI::ShaderInputConstantIndex outerAabbMinConstantIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name("m_reflectionProbeData.m_outerAabbMin"));
|
||||
AZ_Error("MeshDataInstance", outerAabbMinConstantIndex.IsValid(), "Failed to find ReflectionProbe constant index");
|
||||
AZ::RHI::ShaderInputConstantIndex modelToWorldInverseConstantIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name("m_reflectionProbeData.m_modelToWorldInverse"));
|
||||
AZ_Error("MeshDataInstance", modelToWorldInverseConstantIndex.IsValid(), "Failed to find ReflectionProbe constant index");
|
||||
|
||||
AZ::RHI::ShaderInputConstantIndex outerAabbMaxConstantIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name("m_reflectionProbeData.m_outerAabbMax"));
|
||||
AZ_Error("MeshDataInstance", outerAabbMaxConstantIndex.IsValid(), "Failed to find ReflectionProbe constant index");
|
||||
AZ::RHI::ShaderInputConstantIndex outerObbHalfLengthsConstantIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name("m_reflectionProbeData.m_outerObbHalfLengths"));
|
||||
AZ_Error("MeshDataInstance", outerObbHalfLengthsConstantIndex.IsValid(), "Failed to find ReflectionProbe constant index");
|
||||
|
||||
AZ::RHI::ShaderInputConstantIndex innerAabbMinConstantIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name("m_reflectionProbeData.m_innerAabbMin"));
|
||||
AZ_Error("MeshDataInstance", innerAabbMinConstantIndex.IsValid(), "Failed to find ReflectionProbe constant index");
|
||||
|
||||
AZ::RHI::ShaderInputConstantIndex innerAabbMaxConstantIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name("m_reflectionProbeData.m_innerAabbMax"));
|
||||
AZ_Error("MeshDataInstance", innerAabbMaxConstantIndex.IsValid(), "Failed to find ReflectionProbe constant index");
|
||||
AZ::RHI::ShaderInputConstantIndex innerObbHalfLengthsConstantIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name("m_reflectionProbeData.m_innerObbHalfLengths"));
|
||||
AZ_Error("MeshDataInstance", innerObbHalfLengthsConstantIndex.IsValid(), "Failed to find ReflectionProbe constant index");
|
||||
|
||||
AZ::RHI::ShaderInputConstantIndex useReflectionProbeConstantIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name("m_reflectionProbeData.m_useReflectionProbe"));
|
||||
AZ_Error("MeshDataInstance", useReflectionProbeConstantIndex.IsValid(), "Failed to find ReflectionProbe constant index");
|
||||
@@ -1146,11 +1143,10 @@ namespace AZ
|
||||
|
||||
if (!reflectionProbes.empty() && reflectionProbes[0])
|
||||
{
|
||||
m_shaderResourceGroup->SetConstant(posConstantIndex, reflectionProbes[0]->GetPosition());
|
||||
m_shaderResourceGroup->SetConstant(outerAabbMinConstantIndex, reflectionProbes[0]->GetOuterAabbWs().GetMin());
|
||||
m_shaderResourceGroup->SetConstant(outerAabbMaxConstantIndex, reflectionProbes[0]->GetOuterAabbWs().GetMax());
|
||||
m_shaderResourceGroup->SetConstant(innerAabbMinConstantIndex, reflectionProbes[0]->GetInnerAabbWs().GetMin());
|
||||
m_shaderResourceGroup->SetConstant(innerAabbMaxConstantIndex, reflectionProbes[0]->GetInnerAabbWs().GetMax());
|
||||
m_shaderResourceGroup->SetConstant(modelToWorldConstantIndex, reflectionProbes[0]->GetTransform());
|
||||
m_shaderResourceGroup->SetConstant(modelToWorldInverseConstantIndex, Matrix3x4::CreateFromTransform(reflectionProbes[0]->GetTransform()).GetInverseFull());
|
||||
m_shaderResourceGroup->SetConstant(outerObbHalfLengthsConstantIndex, reflectionProbes[0]->GetOuterObbWs().GetHalfLengths());
|
||||
m_shaderResourceGroup->SetConstant(innerObbHalfLengthsConstantIndex, reflectionProbes[0]->GetInnerObbWs().GetHalfLengths());
|
||||
m_shaderResourceGroup->SetConstant(useReflectionProbeConstantIndex, true);
|
||||
m_shaderResourceGroup->SetConstant(useParallaxCorrectionConstantIndex, reflectionProbes[0]->GetUseParallaxCorrection());
|
||||
|
||||
|
||||
+59
@@ -0,0 +1,59 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
|
||||
#include <PostProcess/ColorGrading/HDRColorGradingSettings.h>
|
||||
#include <PostProcess/PostProcessFeatureProcessor.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace Render
|
||||
{
|
||||
HDRColorGradingSettings::HDRColorGradingSettings(PostProcessFeatureProcessor* featureProcessor)
|
||||
: PostProcessBase(featureProcessor)
|
||||
{
|
||||
}
|
||||
|
||||
void HDRColorGradingSettings::OnConfigChanged()
|
||||
{
|
||||
m_parentSettings->OnConfigChanged();
|
||||
}
|
||||
|
||||
void HDRColorGradingSettings::ApplySettingsTo(HDRColorGradingSettings* target, [[maybe_unused]] float alpha) const
|
||||
{
|
||||
AZ_Assert(target != nullptr, "HDRColorGradingSettings::ApplySettingsTo called with nullptr as argument.");
|
||||
|
||||
if (GetEnabled())
|
||||
{
|
||||
target->m_enabled = m_enabled;
|
||||
|
||||
#define AZ_GFX_BOOL_PARAM(NAME, MEMBER_NAME, DefaultValue) ;
|
||||
#define AZ_GFX_FLOAT_PARAM(NAME, MEMBER_NAME, DefaultValue) \
|
||||
{ \
|
||||
target->Set##NAME(AZ::Lerp(target->MEMBER_NAME, MEMBER_NAME, alpha)); \
|
||||
}
|
||||
|
||||
#define AZ_GFX_VEC3_PARAM(NAME, MEMBER_NAME, DefaultValue) \
|
||||
{ \
|
||||
target->MEMBER_NAME.Set(AZ::Lerp(target->MEMBER_NAME.GetX(), MEMBER_NAME.GetX(), alpha), \
|
||||
AZ::Lerp(target->MEMBER_NAME.GetY(), MEMBER_NAME.GetY(), alpha), \
|
||||
AZ::Lerp(target->MEMBER_NAME.GetZ(), MEMBER_NAME.GetZ(), alpha)); \
|
||||
}
|
||||
|
||||
#include <Atom/Feature/PostProcess/ColorGrading/HDRColorGradingParams.inl>
|
||||
#include <Atom/Feature/ParamMacros/EndParams.inl>
|
||||
}
|
||||
}
|
||||
|
||||
void HDRColorGradingSettings::Simulate([[maybe_unused]] float deltaTime)
|
||||
{
|
||||
}
|
||||
} // namespace Render
|
||||
} // namespace AZ
|
||||
|
||||
|
||||
+69
@@ -0,0 +1,69 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/RTTI/ReflectContext.h>
|
||||
|
||||
#include <Atom/Feature/PostProcess/ColorGrading/HDRColorGradingSettingsInterface.h>
|
||||
|
||||
#include <PostProcess/PostProcessBase.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace Render
|
||||
{
|
||||
class PostProcessSettings;
|
||||
|
||||
class HDRColorGradingSettings final
|
||||
: public HDRColorGradingSettingsInterface
|
||||
, public PostProcessBase
|
||||
{
|
||||
friend class PostProcessSettings;
|
||||
friend class PostProcessFeatureProcessor;
|
||||
|
||||
public:
|
||||
AZ_RTTI(HDRColorGradingSettings, "{EA8C05D4-66D0-4141-8D4D-68E5D764C2ED}", HDRColorGradingSettingsInterface, PostProcessBase);
|
||||
AZ_CLASS_ALLOCATOR(HDRColorGradingSettings, SystemAllocator, 0);
|
||||
|
||||
HDRColorGradingSettings(PostProcessFeatureProcessor* featureProcessor);
|
||||
~HDRColorGradingSettings() = default;
|
||||
|
||||
void OnConfigChanged() override;
|
||||
|
||||
void ApplySettingsTo(HDRColorGradingSettings* target, float alpha) const;
|
||||
|
||||
// Generate all getters and override setters.
|
||||
// Declare non-override setters, which will be defined in the .cpp
|
||||
#define AZ_GFX_COMMON_PARAM(ValueType, Name, MemberName, DefaultValue) \
|
||||
ValueType Get##Name() const override { return MemberName; } \
|
||||
void Set##Name(ValueType val) override \
|
||||
{ \
|
||||
MemberName = val; \
|
||||
} \
|
||||
|
||||
#define AZ_GFX_COMMON_OVERRIDE(ValueType, Name, MemberName, OverrideValueType) \
|
||||
OverrideValueType Get##Name##Override() const override { return MemberName##Override; } \
|
||||
void Set##Name##Override(OverrideValueType val) override { MemberName##Override = val; } \
|
||||
|
||||
#include <Atom/Feature/ParamMacros/MapAllCommon.inl>
|
||||
#include <Atom/Feature/PostProcess/ColorGrading/HDRColorGradingParams.inl>
|
||||
#include <Atom/Feature/ParamMacros/EndParams.inl>
|
||||
|
||||
private:
|
||||
// Generate members...
|
||||
#include <Atom/Feature/ParamMacros/StartParamMembers.inl>
|
||||
#include <Atom/Feature/PostProcess/ColorGrading/HDRColorGradingParams.inl>
|
||||
#include <Atom/Feature/ParamMacros/EndParams.inl>
|
||||
|
||||
void Simulate(float deltaTime);
|
||||
|
||||
PostProcessSettings* m_parentSettings = nullptr;
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -17,6 +17,7 @@
|
||||
#include <PostProcess/ExposureControl/ExposureControlSettings.h>
|
||||
#include <PostProcess/Ssao/SsaoSettings.h>
|
||||
#include <PostProcess/LookModification/LookModificationSettings.h>
|
||||
#include <PostProcess/ColorGrading/HDRColorGradingSettings.h>
|
||||
#include <ScreenSpace/DeferredFogSettings.h>
|
||||
|
||||
namespace AZ
|
||||
|
||||
@@ -0,0 +1,135 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#include <PostProcessing/HDRColorGradingPass.h>
|
||||
#include <PostProcess/PostProcessFeatureProcessor.h>
|
||||
|
||||
#include <Atom/RPI.Public/RenderPipeline.h>
|
||||
#include <Atom/RPI.Public/Scene.h>
|
||||
#include <Atom/RPI.Public/View.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace Render
|
||||
{
|
||||
RPI::Ptr<HDRColorGradingPass> HDRColorGradingPass::Create(const RPI::PassDescriptor& descriptor)
|
||||
{
|
||||
RPI::Ptr<HDRColorGradingPass> pass = aznew HDRColorGradingPass(descriptor);
|
||||
return AZStd::move(pass);
|
||||
}
|
||||
|
||||
HDRColorGradingPass::HDRColorGradingPass(const RPI::PassDescriptor& descriptor)
|
||||
: AZ::RPI::FullscreenTrianglePass(descriptor)
|
||||
{
|
||||
}
|
||||
|
||||
void HDRColorGradingPass::InitializeInternal()
|
||||
{
|
||||
FullscreenTrianglePass::InitializeInternal();
|
||||
|
||||
m_colorGradingExposureIndex.Reset();
|
||||
m_colorGradingContrastIndex.Reset();
|
||||
m_colorGradingHueShiftIndex.Reset();
|
||||
m_colorGradingPreSaturationIndex.Reset();
|
||||
m_colorFilterIntensityIndex.Reset();
|
||||
m_colorFilterMultiplyIndex.Reset();
|
||||
m_whiteBalanceKelvinIndex.Reset();
|
||||
m_whiteBalanceTintIndex.Reset();
|
||||
m_splitToneBalanceIndex.Reset();
|
||||
m_splitToneWeightIndex.Reset();
|
||||
m_colorGradingPostSaturationIndex.Reset();
|
||||
m_smhShadowsStartIndex.Reset();
|
||||
m_smhShadowsEndIndex.Reset();
|
||||
m_smhHighlightsStartIndex.Reset();
|
||||
m_smhHighlightsEndIndex.Reset();
|
||||
m_smhWeightIndex.Reset();
|
||||
|
||||
m_channelMixingRedIndex.Reset();
|
||||
m_channelMixingGreenIndex.Reset();
|
||||
m_channelMixingBlueIndex.Reset();
|
||||
|
||||
m_colorFilterSwatchIndex.Reset();
|
||||
m_splitToneShadowsColorIndex.Reset();
|
||||
m_splitToneHighlightsColorIndex.Reset();
|
||||
m_smhShadowsColorIndex.Reset();
|
||||
m_smhMidtonesColorIndex.Reset();
|
||||
m_smhHighlightsColorIndex.Reset();
|
||||
}
|
||||
|
||||
void HDRColorGradingPass::FrameBeginInternal(FramePrepareParams params)
|
||||
{
|
||||
SetSrgConstants();
|
||||
|
||||
FullscreenTrianglePass::FrameBeginInternal(params);
|
||||
}
|
||||
|
||||
bool HDRColorGradingPass::IsEnabled() const
|
||||
{
|
||||
const auto* colorGradingSettings = GetHDRColorGradingSettings();
|
||||
return colorGradingSettings ? colorGradingSettings->GetEnabled() : false;
|
||||
}
|
||||
|
||||
void HDRColorGradingPass::SetSrgConstants()
|
||||
{
|
||||
const HDRColorGradingSettings* settings = GetHDRColorGradingSettings();
|
||||
if (settings)
|
||||
{
|
||||
m_shaderResourceGroup->SetConstant(m_colorGradingExposureIndex, settings->GetColorGradingExposure());
|
||||
m_shaderResourceGroup->SetConstant(m_colorGradingContrastIndex, settings->GetColorGradingContrast());
|
||||
m_shaderResourceGroup->SetConstant(m_colorGradingHueShiftIndex, settings->GetColorGradingHueShift());
|
||||
m_shaderResourceGroup->SetConstant(m_colorGradingPreSaturationIndex, settings->GetColorGradingPreSaturation());
|
||||
m_shaderResourceGroup->SetConstant(m_colorFilterIntensityIndex, settings->GetColorGradingFilterIntensity());
|
||||
m_shaderResourceGroup->SetConstant(m_colorFilterMultiplyIndex, settings->GetColorGradingFilterMultiply());
|
||||
m_shaderResourceGroup->SetConstant(m_whiteBalanceKelvinIndex, settings->GetWhiteBalanceKelvin());
|
||||
m_shaderResourceGroup->SetConstant(m_whiteBalanceTintIndex, settings->GetWhiteBalanceTint());
|
||||
m_shaderResourceGroup->SetConstant(m_splitToneBalanceIndex, settings->GetSplitToneBalance());
|
||||
m_shaderResourceGroup->SetConstant(m_splitToneWeightIndex, settings->GetSplitToneWeight());
|
||||
m_shaderResourceGroup->SetConstant(m_colorGradingPostSaturationIndex, settings->GetColorGradingPostSaturation());
|
||||
m_shaderResourceGroup->SetConstant(m_smhShadowsStartIndex, settings->GetSmhShadowsStart());
|
||||
m_shaderResourceGroup->SetConstant(m_smhShadowsEndIndex, settings->GetSmhShadowsEnd());
|
||||
m_shaderResourceGroup->SetConstant(m_smhHighlightsStartIndex, settings->GetSmhHighlightsStart());
|
||||
m_shaderResourceGroup->SetConstant(m_smhHighlightsEndIndex, settings->GetSmhHighlightsEnd());
|
||||
m_shaderResourceGroup->SetConstant(m_smhWeightIndex, settings->GetSmhWeight());
|
||||
|
||||
m_shaderResourceGroup->SetConstant(m_channelMixingRedIndex, settings->GetChannelMixingRed());
|
||||
m_shaderResourceGroup->SetConstant(m_channelMixingGreenIndex, settings->GetChannelMixingGreen());
|
||||
m_shaderResourceGroup->SetConstant(m_channelMixingBlueIndex, settings->GetChannelMixingBlue());
|
||||
|
||||
m_shaderResourceGroup->SetConstant(m_colorFilterSwatchIndex, AZ::Vector4(settings->GetColorFilterSwatch()));
|
||||
m_shaderResourceGroup->SetConstant(m_splitToneShadowsColorIndex, AZ::Vector4(settings->GetSplitToneShadowsColor()));
|
||||
m_shaderResourceGroup->SetConstant(m_splitToneHighlightsColorIndex, AZ::Vector4(settings->GetSplitToneHighlightsColor()));
|
||||
m_shaderResourceGroup->SetConstant(m_smhShadowsColorIndex, AZ::Vector4(settings->GetSmhShadowsColor()));
|
||||
m_shaderResourceGroup->SetConstant(m_smhMidtonesColorIndex, AZ::Vector4(settings->GetSmhMidtonesColor()));
|
||||
m_shaderResourceGroup->SetConstant(m_smhHighlightsColorIndex, AZ::Vector4(settings->GetSmhHighlightsColor()));
|
||||
}
|
||||
}
|
||||
|
||||
const AZ::Render::HDRColorGradingSettings* HDRColorGradingPass::GetHDRColorGradingSettings() const
|
||||
{
|
||||
RPI::Scene* scene = GetScene();
|
||||
if (scene)
|
||||
{
|
||||
PostProcessFeatureProcessor* fp = scene->GetFeatureProcessor<PostProcessFeatureProcessor>();
|
||||
AZ::RPI::ViewPtr view = scene->GetDefaultRenderPipeline()->GetDefaultView();
|
||||
if (fp)
|
||||
{
|
||||
PostProcessSettings* postProcessSettings = fp->GetLevelSettingsFromView(view);
|
||||
if (postProcessSettings)
|
||||
{
|
||||
const HDRColorGradingSettings* colorGradingSettings = postProcessSettings->GetHDRColorGradingSettings();
|
||||
if (colorGradingSettings != nullptr && colorGradingSettings->GetEnabled())
|
||||
{
|
||||
return postProcessSettings->GetHDRColorGradingSettings();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include <Atom/RPI.Reflect/Shader/ShaderVariantKey.h>
|
||||
#include <Atom/RPI.Public/Pass/FullscreenTrianglePass.h>
|
||||
#include <Atom/RPI.Public/Shader/Shader.h>
|
||||
#include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
|
||||
#include <PostProcess/ColorGrading/HDRColorGradingSettings.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace Render
|
||||
{
|
||||
/**
|
||||
* The color grading pass.
|
||||
*/
|
||||
class HDRColorGradingPass
|
||||
: public AZ::RPI::FullscreenTrianglePass
|
||||
//TODO: , public PostProcessingShaderOptionBase
|
||||
{
|
||||
public:
|
||||
AZ_RTTI(HDRColorGradingPass, "{E68E31A1-DB24-4AFF-A029-456A8B74C03C}", AZ::RPI::FullscreenTrianglePass);
|
||||
AZ_CLASS_ALLOCATOR(HDRColorGradingPass, SystemAllocator, 0);
|
||||
|
||||
virtual ~HDRColorGradingPass() = default;
|
||||
|
||||
//! Creates a ColorGradingPass
|
||||
static RPI::Ptr<HDRColorGradingPass> Create(const RPI::PassDescriptor& descriptor);
|
||||
|
||||
protected:
|
||||
HDRColorGradingPass(const RPI::PassDescriptor& descriptor);
|
||||
|
||||
//! Pass behavior overrides
|
||||
void InitializeInternal() override;
|
||||
void FrameBeginInternal(FramePrepareParams params) override;
|
||||
bool IsEnabled() const override;
|
||||
|
||||
private:
|
||||
const HDRColorGradingSettings* GetHDRColorGradingSettings() const;
|
||||
void SetSrgConstants();
|
||||
|
||||
RHI::ShaderInputNameIndex m_colorGradingExposureIndex = "m_colorGradingExposure";
|
||||
RHI::ShaderInputNameIndex m_colorGradingContrastIndex = "m_colorGradingContrast";
|
||||
RHI::ShaderInputNameIndex m_colorGradingHueShiftIndex = "m_colorGradingHueShift";
|
||||
RHI::ShaderInputNameIndex m_colorGradingPreSaturationIndex = "m_colorGradingPreSaturation";
|
||||
RHI::ShaderInputNameIndex m_colorFilterIntensityIndex = "m_colorFilterIntensity";
|
||||
RHI::ShaderInputNameIndex m_colorFilterMultiplyIndex = "m_colorFilterMultiply";
|
||||
RHI::ShaderInputNameIndex m_whiteBalanceKelvinIndex = "m_whiteBalanceKelvin";
|
||||
RHI::ShaderInputNameIndex m_whiteBalanceTintIndex = "m_whiteBalanceTint";
|
||||
RHI::ShaderInputNameIndex m_splitToneBalanceIndex = "m_splitToneBalance";
|
||||
RHI::ShaderInputNameIndex m_splitToneWeightIndex = "m_splitToneWeight";
|
||||
RHI::ShaderInputNameIndex m_colorGradingPostSaturationIndex = "m_colorGradingPostSaturation";
|
||||
RHI::ShaderInputNameIndex m_smhShadowsStartIndex = "m_smhShadowsStart";
|
||||
RHI::ShaderInputNameIndex m_smhShadowsEndIndex = "m_smhShadowsEnd";
|
||||
RHI::ShaderInputNameIndex m_smhHighlightsStartIndex = "m_smhHighlightsStart";
|
||||
RHI::ShaderInputNameIndex m_smhHighlightsEndIndex = "m_smhHighlightsEnd";
|
||||
RHI::ShaderInputNameIndex m_smhWeightIndex = "m_smhWeight";
|
||||
|
||||
RHI::ShaderInputNameIndex m_channelMixingRedIndex = "m_channelMixingRed";
|
||||
RHI::ShaderInputNameIndex m_channelMixingGreenIndex = "m_channelMixingGreen";
|
||||
RHI::ShaderInputNameIndex m_channelMixingBlueIndex = "m_channelMixingBlue";
|
||||
|
||||
RHI::ShaderInputNameIndex m_colorFilterSwatchIndex = "m_colorFilterSwatch";
|
||||
RHI::ShaderInputNameIndex m_splitToneShadowsColorIndex = "m_splitToneShadowsColor";
|
||||
RHI::ShaderInputNameIndex m_splitToneHighlightsColorIndex = "m_splitToneHighlightsColor";
|
||||
RHI::ShaderInputNameIndex m_smhShadowsColorIndex = "m_smhShadowsColor";
|
||||
RHI::ShaderInputNameIndex m_smhMidtonesColorIndex = "m_smhMidtonesColor";
|
||||
RHI::ShaderInputNameIndex m_smhHighlightsColorIndex = "m_smhHighlightsColor";
|
||||
};
|
||||
} // namespace Render
|
||||
} // namespace AZ
|
||||
@@ -138,43 +138,39 @@ namespace AZ
|
||||
if (m_updateSrg)
|
||||
{
|
||||
// stencil Srg
|
||||
// Note: the stencil pass uses a slightly reduced inner AABB to avoid seams
|
||||
// Note: the stencil pass uses a slightly reduced inner OBB to avoid seams
|
||||
Vector3 innerExtentsReduced = m_innerExtents - Vector3(0.1f, 0.1f, 0.1f);
|
||||
Matrix3x4 modelToWorldStencil = Matrix3x4::CreateFromMatrix3x3AndTranslation(Matrix3x3::CreateIdentity(), m_transform.GetTranslation()) * Matrix3x4::CreateScale(innerExtentsReduced);
|
||||
Matrix3x4 modelToWorldStencil = Matrix3x4::CreateFromQuaternionAndTranslation(m_transform.GetRotation(), m_transform.GetTranslation()) * Matrix3x4::CreateScale(innerExtentsReduced);
|
||||
m_stencilSrg->SetConstant(m_reflectionRenderData->m_modelToWorldStencilConstantIndex, modelToWorldStencil);
|
||||
m_stencilSrg->Compile();
|
||||
|
||||
Matrix3x4 modelToWorldInverse = Matrix3x4::CreateFromTransform(m_transform).GetInverseFull();
|
||||
|
||||
// blend weight Srg
|
||||
Matrix3x4 modelToWorldOuter = Matrix3x4::CreateFromMatrix3x3AndTranslation(Matrix3x3::CreateIdentity(), m_transform.GetTranslation()) * Matrix3x4::CreateScale(m_outerExtents);
|
||||
Matrix3x4 modelToWorldOuter = Matrix3x4::CreateFromQuaternionAndTranslation(m_transform.GetRotation(), m_transform.GetTranslation()) * Matrix3x4::CreateScale(m_outerExtents);
|
||||
m_blendWeightSrg->SetConstant(m_reflectionRenderData->m_modelToWorldRenderConstantIndex, modelToWorldOuter);
|
||||
m_blendWeightSrg->SetConstant(m_reflectionRenderData->m_aabbPosRenderConstantIndex, m_outerAabbWs.GetCenter());
|
||||
m_blendWeightSrg->SetConstant(m_reflectionRenderData->m_outerAabbMinRenderConstantIndex, m_outerAabbWs.GetMin());
|
||||
m_blendWeightSrg->SetConstant(m_reflectionRenderData->m_outerAabbMaxRenderConstantIndex, m_outerAabbWs.GetMax());
|
||||
m_blendWeightSrg->SetConstant(m_reflectionRenderData->m_innerAabbMinRenderConstantIndex, m_innerAabbWs.GetMin());
|
||||
m_blendWeightSrg->SetConstant(m_reflectionRenderData->m_innerAabbMaxRenderConstantIndex, m_innerAabbWs.GetMax());
|
||||
m_blendWeightSrg->SetConstant(m_reflectionRenderData->m_modelToWorldInverseRenderConstantIndex, modelToWorldInverse);
|
||||
m_blendWeightSrg->SetConstant(m_reflectionRenderData->m_outerObbHalfLengthsRenderConstantIndex, m_outerObbWs.GetHalfLengths());
|
||||
m_blendWeightSrg->SetConstant(m_reflectionRenderData->m_innerObbHalfLengthsRenderConstantIndex, m_innerObbWs.GetHalfLengths());
|
||||
m_blendWeightSrg->SetConstant(m_reflectionRenderData->m_useParallaxCorrectionRenderConstantIndex, m_useParallaxCorrection);
|
||||
m_blendWeightSrg->SetImage(m_reflectionRenderData->m_reflectionCubeMapRenderImageIndex, m_cubeMapImage);
|
||||
m_blendWeightSrg->Compile();
|
||||
|
||||
// render outer Srg
|
||||
m_renderOuterSrg->SetConstant(m_reflectionRenderData->m_modelToWorldRenderConstantIndex, modelToWorldOuter);
|
||||
m_renderOuterSrg->SetConstant(m_reflectionRenderData->m_aabbPosRenderConstantIndex, m_outerAabbWs.GetCenter());
|
||||
m_renderOuterSrg->SetConstant(m_reflectionRenderData->m_outerAabbMinRenderConstantIndex, m_outerAabbWs.GetMin());
|
||||
m_renderOuterSrg->SetConstant(m_reflectionRenderData->m_outerAabbMaxRenderConstantIndex, m_outerAabbWs.GetMax());
|
||||
m_renderOuterSrg->SetConstant(m_reflectionRenderData->m_innerAabbMinRenderConstantIndex, m_innerAabbWs.GetMin());
|
||||
m_renderOuterSrg->SetConstant(m_reflectionRenderData->m_innerAabbMaxRenderConstantIndex, m_innerAabbWs.GetMax());
|
||||
m_renderOuterSrg->SetConstant(m_reflectionRenderData->m_modelToWorldInverseRenderConstantIndex, modelToWorldInverse);
|
||||
m_renderOuterSrg->SetConstant(m_reflectionRenderData->m_outerObbHalfLengthsRenderConstantIndex, m_outerObbWs.GetHalfLengths());
|
||||
m_renderOuterSrg->SetConstant(m_reflectionRenderData->m_innerObbHalfLengthsRenderConstantIndex, m_innerObbWs.GetHalfLengths());
|
||||
m_renderOuterSrg->SetConstant(m_reflectionRenderData->m_useParallaxCorrectionRenderConstantIndex, m_useParallaxCorrection);
|
||||
m_renderOuterSrg->SetImage(m_reflectionRenderData->m_reflectionCubeMapRenderImageIndex, m_cubeMapImage);
|
||||
m_renderOuterSrg->Compile();
|
||||
|
||||
// render inner Srg
|
||||
Matrix3x4 modelToWorldInner = Matrix3x4::CreateFromMatrix3x3AndTranslation(Matrix3x3::CreateIdentity(), m_transform.GetTranslation()) * Matrix3x4::CreateScale(m_innerExtents);
|
||||
Matrix3x4 modelToWorldInner = Matrix3x4::CreateFromQuaternionAndTranslation(m_transform.GetRotation(), m_transform.GetTranslation()) * Matrix3x4::CreateScale(m_innerExtents);
|
||||
m_renderInnerSrg->SetConstant(m_reflectionRenderData->m_modelToWorldRenderConstantIndex, modelToWorldInner);
|
||||
m_renderInnerSrg->SetConstant(m_reflectionRenderData->m_aabbPosRenderConstantIndex, m_outerAabbWs.GetCenter());
|
||||
m_renderInnerSrg->SetConstant(m_reflectionRenderData->m_outerAabbMinRenderConstantIndex, m_outerAabbWs.GetMin());
|
||||
m_renderInnerSrg->SetConstant(m_reflectionRenderData->m_outerAabbMaxRenderConstantIndex, m_outerAabbWs.GetMax());
|
||||
m_renderInnerSrg->SetConstant(m_reflectionRenderData->m_innerAabbMinRenderConstantIndex, m_innerAabbWs.GetMin());
|
||||
m_renderInnerSrg->SetConstant(m_reflectionRenderData->m_innerAabbMaxRenderConstantIndex, m_innerAabbWs.GetMax());
|
||||
m_renderInnerSrg->SetConstant(m_reflectionRenderData->m_modelToWorldInverseRenderConstantIndex, modelToWorldInverse);
|
||||
m_renderInnerSrg->SetConstant(m_reflectionRenderData->m_outerObbHalfLengthsRenderConstantIndex, m_outerObbWs.GetHalfLengths());
|
||||
m_renderInnerSrg->SetConstant(m_reflectionRenderData->m_innerObbHalfLengthsRenderConstantIndex, m_innerObbWs.GetHalfLengths());
|
||||
m_renderInnerSrg->SetConstant(m_reflectionRenderData->m_useParallaxCorrectionRenderConstantIndex, m_useParallaxCorrection);
|
||||
m_renderInnerSrg->SetImage(m_reflectionRenderData->m_reflectionCubeMapRenderImageIndex, m_cubeMapImage);
|
||||
m_renderInnerSrg->Compile();
|
||||
@@ -244,22 +240,22 @@ namespace AZ
|
||||
m_outerExtents *= m_transform.GetUniformScale();
|
||||
m_innerExtents *= m_transform.GetUniformScale();
|
||||
|
||||
m_outerAabbWs = Aabb::CreateCenterHalfExtents(m_transform.GetTranslation(), m_outerExtents / 2.0f);
|
||||
m_innerAabbWs = Aabb::CreateCenterHalfExtents(m_transform.GetTranslation(), m_innerExtents / 2.0f);
|
||||
m_outerObbWs = Obb::CreateFromPositionRotationAndHalfLengths(m_transform.GetTranslation(), m_transform.GetRotation(), m_outerExtents / 2.0f);
|
||||
m_innerObbWs = Obb::CreateFromPositionRotationAndHalfLengths(m_transform.GetTranslation(), m_transform.GetRotation(), m_innerExtents / 2.0f);
|
||||
m_updateSrg = true;
|
||||
}
|
||||
|
||||
void ReflectionProbe::SetOuterExtents(const AZ::Vector3& outerExtents)
|
||||
{
|
||||
m_outerExtents = outerExtents * m_transform.GetUniformScale();
|
||||
m_outerAabbWs = Aabb::CreateCenterHalfExtents(m_transform.GetTranslation(), m_outerExtents / 2.0f);
|
||||
m_outerObbWs = Obb::CreateFromPositionRotationAndHalfLengths(m_transform.GetTranslation(), m_transform.GetRotation(), m_outerExtents / 2.0f);
|
||||
m_updateSrg = true;
|
||||
}
|
||||
|
||||
void ReflectionProbe::SetInnerExtents(const AZ::Vector3& innerExtents)
|
||||
{
|
||||
m_innerExtents = innerExtents * m_transform.GetUniformScale();
|
||||
m_innerAabbWs = Aabb::CreateCenterHalfExtents(m_transform.GetTranslation(), m_innerExtents / 2.0f);
|
||||
m_innerObbWs = Obb::CreateFromPositionRotationAndHalfLengths(m_transform.GetTranslation(), m_transform.GetRotation(), m_innerExtents / 2.0f);
|
||||
m_updateSrg = true;
|
||||
}
|
||||
|
||||
@@ -410,13 +406,14 @@ namespace AZ
|
||||
lod.m_screenCoverageMax = 1.0f;
|
||||
|
||||
// update cullable bounds
|
||||
Aabb outerAabb = Aabb::CreateFromObb(m_outerObbWs);
|
||||
Vector3 center;
|
||||
float radius;
|
||||
m_outerAabbWs.GetAsSphere(center, radius);
|
||||
outerAabb.GetAsSphere(center, radius);
|
||||
|
||||
m_cullable.m_cullData.m_boundingSphere = Sphere(center, radius);
|
||||
m_cullable.m_cullData.m_boundingObb = m_outerAabbWs.GetTransformedObb(AZ::Transform::CreateIdentity());
|
||||
m_cullable.m_cullData.m_visibilityEntry.m_boundingVolume = m_outerAabbWs;
|
||||
m_cullable.m_cullData.m_boundingObb = m_outerObbWs;
|
||||
m_cullable.m_cullData.m_visibilityEntry.m_boundingVolume = outerAabb;
|
||||
m_cullable.m_cullData.m_visibilityEntry.m_userData = &m_cullable;
|
||||
m_cullable.m_cullData.m_visibilityEntry.m_typeFlags = AzFramework::VisibilityEntry::TYPE_RPI_Cullable;
|
||||
|
||||
|
||||
@@ -55,15 +55,13 @@ namespace AZ
|
||||
RHI::DrawListTag m_renderOuterDrawListTag;
|
||||
RHI::DrawListTag m_renderInnerDrawListTag;
|
||||
|
||||
RHI::ShaderInputConstantIndex m_modelToWorldStencilConstantIndex;
|
||||
RHI::ShaderInputConstantIndex m_modelToWorldRenderConstantIndex;
|
||||
RHI::ShaderInputConstantIndex m_aabbPosRenderConstantIndex;
|
||||
RHI::ShaderInputConstantIndex m_outerAabbMinRenderConstantIndex;
|
||||
RHI::ShaderInputConstantIndex m_outerAabbMaxRenderConstantIndex;
|
||||
RHI::ShaderInputConstantIndex m_innerAabbMinRenderConstantIndex;
|
||||
RHI::ShaderInputConstantIndex m_innerAabbMaxRenderConstantIndex;
|
||||
RHI::ShaderInputConstantIndex m_useParallaxCorrectionRenderConstantIndex;
|
||||
RHI::ShaderInputImageIndex m_reflectionCubeMapRenderImageIndex;
|
||||
RHI::ShaderInputNameIndex m_modelToWorldStencilConstantIndex = "m_modelToWorld";
|
||||
RHI::ShaderInputNameIndex m_modelToWorldRenderConstantIndex = "m_modelToWorld";
|
||||
RHI::ShaderInputNameIndex m_modelToWorldInverseRenderConstantIndex = "m_modelToWorldInverse";
|
||||
RHI::ShaderInputNameIndex m_outerObbHalfLengthsRenderConstantIndex = "m_outerObbHalfLengths";
|
||||
RHI::ShaderInputNameIndex m_innerObbHalfLengthsRenderConstantIndex = "m_innerObbHalfLengths";
|
||||
RHI::ShaderInputNameIndex m_useParallaxCorrectionRenderConstantIndex = "m_useParallaxCorrection";
|
||||
RHI::ShaderInputNameIndex m_reflectionCubeMapRenderImageIndex = "m_reflectionCubeMap";
|
||||
};
|
||||
|
||||
// ReflectionProbe manages all aspects of a single probe, including rendering, visualization, and cubemap generation
|
||||
@@ -78,6 +76,7 @@ namespace AZ
|
||||
void Simulate(uint32_t probeIndex);
|
||||
|
||||
const Vector3& GetPosition() const { return m_transform.GetTranslation(); }
|
||||
const AZ::Transform& GetTransform() const { return m_transform; }
|
||||
void SetTransform(const AZ::Transform& transform);
|
||||
|
||||
const AZ::Vector3& GetOuterExtents() const { return m_outerExtents; }
|
||||
@@ -86,8 +85,8 @@ namespace AZ
|
||||
const AZ::Vector3& GetInnerExtents() const { return m_innerExtents; }
|
||||
void SetInnerExtents(const AZ::Vector3& innerExtents);
|
||||
|
||||
const Aabb& GetOuterAabbWs() const { return m_outerAabbWs; }
|
||||
const Aabb& GetInnerAabbWs() const { return m_innerAabbWs; }
|
||||
const Obb& GetOuterObbWs() const { return m_outerObbWs; }
|
||||
const Obb& GetInnerObbWs() const { return m_innerObbWs; }
|
||||
|
||||
const Data::Instance<RPI::Image>& GetCubeMapImage() const { return m_cubeMapImage; }
|
||||
void SetCubeMapImage(const Data::Instance<RPI::Image>& cubeMapImage, const AZStd::string& relativePath);
|
||||
@@ -133,9 +132,9 @@ namespace AZ
|
||||
AZ::Vector3 m_outerExtents = AZ::Vector3(0.0f, 0.0f, 0.0f);
|
||||
AZ::Vector3 m_innerExtents = AZ::Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// probe volume AABBs (world space), built from position and extents
|
||||
Aabb m_outerAabbWs;
|
||||
Aabb m_innerAabbWs;
|
||||
// probe volume OBBs (world space), built from position and extents
|
||||
Obb m_outerObbWs;
|
||||
Obb m_innerObbWs;
|
||||
|
||||
// cubemap
|
||||
Data::Instance<RPI::Image> m_cubeMapImage;
|
||||
|
||||
+6
-60
@@ -77,61 +77,6 @@ namespace AZ
|
||||
m_reflectionRenderData.m_renderInnerSrgLayout,
|
||||
m_reflectionRenderData.m_renderInnerDrawListTag);
|
||||
|
||||
// create ShaderResourceGroups here so we can get the layout and cache the indices
|
||||
// Note: the SRGs are not needed beyond this method since each probe creates its own SRGs, we are just interested in the indices
|
||||
|
||||
// cache probe stencil shader indices
|
||||
Data::Instance<RPI::ShaderResourceGroup> stencilSrg = RPI::ShaderResourceGroup::Create(
|
||||
m_reflectionRenderData.m_stencilShader->GetAsset(),
|
||||
m_reflectionRenderData.m_stencilShader->GetSupervariantIndex(),
|
||||
m_reflectionRenderData.m_stencilSrgLayout->GetName());
|
||||
AZ_Error("ReflectionProbeFeatureProcessor", stencilSrg.get(), "Failed to create stencil back face shader resource group");
|
||||
|
||||
const RHI::ShaderResourceGroupLayout* stencilSrgLayout = stencilSrg->GetLayout();
|
||||
Name modelToWorldConstantName = Name("m_modelToWorld");
|
||||
m_reflectionRenderData.m_modelToWorldStencilConstantIndex = stencilSrgLayout->FindShaderInputConstantIndex(modelToWorldConstantName);
|
||||
AZ_Error("ReflectionProbeFeatureProcessor", m_reflectionRenderData.m_modelToWorldStencilConstantIndex.IsValid(), "Failed to find stencil shader input constant [%s]", modelToWorldConstantName.GetCStr());
|
||||
|
||||
// cache probe render shader indices
|
||||
// Note: the outer and inner render shaders use the same Srg
|
||||
Data::Instance<RPI::ShaderResourceGroup> renderReflectionSrg = RPI::ShaderResourceGroup::Create(
|
||||
m_reflectionRenderData.m_renderOuterShader->GetAsset(),
|
||||
m_reflectionRenderData.m_renderOuterShader->GetSupervariantIndex(),
|
||||
m_reflectionRenderData.m_renderOuterSrgLayout->GetName());
|
||||
AZ_Error("ReflectionProbeFeatureProcessor", renderReflectionSrg.get(), "Failed to create render reflection shader resource group");
|
||||
|
||||
const RHI::ShaderResourceGroupLayout* renderReflectionSrgLayout = renderReflectionSrg->GetLayout();
|
||||
m_reflectionRenderData.m_modelToWorldRenderConstantIndex = renderReflectionSrgLayout->FindShaderInputConstantIndex(modelToWorldConstantName);
|
||||
AZ_Error("ReflectionProbeFeatureProcessor", m_reflectionRenderData.m_modelToWorldRenderConstantIndex.IsValid(), "Failed to find render shader input constant [%s]", modelToWorldConstantName.GetCStr());
|
||||
|
||||
Name aabbPosConstantName = Name("m_aabbPos");
|
||||
m_reflectionRenderData.m_aabbPosRenderConstantIndex = renderReflectionSrgLayout->FindShaderInputConstantIndex(aabbPosConstantName);
|
||||
AZ_Error("ReflectionProbeFeatureProcessor", m_reflectionRenderData.m_aabbPosRenderConstantIndex.IsValid(), "Failed to find render shader input constant [%s]", aabbPosConstantName.GetCStr());
|
||||
|
||||
Name outerAabbMinConstantName = Name("m_outerAabbMin");
|
||||
m_reflectionRenderData.m_outerAabbMinRenderConstantIndex = renderReflectionSrgLayout->FindShaderInputConstantIndex(outerAabbMinConstantName);
|
||||
AZ_Error("ReflectionProbeFeatureProcessor", m_reflectionRenderData.m_outerAabbMinRenderConstantIndex.IsValid(), "Failed to find render shader input constant [%s]", outerAabbMinConstantName.GetCStr());
|
||||
|
||||
Name outerAabbMaxConstantName = Name("m_outerAabbMax");
|
||||
m_reflectionRenderData.m_outerAabbMaxRenderConstantIndex = renderReflectionSrgLayout->FindShaderInputConstantIndex(outerAabbMaxConstantName);
|
||||
AZ_Error("ReflectionProbeFeatureProcessor", m_reflectionRenderData.m_outerAabbMaxRenderConstantIndex.IsValid(), "Failed to find render shader input constant [%s]", outerAabbMaxConstantName.GetCStr());
|
||||
|
||||
Name innerAabbMinConstantName = Name("m_innerAabbMin");
|
||||
m_reflectionRenderData.m_innerAabbMinRenderConstantIndex = renderReflectionSrgLayout->FindShaderInputConstantIndex(innerAabbMinConstantName);
|
||||
AZ_Error("ReflectionProbeFeatureProcessor", m_reflectionRenderData.m_innerAabbMinRenderConstantIndex.IsValid(), "Failed to find render shader input constant [%s]", innerAabbMinConstantName.GetCStr());
|
||||
|
||||
Name innerAabbMaxConstantName = Name("m_innerAabbMax");
|
||||
m_reflectionRenderData.m_innerAabbMaxRenderConstantIndex = renderReflectionSrgLayout->FindShaderInputConstantIndex(innerAabbMaxConstantName);
|
||||
AZ_Error("ReflectionProbeFeatureProcessor", m_reflectionRenderData.m_innerAabbMaxRenderConstantIndex.IsValid(), "Failed to find render shader input constant [%s]", innerAabbMaxConstantName.GetCStr());
|
||||
|
||||
Name useParallaxCorrectionConstantName = Name("m_useParallaxCorrection");
|
||||
m_reflectionRenderData.m_useParallaxCorrectionRenderConstantIndex = renderReflectionSrgLayout->FindShaderInputConstantIndex(useParallaxCorrectionConstantName);
|
||||
AZ_Error("ReflectionProbeFeatureProcessor", m_reflectionRenderData.m_useParallaxCorrectionRenderConstantIndex.IsValid(), "Failed to find render shader input constant [%s]", useParallaxCorrectionConstantName.GetCStr());
|
||||
|
||||
Name reflectionCubeMapImageName = Name("m_reflectionCubeMap");
|
||||
m_reflectionRenderData.m_reflectionCubeMapRenderImageIndex = renderReflectionSrgLayout->FindShaderInputImageIndex(reflectionCubeMapImageName);
|
||||
AZ_Error("ReflectionProbeFeatureProcessor", m_reflectionRenderData.m_reflectionCubeMapRenderImageIndex.IsValid(), "Failed to find render shader input image [%s]", reflectionCubeMapImageName.GetCStr());
|
||||
|
||||
EnableSceneNotification();
|
||||
}
|
||||
|
||||
@@ -197,10 +142,11 @@ namespace AZ
|
||||
// sort the probes by descending inner volume size, so the smallest volumes are rendered last
|
||||
auto sortFn = [](AZStd::shared_ptr<ReflectionProbe> const& probe1, AZStd::shared_ptr<ReflectionProbe> const& probe2) -> bool
|
||||
{
|
||||
const Aabb& aabb1 = probe1->GetInnerAabbWs();
|
||||
const Aabb& aabb2 = probe2->GetInnerAabbWs();
|
||||
float size1 = aabb1.GetXExtent() * aabb1.GetZExtent() * aabb1.GetYExtent();
|
||||
float size2 = aabb2.GetXExtent() * aabb2.GetZExtent() * aabb2.GetYExtent();
|
||||
const Obb& obb1 = probe1->GetInnerObbWs();
|
||||
const Obb& obb2 = probe2->GetInnerObbWs();
|
||||
float size1 = obb1.GetHalfLengthX() * obb1.GetHalfLengthZ() * obb1.GetHalfLengthY();
|
||||
float size2 = obb2.GetHalfLengthX() * obb2.GetHalfLengthZ() * obb2.GetHalfLengthY();
|
||||
|
||||
return (size1 > size2);
|
||||
};
|
||||
|
||||
@@ -345,7 +291,7 @@ namespace AZ
|
||||
// simple AABB check to find the reflection probes that contain the position
|
||||
for (auto& reflectionProbe : m_reflectionProbes)
|
||||
{
|
||||
if (reflectionProbe->GetOuterAabbWs().Contains(position)
|
||||
if (reflectionProbe->GetOuterObbWs().Contains(position)
|
||||
&& reflectionProbe->GetCubeMapImage()
|
||||
&& reflectionProbe->GetCubeMapImage()->IsInitialized())
|
||||
{
|
||||
|
||||
@@ -183,6 +183,8 @@ set(FILES
|
||||
Source/PostProcess/PostProcessFeatureProcessor.h
|
||||
Source/PostProcess/PostProcessSettings.cpp
|
||||
Source/PostProcess/PostProcessSettings.h
|
||||
Source/PostProcess/ColorGrading/HDRColorGradingSettings.h
|
||||
Source/PostProcess/ColorGrading/HDRColorGradingSettings.cpp
|
||||
Source/PostProcess/Bloom/BloomSettings.cpp
|
||||
Source/PostProcess/Bloom/BloomSettings.h
|
||||
Source/PostProcess/DepthOfField/DepthOfFieldSettings.cpp
|
||||
@@ -205,6 +207,8 @@ set(FILES
|
||||
Source/PostProcessing/BloomCompositePass.cpp
|
||||
Source/PostProcessing/BloomParentPass.h
|
||||
Source/PostProcessing/BloomParentPass.cpp
|
||||
Source/PostProcessing/HDRColorGradingPass.cpp
|
||||
Source/PostProcessing/HDRColorGradingPass.h
|
||||
Source/PostProcessing/DepthOfFieldCompositePass.h
|
||||
Source/PostProcessing/DepthOfFieldCompositePass.cpp
|
||||
Source/PostProcessing/DepthOfFieldBokehBlurPass.h
|
||||
|
||||
@@ -51,6 +51,8 @@ set(FILES
|
||||
Include/Atom/Feature/PostProcess/Bloom/BloomConstants.h
|
||||
Include/Atom/Feature/PostProcess/Bloom/BloomParams.inl
|
||||
Include/Atom/Feature/PostProcess/Bloom/BloomSettingsInterface.h
|
||||
Include/Atom/Feature/PostProcess/ColorGrading/HDRColorGradingParams.inl
|
||||
Include/Atom/Feature/PostProcess/ColorGrading/HDRColorGradingSettingsInterface.h
|
||||
Include/Atom/Feature/PostProcess/DepthOfField/DepthOfFieldConstants.h
|
||||
Include/Atom/Feature/PostProcess/DepthOfField/DepthOfFieldParams.inl
|
||||
Include/Atom/Feature/PostProcess/DepthOfField/DepthOfFieldSettingsInterface.h
|
||||
|
||||
@@ -81,15 +81,6 @@ namespace AZ
|
||||
|
||||
AZ_RTTI(SwapChain, "{888B64A5-D956-406F-9C33-CF6A54FC41B0}", Object);
|
||||
|
||||
#if defined(PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB)
|
||||
// On Linux platforms that uses XCB, a resize may occur in the swap chain but the command queue may still
|
||||
// reference the original surface. This flag is a temporary fix to make sure the swap chain is ready to present
|
||||
// We need to remove this work around with
|
||||
|
||||
// [GFX TODO][GHI - 2678]
|
||||
AZStd::atomic_bool m_readyToPresent { false };
|
||||
#endif // PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB
|
||||
|
||||
protected:
|
||||
SwapChain();
|
||||
|
||||
|
||||
@@ -164,12 +164,6 @@ namespace AZ
|
||||
m_currentImageIndex = 0;
|
||||
}
|
||||
|
||||
#if defined(PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB)
|
||||
// If we are presenting through the editor, the resize is triggered through the editor's window, which
|
||||
// won't happen until after the surface is ready to present
|
||||
m_readyToPresent.store(true);
|
||||
#endif // PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB
|
||||
|
||||
return resultCode;
|
||||
}
|
||||
|
||||
|
||||
@@ -42,15 +42,6 @@ namespace AZ
|
||||
|
||||
void CommandQueue::ExecuteWork(const RHI::ExecuteWorkRequest& rhiRequest)
|
||||
{
|
||||
#if defined(PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB)
|
||||
for (RHI::SwapChain* swapChain : rhiRequest.m_swapChainsToPresent)
|
||||
{
|
||||
if (!swapChain->m_readyToPresent)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
#endif // PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB
|
||||
const ExecuteWorkRequest& request = static_cast<const ExecuteWorkRequest&>(rhiRequest);
|
||||
QueueCommand([=](void* queue)
|
||||
{
|
||||
|
||||
@@ -128,17 +128,6 @@ namespace AZ
|
||||
nativeDimensions->m_imageFormat = ConvertFormat(m_surfaceFormat.format);
|
||||
}
|
||||
|
||||
#if defined(PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB)
|
||||
// When launching in game mode, the surface will be ready at this point, meaning that after
|
||||
// intialization, this swap chain is ready to present
|
||||
AZ::ApplicationTypeQuery appType;
|
||||
ComponentApplicationBus::Broadcast(&AZ::ComponentApplicationBus::Events::QueryApplicationType, appType);
|
||||
if (appType.IsGame())
|
||||
{
|
||||
m_readyToPresent.store(true);
|
||||
}
|
||||
#endif // PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB
|
||||
|
||||
SetName(GetName());
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -116,6 +116,22 @@ float ComputeLerpBetweenInnerOuterAABBs(float3 innerAabbMin, float3 innerAabbMax
|
||||
return totalDistance > 0.0f ? saturate(shortestDistance / totalDistance) : 1.0f;
|
||||
}
|
||||
|
||||
// returns true if the Obb contains the specified point
|
||||
bool ObbContainsPoint(float4x4 obbTransformInverse, float3 obbHalfExtents, float3 testPoint)
|
||||
{
|
||||
// get the position in Obb local space, force to positive quadrant with abs()
|
||||
float4 p = abs(mul(obbTransformInverse, float4(testPoint, 1.0f)));
|
||||
return AabbContainsPoint(-obbHalfExtents, obbHalfExtents, p);
|
||||
}
|
||||
|
||||
// computes [0..1] percentage of a point that's in between the inner and outer OBBs
|
||||
float ComputeLerpBetweenInnerOuterOBBs(float3x4 obbTransformInverse, float3 innerObbHalfExtents, float3 outerObbHalfExtents, float3 position)
|
||||
{
|
||||
// get the position in Obb local space, force to positive quadrant with abs()
|
||||
float3 p = abs(mul(obbTransformInverse, float4(position, 1.0f)));
|
||||
return ComputeLerpBetweenInnerOuterAABBs(-innerObbHalfExtents, innerObbHalfExtents, outerObbHalfExtents, float3(0.0f, 0.0f, 0.0f), p);
|
||||
}
|
||||
|
||||
// ---------- Normal Encoding -----------
|
||||
|
||||
// Encode/Decode functions for Signed Octahedron normals
|
||||
|
||||
@@ -730,12 +730,22 @@ namespace AZ
|
||||
|
||||
m_debugCtx.ResetCullStats();
|
||||
m_debugCtx.m_numCullablesInScene = GetNumCullables();
|
||||
AZ::JobCompletion beginCullingCompletion;
|
||||
|
||||
for (auto& view : views)
|
||||
{
|
||||
view->BeginCulling();
|
||||
const auto cullingLambda = [&view]()
|
||||
{
|
||||
view->BeginCulling();
|
||||
};
|
||||
|
||||
AZ::Job* cullingJob = AZ::CreateJobFunction(AZStd::move(cullingLambda), true, nullptr);
|
||||
cullingJob->SetDependent(&beginCullingCompletion);
|
||||
cullingJob->Start();
|
||||
}
|
||||
|
||||
beginCullingCompletion.StartAndWaitForCompletion();
|
||||
|
||||
AuxGeomDrawPtr auxGeom;
|
||||
if (m_debugCtx.m_debugDraw)
|
||||
{
|
||||
|
||||
+23
@@ -116,11 +116,18 @@ namespace AtomToolsFramework
|
||||
// ModularViewportCameraControllerRequestBus overrides ...
|
||||
void InterpolateToTransform(const AZ::Transform& worldFromLocal, float lookAtDistance) override;
|
||||
AZStd::optional<AZ::Vector3> LookAtAfterInterpolation() const override;
|
||||
AZ::Transform GetReferenceFrame() const override;
|
||||
void SetReferenceFrame(const AZ::Transform& worldFromLocal) override;
|
||||
void ClearReferenceFrame() override;
|
||||
|
||||
private:
|
||||
// AzFramework::ViewportDebugDisplayEventBus overrides ...
|
||||
void DisplayViewport(const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay) override;
|
||||
|
||||
//! Update the reference frame after a change has been made to the camera
|
||||
//! view without updating the internal camera via user input.
|
||||
void RefreshReferenceFrame();
|
||||
|
||||
//! The current mode the camera controller is in.
|
||||
enum class CameraMode
|
||||
{
|
||||
@@ -139,6 +146,8 @@ namespace AtomToolsFramework
|
||||
|
||||
AzFramework::Camera m_camera; //!< The current camera state (pitch/yaw/position/look-distance).
|
||||
AzFramework::Camera m_targetCamera; //!< The target (next) camera state that m_camera is catching up to.
|
||||
AzFramework::Camera m_previousCamera; //!< The state of the camera from the previous frame.
|
||||
AZStd::optional<AzFramework::Camera> m_storedCamera; //!< A potentially stored camera for when a custom reference frame is set.
|
||||
AzFramework::CameraSystem m_cameraSystem; //!< The camera system responsible for managing all CameraInputs.
|
||||
AzFramework::CameraProps m_cameraProps; //!< Camera properties to control rotate and translate smoothness.
|
||||
CameraControllerPriorityFn m_priorityFn; //!< Controls at what priority the camera controller should respond to events.
|
||||
@@ -147,6 +156,7 @@ namespace AtomToolsFramework
|
||||
CameraMode m_cameraMode = CameraMode::Control; //!< The current mode the camera is operating in.
|
||||
AZStd::optional<AZ::Vector3> m_lookAtAfterInterpolation; //!< The look at point after an interpolation has finished.
|
||||
//!< Will be cleared when the view changes (camera looks away).
|
||||
AZ::Transform m_referenceFrameOverride = AZ::Transform::CreateIdentity(); //!<
|
||||
//! Flag to prevent circular updates of the camera transform (while the viewport transform is being updated internally).
|
||||
bool m_updatingTransformInternally = false;
|
||||
//! Listen for camera view changes outside of the camera controller.
|
||||
@@ -154,4 +164,17 @@ namespace AtomToolsFramework
|
||||
//! The current instance of the modular camera viewport context.
|
||||
AZStd::unique_ptr<ModularCameraViewportContext> m_modularCameraViewportContext;
|
||||
};
|
||||
|
||||
//! Placeholder implementation for ModularCameraViewportContext (useful for verifying the interface).
|
||||
class PlaceholderModularCameraViewportContextImpl : public AtomToolsFramework::ModularCameraViewportContext
|
||||
{
|
||||
public:
|
||||
AZ::Transform GetCameraTransform() const override;
|
||||
void SetCameraTransform(const AZ::Transform& transform) override;
|
||||
void ConnectViewMatrixChangedHandler(AZ::RPI::ViewportContext::MatrixChangedEvent::Handler& handler) override;
|
||||
|
||||
private:
|
||||
AZ::Transform m_cameraTransform = AZ::Transform::CreateIdentity();
|
||||
AZ::RPI::ViewportContext::MatrixChangedEvent m_viewMatrixChangedEvent;
|
||||
};
|
||||
} // namespace AtomToolsFramework
|
||||
|
||||
+10
@@ -35,6 +35,16 @@ namespace AtomToolsFramework
|
||||
//! Look at point after an interpolation has finished and no translation has occurred.
|
||||
virtual AZStd::optional<AZ::Vector3> LookAtAfterInterpolation() const = 0;
|
||||
|
||||
//! Return the current reference frame.
|
||||
//! @note If a reference frame has not been set or a frame has been cleared, this is just the identity.
|
||||
virtual AZ::Transform GetReferenceFrame() const = 0;
|
||||
|
||||
//! Set a new reference frame other than the identity for the camera controller.
|
||||
virtual void SetReferenceFrame(const AZ::Transform& worldFromLocal) = 0;
|
||||
|
||||
//! Clear the current reference frame to restore the identity.
|
||||
virtual void ClearReferenceFrame() = 0;
|
||||
|
||||
protected:
|
||||
~ModularViewportCameraControllerRequests() = default;
|
||||
};
|
||||
|
||||
-2
@@ -159,8 +159,6 @@ namespace AtomToolsFramework
|
||||
AZ::RPI::ViewPtr m_defaultCamera;
|
||||
// Our viewport-local aux geom pipeline for supplemental rendering.
|
||||
AZ::RPI::AuxGeomDrawPtr m_auxGeom;
|
||||
// Used to keep track of a pending resize event to avoid initialization before window activate.
|
||||
bool m_windowResizedEvent = false;
|
||||
// Tracks whether the cursor is currently over our viewport, used for mouse input event book-keeping.
|
||||
bool m_mouseOver = false;
|
||||
// The last recorded mouse position, in local viewport screen coordinates.
|
||||
|
||||
+83
-7
@@ -30,6 +30,18 @@ namespace AtomToolsFramework
|
||||
"");
|
||||
AZ_CVAR(float, ed_cameraSystemOrbitPointSize, 0.1f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
|
||||
|
||||
AZ::Transform TransformFromMatrix4x4(const AZ::Matrix4x4& matrix)
|
||||
{
|
||||
const auto rotation = AZ::Matrix3x3::CreateFromMatrix4x4(matrix);
|
||||
const auto translation = matrix.GetTranslation();
|
||||
return AZ::Transform::CreateFromMatrix3x3AndTranslation(rotation, translation);
|
||||
}
|
||||
|
||||
AZ::Matrix4x4 Matrix4x4FromTransform(const AZ::Transform& transform)
|
||||
{
|
||||
return AZ::Matrix4x4::CreateFromQuaternionAndTranslation(transform.GetRotation(), transform.GetTranslation());
|
||||
}
|
||||
|
||||
// debug
|
||||
void DrawPreviewAxis(AzFramework::DebugDisplayRequests& display, const AZ::Transform& transform, const float axisLength)
|
||||
{
|
||||
@@ -167,11 +179,19 @@ namespace AtomToolsFramework
|
||||
controller->SetupCameraControllerPriority(m_priorityFn);
|
||||
controller->SetupCameraControllerViewportContext(m_modularCameraViewportContext);
|
||||
|
||||
auto handleCameraChange = [this](const AZ::Matrix4x4&)
|
||||
auto handleCameraChange = [this]([[maybe_unused]] const AZ::Matrix4x4& cameraView)
|
||||
{
|
||||
// ignore these updates if the camera is being updated internally
|
||||
if (!m_updatingTransformInternally)
|
||||
{
|
||||
if (m_storedCamera.has_value())
|
||||
{
|
||||
// if an external change occurs ensure we update the stored reference frame if one is set
|
||||
RefreshReferenceFrame();
|
||||
return;
|
||||
}
|
||||
|
||||
m_previousCamera = m_targetCamera;
|
||||
UpdateCameraFromTransform(m_targetCamera, m_modularCameraViewportContext->GetCameraTransform());
|
||||
m_camera = m_targetCamera;
|
||||
}
|
||||
@@ -231,7 +251,7 @@ namespace AtomToolsFramework
|
||||
}
|
||||
}
|
||||
|
||||
m_modularCameraViewportContext->SetCameraTransform(m_camera.Transform());
|
||||
m_modularCameraViewportContext->SetCameraTransform(m_referenceFrameOverride * m_camera.Transform());
|
||||
}
|
||||
else if (m_cameraMode == CameraMode::Animation)
|
||||
{
|
||||
@@ -240,6 +260,8 @@ namespace AtomToolsFramework
|
||||
return t * t * t * (t * (t * 6.0f - 15.0f) + 10.0f);
|
||||
};
|
||||
|
||||
m_cameraAnimation.m_time = AZ::GetClamp(m_cameraAnimation.m_time + event.m_deltaTime.count(), 0.0f, 1.0f);
|
||||
|
||||
const auto& [transformStart, transformEnd, animationTime] = m_cameraAnimation;
|
||||
|
||||
const float transitionTime = smootherStepFn(animationTime);
|
||||
@@ -253,14 +275,13 @@ namespace AtomToolsFramework
|
||||
m_camera.m_lookAt = current.GetTranslation();
|
||||
m_targetCamera = m_camera;
|
||||
|
||||
m_modularCameraViewportContext->SetCameraTransform(current);
|
||||
|
||||
if (animationTime >= 1.0f)
|
||||
{
|
||||
m_cameraMode = CameraMode::Control;
|
||||
RefreshReferenceFrame();
|
||||
}
|
||||
|
||||
m_cameraAnimation.m_time = AZ::GetClamp(animationTime + event.m_deltaTime.count(), 0.0f, 1.0f);
|
||||
|
||||
m_modularCameraViewportContext->SetCameraTransform(current);
|
||||
}
|
||||
|
||||
m_updatingTransformInternally = false;
|
||||
@@ -280,7 +301,7 @@ namespace AtomToolsFramework
|
||||
void ModularViewportCameraControllerInstance::InterpolateToTransform(const AZ::Transform& worldFromLocal, const float lookAtDistance)
|
||||
{
|
||||
m_cameraMode = CameraMode::Animation;
|
||||
m_cameraAnimation = CameraAnimation{ m_camera.Transform(), worldFromLocal, 0.0f };
|
||||
m_cameraAnimation = CameraAnimation{ m_referenceFrameOverride * m_camera.Transform(), worldFromLocal, 0.0f };
|
||||
m_lookAtAfterInterpolation = worldFromLocal.GetTranslation() + worldFromLocal.GetBasisY() * lookAtDistance;
|
||||
}
|
||||
|
||||
@@ -288,4 +309,59 @@ namespace AtomToolsFramework
|
||||
{
|
||||
return m_lookAtAfterInterpolation;
|
||||
}
|
||||
|
||||
AZ::Transform ModularViewportCameraControllerInstance::GetReferenceFrame() const
|
||||
{
|
||||
return m_referenceFrameOverride;
|
||||
}
|
||||
|
||||
void ModularViewportCameraControllerInstance::SetReferenceFrame(const AZ::Transform& worldFromLocal)
|
||||
{
|
||||
if (!m_storedCamera.has_value())
|
||||
{
|
||||
m_storedCamera = m_previousCamera;
|
||||
}
|
||||
|
||||
m_referenceFrameOverride = worldFromLocal;
|
||||
m_targetCamera.m_pitch = 0.0f;
|
||||
m_targetCamera.m_yaw = 0.0f;
|
||||
m_targetCamera.m_lookAt = AZ::Vector3::CreateZero();
|
||||
m_targetCamera.m_lookDist = 0.0f;
|
||||
m_camera = m_targetCamera;
|
||||
}
|
||||
|
||||
void ModularViewportCameraControllerInstance::ClearReferenceFrame()
|
||||
{
|
||||
m_referenceFrameOverride = AZ::Transform::CreateIdentity();
|
||||
|
||||
if (m_storedCamera.has_value())
|
||||
{
|
||||
m_targetCamera = m_storedCamera.value();
|
||||
m_camera = m_targetCamera;
|
||||
}
|
||||
|
||||
m_storedCamera.reset();
|
||||
}
|
||||
|
||||
void ModularViewportCameraControllerInstance::RefreshReferenceFrame()
|
||||
{
|
||||
m_referenceFrameOverride = m_modularCameraViewportContext->GetCameraTransform() * m_camera.Transform().GetInverse();
|
||||
}
|
||||
|
||||
AZ::Transform PlaceholderModularCameraViewportContextImpl::GetCameraTransform() const
|
||||
{
|
||||
return m_cameraTransform;
|
||||
}
|
||||
|
||||
void PlaceholderModularCameraViewportContextImpl::SetCameraTransform(const AZ::Transform& transform)
|
||||
{
|
||||
m_cameraTransform = transform;
|
||||
m_viewMatrixChangedEvent.Signal(AzFramework::CameraViewFromCameraTransform(Matrix4x4FromTransform(transform)));
|
||||
}
|
||||
|
||||
void PlaceholderModularCameraViewportContextImpl::ConnectViewMatrixChangedHandler(
|
||||
AZ::RPI::ViewportContext::MatrixChangedEvent::Handler& handler)
|
||||
{
|
||||
handler.Connect(m_viewMatrixChangedEvent);
|
||||
}
|
||||
} // namespace AtomToolsFramework
|
||||
|
||||
@@ -254,28 +254,11 @@ namespace AtomToolsFramework
|
||||
|
||||
void RenderViewportWidget::resizeEvent([[maybe_unused]] QResizeEvent* event)
|
||||
{
|
||||
// We need to wait until the window is activated, so the underlying surface
|
||||
// has been created and has the correct size.
|
||||
if (windowHandle()->isActive())
|
||||
{
|
||||
SendWindowResizeEvent();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_windowResizedEvent = true;
|
||||
}
|
||||
SendWindowResizeEvent();
|
||||
}
|
||||
|
||||
bool RenderViewportWidget::event(QEvent* event)
|
||||
{
|
||||
// Check if we have a pending resize event.
|
||||
// At this point the surface has been created and has
|
||||
// the proper dimensions.
|
||||
if (event->type() == QEvent::WindowActivate && m_windowResizedEvent)
|
||||
{
|
||||
SendWindowResizeEvent();
|
||||
}
|
||||
|
||||
return QWidget::event(event);
|
||||
}
|
||||
|
||||
@@ -372,7 +355,6 @@ namespace AtomToolsFramework
|
||||
|
||||
AzFramework::WindowNotificationBus::Event(
|
||||
GetNativeWindowHandle(), &AzFramework::WindowNotifications::OnWindowResized, windowSize.width(), windowSize.height());
|
||||
m_windowResizedEvent = false;
|
||||
}
|
||||
|
||||
void RenderViewportWidget::NotifyUpdateRefreshRate()
|
||||
|
||||
+34
@@ -0,0 +1,34 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/Component/Component.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace Render
|
||||
{
|
||||
class HDRColorGradingRequests
|
||||
: public ComponentBus
|
||||
{
|
||||
public:
|
||||
AZ_RTTI(AZ::Render::HDRColorGradingRequests, "{E414A96B-0AA7-4574-ABC0-968B1F5CEE56}");
|
||||
|
||||
/// Overrides the default AZ::EBusTraits handler policy to allow one listener only.
|
||||
static const EBusHandlerPolicy HandlerPolicy = EBusHandlerPolicy::Single;
|
||||
virtual ~HDRColorGradingRequests() {}
|
||||
// Auto-gen virtual getters/setters...
|
||||
#include <Atom/Feature/ParamMacros/StartParamFunctionsVirtual.inl>
|
||||
#include <Atom/Feature/PostProcess/ColorGrading/HDRColorGradingParams.inl>
|
||||
#include <Atom/Feature/ParamMacros/EndParams.inl>
|
||||
};
|
||||
|
||||
typedef AZ::EBus<HDRColorGradingRequests> HDRColorGradingRequestBus;
|
||||
} // namespace Render
|
||||
} // namespace AZ
|
||||
+39
@@ -0,0 +1,39 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/Component/Component.h>
|
||||
#include <Atom/Feature/PostProcess/ColorGrading/HDRColorGradingSettingsInterface.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace Render
|
||||
{
|
||||
class HDRColorGradingComponentConfig final
|
||||
: public ComponentConfig
|
||||
{
|
||||
public:
|
||||
AZ_RTTI(AZ::Render::HDRColorGradingComponentConfig, "{8613EA4A-6E1C-49AD-87F3-9FECCB7EA36D}", AZ::ComponentConfig);
|
||||
|
||||
static void Reflect(ReflectContext* context);
|
||||
|
||||
// Generate members...
|
||||
#include <Atom/Feature/ParamMacros/StartParamMembers.inl>
|
||||
#include <Atom/Feature/PostProcess/ColorGrading/HDRColorGradingParams.inl>
|
||||
#include <Atom/Feature/ParamMacros/EndParams.inl>
|
||||
|
||||
// Generate Getters/Setters...
|
||||
#include <Atom/Feature/ParamMacros/StartParamFunctions.inl>
|
||||
#include <Atom/Feature/PostProcess/ColorGrading/HDRColorGradingParams.inl>
|
||||
#include <Atom/Feature/ParamMacros/EndParams.inl>
|
||||
|
||||
void CopySettingsTo(HDRColorGradingSettingsInterface* settings);
|
||||
};
|
||||
} // namespace Render
|
||||
} // namespace AZ
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user