Merged dev

Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
This commit is contained in:
AMZN-Olex
2021-09-22 08:09:53 -04:00
149 changed files with 1952 additions and 659 deletions
@@ -13,9 +13,9 @@
if(PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_BUILD_TESTS_SUPPORTED AND AutomatedTesting IN_LIST LY_PROJECTS)
ly_add_pytest(
NAME AutomatedTesting::AtomRenderer_HydraTests_Main
NAME AutomatedTesting::Atom_TestSuite_Main
TEST_SUITE main
PATH ${CMAKE_CURRENT_LIST_DIR}/test_Atom_MainSuite.py
PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Main.py
TEST_SERIAL
TIMEOUT 600
RUNTIME_DEPENDENCIES
@@ -26,9 +26,9 @@ if(PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_BUILD_TESTS_SUPPORTED AND AutomatedT
Atom
)
ly_add_pytest(
NAME AutomatedTesting::AtomRenderer_HydraTests_MainOptimized
NAME AutomatedTesting::Atom_TestSuite_Main_Optimized
TEST_SUITE main
PATH ${CMAKE_CURRENT_LIST_DIR}/test_Atom_MainSuite_Optimized.py
PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Main_Optimized.py
TEST_SERIAL
TIMEOUT 600
RUNTIME_DEPENDENCIES
@@ -39,9 +39,9 @@ if(PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_BUILD_TESTS_SUPPORTED AND AutomatedT
Atom
)
ly_add_pytest(
NAME AutomatedTesting::AtomRenderer_HydraTests_Sandbox
NAME AutomatedTesting::Atom_TestSuite_Sandbox
TEST_SUITE sandbox
PATH ${CMAKE_CURRENT_LIST_DIR}/test_Atom_SandboxSuite.py
PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Sandbox.py
TEST_SERIAL
TIMEOUT 400
RUNTIME_DEPENDENCIES
@@ -52,12 +52,12 @@ if(PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_BUILD_TESTS_SUPPORTED AND AutomatedT
Atom
)
ly_add_pytest(
NAME AutomatedTesting::AtomRenderer_HydraTests_GPUTests
NAME AutomatedTesting::Atom_TestSuite_Main_GPU
TEST_SUITE main
TEST_REQUIRES gpu
TEST_SERIAL
TIMEOUT 1200
PATH ${CMAKE_CURRENT_LIST_DIR}/test_Atom_GPUTests.py
PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Main_GPU.py
RUNTIME_DEPENDENCIES
AssetProcessor
AutomatedTesting.Assets
@@ -13,10 +13,10 @@ import pytest
import ly_test_tools.environment.file_system as file_system
import editor_python_test_tools.hydra_test_utils as hydra
from atom_renderer.atom_utils.atom_constants import LIGHT_TYPES
from Atom.atom_utils.atom_constants import LIGHT_TYPES
logger = logging.getLogger(__name__)
TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "atom_hydra_scripts")
TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "tests")
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@@ -38,24 +38,24 @@ class TestAtomEditorComponentsMain(object):
7. Exposure Control
8. Directional Light
9. DepthOfField
10. Decal (Atom)
10. Decal
"""
cfg_args = [level]
expected_lines = [
# Decal (Atom) Component
"Decal (Atom) Entity successfully created",
"Decal (Atom)_test: Component added to the entity: True",
"Decal (Atom)_test: Component removed after UNDO: True",
"Decal (Atom)_test: Component added after REDO: True",
"Decal (Atom)_test: Entered game mode: True",
"Decal (Atom)_test: Exit game mode: True",
"Decal (Atom) Controller|Configuration|Material: SUCCESS",
"Decal (Atom)_test: Entity is hidden: True",
"Decal (Atom)_test: Entity is shown: True",
"Decal (Atom)_test: Entity deleted: True",
"Decal (Atom)_test: UNDO entity deletion works: True",
"Decal (Atom)_test: REDO entity deletion works: True",
# Decal Component
"Decal Entity successfully created",
"Decal_test: Component added to the entity: True",
"Decal_test: Component removed after UNDO: True",
"Decal_test: Component added after REDO: True",
"Decal_test: Entered game mode: True",
"Decal_test: Exit game mode: True",
"Decal Controller|Configuration|Material: SUCCESS",
"Decal_test: Entity is hidden: True",
"Decal_test: Entity is shown: True",
"Decal_test: Entity deleted: True",
"Decal_test: UNDO entity deletion works: True",
"Decal_test: REDO entity deletion works: True",
# DepthOfField Component
"DepthOfField Entity successfully created",
"DepthOfField_test: Component added to the entity: True",
@@ -3,8 +3,6 @@ Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
Tests that require a GPU in order to run.
"""
import datetime
@@ -22,7 +20,7 @@ import editor_python_test_tools.hydra_test_utils as hydra
logger = logging.getLogger(__name__)
DEFAULT_SUBFOLDER_PATH = 'user/PythonTests/Automated/Screenshots'
TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "atom_hydra_scripts")
TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "tests")
def golden_images_directory():
@@ -15,32 +15,32 @@ from ly_test_tools.o3de.editor_test import EditorSharedTest, EditorTestSuite
class TestAutomation(EditorTestSuite):
class AtomEditorComponents_DecalAdded(EditorSharedTest):
from atom_renderer.atom_hydra_scripts import hydra_AtomEditorComponents_DecalAdded as test_module
from Atom.tests import hydra_AtomEditorComponents_DecalAdded as test_module
class AtomEditorComponents_DepthOfFieldAdded(EditorSharedTest):
from atom_renderer.atom_hydra_scripts import hydra_AtomEditorComponents_DepthOfFieldAdded as test_module
from Atom.tests import hydra_AtomEditorComponents_DepthOfFieldAdded as test_module
class AtomEditorComponents_DirectionalLightAdded(EditorSharedTest):
from atom_renderer.atom_hydra_scripts import hydra_AtomEditorComponents_DirectionalLightAdded as test_module
from Atom.tests import hydra_AtomEditorComponents_DirectionalLightAdded as test_module
class AtomEditorComponents_ExposureControlAdded(EditorSharedTest):
from atom_renderer.atom_hydra_scripts import hydra_AtomEditorComponents_ExposureControlAdded as test_module
from Atom.tests import hydra_AtomEditorComponents_ExposureControlAdded as test_module
class AtomEditorComponents_GlobalSkylightIBLAdded(EditorSharedTest):
from atom_renderer.atom_hydra_scripts import hydra_AtomEditorComponents_GlobalSkylightIBLAdded as test_module
from Atom.tests import hydra_AtomEditorComponents_GlobalSkylightIBLAdded as test_module
class AtomEditorComponents_PhysicalSkyAdded(EditorSharedTest):
from atom_renderer.atom_hydra_scripts import hydra_AtomEditorComponents_PhysicalSkyAdded as test_module
from Atom.tests import hydra_AtomEditorComponents_PhysicalSkyAdded as test_module
class AtomEditorComponents_PostFXRadiusWeightModifierAdded(EditorSharedTest):
from atom_renderer.atom_hydra_scripts import (
from Atom.tests import (
hydra_AtomEditorComponents_PostFXRadiusWeightModifierAdded as test_module)
class AtomEditorComponents_LightAdded(EditorSharedTest):
from atom_renderer.atom_hydra_scripts import hydra_AtomEditorComponents_LightAdded as test_module
from Atom.tests import hydra_AtomEditorComponents_LightAdded as test_module
class AtomEditorComponents_DisplayMapperAdded(EditorSharedTest):
from atom_renderer.atom_hydra_scripts import hydra_AtomEditorComponents_DisplayMapperAdded as test_module
from Atom.tests import hydra_AtomEditorComponents_DisplayMapperAdded as test_module
class ShaderAssetBuilder_RecompilesShaderAsChainOfDependenciesChanges(EditorSharedTest):
from .atom_hydra_scripts import hydra_ShaderAssetBuilder_RecompilesShaderAsChainOfDependenciesChanges as test_module
from Atom.tests import hydra_ShaderAssetBuilder_RecompilesShaderAsChainOfDependenciesChanges as test_module
@@ -2,7 +2,7 @@
{
"Source" : "DependencyValidation.azsl",
"DepthStencilState" : {
"DepthStencilState" : {
"Depth" : { "Enable" : false, "CompareFunc" : "GreaterEqual" }
},
@@ -22,5 +22,5 @@
}
]
}
}
@@ -184,7 +184,7 @@ def run():
material_asset = asset.AssetCatalogRequestBus(
bus.Broadcast, "GetAssetIdByPath", material_asset_path, math.Uuid(), False)
ComponentTests(
"Decal (Atom)", lambda entity_obj: verify_set_property(
"Decal", lambda entity_obj: verify_set_property(
entity_obj, "Controller|Configuration|Material", material_asset))
# Directional Light Component
@@ -73,7 +73,7 @@ def AtomEditorComponents_Decal_AddedToEntity():
# Test steps begin.
# 1. Create a Decal entity with no components.
decal_name = "Decal (Atom)"
decal_name = "Decal"
decal_entity = EditorEntity.create_editor_entity_at(math.Vector3(512.0, 512.0, 34.0), decal_name)
Report.critical_result(Tests.decal_creation, decal_entity.exists())
@@ -17,7 +17,7 @@ import azlmbr.legacy.general as general
sys.path.append(os.path.join(azlmbr.paths.devassets, "Gem", "PythonTests"))
import editor_python_test_tools.hydra_editor_utils as hydra
from atom_renderer.atom_utils.atom_constants import LIGHT_TYPES
from Atom.atom_utils.atom_constants import LIGHT_TYPES
LIGHT_TYPE_PROPERTY = 'Controller|Configuration|Light type'
SPHERE_AND_SPOT_DISK_LIGHT_PROPERTIES = [
@@ -18,7 +18,7 @@ import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devassets, "Gem", "PythonTests"))
import atom_renderer.atom_utils.material_editor_utils as material_editor
import Atom.atom_utils.material_editor_utils as material_editor
NEW_MATERIAL = "test_material.material"
NEW_MATERIAL_1 = "test_material_1.material"
@@ -14,7 +14,7 @@ sys.path.append(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Gem", "P
import editor_python_test_tools.hydra_editor_utils as hydra
from editor_python_test_tools.editor_test_helper import EditorTestHelper
from atom_renderer.atom_utils.benchmark_utils import BenchmarkHelper
from Atom.atom_utils.benchmark_utils import BenchmarkHelper
SCREEN_WIDTH = 1280
SCREEN_HEIGHT = 720
@@ -21,7 +21,7 @@ sys.path.append(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Gem", "P
import editor_python_test_tools.hydra_editor_utils as hydra
from editor_python_test_tools.editor_test_helper import EditorTestHelper
from atom_renderer.atom_utils.screenshot_utils import ScreenshotHelper
from Atom.atom_utils.screenshot_utils import ScreenshotHelper
SCREEN_WIDTH = 1280
SCREEN_HEIGHT = 720
@@ -17,7 +17,7 @@ import azlmbr.legacy.general as general
sys.path.append(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Gem", "PythonTests"))
import editor_python_test_tools.hydra_editor_utils as hydra
from atom_renderer.atom_utils import atom_component_helper, atom_constants, screenshot_utils
from Atom.atom_utils import atom_component_helper, atom_constants, screenshot_utils
from editor_python_test_tools.editor_test_helper import EditorTestHelper
helper = EditorTestHelper(log_prefix="Atom_EditorTestHelper")
@@ -18,7 +18,7 @@ include(${pal_dir}/PAL_traits_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
add_subdirectory(assetpipeline)
## Atom Renderer ##
add_subdirectory(atom_renderer)
add_subdirectory(Atom)
## Physics ##
add_subdirectory(Physics)
+31
View File
@@ -254,4 +254,35 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
ly_add_googletest(
NAME Legacy::EditorLib.Tests
)
ly_add_target(
NAME EditorLib.Camera.Tests ${PAL_TRAIT_TEST_TARGET_TYPE}
NAMESPACE Legacy
FILES_CMAKE
Lib/Tests/Camera/editor_lib_camera_test_files.cmake
INCLUDE_DIRECTORIES
PRIVATE
.
BUILD_DEPENDENCIES
PRIVATE
AZ::AzCore
AZ::AzTest
AZ::AzToolsFramework
AZ::AzTestShared
Legacy::EditorLib
Gem::Camera.Editor
Gem::AtomToolsFramework.Static
RUNTIME_DEPENDENCIES
Legacy::EditorLib
)
ly_add_source_properties(
SOURCES Lib/Tests/Camera/test_EditorCamera.cpp
PROPERTY COMPILE_DEFINITIONS
VALUES CAMERA_EDITOR_MODULE="$<TARGET_FILE_BASE_NAME:Camera.Editor>"
)
ly_add_googletest(
NAME Legacy::EditorLib.Camera.Tests
)
endif()
@@ -9,6 +9,7 @@
#include <EditorModularViewportCameraComposer.h>
#include <AtomToolsFramework/Viewport/ModularViewportCameraControllerRequestBus.h>
#include <AzCore/Component/TransformBus.h>
#include <AzCore/std/smart_ptr/make_shared.h>
#include <AzFramework/Render/IntersectorInterface.h>
#include <AzToolsFramework/Viewport/ViewportMessages.h>
@@ -34,10 +35,12 @@ namespace SandboxEditor
: m_viewportId(viewportId)
{
EditorModularViewportCameraComposerNotificationBus::Handler::BusConnect(viewportId);
Camera::EditorCameraNotificationBus::Handler::BusConnect();
}
EditorModularViewportCameraComposer::~EditorModularViewportCameraComposer()
{
Camera::EditorCameraNotificationBus::Handler::BusDisconnect();
EditorModularViewportCameraComposerNotificationBus::Handler::BusDisconnect();
}
@@ -283,4 +286,22 @@ namespace SandboxEditor
m_orbitCamera->SetOrbitInputChannelId(SandboxEditor::CameraOrbitChannelId());
m_orbitDollyMoveCamera->SetDollyInputChannelId(SandboxEditor::CameraOrbitDollyChannelId());
}
void EditorModularViewportCameraComposer::OnViewportViewEntityChanged(const AZ::EntityId& viewEntityId)
{
if (viewEntityId.IsValid())
{
AZ::Transform worldFromLocal = AZ::Transform::CreateIdentity();
AZ::TransformBus::EventResult(worldFromLocal, viewEntityId, &AZ::TransformBus::Events::GetWorldTM);
AtomToolsFramework::ModularViewportCameraControllerRequestBus::Event(
m_viewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::SetReferenceFrame,
worldFromLocal);
}
else
{
AtomToolsFramework::ModularViewportCameraControllerRequestBus::Event(
m_viewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::ClearReferenceFrame);
}
}
} // namespace SandboxEditor
@@ -10,13 +10,16 @@
#include <AtomToolsFramework/Viewport/ModularViewportCameraController.h>
#include <AzFramework/Viewport/CameraInput.h>
#include <AzToolsFramework/API/EditorCameraBus.h>
#include <EditorModularViewportCameraComposerBus.h>
#include <SandboxAPI.h>
namespace SandboxEditor
{
//! Type responsible for building the editor's modular viewport camera controller.
class EditorModularViewportCameraComposer : private EditorModularViewportCameraComposerNotificationBus::Handler
class EditorModularViewportCameraComposer
: private EditorModularViewportCameraComposerNotificationBus::Handler
, private Camera::EditorCameraNotificationBus::Handler
{
public:
SANDBOX_API explicit EditorModularViewportCameraComposer(AzFramework::ViewportId viewportId);
@@ -32,6 +35,9 @@ namespace SandboxEditor
// EditorModularViewportCameraComposerNotificationBus overrides ...
void OnEditorModularViewportCameraComposerSettingsChanged() override;
// EditorCameraNotificationBus overrides ...
void OnViewportViewEntityChanged(const AZ::EntityId& viewEntityId) override;
AZStd::shared_ptr<AzFramework::RotateCameraInput> m_firstPersonRotateCamera;
AZStd::shared_ptr<AzFramework::PanCameraInput> m_firstPersonPanCamera;
AZStd::shared_ptr<AzFramework::TranslateCameraInput> m_firstPersonTranslateCamera;
@@ -0,0 +1,11 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(FILES
test_EditorCamera.cpp
)
@@ -0,0 +1,225 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AZTestShared/Math/MathTestHelpers.h>
#include <AtomToolsFramework/Viewport/ModularViewportCameraController.h>
#include <AzCore/UnitTest/TestTypes.h>
#include <AzFramework/Viewport/ViewportControllerList.h>
#include <AzTest/GemTestEnvironment.h>
#include <AzToolsFramework/API/EditorCameraBus.h>
#include <AzToolsFramework/ToolsComponents/TransformComponent.h>
#include <EditorModularViewportCameraComposer.h>
namespace UnitTest
{
class EditorCameraTestEnvironment : public AZ::Test::GemTestEnvironment
{
// AZ::Test::GemTestEnvironment overrides ...
void AddGemsAndComponents() override;
};
void EditorCameraTestEnvironment::AddGemsAndComponents()
{
AddDynamicModulePaths({ CAMERA_EDITOR_MODULE });
AddComponentDescriptors({ AzToolsFramework::Components::TransformComponent::CreateDescriptor() });
}
class EditorCameraFixture : public ::testing::Test
{
public:
AtomToolsFramework::ModularCameraViewportContext* m_cameraViewportContextView = nullptr;
AZStd::unique_ptr<SandboxEditor::EditorModularViewportCameraComposer> m_editorModularViewportCameraComposer;
AZStd::unique_ptr<AZ::DynamicModuleHandle> m_editorLibHandle;
AzFramework::ViewportControllerListPtr m_controllerList;
AZStd::unique_ptr<AZ::Entity> m_entity;
static const AzFramework::ViewportId TestViewportId;
void SetUp() override
{
m_editorLibHandle = AZ::DynamicModuleHandle::Create("EditorLib");
[[maybe_unused]] const bool loaded = m_editorLibHandle->Load(true);
AZ_Assert(loaded, "EditorLib could not be loaded");
m_controllerList = AZStd::make_shared<AzFramework::ViewportControllerList>();
m_controllerList->RegisterViewportContext(TestViewportId);
m_entity = AZStd::make_unique<AZ::Entity>();
m_entity->Init();
m_entity->CreateComponent<AzToolsFramework::Components::TransformComponent>();
m_entity->Activate();
m_editorModularViewportCameraComposer = AZStd::make_unique<SandboxEditor::EditorModularViewportCameraComposer>(TestViewportId);
auto controller = m_editorModularViewportCameraComposer->CreateModularViewportCameraController();
// set some overrides for the test
controller->SetCameraViewportContextBuilderCallback(
[this](AZStd::unique_ptr<AtomToolsFramework::ModularCameraViewportContext>& cameraViewportContext) mutable
{
cameraViewportContext = AZStd::make_unique<AtomToolsFramework::PlaceholderModularCameraViewportContextImpl>();
m_cameraViewportContextView = cameraViewportContext.get();
});
m_controllerList->Add(controller);
}
void TearDown() override
{
m_editorModularViewportCameraComposer.reset();
m_cameraViewportContextView = nullptr;
m_entity.reset();
m_editorLibHandle = {};
}
};
const AzFramework::ViewportId EditorCameraFixture::TestViewportId = AzFramework::ViewportId(1337);
TEST_F(EditorCameraFixture, ModularViewportCameraControllerReferenceFrameUpdatedWhenViewportEntityisChanged)
{
// Given
const auto entityTransform = AZ::Transform::CreateFromQuaternionAndTranslation(
AZ::Quaternion::CreateRotationX(AZ::DegToRad(90.0f)), AZ::Vector3(10.0f, 5.0f, -2.0f));
AZ::TransformBus::Event(m_entity->GetId(), &AZ::TransformBus::Events::SetWorldTM, entityTransform);
// When
// imitate viewport entity changing
Camera::EditorCameraNotificationBus::Broadcast(
&Camera::EditorCameraNotificationBus::Events::OnViewportViewEntityChanged, m_entity->GetId());
// ensure the viewport updates after the viewport view entity change
const float deltaTime = 1.0f / 60.0f;
m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTime), AZ::ScriptTimePoint() });
// retrieve updated camera transform
const AZ::Transform cameraTransform = m_cameraViewportContextView->GetCameraTransform();
// Then
// camera transform matches that of the entity
EXPECT_THAT(cameraTransform, IsClose(entityTransform));
}
TEST_F(EditorCameraFixture, ReferenceFrameRemainsIdentityAfterExternalCameraTransformChangeWhenNotSet)
{
// Given
m_cameraViewportContextView->SetCameraTransform(AZ::Transform::CreateTranslation(AZ::Vector3(10.0f, 20.0f, 30.0f)));
// When
AZ::Transform referenceFrame = AZ::Transform::CreateTranslation(AZ::Vector3(1.0f, 2.0f, 3.0f));
AtomToolsFramework::ModularViewportCameraControllerRequestBus::EventResult(
referenceFrame, TestViewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::GetReferenceFrame);
// Then
// reference frame is still the identity
EXPECT_THAT(referenceFrame, IsClose(AZ::Transform::CreateIdentity()));
}
TEST_F(EditorCameraFixture, ExternalCameraTransformChangeWhenReferenceFrameIsSetUpdatesReferenceFrame)
{
// Given
const AZ::Transform referenceFrame = AZ::Transform::CreateFromQuaternionAndTranslation(
AZ::Quaternion::CreateRotationX(AZ::DegToRad(90.0f)), AZ::Vector3(1.0f, 2.0f, 3.0f));
AtomToolsFramework::ModularViewportCameraControllerRequestBus::Event(
TestViewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::SetReferenceFrame, referenceFrame);
const AZ::Transform nextTransform = AZ::Transform::CreateTranslation(AZ::Vector3(10.0f, 20.0f, 30.0f));
m_cameraViewportContextView->SetCameraTransform(nextTransform);
// When
AZ::Transform currentReferenceFrame = AZ::Transform::CreateTranslation(AZ::Vector3(1.0f, 2.0f, 3.0f));
AtomToolsFramework::ModularViewportCameraControllerRequestBus::EventResult(
currentReferenceFrame, TestViewportId,
&AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::GetReferenceFrame);
// Then
EXPECT_THAT(currentReferenceFrame, IsClose(nextTransform));
}
TEST_F(EditorCameraFixture, ReferenceFrameReturnedToIdentityAfterClear)
{
// Given
const AZ::Transform referenceFrame = AZ::Transform::CreateFromQuaternionAndTranslation(
AZ::Quaternion::CreateRotationX(AZ::DegToRad(90.0f)), AZ::Vector3(1.0f, 2.0f, 3.0f));
AtomToolsFramework::ModularViewportCameraControllerRequestBus::Event(
TestViewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::SetReferenceFrame, referenceFrame);
// When
AtomToolsFramework::ModularViewportCameraControllerRequestBus::Event(
TestViewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::ClearReferenceFrame);
AZ::Transform currentReferenceFrame = AZ::Transform::CreateTranslation(AZ::Vector3(1.0f, 2.0f, 3.0f));
AtomToolsFramework::ModularViewportCameraControllerRequestBus::EventResult(
currentReferenceFrame, TestViewportId,
&AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::GetReferenceFrame);
// Then
EXPECT_THAT(currentReferenceFrame, IsClose(AZ::Transform::CreateIdentity()));
}
TEST_F(EditorCameraFixture, InterpolateToTransform)
{
// When
AZ::Transform transformToInterpolateTo = AZ::Transform::CreateFromQuaternionAndTranslation(
AZ::Quaternion::CreateRotationZ(AZ::DegToRad(90.0f)), AZ::Vector3(20.0f, 40.0f, 60.0f));
AtomToolsFramework::ModularViewportCameraControllerRequestBus::Event(
TestViewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::InterpolateToTransform,
transformToInterpolateTo, 0.0f);
// simulate interpolation
m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(0.5f), AZ::ScriptTimePoint() });
m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(0.5f), AZ::ScriptTimePoint() });
const auto finalTransform = m_cameraViewportContextView->GetCameraTransform();
// Then
EXPECT_THAT(finalTransform, IsClose(transformToInterpolateTo));
}
TEST_F(EditorCameraFixture, InterpolateToTransformWithReferenceSpaceSet)
{
// Given
const AZ::Transform referenceFrame = AZ::Transform::CreateFromQuaternionAndTranslation(
AZ::Quaternion::CreateRotationX(AZ::DegToRad(90.0f)), AZ::Vector3(1.0f, 2.0f, 3.0f));
AtomToolsFramework::ModularViewportCameraControllerRequestBus::Event(
TestViewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::SetReferenceFrame, referenceFrame);
AZ::Transform transformToInterpolateTo = AZ::Transform::CreateFromQuaternionAndTranslation(
AZ::Quaternion::CreateRotationZ(AZ::DegToRad(90.0f)), AZ::Vector3(20.0f, 40.0f, 60.0f));
// When
AtomToolsFramework::ModularViewportCameraControllerRequestBus::Event(
TestViewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::InterpolateToTransform,
transformToInterpolateTo, 0.0f);
// simulate interpolation
m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(0.5f), AZ::ScriptTimePoint() });
m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(0.5f), AZ::ScriptTimePoint() });
AZ::Transform currentReferenceFrame = AZ::Transform::CreateTranslation(AZ::Vector3(1.0f, 2.0f, 3.0f));
AtomToolsFramework::ModularViewportCameraControllerRequestBus::EventResult(
currentReferenceFrame, TestViewportId,
&AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::GetReferenceFrame);
const auto finalTransform = m_cameraViewportContextView->GetCameraTransform();
// Then
EXPECT_THAT(finalTransform, IsClose(transformToInterpolateTo));
EXPECT_THAT(currentReferenceFrame, IsClose(AZ::Transform::CreateIdentity()));
}
} // namespace UnitTest
// required to support running integration tests with the Camera Gem
AZTEST_EXPORT int AZ_UNIT_TEST_HOOK_NAME(int argc, char** argv)
{
::testing::InitGoogleMock(&argc, argv);
AZ::Test::printUnusedParametersWarning(argc, argv);
AZ::Test::addTestEnvironments({ new UnitTest::EditorCameraTestEnvironment() });
int result = RUN_ALL_TESTS();
return result;
}
IMPLEMENT_TEST_EXECUTABLE_MAIN();
@@ -58,28 +58,6 @@ namespace UnitTest
return true;
}
class TestModularCameraViewportContextImpl : public AtomToolsFramework::ModularCameraViewportContext
{
public:
AZ::Transform GetCameraTransform() const override
{
return m_cameraTransform;
}
void SetCameraTransform(const AZ::Transform& transform) override
{
m_cameraTransform = transform;
}
void ConnectViewMatrixChangedHandler(AZ::RPI::ViewportContext::MatrixChangedEvent::Handler&) override
{
// noop
}
private:
AZ::Transform m_cameraTransform = AZ::Transform::CreateIdentity();
};
class ModularViewportCameraControllerFixture : public AllocatorsTestFixture
{
public:
@@ -146,7 +124,7 @@ namespace UnitTest
controller->SetCameraViewportContextBuilderCallback(
[this](AZStd::unique_ptr<AtomToolsFramework::ModularCameraViewportContext>& cameraViewportContext)
{
cameraViewportContext = AZStd::make_unique<TestModularCameraViewportContextImpl>();
cameraViewportContext = AZStd::make_unique<AtomToolsFramework::PlaceholderModularCameraViewportContextImpl>();
m_cameraViewportContextView = cameraViewportContext.get();
});
@@ -10,17 +10,12 @@
# Only 'xcb' and 'wayland' are recognized
if (${PAL_TRAIT_LINUX_WINDOW_MANAGER} STREQUAL "xcb")
find_library(XCB_LIBRARY xcb)
find_library(XCB_XKB_LIBRARY xcb-xkb)
find_library(XKBCOMMON_LIBRARY xkbcommon)
find_library(XKBCOMMON_X11_LIBRARY xkbcommon-x11)
set(LY_BUILD_DEPENDENCIES
PRIVATE
${XCB_LIBRARY}
${XKBCOMMON_LIBRARY}
${XKBCOMMON_X11_LIBRARY}
${XCB_XKB_LIBRARY}
3rdParty::X11::xcb
3rdParty::X11::xcb_xkb
3rdParty::X11::xkbcommon
3rdParty::X11::xkbcommon_X11
)
set(LY_COMPILE_DEFINITIONS PUBLIC PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB)
@@ -3642,7 +3642,7 @@ namespace AzToolsFramework
}
}
void EditorTransformComponentSelection::OnViewportViewEntityChanged(const AZ::EntityId& newViewId)
void EditorTransformComponentSelection::OnViewportViewEntityChanged(const AZ::EntityId& viewEntityId)
{
AZ_PROFILE_FUNCTION(AzToolsFramework);
@@ -3650,12 +3650,12 @@ namespace AzToolsFramework
// match the editor camera translation/orientation), record the entity id if we have
// a manipulator tracking it (entity id exists in m_entityIdManipulator lookups)
// and remove it when recreating manipulators (see InitializeManipulators)
if (newViewId.IsValid())
if (viewEntityId.IsValid())
{
const auto entityIdLookupIt = m_entityIdManipulators.m_lookups.find(newViewId);
const auto entityIdLookupIt = m_entityIdManipulators.m_lookups.find(viewEntityId);
if (entityIdLookupIt != m_entityIdManipulators.m_lookups.end())
{
m_editorCameraComponentEntityId = newViewId;
m_editorCameraComponentEntityId = viewEntityId;
RegenerateManipulators();
}
}
@@ -270,7 +270,7 @@ namespace AzToolsFramework
void OnTransformChanged(const AZ::Transform& localTM, const AZ::Transform& worldTM) override;
// Camera::EditorCameraNotificationBus overrides ...
void OnViewportViewEntityChanged(const AZ::EntityId& newViewId) override;
void OnViewportViewEntityChanged(const AZ::EntityId& viewEntityId) override;
// EditorContextVisibilityNotificationBus overrides ...
void OnEntityVisibilityChanged(bool visibility) override;
@@ -16,6 +16,11 @@
static const float4 s_AzslDebugColor = float4(165.0 / 255.0, 30.0 / 255.0, 36.0 / 255.0, 1);
// Uniform limitation need to be taken into consideration for mobile devices
// Uniform limitation need to be taken into consideration for mobile devices. This would help alleviate device lost errors if the constant buffer
// size overshoots the device's memory constraints. An example is a large number of constant buffers associated with mesh instances that would result in device lost,
// but otherwise OK on PC. We can separate out the number of instances for the different platforms with this define.
// [ATOM-14949]
#define AZ_TRAIT_CONSTANT_BUFFER_LIMITATIONS 1
#define AZ_TRAIT_CONSTANT_BUFFER_LIMITATIONS 1
// Different constant buffer alignment on platforms
#define AZ_TRAIT_CONSTANT_BUFFER_ALIGNMENT 16
@@ -12,3 +12,7 @@
*/
static const float4 s_AzslDebugColor = float4(165.0 / 255.0, 30.0 / 255.0, 36.0 / 255.0, 1);
// Different constant buffer alignment on platforms
#define AZ_TRAIT_CONSTANT_BUFFER_ALIGNMENT 128
@@ -104,6 +104,7 @@ option bool o_layer3_enabled;
enum class DebugDrawMode { None, BlendMask, Displacement, FinalBlendWeights };
option DebugDrawMode o_debugDrawMode;
// If you modify this enum, you must update the BlendSourceUsesDisplacement function in StandardMultilayerPBR_Displacement.lua
enum class LayerBlendSource { BlendMaskTexture, BlendMaskVertexColors, Displacement, Displacement_With_BlendMaskTexture, Displacement_With_BlendMaskVertexColors, Fallback };
option LayerBlendSource o_layerBlendSource;
@@ -88,7 +88,7 @@ end
-- @return a table with two values {min,max}. Negative values are below the surface and positive values are above the surface.
function CalcOverallHeightRange(context)
local heightMinMax = {nil, nil}
local heightMinMax = {}
local function GetMergedHeightRange(heightMinMax, offset, factor)
top = offset
@@ -138,7 +138,8 @@ function CalcOverallHeightRange(context)
if(enableLayer3) then GetMergedHeightRange(heightMinMax, offsetLayer3, factorLayer3) end
else
heightMinMax = {0,0}
heightMinMax[0] = 0
heightMinMax[1] = 0
end
return heightMinMax
@@ -5,7 +5,7 @@
"ClassData": {
"PassTemplate": {
"Name": "HDRColorGradingTemplate",
"PassClass": "FullScreenTriangle",
"PassClass": "HDRColorGradingPass",
"Slots": [
{
"Name": "Input",
@@ -85,7 +85,7 @@
},
{
"Name": "m_whiteBalanceKelvin",
"Value": 6500.0 // 1000.0f ... 40000.0f kelvin
"Value": 6600.0 // 1000.0f ... 40000.0f kelvin
},
{
"Name": "m_whiteBalanceTint",
@@ -96,7 +96,7 @@
"Value": 0.0 // -1 ... 1
},
{
"Name": "m_splitToneMix",
"Name": "m_splitToneWeight",
"Value": 0.0 // 0 ... 1
},
{
@@ -120,7 +120,7 @@
"Value": 1.0 // 0 ... 1
},
{
"Name": "m_smhMix",
"Name": "m_smhWeight",
"Value": 0.0 // 0 ... 1
}
],
@@ -92,8 +92,8 @@
]
},
{
"Name": "LookModificationTransformPass",
"TemplateName": "LookModificationTransformTemplate",
"Name": "HDRColorGradingPass",
"TemplateName": "HDRColorGradingTemplate",
"Enabled": true,
"Connections": [
{
@@ -102,6 +102,20 @@
"Pass": "Parent",
"Attachment": "LightingInput"
}
}
]
},
{
"Name": "LookModificationTransformPass",
"TemplateName": "LookModificationTransformTemplate",
"Enabled": true,
"Connections": [
{
"LocalSlot": "Input",
"AttachmentRef": {
"Pass": "HDRColorGradingPass",
"Attachment": "Output"
}
},
{
"LocalSlot": "EyeAdaptationDataInput",
@@ -40,11 +40,10 @@ ShaderResourceGroup ObjectSrg : SRG_PerObject
//! Reflection Probe (smallest probe volume that overlaps the object position)
struct ReflectionProbeData
{
float3 m_aabbPos;
float3 m_outerAabbMin;
float3 m_outerAabbMax;
float3 m_innerAabbMin;
float3 m_innerAabbMax;
row_major float3x4 m_modelToWorld;
row_major float3x4 m_modelToWorldInverse; // does not include extents
float3 m_outerObbHalfLengths;
float3 m_innerObbHalfLengths;
float m_padding;
bool m_useReflectionProbe;
bool m_useParallaxCorrection;
@@ -52,4 +51,32 @@ ShaderResourceGroup ObjectSrg : SRG_PerObject
ReflectionProbeData m_reflectionProbeData;
TextureCube m_reflectionProbeCubeMap;
float4x4 GetReflectionProbeWorldMatrix()
{
float4x4 modelToWorld = float4x4(
float4(1, 0, 0, 0),
float4(0, 1, 0, 0),
float4(0, 0, 1, 0),
float4(0, 0, 0, 1));
modelToWorld[0] = m_reflectionProbeData.m_modelToWorld[0];
modelToWorld[1] = m_reflectionProbeData.m_modelToWorld[1];
modelToWorld[2] = m_reflectionProbeData.m_modelToWorld[2];
return modelToWorld;
}
float4x4 GetReflectionProbeWorldMatrixInverse()
{
float4x4 modelToWorldInverse = float4x4(
float4(1, 0, 0, 0),
float4(0, 1, 0, 0),
float4(0, 0, 1, 0),
float4(0, 0, 0, 1));
modelToWorldInverse[0] = m_reflectionProbeData.m_modelToWorldInverse[0];
modelToWorldInverse[1] = m_reflectionProbeData.m_modelToWorldInverse[1];
modelToWorldInverse[2] = m_reflectionProbeData.m_modelToWorldInverse[2];
return modelToWorldInverse;
}
}
@@ -50,10 +50,10 @@ float GetRoughnessMip(float roughness)
return roughness * maxRoughnessMip;
}
// compute parallax corrected reflection vector
// compute parallax corrected reflection vector, AABB version
// we do this by finding the intersection with the volume and adjusting the reflection vector for the surface position
// https://seblagarde.wordpress.com/2012/09/29/image-based-lighting-approaches-and-parallax-corrected-cubemap/
float3 ApplyParallaxCorrection(float3 aabbMin, float3 aabbMax, float3 aabbPos, float3 positionWS, float3 reflectDir)
float3 ApplyParallaxCorrectionAABB(float3 aabbMin, float3 aabbMax, float3 aabbPos, float3 positionWS, float3 reflectDir)
{
float3 rcpReflectDir = 1.0f / reflectDir;
float3 intersectA = (aabbMax - positionWS) * rcpReflectDir;
@@ -63,3 +63,10 @@ float3 ApplyParallaxCorrection(float3 aabbMin, float3 aabbMax, float3 aabbPos, f
float3 intersectPos = reflectDir * distance + positionWS;
return (intersectPos - aabbPos);
}
// compute parallax corrected reflection vector, OBB version
float3 ApplyParallaxCorrectionOBB(float4x4 obbTransformInverse, float3 obbHalfExtents, float3 positionWS, float3 reflectDir)
{
float4 p = mul(obbTransformInverse, float4(positionWS, 1.0f));
return ApplyParallaxCorrectionAABB(-obbHalfExtents, obbHalfExtents, float3(0.0f, 0.0f, 0.0f), p, reflectDir);
}
@@ -48,10 +48,9 @@ float3 GetIblSpecular(
{
if (ObjectSrg::m_reflectionProbeData.m_useParallaxCorrection)
{
reflectDir = ApplyParallaxCorrection(
ObjectSrg::m_reflectionProbeData.m_outerAabbMin,
ObjectSrg::m_reflectionProbeData.m_outerAabbMax,
ObjectSrg::m_reflectionProbeData.m_aabbPos,
reflectDir = ApplyParallaxCorrectionOBB(
ObjectSrg::GetReflectionProbeWorldMatrixInverse(),
ObjectSrg::m_reflectionProbeData.m_outerObbHalfLengths,
position,
reflectDir);
}
@@ -60,11 +59,10 @@ float3 GetIblSpecular(
probeSpecular *= (specularF0 * brdf.x + brdf.y);
// compute blend amount based on world position in the reflection probe volume
float blendAmount = ComputeLerpBetweenInnerOuterAABBs(
ObjectSrg::m_reflectionProbeData.m_innerAabbMin,
ObjectSrg::m_reflectionProbeData.m_innerAabbMax,
ObjectSrg::m_reflectionProbeData.m_outerAabbMax,
ObjectSrg::m_reflectionProbeData.m_aabbPos,
float blendAmount = ComputeLerpBetweenInnerOuterOBBs(
ObjectSrg::GetReflectionProbeWorldMatrixInverse(),
ObjectSrg::m_reflectionProbeData.m_innerObbHalfLengths,
ObjectSrg::m_reflectionProbeData.m_outerObbHalfLengths,
position);
outSpecular = lerp(outSpecular, probeSpecular, blendAmount);
@@ -50,13 +50,13 @@ ShaderResourceGroup PassSrg : SRG_PerPass_WithFallback
float m_whiteBalanceKelvin;
float m_whiteBalanceTint;
float m_splitToneBalance;
float m_splitToneMix;
float m_splitToneWeight;
float m_colorGradingPostSaturation;
float m_smhShadowsStart;
float m_smhShadowsEnd;
float m_smhHighlightsStart;
float m_smhHighlightsEnd;
float m_smhMix;
float m_smhWeight;
float3 m_channelMixingRed;
float3 m_channelMixingGreen;
@@ -69,9 +69,6 @@ ShaderResourceGroup PassSrg : SRG_PerPass_WithFallback
float4 m_smhShadowsColor;
float4 m_smhMidtonesColor;
float4 m_smhHighlightsColor;
// my color grading output
float4 m_color;
}
float SaturateWithEpsilon(float value)
@@ -133,7 +130,7 @@ float3 NoNanPow(float3 base, float3 power)
return pow(max(abs(base), float3(FloatEpsilon, FloatEpsilon, FloatEpsilon)), power);
}
float3 ColorGradeSplitTone (float3 frameColor, float balance, float mix)
float3 ColorGradeSplitTone (float3 frameColor, float balance, float weight)
{
float3 frameSplitTone = NoNanPow(frameColor, 1.0 / 2.2);
const float t = SaturateWithEpsilon(CalculateLuminance(SaturateWithEpsilon(frameSplitTone), ColorSpaceId::ACEScg) + balance);
@@ -142,7 +139,7 @@ float3 ColorGradeSplitTone (float3 frameColor, float balance, float mix)
frameSplitTone = BlendMode_SoftLight(frameSplitTone, shadows);
frameSplitTone = BlendMode_SoftLight(frameSplitTone, highlights);
frameSplitTone = NoNanPow(frameSplitTone, 2.2);
return lerp(frameColor.rgb, frameSplitTone.rgb, mix);
return lerp(frameColor.rgb, frameSplitTone.rgb, weight);
}
float3 ColorGradeChannelMixer (float3 frameColor)
@@ -154,7 +151,7 @@ float3 ColorGradeChannelMixer (float3 frameColor)
}
float3 ColorGradeShadowsMidtonesHighlights (float3 frameColor, float shadowsStart, float shadowsEnd,
float highlightsStart, float highlightsEnd, float mix,
float highlightsStart, float highlightsEnd, float weight,
float4 shadowsColor, float4 midtonesColor, float4 highlightsColor)
{
const float3 shadowsColorACEScg = TransformColor(shadowsColor.rgb, ColorSpaceId::LinearSRGB, ColorSpaceId::ACEScg);
@@ -169,7 +166,7 @@ float3 ColorGradeShadowsMidtonesHighlights (float3 frameColor, float shadowsStar
const float3 frameSmh = frameColor * shadowsColorACEScg * shadowsWeight +
frameColor * midtonesColorACEScg * midtonesWeight +
frameColor * highlightsColorACEScg * highlightsWeight;
return lerp(frameColor.rgb, frameSmh.rgb, mix);
return lerp(frameColor.rgb, frameSmh.rgb, weight);
}
float3 ColorGrade (float3 frameColor)
@@ -181,11 +178,11 @@ float3 ColorGrade (float3 frameColor)
PassSrg::m_colorFilterMultiply);
frameColor = max(frameColor, 0.0);
frameColor = ColorGradeSaturation(frameColor, PassSrg::m_colorGradingPreSaturation);
frameColor = ColorGradeSplitTone(frameColor, PassSrg::m_splitToneBalance, PassSrg::m_splitToneMix);
frameColor = ColorGradeSplitTone(frameColor, PassSrg::m_splitToneBalance, PassSrg::m_splitToneWeight);
frameColor = ColorGradeChannelMixer(frameColor);
frameColor = max(frameColor, 0.0);
frameColor = ColorGradeShadowsMidtonesHighlights(frameColor, PassSrg::m_smhShadowsStart, PassSrg::m_smhShadowsEnd,
PassSrg::m_smhHighlightsStart, PassSrg::m_smhHighlightsEnd, PassSrg::m_smhMix,
PassSrg::m_smhHighlightsStart, PassSrg::m_smhHighlightsEnd, PassSrg::m_smhWeight,
PassSrg::m_smhShadowsColor, PassSrg::m_smhMidtonesColor, PassSrg::m_smhHighlightsColor);
frameColor = ColorGradeHueShift(frameColor, PassSrg::m_colorGradingHueShift);
frameColor = ColorGradeSaturation(frameColor, PassSrg::m_colorGradingPostSaturation);
@@ -63,7 +63,7 @@ PSOutput MainPS(VSOutput IN, in uint sampleIndex : SV_SampleIndex)
// make sure the pixel belongs to this probe volume
// this is necessary since it could have the correct stencil value but actually reside
// in another volume that's in between the camera and the volume we're rendering
if (!AabbContainsPoint(ObjectSrg::m_outerAabbMin, ObjectSrg::m_outerAabbMax, positionWS))
if (!ObbContainsPoint(ObjectSrg::GetWorldMatrixInverse(), ObjectSrg::m_outerObbHalfLengths, positionWS))
{
discard;
}
@@ -71,11 +71,15 @@ PSOutput MainPS(VSOutput IN, in uint sampleIndex : SV_SampleIndex)
// determine blend based on position with respect to the inner and outer AABBs
// if it's inside the inner AABB it blends at 100%, otherwise it's the percentage of the distance between the inner/outer AABB
float blendWeight = 1.0f;
if (!AabbContainsPoint(ObjectSrg::m_innerAabbMin, ObjectSrg::m_innerAabbMax, positionWS))
if (!ObbContainsPoint(ObjectSrg::GetWorldMatrixInverse(), ObjectSrg::m_innerObbHalfLengths, positionWS))
{
// not inside the inner AABB, so it's in between the inner and outer AABBs
// compute blend amount based on the distance to the outer AABB
blendWeight = ComputeLerpBetweenInnerOuterAABBs(ObjectSrg::m_innerAabbMin, ObjectSrg::m_innerAabbMax, ObjectSrg::m_outerAabbMax, ObjectSrg::m_aabbPos, positionWS);
blendWeight = ComputeLerpBetweenInnerOuterOBBs(
ObjectSrg::GetWorldMatrixInverse(),
ObjectSrg::m_innerObbHalfLengths,
ObjectSrg::m_outerObbHalfLengths,
positionWS);
}
// write the blend weight (additive) at this position for the probe volume
@@ -12,12 +12,12 @@
#include <Atom/Features/PBR/Microfacet/Fresnel.azsli>
// compute final probe specular using the probe cubemap and the roughness, normals, and specularF0 for the surface
bool ComputeProbeSpecular(float2 screenCoords, float3 positionWS, float3 aabbMin, float3 aabbMax, uint sampleIndex, out float3 specular)
bool ComputeProbeSpecular(float2 screenCoords, float3 positionWS, float4x4 obbTransformInverse, float3 outerObbHalfLengths, uint sampleIndex, out float3 specular)
{
// make sure the pixel belongs to this probe volume
// this is necessary since it could have the correct stencil value but actually reside
// in another volume that's in between the camera and the volume we're rendering
if (!AabbContainsPoint(aabbMin, aabbMax, positionWS))
if (!ObbContainsPoint(obbTransformInverse, outerObbHalfLengths, positionWS))
{
return false;
}
@@ -47,7 +47,11 @@ bool ComputeProbeSpecular(float2 screenCoords, float3 positionWS, float3 aabbMin
float3 localReflectDir = reflectDir;
if (ObjectSrg::m_useParallaxCorrection)
{
localReflectDir = ApplyParallaxCorrection(ObjectSrg::m_outerAabbMin, ObjectSrg::m_outerAabbMax, ObjectSrg::m_aabbPos, positionWS, reflectDir);
localReflectDir = ApplyParallaxCorrectionOBB(
ObjectSrg::GetWorldMatrixInverse(),
ObjectSrg::m_outerObbHalfLengths,
positionWS,
reflectDir);
}
// sample reflection cubemap with the appropriate roughness mip
@@ -75,7 +75,7 @@ PSOutput MainPS(VSOutput IN, in uint sampleIndex : SV_SampleIndex)
// compute specular using the probe cubemap and the roughness, normals, and specularF0 for the surface
float3 specular = float3(0.0f, 0.0f, 0.0f);
if (!ComputeProbeSpecular(IN.m_position.xy, positionWS, ObjectSrg::m_innerAabbMin, ObjectSrg::m_innerAabbMax, sampleIndex, specular))
if (!ComputeProbeSpecular(IN.m_position.xy, positionWS, ObjectSrg::GetWorldMatrixInverse(), ObjectSrg::m_innerObbHalfLengths, sampleIndex, specular))
{
discard;
}
@@ -13,12 +13,9 @@
ShaderResourceGroup ObjectSrg : SRG_PerObject
{
row_major float3x4 m_modelToWorld;
float3 m_aabbPos;
float3 m_outerAabbMin;
float3 m_outerAabbMax;
float3 m_innerAabbMin;
float3 m_innerAabbMax;
row_major float3x4 m_modelToWorldInverse; // does not include extents
float3 m_outerObbHalfLengths;
float3 m_innerObbHalfLengths;
bool m_useParallaxCorrection;
TextureCube m_reflectionCubeMap;
@@ -35,4 +32,18 @@ ShaderResourceGroup ObjectSrg : SRG_PerObject
modelToWorld[2] = ObjectSrg::m_modelToWorld[2];
return modelToWorld;
}
float4x4 GetWorldMatrixInverse()
{
float4x4 modelToWorldInverse = float4x4(
float4(1, 0, 0, 0),
float4(0, 1, 0, 0),
float4(0, 0, 1, 0),
float4(0, 0, 0, 1));
modelToWorldInverse[0] = ObjectSrg::m_modelToWorldInverse[0];
modelToWorldInverse[1] = ObjectSrg::m_modelToWorldInverse[1];
modelToWorldInverse[2] = ObjectSrg::m_modelToWorldInverse[2];
return modelToWorldInverse;
}
}
@@ -77,7 +77,7 @@ PSOutput MainPS(VSOutput IN, in uint sampleIndex : SV_SampleIndex)
// compute specular using the probe cubemap and the roughness, normals, and specularF0 for the surface
float3 specular = float3(0.0f, 0.0f, 0.0f);
if (!ComputeProbeSpecular(IN.m_position.xy, positionWS, ObjectSrg::m_outerAabbMin, ObjectSrg::m_outerAabbMax, sampleIndex, specular))
if (!ComputeProbeSpecular(IN.m_position.xy, positionWS, ObjectSrg::GetWorldMatrixInverse(), ObjectSrg::m_outerObbHalfLengths, sampleIndex, specular))
{
discard;
}
@@ -85,13 +85,17 @@ PSOutput MainPS(VSOutput IN, in uint sampleIndex : SV_SampleIndex)
// determine blend based on position with respect to the inner and outer AABBs
// if it's inside the inner AABB it blends at 100%, otherwise it's the percentage of the distance between the inner/outer AABB
float blendWeight = 1.0f;
if (!AabbContainsPoint(ObjectSrg::m_innerAabbMin, ObjectSrg::m_innerAabbMax, positionWS))
if (!ObbContainsPoint(ObjectSrg::GetWorldMatrixInverse(), ObjectSrg::m_innerObbHalfLengths, positionWS))
{
// not inside the inner AABB, so it's in between the inner and outer AABBs
// compute blend amount based on the distance to the outer AABB
blendWeight = ComputeLerpBetweenInnerOuterAABBs(ObjectSrg::m_innerAabbMin, ObjectSrg::m_innerAabbMax, ObjectSrg::m_outerAabbMax, ObjectSrg::m_aabbPos, positionWS);
blendWeight = ComputeLerpBetweenInnerOuterOBBs(
ObjectSrg::GetWorldMatrixInverse(),
ObjectSrg::m_innerObbHalfLengths,
ObjectSrg::m_outerObbHalfLengths,
positionWS);
}
// retrieve the blend weight of all probes at this location
float blendWeightAllProbes = PassSrg::m_blendWeight.Load(IN.m_position.xy, sampleIndex).r;
@@ -0,0 +1,37 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// Macros below are of the form:
// PARAM(NAME, MEMBER_NAME, DEFAULT_VALUE, ...)
AZ_GFX_BOOL_PARAM(Enabled, m_enabled, false)
AZ_GFX_FLOAT_PARAM(ColorGradingExposure, m_colorGradingExposure, 0.0)
AZ_GFX_FLOAT_PARAM(ColorGradingContrast, m_colorGradingContrast, 0.0)
AZ_GFX_FLOAT_PARAM(ColorGradingHueShift, m_colorGradingHueShift, 0.0)
AZ_GFX_FLOAT_PARAM(ColorGradingPreSaturation, m_colorGradingPreSaturation, 1.0)
AZ_GFX_FLOAT_PARAM(ColorGradingFilterIntensity, m_colorGradingFilterIntensity, 1.0)
AZ_GFX_FLOAT_PARAM(ColorGradingFilterMultiply, m_colorGradingFilterMultiply, 0.0)
AZ_GFX_FLOAT_PARAM(ColorGradingPostSaturation, m_colorGradingPostSaturation, 1.0)
AZ_GFX_FLOAT_PARAM(WhiteBalanceKelvin, m_whiteBalanceKelvin, 6600.0)
AZ_GFX_FLOAT_PARAM(WhiteBalanceTint, m_whiteBalanceTint, 0.0)
AZ_GFX_FLOAT_PARAM(SplitToneBalance, m_splitToneBalance, 0.0)
AZ_GFX_FLOAT_PARAM(SplitToneWeight, m_splitToneWeight, 0.0)
AZ_GFX_FLOAT_PARAM(SmhShadowsStart, m_smhShadowsStart, 0.0)
AZ_GFX_FLOAT_PARAM(SmhShadowsEnd, m_smhShadowsEnd, 0.3)
AZ_GFX_FLOAT_PARAM(SmhHighlightsStart, m_smhHighlightsStart, 0.55)
AZ_GFX_FLOAT_PARAM(SmhHighlightsEnd, m_smhHighlightsEnd, 1.0)
AZ_GFX_FLOAT_PARAM(SmhWeight, m_smhWeight, 0.0)
AZ_GFX_VEC3_PARAM(ChannelMixingRed, m_channelMixingRed, AZ::Vector3(1.0f, 0.0f, 0.0f))
AZ_GFX_VEC3_PARAM(ChannelMixingGreen, m_channelMixingGreen, AZ::Vector3(0.0f, 1.0f, 0.0f))
AZ_GFX_VEC3_PARAM(ChannelMixingBlue, m_channelMixingBlue, AZ::Vector3(0.0f, 0.f, 1.0f))
AZ_GFX_VEC3_PARAM(ColorFilterSwatch, m_colorFilterSwatch, AZ::Vector3(1.0f, 0.5f, 0.5f))
AZ_GFX_VEC3_PARAM(SplitToneShadowsColor, m_splitToneShadowsColor, AZ::Vector3(1.0f, 0.5f, 0.5f))
AZ_GFX_VEC3_PARAM(SplitToneHighlightsColor, m_splitToneHighlightsColor, AZ::Vector3(0.1f, 1.0f, 0.1f))
AZ_GFX_VEC3_PARAM(SmhShadowsColor, m_smhShadowsColor, AZ::Vector3(1.0f, 0.25f, 0.25f))
AZ_GFX_VEC3_PARAM(SmhMidtonesColor, m_smhMidtonesColor, AZ::Vector3(0.1f, 0.1f, 1.0f))
AZ_GFX_VEC3_PARAM(SmhHighlightsColor, m_smhHighlightsColor, AZ::Vector3(1.0f, 0.0f, 1.0f))
@@ -0,0 +1,33 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Math/Vector3.h>
#include <AzCore/Math/Vector4.h>
#include <AzCore/RTTI/RTTI.h>
#include <AzCore/Component/EntityId.h>
namespace AZ
{
namespace Render
{
class HDRColorGradingSettingsInterface
{
public:
AZ_RTTI(AZ::Render::HDRColorGradingSettingsInterface, "{CB5ADF78-27DE-438C-A991-1E5433046A42}");
// Auto-gen virtual getter and setter functions...
#include <Atom/Feature/ParamMacros/StartParamFunctionsVirtual.inl>
#include <Atom/Feature/PostProcess/ColorGrading/HDRColorGradingParams.inl>
#include <Atom/Feature/ParamMacros/EndParams.inl>
virtual void OnConfigChanged() = 0;
};
}
}
@@ -25,3 +25,4 @@ POST_PROCESS_MEMBER(ExposureControlSettings, m_exposureControlSettings)
POST_PROCESS_MEMBER(SsaoSettings, m_ssaoSettings)
POST_PROCESS_MEMBER(LookModificationSettings, m_lookModificationSettings)
POST_PROCESS_MEMBER(DeferredFogSettings, m_deferredFogSettings)
POST_PROCESS_MEMBER(HDRColorGradingSettings, m_hdrColorGradingSettings)
@@ -14,6 +14,7 @@
#include <Atom/Feature/PostProcess/ExposureControl/ExposureControlSettingsInterface.h>
#include <Atom/Feature/PostProcess/Ssao/SsaoSettingsInterface.h>
#include <Atom/Feature/PostProcess/LookModification/LookModificationSettingsInterface.h>
#include <Atom/Feature/PostProcess/ColorGrading/HDRColorGradingSettingsInterface.h>
#include <Atom/Feature/ScreenSpace/DeferredFogSettingsInterface.h>
#include <Atom/RPI.Public/View.h>
@@ -42,6 +42,7 @@
#include <PostProcess/PostProcessFeatureProcessor.h>
#include <PostProcessing/BlendColorGradingLutsPass.h>
#include <PostProcessing/BloomParentPass.h>
#include <PostProcessing/HDRColorGradingPass.h>
#include <PostProcessing/DepthUpsamplePass.h>
#include <PostProcessing/DepthOfFieldCompositePass.h>
#include <PostProcessing/DepthOfFieldBokehBlurPass.h>
@@ -222,6 +223,7 @@ namespace AZ
passSystem->AddPassCreator(Name("LightCullingRemapPass"), &LightCullingRemap::Create);
passSystem->AddPassCreator(Name("LightCullingTilePreparePass"), &LightCullingTilePreparePass::Create);
passSystem->AddPassCreator(Name("BlendColorGradingLutsPass"), &BlendColorGradingLutsPass::Create);
passSystem->AddPassCreator(Name("HDRColorGradingPass"), &HDRColorGradingPass::Create);
passSystem->AddPassCreator(Name("LookModificationCompositePass"), &LookModificationCompositePass::Create);
passSystem->AddPassCreator(Name("LookModificationTransformPass"), &LookModificationPass::Create);
passSystem->AddPassCreator(Name("SMAAEdgeDetectionPass"), &SMAAEdgeDetectionPass::Create);
@@ -1111,20 +1111,17 @@ namespace AZ
if (reflectionProbeFeatureProcessor && (m_descriptor.m_useForwardPassIblSpecular || m_hasForwardPassIblSpecularMaterial))
{
// retrieve probe constant indices
AZ::RHI::ShaderInputConstantIndex posConstantIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name("m_reflectionProbeData.m_aabbPos"));
AZ_Error("MeshDataInstance", posConstantIndex.IsValid(), "Failed to find ReflectionProbe constant index");
AZ::RHI::ShaderInputConstantIndex modelToWorldConstantIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name("m_reflectionProbeData.m_modelToWorld"));
AZ_Error("MeshDataInstance", modelToWorldConstantIndex.IsValid(), "Failed to find ReflectionProbe constant index");
AZ::RHI::ShaderInputConstantIndex outerAabbMinConstantIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name("m_reflectionProbeData.m_outerAabbMin"));
AZ_Error("MeshDataInstance", outerAabbMinConstantIndex.IsValid(), "Failed to find ReflectionProbe constant index");
AZ::RHI::ShaderInputConstantIndex modelToWorldInverseConstantIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name("m_reflectionProbeData.m_modelToWorldInverse"));
AZ_Error("MeshDataInstance", modelToWorldInverseConstantIndex.IsValid(), "Failed to find ReflectionProbe constant index");
AZ::RHI::ShaderInputConstantIndex outerAabbMaxConstantIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name("m_reflectionProbeData.m_outerAabbMax"));
AZ_Error("MeshDataInstance", outerAabbMaxConstantIndex.IsValid(), "Failed to find ReflectionProbe constant index");
AZ::RHI::ShaderInputConstantIndex outerObbHalfLengthsConstantIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name("m_reflectionProbeData.m_outerObbHalfLengths"));
AZ_Error("MeshDataInstance", outerObbHalfLengthsConstantIndex.IsValid(), "Failed to find ReflectionProbe constant index");
AZ::RHI::ShaderInputConstantIndex innerAabbMinConstantIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name("m_reflectionProbeData.m_innerAabbMin"));
AZ_Error("MeshDataInstance", innerAabbMinConstantIndex.IsValid(), "Failed to find ReflectionProbe constant index");
AZ::RHI::ShaderInputConstantIndex innerAabbMaxConstantIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name("m_reflectionProbeData.m_innerAabbMax"));
AZ_Error("MeshDataInstance", innerAabbMaxConstantIndex.IsValid(), "Failed to find ReflectionProbe constant index");
AZ::RHI::ShaderInputConstantIndex innerObbHalfLengthsConstantIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name("m_reflectionProbeData.m_innerObbHalfLengths"));
AZ_Error("MeshDataInstance", innerObbHalfLengthsConstantIndex.IsValid(), "Failed to find ReflectionProbe constant index");
AZ::RHI::ShaderInputConstantIndex useReflectionProbeConstantIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name("m_reflectionProbeData.m_useReflectionProbe"));
AZ_Error("MeshDataInstance", useReflectionProbeConstantIndex.IsValid(), "Failed to find ReflectionProbe constant index");
@@ -1146,11 +1143,10 @@ namespace AZ
if (!reflectionProbes.empty() && reflectionProbes[0])
{
m_shaderResourceGroup->SetConstant(posConstantIndex, reflectionProbes[0]->GetPosition());
m_shaderResourceGroup->SetConstant(outerAabbMinConstantIndex, reflectionProbes[0]->GetOuterAabbWs().GetMin());
m_shaderResourceGroup->SetConstant(outerAabbMaxConstantIndex, reflectionProbes[0]->GetOuterAabbWs().GetMax());
m_shaderResourceGroup->SetConstant(innerAabbMinConstantIndex, reflectionProbes[0]->GetInnerAabbWs().GetMin());
m_shaderResourceGroup->SetConstant(innerAabbMaxConstantIndex, reflectionProbes[0]->GetInnerAabbWs().GetMax());
m_shaderResourceGroup->SetConstant(modelToWorldConstantIndex, reflectionProbes[0]->GetTransform());
m_shaderResourceGroup->SetConstant(modelToWorldInverseConstantIndex, Matrix3x4::CreateFromTransform(reflectionProbes[0]->GetTransform()).GetInverseFull());
m_shaderResourceGroup->SetConstant(outerObbHalfLengthsConstantIndex, reflectionProbes[0]->GetOuterObbWs().GetHalfLengths());
m_shaderResourceGroup->SetConstant(innerObbHalfLengthsConstantIndex, reflectionProbes[0]->GetInnerObbWs().GetHalfLengths());
m_shaderResourceGroup->SetConstant(useReflectionProbeConstantIndex, true);
m_shaderResourceGroup->SetConstant(useParallaxCorrectionConstantIndex, reflectionProbes[0]->GetUseParallaxCorrection());
@@ -0,0 +1,59 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Serialization/SerializeContext.h>
#include <PostProcess/ColorGrading/HDRColorGradingSettings.h>
#include <PostProcess/PostProcessFeatureProcessor.h>
namespace AZ
{
namespace Render
{
HDRColorGradingSettings::HDRColorGradingSettings(PostProcessFeatureProcessor* featureProcessor)
: PostProcessBase(featureProcessor)
{
}
void HDRColorGradingSettings::OnConfigChanged()
{
m_parentSettings->OnConfigChanged();
}
void HDRColorGradingSettings::ApplySettingsTo(HDRColorGradingSettings* target, [[maybe_unused]] float alpha) const
{
AZ_Assert(target != nullptr, "HDRColorGradingSettings::ApplySettingsTo called with nullptr as argument.");
if (GetEnabled())
{
target->m_enabled = m_enabled;
#define AZ_GFX_BOOL_PARAM(NAME, MEMBER_NAME, DefaultValue) ;
#define AZ_GFX_FLOAT_PARAM(NAME, MEMBER_NAME, DefaultValue) \
{ \
target->Set##NAME(AZ::Lerp(target->MEMBER_NAME, MEMBER_NAME, alpha)); \
}
#define AZ_GFX_VEC3_PARAM(NAME, MEMBER_NAME, DefaultValue) \
{ \
target->MEMBER_NAME.Set(AZ::Lerp(target->MEMBER_NAME.GetX(), MEMBER_NAME.GetX(), alpha), \
AZ::Lerp(target->MEMBER_NAME.GetY(), MEMBER_NAME.GetY(), alpha), \
AZ::Lerp(target->MEMBER_NAME.GetZ(), MEMBER_NAME.GetZ(), alpha)); \
}
#include <Atom/Feature/PostProcess/ColorGrading/HDRColorGradingParams.inl>
#include <Atom/Feature/ParamMacros/EndParams.inl>
}
}
void HDRColorGradingSettings::Simulate([[maybe_unused]] float deltaTime)
{
}
} // namespace Render
} // namespace AZ
@@ -0,0 +1,69 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/RTTI/ReflectContext.h>
#include <Atom/Feature/PostProcess/ColorGrading/HDRColorGradingSettingsInterface.h>
#include <PostProcess/PostProcessBase.h>
namespace AZ
{
namespace Render
{
class PostProcessSettings;
class HDRColorGradingSettings final
: public HDRColorGradingSettingsInterface
, public PostProcessBase
{
friend class PostProcessSettings;
friend class PostProcessFeatureProcessor;
public:
AZ_RTTI(HDRColorGradingSettings, "{EA8C05D4-66D0-4141-8D4D-68E5D764C2ED}", HDRColorGradingSettingsInterface, PostProcessBase);
AZ_CLASS_ALLOCATOR(HDRColorGradingSettings, SystemAllocator, 0);
HDRColorGradingSettings(PostProcessFeatureProcessor* featureProcessor);
~HDRColorGradingSettings() = default;
void OnConfigChanged() override;
void ApplySettingsTo(HDRColorGradingSettings* target, float alpha) const;
// Generate all getters and override setters.
// Declare non-override setters, which will be defined in the .cpp
#define AZ_GFX_COMMON_PARAM(ValueType, Name, MemberName, DefaultValue) \
ValueType Get##Name() const override { return MemberName; } \
void Set##Name(ValueType val) override \
{ \
MemberName = val; \
} \
#define AZ_GFX_COMMON_OVERRIDE(ValueType, Name, MemberName, OverrideValueType) \
OverrideValueType Get##Name##Override() const override { return MemberName##Override; } \
void Set##Name##Override(OverrideValueType val) override { MemberName##Override = val; } \
#include <Atom/Feature/ParamMacros/MapAllCommon.inl>
#include <Atom/Feature/PostProcess/ColorGrading/HDRColorGradingParams.inl>
#include <Atom/Feature/ParamMacros/EndParams.inl>
private:
// Generate members...
#include <Atom/Feature/ParamMacros/StartParamMembers.inl>
#include <Atom/Feature/PostProcess/ColorGrading/HDRColorGradingParams.inl>
#include <Atom/Feature/ParamMacros/EndParams.inl>
void Simulate(float deltaTime);
PostProcessSettings* m_parentSettings = nullptr;
};
}
}
@@ -17,6 +17,7 @@
#include <PostProcess/ExposureControl/ExposureControlSettings.h>
#include <PostProcess/Ssao/SsaoSettings.h>
#include <PostProcess/LookModification/LookModificationSettings.h>
#include <PostProcess/ColorGrading/HDRColorGradingSettings.h>
#include <ScreenSpace/DeferredFogSettings.h>
namespace AZ
@@ -0,0 +1,135 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <PostProcessing/HDRColorGradingPass.h>
#include <PostProcess/PostProcessFeatureProcessor.h>
#include <Atom/RPI.Public/RenderPipeline.h>
#include <Atom/RPI.Public/Scene.h>
#include <Atom/RPI.Public/View.h>
namespace AZ
{
namespace Render
{
RPI::Ptr<HDRColorGradingPass> HDRColorGradingPass::Create(const RPI::PassDescriptor& descriptor)
{
RPI::Ptr<HDRColorGradingPass> pass = aznew HDRColorGradingPass(descriptor);
return AZStd::move(pass);
}
HDRColorGradingPass::HDRColorGradingPass(const RPI::PassDescriptor& descriptor)
: AZ::RPI::FullscreenTrianglePass(descriptor)
{
}
void HDRColorGradingPass::InitializeInternal()
{
FullscreenTrianglePass::InitializeInternal();
m_colorGradingExposureIndex.Reset();
m_colorGradingContrastIndex.Reset();
m_colorGradingHueShiftIndex.Reset();
m_colorGradingPreSaturationIndex.Reset();
m_colorFilterIntensityIndex.Reset();
m_colorFilterMultiplyIndex.Reset();
m_whiteBalanceKelvinIndex.Reset();
m_whiteBalanceTintIndex.Reset();
m_splitToneBalanceIndex.Reset();
m_splitToneWeightIndex.Reset();
m_colorGradingPostSaturationIndex.Reset();
m_smhShadowsStartIndex.Reset();
m_smhShadowsEndIndex.Reset();
m_smhHighlightsStartIndex.Reset();
m_smhHighlightsEndIndex.Reset();
m_smhWeightIndex.Reset();
m_channelMixingRedIndex.Reset();
m_channelMixingGreenIndex.Reset();
m_channelMixingBlueIndex.Reset();
m_colorFilterSwatchIndex.Reset();
m_splitToneShadowsColorIndex.Reset();
m_splitToneHighlightsColorIndex.Reset();
m_smhShadowsColorIndex.Reset();
m_smhMidtonesColorIndex.Reset();
m_smhHighlightsColorIndex.Reset();
}
void HDRColorGradingPass::FrameBeginInternal(FramePrepareParams params)
{
SetSrgConstants();
FullscreenTrianglePass::FrameBeginInternal(params);
}
bool HDRColorGradingPass::IsEnabled() const
{
const auto* colorGradingSettings = GetHDRColorGradingSettings();
return colorGradingSettings ? colorGradingSettings->GetEnabled() : false;
}
void HDRColorGradingPass::SetSrgConstants()
{
const HDRColorGradingSettings* settings = GetHDRColorGradingSettings();
if (settings)
{
m_shaderResourceGroup->SetConstant(m_colorGradingExposureIndex, settings->GetColorGradingExposure());
m_shaderResourceGroup->SetConstant(m_colorGradingContrastIndex, settings->GetColorGradingContrast());
m_shaderResourceGroup->SetConstant(m_colorGradingHueShiftIndex, settings->GetColorGradingHueShift());
m_shaderResourceGroup->SetConstant(m_colorGradingPreSaturationIndex, settings->GetColorGradingPreSaturation());
m_shaderResourceGroup->SetConstant(m_colorFilterIntensityIndex, settings->GetColorGradingFilterIntensity());
m_shaderResourceGroup->SetConstant(m_colorFilterMultiplyIndex, settings->GetColorGradingFilterMultiply());
m_shaderResourceGroup->SetConstant(m_whiteBalanceKelvinIndex, settings->GetWhiteBalanceKelvin());
m_shaderResourceGroup->SetConstant(m_whiteBalanceTintIndex, settings->GetWhiteBalanceTint());
m_shaderResourceGroup->SetConstant(m_splitToneBalanceIndex, settings->GetSplitToneBalance());
m_shaderResourceGroup->SetConstant(m_splitToneWeightIndex, settings->GetSplitToneWeight());
m_shaderResourceGroup->SetConstant(m_colorGradingPostSaturationIndex, settings->GetColorGradingPostSaturation());
m_shaderResourceGroup->SetConstant(m_smhShadowsStartIndex, settings->GetSmhShadowsStart());
m_shaderResourceGroup->SetConstant(m_smhShadowsEndIndex, settings->GetSmhShadowsEnd());
m_shaderResourceGroup->SetConstant(m_smhHighlightsStartIndex, settings->GetSmhHighlightsStart());
m_shaderResourceGroup->SetConstant(m_smhHighlightsEndIndex, settings->GetSmhHighlightsEnd());
m_shaderResourceGroup->SetConstant(m_smhWeightIndex, settings->GetSmhWeight());
m_shaderResourceGroup->SetConstant(m_channelMixingRedIndex, settings->GetChannelMixingRed());
m_shaderResourceGroup->SetConstant(m_channelMixingGreenIndex, settings->GetChannelMixingGreen());
m_shaderResourceGroup->SetConstant(m_channelMixingBlueIndex, settings->GetChannelMixingBlue());
m_shaderResourceGroup->SetConstant(m_colorFilterSwatchIndex, AZ::Vector4(settings->GetColorFilterSwatch()));
m_shaderResourceGroup->SetConstant(m_splitToneShadowsColorIndex, AZ::Vector4(settings->GetSplitToneShadowsColor()));
m_shaderResourceGroup->SetConstant(m_splitToneHighlightsColorIndex, AZ::Vector4(settings->GetSplitToneHighlightsColor()));
m_shaderResourceGroup->SetConstant(m_smhShadowsColorIndex, AZ::Vector4(settings->GetSmhShadowsColor()));
m_shaderResourceGroup->SetConstant(m_smhMidtonesColorIndex, AZ::Vector4(settings->GetSmhMidtonesColor()));
m_shaderResourceGroup->SetConstant(m_smhHighlightsColorIndex, AZ::Vector4(settings->GetSmhHighlightsColor()));
}
}
const AZ::Render::HDRColorGradingSettings* HDRColorGradingPass::GetHDRColorGradingSettings() const
{
RPI::Scene* scene = GetScene();
if (scene)
{
PostProcessFeatureProcessor* fp = scene->GetFeatureProcessor<PostProcessFeatureProcessor>();
AZ::RPI::ViewPtr view = scene->GetDefaultRenderPipeline()->GetDefaultView();
if (fp)
{
PostProcessSettings* postProcessSettings = fp->GetLevelSettingsFromView(view);
if (postProcessSettings)
{
const HDRColorGradingSettings* colorGradingSettings = postProcessSettings->GetHDRColorGradingSettings();
if (colorGradingSettings != nullptr && colorGradingSettings->GetEnabled())
{
return postProcessSettings->GetHDRColorGradingSettings();
}
}
}
}
return nullptr;
}
}
}
@@ -0,0 +1,77 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Atom/RPI.Reflect/Shader/ShaderVariantKey.h>
#include <Atom/RPI.Public/Pass/FullscreenTrianglePass.h>
#include <Atom/RPI.Public/Shader/Shader.h>
#include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
#include <PostProcess/ColorGrading/HDRColorGradingSettings.h>
namespace AZ
{
namespace Render
{
/**
* The color grading pass.
*/
class HDRColorGradingPass
: public AZ::RPI::FullscreenTrianglePass
//TODO: , public PostProcessingShaderOptionBase
{
public:
AZ_RTTI(HDRColorGradingPass, "{E68E31A1-DB24-4AFF-A029-456A8B74C03C}", AZ::RPI::FullscreenTrianglePass);
AZ_CLASS_ALLOCATOR(HDRColorGradingPass, SystemAllocator, 0);
virtual ~HDRColorGradingPass() = default;
//! Creates a ColorGradingPass
static RPI::Ptr<HDRColorGradingPass> Create(const RPI::PassDescriptor& descriptor);
protected:
HDRColorGradingPass(const RPI::PassDescriptor& descriptor);
//! Pass behavior overrides
void InitializeInternal() override;
void FrameBeginInternal(FramePrepareParams params) override;
bool IsEnabled() const override;
private:
const HDRColorGradingSettings* GetHDRColorGradingSettings() const;
void SetSrgConstants();
RHI::ShaderInputNameIndex m_colorGradingExposureIndex = "m_colorGradingExposure";
RHI::ShaderInputNameIndex m_colorGradingContrastIndex = "m_colorGradingContrast";
RHI::ShaderInputNameIndex m_colorGradingHueShiftIndex = "m_colorGradingHueShift";
RHI::ShaderInputNameIndex m_colorGradingPreSaturationIndex = "m_colorGradingPreSaturation";
RHI::ShaderInputNameIndex m_colorFilterIntensityIndex = "m_colorFilterIntensity";
RHI::ShaderInputNameIndex m_colorFilterMultiplyIndex = "m_colorFilterMultiply";
RHI::ShaderInputNameIndex m_whiteBalanceKelvinIndex = "m_whiteBalanceKelvin";
RHI::ShaderInputNameIndex m_whiteBalanceTintIndex = "m_whiteBalanceTint";
RHI::ShaderInputNameIndex m_splitToneBalanceIndex = "m_splitToneBalance";
RHI::ShaderInputNameIndex m_splitToneWeightIndex = "m_splitToneWeight";
RHI::ShaderInputNameIndex m_colorGradingPostSaturationIndex = "m_colorGradingPostSaturation";
RHI::ShaderInputNameIndex m_smhShadowsStartIndex = "m_smhShadowsStart";
RHI::ShaderInputNameIndex m_smhShadowsEndIndex = "m_smhShadowsEnd";
RHI::ShaderInputNameIndex m_smhHighlightsStartIndex = "m_smhHighlightsStart";
RHI::ShaderInputNameIndex m_smhHighlightsEndIndex = "m_smhHighlightsEnd";
RHI::ShaderInputNameIndex m_smhWeightIndex = "m_smhWeight";
RHI::ShaderInputNameIndex m_channelMixingRedIndex = "m_channelMixingRed";
RHI::ShaderInputNameIndex m_channelMixingGreenIndex = "m_channelMixingGreen";
RHI::ShaderInputNameIndex m_channelMixingBlueIndex = "m_channelMixingBlue";
RHI::ShaderInputNameIndex m_colorFilterSwatchIndex = "m_colorFilterSwatch";
RHI::ShaderInputNameIndex m_splitToneShadowsColorIndex = "m_splitToneShadowsColor";
RHI::ShaderInputNameIndex m_splitToneHighlightsColorIndex = "m_splitToneHighlightsColor";
RHI::ShaderInputNameIndex m_smhShadowsColorIndex = "m_smhShadowsColor";
RHI::ShaderInputNameIndex m_smhMidtonesColorIndex = "m_smhMidtonesColor";
RHI::ShaderInputNameIndex m_smhHighlightsColorIndex = "m_smhHighlightsColor";
};
} // namespace Render
} // namespace AZ
@@ -138,43 +138,39 @@ namespace AZ
if (m_updateSrg)
{
// stencil Srg
// Note: the stencil pass uses a slightly reduced inner AABB to avoid seams
// Note: the stencil pass uses a slightly reduced inner OBB to avoid seams
Vector3 innerExtentsReduced = m_innerExtents - Vector3(0.1f, 0.1f, 0.1f);
Matrix3x4 modelToWorldStencil = Matrix3x4::CreateFromMatrix3x3AndTranslation(Matrix3x3::CreateIdentity(), m_transform.GetTranslation()) * Matrix3x4::CreateScale(innerExtentsReduced);
Matrix3x4 modelToWorldStencil = Matrix3x4::CreateFromQuaternionAndTranslation(m_transform.GetRotation(), m_transform.GetTranslation()) * Matrix3x4::CreateScale(innerExtentsReduced);
m_stencilSrg->SetConstant(m_reflectionRenderData->m_modelToWorldStencilConstantIndex, modelToWorldStencil);
m_stencilSrg->Compile();
Matrix3x4 modelToWorldInverse = Matrix3x4::CreateFromTransform(m_transform).GetInverseFull();
// blend weight Srg
Matrix3x4 modelToWorldOuter = Matrix3x4::CreateFromMatrix3x3AndTranslation(Matrix3x3::CreateIdentity(), m_transform.GetTranslation()) * Matrix3x4::CreateScale(m_outerExtents);
Matrix3x4 modelToWorldOuter = Matrix3x4::CreateFromQuaternionAndTranslation(m_transform.GetRotation(), m_transform.GetTranslation()) * Matrix3x4::CreateScale(m_outerExtents);
m_blendWeightSrg->SetConstant(m_reflectionRenderData->m_modelToWorldRenderConstantIndex, modelToWorldOuter);
m_blendWeightSrg->SetConstant(m_reflectionRenderData->m_aabbPosRenderConstantIndex, m_outerAabbWs.GetCenter());
m_blendWeightSrg->SetConstant(m_reflectionRenderData->m_outerAabbMinRenderConstantIndex, m_outerAabbWs.GetMin());
m_blendWeightSrg->SetConstant(m_reflectionRenderData->m_outerAabbMaxRenderConstantIndex, m_outerAabbWs.GetMax());
m_blendWeightSrg->SetConstant(m_reflectionRenderData->m_innerAabbMinRenderConstantIndex, m_innerAabbWs.GetMin());
m_blendWeightSrg->SetConstant(m_reflectionRenderData->m_innerAabbMaxRenderConstantIndex, m_innerAabbWs.GetMax());
m_blendWeightSrg->SetConstant(m_reflectionRenderData->m_modelToWorldInverseRenderConstantIndex, modelToWorldInverse);
m_blendWeightSrg->SetConstant(m_reflectionRenderData->m_outerObbHalfLengthsRenderConstantIndex, m_outerObbWs.GetHalfLengths());
m_blendWeightSrg->SetConstant(m_reflectionRenderData->m_innerObbHalfLengthsRenderConstantIndex, m_innerObbWs.GetHalfLengths());
m_blendWeightSrg->SetConstant(m_reflectionRenderData->m_useParallaxCorrectionRenderConstantIndex, m_useParallaxCorrection);
m_blendWeightSrg->SetImage(m_reflectionRenderData->m_reflectionCubeMapRenderImageIndex, m_cubeMapImage);
m_blendWeightSrg->Compile();
// render outer Srg
m_renderOuterSrg->SetConstant(m_reflectionRenderData->m_modelToWorldRenderConstantIndex, modelToWorldOuter);
m_renderOuterSrg->SetConstant(m_reflectionRenderData->m_aabbPosRenderConstantIndex, m_outerAabbWs.GetCenter());
m_renderOuterSrg->SetConstant(m_reflectionRenderData->m_outerAabbMinRenderConstantIndex, m_outerAabbWs.GetMin());
m_renderOuterSrg->SetConstant(m_reflectionRenderData->m_outerAabbMaxRenderConstantIndex, m_outerAabbWs.GetMax());
m_renderOuterSrg->SetConstant(m_reflectionRenderData->m_innerAabbMinRenderConstantIndex, m_innerAabbWs.GetMin());
m_renderOuterSrg->SetConstant(m_reflectionRenderData->m_innerAabbMaxRenderConstantIndex, m_innerAabbWs.GetMax());
m_renderOuterSrg->SetConstant(m_reflectionRenderData->m_modelToWorldInverseRenderConstantIndex, modelToWorldInverse);
m_renderOuterSrg->SetConstant(m_reflectionRenderData->m_outerObbHalfLengthsRenderConstantIndex, m_outerObbWs.GetHalfLengths());
m_renderOuterSrg->SetConstant(m_reflectionRenderData->m_innerObbHalfLengthsRenderConstantIndex, m_innerObbWs.GetHalfLengths());
m_renderOuterSrg->SetConstant(m_reflectionRenderData->m_useParallaxCorrectionRenderConstantIndex, m_useParallaxCorrection);
m_renderOuterSrg->SetImage(m_reflectionRenderData->m_reflectionCubeMapRenderImageIndex, m_cubeMapImage);
m_renderOuterSrg->Compile();
// render inner Srg
Matrix3x4 modelToWorldInner = Matrix3x4::CreateFromMatrix3x3AndTranslation(Matrix3x3::CreateIdentity(), m_transform.GetTranslation()) * Matrix3x4::CreateScale(m_innerExtents);
Matrix3x4 modelToWorldInner = Matrix3x4::CreateFromQuaternionAndTranslation(m_transform.GetRotation(), m_transform.GetTranslation()) * Matrix3x4::CreateScale(m_innerExtents);
m_renderInnerSrg->SetConstant(m_reflectionRenderData->m_modelToWorldRenderConstantIndex, modelToWorldInner);
m_renderInnerSrg->SetConstant(m_reflectionRenderData->m_aabbPosRenderConstantIndex, m_outerAabbWs.GetCenter());
m_renderInnerSrg->SetConstant(m_reflectionRenderData->m_outerAabbMinRenderConstantIndex, m_outerAabbWs.GetMin());
m_renderInnerSrg->SetConstant(m_reflectionRenderData->m_outerAabbMaxRenderConstantIndex, m_outerAabbWs.GetMax());
m_renderInnerSrg->SetConstant(m_reflectionRenderData->m_innerAabbMinRenderConstantIndex, m_innerAabbWs.GetMin());
m_renderInnerSrg->SetConstant(m_reflectionRenderData->m_innerAabbMaxRenderConstantIndex, m_innerAabbWs.GetMax());
m_renderInnerSrg->SetConstant(m_reflectionRenderData->m_modelToWorldInverseRenderConstantIndex, modelToWorldInverse);
m_renderInnerSrg->SetConstant(m_reflectionRenderData->m_outerObbHalfLengthsRenderConstantIndex, m_outerObbWs.GetHalfLengths());
m_renderInnerSrg->SetConstant(m_reflectionRenderData->m_innerObbHalfLengthsRenderConstantIndex, m_innerObbWs.GetHalfLengths());
m_renderInnerSrg->SetConstant(m_reflectionRenderData->m_useParallaxCorrectionRenderConstantIndex, m_useParallaxCorrection);
m_renderInnerSrg->SetImage(m_reflectionRenderData->m_reflectionCubeMapRenderImageIndex, m_cubeMapImage);
m_renderInnerSrg->Compile();
@@ -244,22 +240,22 @@ namespace AZ
m_outerExtents *= m_transform.GetUniformScale();
m_innerExtents *= m_transform.GetUniformScale();
m_outerAabbWs = Aabb::CreateCenterHalfExtents(m_transform.GetTranslation(), m_outerExtents / 2.0f);
m_innerAabbWs = Aabb::CreateCenterHalfExtents(m_transform.GetTranslation(), m_innerExtents / 2.0f);
m_outerObbWs = Obb::CreateFromPositionRotationAndHalfLengths(m_transform.GetTranslation(), m_transform.GetRotation(), m_outerExtents / 2.0f);
m_innerObbWs = Obb::CreateFromPositionRotationAndHalfLengths(m_transform.GetTranslation(), m_transform.GetRotation(), m_innerExtents / 2.0f);
m_updateSrg = true;
}
void ReflectionProbe::SetOuterExtents(const AZ::Vector3& outerExtents)
{
m_outerExtents = outerExtents * m_transform.GetUniformScale();
m_outerAabbWs = Aabb::CreateCenterHalfExtents(m_transform.GetTranslation(), m_outerExtents / 2.0f);
m_outerObbWs = Obb::CreateFromPositionRotationAndHalfLengths(m_transform.GetTranslation(), m_transform.GetRotation(), m_outerExtents / 2.0f);
m_updateSrg = true;
}
void ReflectionProbe::SetInnerExtents(const AZ::Vector3& innerExtents)
{
m_innerExtents = innerExtents * m_transform.GetUniformScale();
m_innerAabbWs = Aabb::CreateCenterHalfExtents(m_transform.GetTranslation(), m_innerExtents / 2.0f);
m_innerObbWs = Obb::CreateFromPositionRotationAndHalfLengths(m_transform.GetTranslation(), m_transform.GetRotation(), m_innerExtents / 2.0f);
m_updateSrg = true;
}
@@ -410,13 +406,14 @@ namespace AZ
lod.m_screenCoverageMax = 1.0f;
// update cullable bounds
Aabb outerAabb = Aabb::CreateFromObb(m_outerObbWs);
Vector3 center;
float radius;
m_outerAabbWs.GetAsSphere(center, radius);
outerAabb.GetAsSphere(center, radius);
m_cullable.m_cullData.m_boundingSphere = Sphere(center, radius);
m_cullable.m_cullData.m_boundingObb = m_outerAabbWs.GetTransformedObb(AZ::Transform::CreateIdentity());
m_cullable.m_cullData.m_visibilityEntry.m_boundingVolume = m_outerAabbWs;
m_cullable.m_cullData.m_boundingObb = m_outerObbWs;
m_cullable.m_cullData.m_visibilityEntry.m_boundingVolume = outerAabb;
m_cullable.m_cullData.m_visibilityEntry.m_userData = &m_cullable;
m_cullable.m_cullData.m_visibilityEntry.m_typeFlags = AzFramework::VisibilityEntry::TYPE_RPI_Cullable;
@@ -55,15 +55,13 @@ namespace AZ
RHI::DrawListTag m_renderOuterDrawListTag;
RHI::DrawListTag m_renderInnerDrawListTag;
RHI::ShaderInputConstantIndex m_modelToWorldStencilConstantIndex;
RHI::ShaderInputConstantIndex m_modelToWorldRenderConstantIndex;
RHI::ShaderInputConstantIndex m_aabbPosRenderConstantIndex;
RHI::ShaderInputConstantIndex m_outerAabbMinRenderConstantIndex;
RHI::ShaderInputConstantIndex m_outerAabbMaxRenderConstantIndex;
RHI::ShaderInputConstantIndex m_innerAabbMinRenderConstantIndex;
RHI::ShaderInputConstantIndex m_innerAabbMaxRenderConstantIndex;
RHI::ShaderInputConstantIndex m_useParallaxCorrectionRenderConstantIndex;
RHI::ShaderInputImageIndex m_reflectionCubeMapRenderImageIndex;
RHI::ShaderInputNameIndex m_modelToWorldStencilConstantIndex = "m_modelToWorld";
RHI::ShaderInputNameIndex m_modelToWorldRenderConstantIndex = "m_modelToWorld";
RHI::ShaderInputNameIndex m_modelToWorldInverseRenderConstantIndex = "m_modelToWorldInverse";
RHI::ShaderInputNameIndex m_outerObbHalfLengthsRenderConstantIndex = "m_outerObbHalfLengths";
RHI::ShaderInputNameIndex m_innerObbHalfLengthsRenderConstantIndex = "m_innerObbHalfLengths";
RHI::ShaderInputNameIndex m_useParallaxCorrectionRenderConstantIndex = "m_useParallaxCorrection";
RHI::ShaderInputNameIndex m_reflectionCubeMapRenderImageIndex = "m_reflectionCubeMap";
};
// ReflectionProbe manages all aspects of a single probe, including rendering, visualization, and cubemap generation
@@ -78,6 +76,7 @@ namespace AZ
void Simulate(uint32_t probeIndex);
const Vector3& GetPosition() const { return m_transform.GetTranslation(); }
const AZ::Transform& GetTransform() const { return m_transform; }
void SetTransform(const AZ::Transform& transform);
const AZ::Vector3& GetOuterExtents() const { return m_outerExtents; }
@@ -86,8 +85,8 @@ namespace AZ
const AZ::Vector3& GetInnerExtents() const { return m_innerExtents; }
void SetInnerExtents(const AZ::Vector3& innerExtents);
const Aabb& GetOuterAabbWs() const { return m_outerAabbWs; }
const Aabb& GetInnerAabbWs() const { return m_innerAabbWs; }
const Obb& GetOuterObbWs() const { return m_outerObbWs; }
const Obb& GetInnerObbWs() const { return m_innerObbWs; }
const Data::Instance<RPI::Image>& GetCubeMapImage() const { return m_cubeMapImage; }
void SetCubeMapImage(const Data::Instance<RPI::Image>& cubeMapImage, const AZStd::string& relativePath);
@@ -133,9 +132,9 @@ namespace AZ
AZ::Vector3 m_outerExtents = AZ::Vector3(0.0f, 0.0f, 0.0f);
AZ::Vector3 m_innerExtents = AZ::Vector3(0.0f, 0.0f, 0.0f);
// probe volume AABBs (world space), built from position and extents
Aabb m_outerAabbWs;
Aabb m_innerAabbWs;
// probe volume OBBs (world space), built from position and extents
Obb m_outerObbWs;
Obb m_innerObbWs;
// cubemap
Data::Instance<RPI::Image> m_cubeMapImage;
@@ -77,61 +77,6 @@ namespace AZ
m_reflectionRenderData.m_renderInnerSrgLayout,
m_reflectionRenderData.m_renderInnerDrawListTag);
// create ShaderResourceGroups here so we can get the layout and cache the indices
// Note: the SRGs are not needed beyond this method since each probe creates its own SRGs, we are just interested in the indices
// cache probe stencil shader indices
Data::Instance<RPI::ShaderResourceGroup> stencilSrg = RPI::ShaderResourceGroup::Create(
m_reflectionRenderData.m_stencilShader->GetAsset(),
m_reflectionRenderData.m_stencilShader->GetSupervariantIndex(),
m_reflectionRenderData.m_stencilSrgLayout->GetName());
AZ_Error("ReflectionProbeFeatureProcessor", stencilSrg.get(), "Failed to create stencil back face shader resource group");
const RHI::ShaderResourceGroupLayout* stencilSrgLayout = stencilSrg->GetLayout();
Name modelToWorldConstantName = Name("m_modelToWorld");
m_reflectionRenderData.m_modelToWorldStencilConstantIndex = stencilSrgLayout->FindShaderInputConstantIndex(modelToWorldConstantName);
AZ_Error("ReflectionProbeFeatureProcessor", m_reflectionRenderData.m_modelToWorldStencilConstantIndex.IsValid(), "Failed to find stencil shader input constant [%s]", modelToWorldConstantName.GetCStr());
// cache probe render shader indices
// Note: the outer and inner render shaders use the same Srg
Data::Instance<RPI::ShaderResourceGroup> renderReflectionSrg = RPI::ShaderResourceGroup::Create(
m_reflectionRenderData.m_renderOuterShader->GetAsset(),
m_reflectionRenderData.m_renderOuterShader->GetSupervariantIndex(),
m_reflectionRenderData.m_renderOuterSrgLayout->GetName());
AZ_Error("ReflectionProbeFeatureProcessor", renderReflectionSrg.get(), "Failed to create render reflection shader resource group");
const RHI::ShaderResourceGroupLayout* renderReflectionSrgLayout = renderReflectionSrg->GetLayout();
m_reflectionRenderData.m_modelToWorldRenderConstantIndex = renderReflectionSrgLayout->FindShaderInputConstantIndex(modelToWorldConstantName);
AZ_Error("ReflectionProbeFeatureProcessor", m_reflectionRenderData.m_modelToWorldRenderConstantIndex.IsValid(), "Failed to find render shader input constant [%s]", modelToWorldConstantName.GetCStr());
Name aabbPosConstantName = Name("m_aabbPos");
m_reflectionRenderData.m_aabbPosRenderConstantIndex = renderReflectionSrgLayout->FindShaderInputConstantIndex(aabbPosConstantName);
AZ_Error("ReflectionProbeFeatureProcessor", m_reflectionRenderData.m_aabbPosRenderConstantIndex.IsValid(), "Failed to find render shader input constant [%s]", aabbPosConstantName.GetCStr());
Name outerAabbMinConstantName = Name("m_outerAabbMin");
m_reflectionRenderData.m_outerAabbMinRenderConstantIndex = renderReflectionSrgLayout->FindShaderInputConstantIndex(outerAabbMinConstantName);
AZ_Error("ReflectionProbeFeatureProcessor", m_reflectionRenderData.m_outerAabbMinRenderConstantIndex.IsValid(), "Failed to find render shader input constant [%s]", outerAabbMinConstantName.GetCStr());
Name outerAabbMaxConstantName = Name("m_outerAabbMax");
m_reflectionRenderData.m_outerAabbMaxRenderConstantIndex = renderReflectionSrgLayout->FindShaderInputConstantIndex(outerAabbMaxConstantName);
AZ_Error("ReflectionProbeFeatureProcessor", m_reflectionRenderData.m_outerAabbMaxRenderConstantIndex.IsValid(), "Failed to find render shader input constant [%s]", outerAabbMaxConstantName.GetCStr());
Name innerAabbMinConstantName = Name("m_innerAabbMin");
m_reflectionRenderData.m_innerAabbMinRenderConstantIndex = renderReflectionSrgLayout->FindShaderInputConstantIndex(innerAabbMinConstantName);
AZ_Error("ReflectionProbeFeatureProcessor", m_reflectionRenderData.m_innerAabbMinRenderConstantIndex.IsValid(), "Failed to find render shader input constant [%s]", innerAabbMinConstantName.GetCStr());
Name innerAabbMaxConstantName = Name("m_innerAabbMax");
m_reflectionRenderData.m_innerAabbMaxRenderConstantIndex = renderReflectionSrgLayout->FindShaderInputConstantIndex(innerAabbMaxConstantName);
AZ_Error("ReflectionProbeFeatureProcessor", m_reflectionRenderData.m_innerAabbMaxRenderConstantIndex.IsValid(), "Failed to find render shader input constant [%s]", innerAabbMaxConstantName.GetCStr());
Name useParallaxCorrectionConstantName = Name("m_useParallaxCorrection");
m_reflectionRenderData.m_useParallaxCorrectionRenderConstantIndex = renderReflectionSrgLayout->FindShaderInputConstantIndex(useParallaxCorrectionConstantName);
AZ_Error("ReflectionProbeFeatureProcessor", m_reflectionRenderData.m_useParallaxCorrectionRenderConstantIndex.IsValid(), "Failed to find render shader input constant [%s]", useParallaxCorrectionConstantName.GetCStr());
Name reflectionCubeMapImageName = Name("m_reflectionCubeMap");
m_reflectionRenderData.m_reflectionCubeMapRenderImageIndex = renderReflectionSrgLayout->FindShaderInputImageIndex(reflectionCubeMapImageName);
AZ_Error("ReflectionProbeFeatureProcessor", m_reflectionRenderData.m_reflectionCubeMapRenderImageIndex.IsValid(), "Failed to find render shader input image [%s]", reflectionCubeMapImageName.GetCStr());
EnableSceneNotification();
}
@@ -197,10 +142,11 @@ namespace AZ
// sort the probes by descending inner volume size, so the smallest volumes are rendered last
auto sortFn = [](AZStd::shared_ptr<ReflectionProbe> const& probe1, AZStd::shared_ptr<ReflectionProbe> const& probe2) -> bool
{
const Aabb& aabb1 = probe1->GetInnerAabbWs();
const Aabb& aabb2 = probe2->GetInnerAabbWs();
float size1 = aabb1.GetXExtent() * aabb1.GetZExtent() * aabb1.GetYExtent();
float size2 = aabb2.GetXExtent() * aabb2.GetZExtent() * aabb2.GetYExtent();
const Obb& obb1 = probe1->GetInnerObbWs();
const Obb& obb2 = probe2->GetInnerObbWs();
float size1 = obb1.GetHalfLengthX() * obb1.GetHalfLengthZ() * obb1.GetHalfLengthY();
float size2 = obb2.GetHalfLengthX() * obb2.GetHalfLengthZ() * obb2.GetHalfLengthY();
return (size1 > size2);
};
@@ -345,7 +291,7 @@ namespace AZ
// simple AABB check to find the reflection probes that contain the position
for (auto& reflectionProbe : m_reflectionProbes)
{
if (reflectionProbe->GetOuterAabbWs().Contains(position)
if (reflectionProbe->GetOuterObbWs().Contains(position)
&& reflectionProbe->GetCubeMapImage()
&& reflectionProbe->GetCubeMapImage()->IsInitialized())
{
@@ -183,6 +183,8 @@ set(FILES
Source/PostProcess/PostProcessFeatureProcessor.h
Source/PostProcess/PostProcessSettings.cpp
Source/PostProcess/PostProcessSettings.h
Source/PostProcess/ColorGrading/HDRColorGradingSettings.h
Source/PostProcess/ColorGrading/HDRColorGradingSettings.cpp
Source/PostProcess/Bloom/BloomSettings.cpp
Source/PostProcess/Bloom/BloomSettings.h
Source/PostProcess/DepthOfField/DepthOfFieldSettings.cpp
@@ -205,6 +207,8 @@ set(FILES
Source/PostProcessing/BloomCompositePass.cpp
Source/PostProcessing/BloomParentPass.h
Source/PostProcessing/BloomParentPass.cpp
Source/PostProcessing/HDRColorGradingPass.cpp
Source/PostProcessing/HDRColorGradingPass.h
Source/PostProcessing/DepthOfFieldCompositePass.h
Source/PostProcessing/DepthOfFieldCompositePass.cpp
Source/PostProcessing/DepthOfFieldBokehBlurPass.h
@@ -51,6 +51,8 @@ set(FILES
Include/Atom/Feature/PostProcess/Bloom/BloomConstants.h
Include/Atom/Feature/PostProcess/Bloom/BloomParams.inl
Include/Atom/Feature/PostProcess/Bloom/BloomSettingsInterface.h
Include/Atom/Feature/PostProcess/ColorGrading/HDRColorGradingParams.inl
Include/Atom/Feature/PostProcess/ColorGrading/HDRColorGradingSettingsInterface.h
Include/Atom/Feature/PostProcess/DepthOfField/DepthOfFieldConstants.h
Include/Atom/Feature/PostProcess/DepthOfField/DepthOfFieldParams.inl
Include/Atom/Feature/PostProcess/DepthOfField/DepthOfFieldSettingsInterface.h
@@ -81,15 +81,6 @@ namespace AZ
AZ_RTTI(SwapChain, "{888B64A5-D956-406F-9C33-CF6A54FC41B0}", Object);
#if defined(PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB)
// On Linux platforms that uses XCB, a resize may occur in the swap chain but the command queue may still
// reference the original surface. This flag is a temporary fix to make sure the swap chain is ready to present
// We need to remove this work around with
// [GFX TODO][GHI - 2678]
AZStd::atomic_bool m_readyToPresent { false };
#endif // PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB
protected:
SwapChain();
@@ -164,12 +164,6 @@ namespace AZ
m_currentImageIndex = 0;
}
#if defined(PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB)
// If we are presenting through the editor, the resize is triggered through the editor's window, which
// won't happen until after the surface is ready to present
m_readyToPresent.store(true);
#endif // PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB
return resultCode;
}
@@ -42,15 +42,6 @@ namespace AZ
void CommandQueue::ExecuteWork(const RHI::ExecuteWorkRequest& rhiRequest)
{
#if defined(PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB)
for (RHI::SwapChain* swapChain : rhiRequest.m_swapChainsToPresent)
{
if (!swapChain->m_readyToPresent)
{
return;
}
}
#endif // PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB
const ExecuteWorkRequest& request = static_cast<const ExecuteWorkRequest&>(rhiRequest);
QueueCommand([=](void* queue)
{
@@ -128,17 +128,6 @@ namespace AZ
nativeDimensions->m_imageFormat = ConvertFormat(m_surfaceFormat.format);
}
#if defined(PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB)
// When launching in game mode, the surface will be ready at this point, meaning that after
// intialization, this swap chain is ready to present
AZ::ApplicationTypeQuery appType;
ComponentApplicationBus::Broadcast(&AZ::ComponentApplicationBus::Events::QueryApplicationType, appType);
if (appType.IsGame())
{
m_readyToPresent.store(true);
}
#endif // PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB
SetName(GetName());
return result;
}
@@ -116,6 +116,22 @@ float ComputeLerpBetweenInnerOuterAABBs(float3 innerAabbMin, float3 innerAabbMax
return totalDistance > 0.0f ? saturate(shortestDistance / totalDistance) : 1.0f;
}
// returns true if the Obb contains the specified point
bool ObbContainsPoint(float4x4 obbTransformInverse, float3 obbHalfExtents, float3 testPoint)
{
// get the position in Obb local space, force to positive quadrant with abs()
float4 p = abs(mul(obbTransformInverse, float4(testPoint, 1.0f)));
return AabbContainsPoint(-obbHalfExtents, obbHalfExtents, p);
}
// computes [0..1] percentage of a point that's in between the inner and outer OBBs
float ComputeLerpBetweenInnerOuterOBBs(float3x4 obbTransformInverse, float3 innerObbHalfExtents, float3 outerObbHalfExtents, float3 position)
{
// get the position in Obb local space, force to positive quadrant with abs()
float3 p = abs(mul(obbTransformInverse, float4(position, 1.0f)));
return ComputeLerpBetweenInnerOuterAABBs(-innerObbHalfExtents, innerObbHalfExtents, outerObbHalfExtents, float3(0.0f, 0.0f, 0.0f), p);
}
// ---------- Normal Encoding -----------
// Encode/Decode functions for Signed Octahedron normals
@@ -730,12 +730,22 @@ namespace AZ
m_debugCtx.ResetCullStats();
m_debugCtx.m_numCullablesInScene = GetNumCullables();
AZ::JobCompletion beginCullingCompletion;
for (auto& view : views)
{
view->BeginCulling();
const auto cullingLambda = [&view]()
{
view->BeginCulling();
};
AZ::Job* cullingJob = AZ::CreateJobFunction(AZStd::move(cullingLambda), true, nullptr);
cullingJob->SetDependent(&beginCullingCompletion);
cullingJob->Start();
}
beginCullingCompletion.StartAndWaitForCompletion();
AuxGeomDrawPtr auxGeom;
if (m_debugCtx.m_debugDraw)
{
@@ -116,11 +116,18 @@ namespace AtomToolsFramework
// ModularViewportCameraControllerRequestBus overrides ...
void InterpolateToTransform(const AZ::Transform& worldFromLocal, float lookAtDistance) override;
AZStd::optional<AZ::Vector3> LookAtAfterInterpolation() const override;
AZ::Transform GetReferenceFrame() const override;
void SetReferenceFrame(const AZ::Transform& worldFromLocal) override;
void ClearReferenceFrame() override;
private:
// AzFramework::ViewportDebugDisplayEventBus overrides ...
void DisplayViewport(const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay) override;
//! Update the reference frame after a change has been made to the camera
//! view without updating the internal camera via user input.
void RefreshReferenceFrame();
//! The current mode the camera controller is in.
enum class CameraMode
{
@@ -139,6 +146,8 @@ namespace AtomToolsFramework
AzFramework::Camera m_camera; //!< The current camera state (pitch/yaw/position/look-distance).
AzFramework::Camera m_targetCamera; //!< The target (next) camera state that m_camera is catching up to.
AzFramework::Camera m_previousCamera; //!< The state of the camera from the previous frame.
AZStd::optional<AzFramework::Camera> m_storedCamera; //!< A potentially stored camera for when a custom reference frame is set.
AzFramework::CameraSystem m_cameraSystem; //!< The camera system responsible for managing all CameraInputs.
AzFramework::CameraProps m_cameraProps; //!< Camera properties to control rotate and translate smoothness.
CameraControllerPriorityFn m_priorityFn; //!< Controls at what priority the camera controller should respond to events.
@@ -147,6 +156,7 @@ namespace AtomToolsFramework
CameraMode m_cameraMode = CameraMode::Control; //!< The current mode the camera is operating in.
AZStd::optional<AZ::Vector3> m_lookAtAfterInterpolation; //!< The look at point after an interpolation has finished.
//!< Will be cleared when the view changes (camera looks away).
AZ::Transform m_referenceFrameOverride = AZ::Transform::CreateIdentity(); //!<
//! Flag to prevent circular updates of the camera transform (while the viewport transform is being updated internally).
bool m_updatingTransformInternally = false;
//! Listen for camera view changes outside of the camera controller.
@@ -154,4 +164,17 @@ namespace AtomToolsFramework
//! The current instance of the modular camera viewport context.
AZStd::unique_ptr<ModularCameraViewportContext> m_modularCameraViewportContext;
};
//! Placeholder implementation for ModularCameraViewportContext (useful for verifying the interface).
class PlaceholderModularCameraViewportContextImpl : public AtomToolsFramework::ModularCameraViewportContext
{
public:
AZ::Transform GetCameraTransform() const override;
void SetCameraTransform(const AZ::Transform& transform) override;
void ConnectViewMatrixChangedHandler(AZ::RPI::ViewportContext::MatrixChangedEvent::Handler& handler) override;
private:
AZ::Transform m_cameraTransform = AZ::Transform::CreateIdentity();
AZ::RPI::ViewportContext::MatrixChangedEvent m_viewMatrixChangedEvent;
};
} // namespace AtomToolsFramework
@@ -35,6 +35,16 @@ namespace AtomToolsFramework
//! Look at point after an interpolation has finished and no translation has occurred.
virtual AZStd::optional<AZ::Vector3> LookAtAfterInterpolation() const = 0;
//! Return the current reference frame.
//! @note If a reference frame has not been set or a frame has been cleared, this is just the identity.
virtual AZ::Transform GetReferenceFrame() const = 0;
//! Set a new reference frame other than the identity for the camera controller.
virtual void SetReferenceFrame(const AZ::Transform& worldFromLocal) = 0;
//! Clear the current reference frame to restore the identity.
virtual void ClearReferenceFrame() = 0;
protected:
~ModularViewportCameraControllerRequests() = default;
};
@@ -159,8 +159,6 @@ namespace AtomToolsFramework
AZ::RPI::ViewPtr m_defaultCamera;
// Our viewport-local aux geom pipeline for supplemental rendering.
AZ::RPI::AuxGeomDrawPtr m_auxGeom;
// Used to keep track of a pending resize event to avoid initialization before window activate.
bool m_windowResizedEvent = false;
// Tracks whether the cursor is currently over our viewport, used for mouse input event book-keeping.
bool m_mouseOver = false;
// The last recorded mouse position, in local viewport screen coordinates.
@@ -30,6 +30,18 @@ namespace AtomToolsFramework
"");
AZ_CVAR(float, ed_cameraSystemOrbitPointSize, 0.1f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ::Transform TransformFromMatrix4x4(const AZ::Matrix4x4& matrix)
{
const auto rotation = AZ::Matrix3x3::CreateFromMatrix4x4(matrix);
const auto translation = matrix.GetTranslation();
return AZ::Transform::CreateFromMatrix3x3AndTranslation(rotation, translation);
}
AZ::Matrix4x4 Matrix4x4FromTransform(const AZ::Transform& transform)
{
return AZ::Matrix4x4::CreateFromQuaternionAndTranslation(transform.GetRotation(), transform.GetTranslation());
}
// debug
void DrawPreviewAxis(AzFramework::DebugDisplayRequests& display, const AZ::Transform& transform, const float axisLength)
{
@@ -167,11 +179,19 @@ namespace AtomToolsFramework
controller->SetupCameraControllerPriority(m_priorityFn);
controller->SetupCameraControllerViewportContext(m_modularCameraViewportContext);
auto handleCameraChange = [this](const AZ::Matrix4x4&)
auto handleCameraChange = [this]([[maybe_unused]] const AZ::Matrix4x4& cameraView)
{
// ignore these updates if the camera is being updated internally
if (!m_updatingTransformInternally)
{
if (m_storedCamera.has_value())
{
// if an external change occurs ensure we update the stored reference frame if one is set
RefreshReferenceFrame();
return;
}
m_previousCamera = m_targetCamera;
UpdateCameraFromTransform(m_targetCamera, m_modularCameraViewportContext->GetCameraTransform());
m_camera = m_targetCamera;
}
@@ -231,7 +251,7 @@ namespace AtomToolsFramework
}
}
m_modularCameraViewportContext->SetCameraTransform(m_camera.Transform());
m_modularCameraViewportContext->SetCameraTransform(m_referenceFrameOverride * m_camera.Transform());
}
else if (m_cameraMode == CameraMode::Animation)
{
@@ -240,6 +260,8 @@ namespace AtomToolsFramework
return t * t * t * (t * (t * 6.0f - 15.0f) + 10.0f);
};
m_cameraAnimation.m_time = AZ::GetClamp(m_cameraAnimation.m_time + event.m_deltaTime.count(), 0.0f, 1.0f);
const auto& [transformStart, transformEnd, animationTime] = m_cameraAnimation;
const float transitionTime = smootherStepFn(animationTime);
@@ -253,14 +275,13 @@ namespace AtomToolsFramework
m_camera.m_lookAt = current.GetTranslation();
m_targetCamera = m_camera;
m_modularCameraViewportContext->SetCameraTransform(current);
if (animationTime >= 1.0f)
{
m_cameraMode = CameraMode::Control;
RefreshReferenceFrame();
}
m_cameraAnimation.m_time = AZ::GetClamp(animationTime + event.m_deltaTime.count(), 0.0f, 1.0f);
m_modularCameraViewportContext->SetCameraTransform(current);
}
m_updatingTransformInternally = false;
@@ -280,7 +301,7 @@ namespace AtomToolsFramework
void ModularViewportCameraControllerInstance::InterpolateToTransform(const AZ::Transform& worldFromLocal, const float lookAtDistance)
{
m_cameraMode = CameraMode::Animation;
m_cameraAnimation = CameraAnimation{ m_camera.Transform(), worldFromLocal, 0.0f };
m_cameraAnimation = CameraAnimation{ m_referenceFrameOverride * m_camera.Transform(), worldFromLocal, 0.0f };
m_lookAtAfterInterpolation = worldFromLocal.GetTranslation() + worldFromLocal.GetBasisY() * lookAtDistance;
}
@@ -288,4 +309,59 @@ namespace AtomToolsFramework
{
return m_lookAtAfterInterpolation;
}
AZ::Transform ModularViewportCameraControllerInstance::GetReferenceFrame() const
{
return m_referenceFrameOverride;
}
void ModularViewportCameraControllerInstance::SetReferenceFrame(const AZ::Transform& worldFromLocal)
{
if (!m_storedCamera.has_value())
{
m_storedCamera = m_previousCamera;
}
m_referenceFrameOverride = worldFromLocal;
m_targetCamera.m_pitch = 0.0f;
m_targetCamera.m_yaw = 0.0f;
m_targetCamera.m_lookAt = AZ::Vector3::CreateZero();
m_targetCamera.m_lookDist = 0.0f;
m_camera = m_targetCamera;
}
void ModularViewportCameraControllerInstance::ClearReferenceFrame()
{
m_referenceFrameOverride = AZ::Transform::CreateIdentity();
if (m_storedCamera.has_value())
{
m_targetCamera = m_storedCamera.value();
m_camera = m_targetCamera;
}
m_storedCamera.reset();
}
void ModularViewportCameraControllerInstance::RefreshReferenceFrame()
{
m_referenceFrameOverride = m_modularCameraViewportContext->GetCameraTransform() * m_camera.Transform().GetInverse();
}
AZ::Transform PlaceholderModularCameraViewportContextImpl::GetCameraTransform() const
{
return m_cameraTransform;
}
void PlaceholderModularCameraViewportContextImpl::SetCameraTransform(const AZ::Transform& transform)
{
m_cameraTransform = transform;
m_viewMatrixChangedEvent.Signal(AzFramework::CameraViewFromCameraTransform(Matrix4x4FromTransform(transform)));
}
void PlaceholderModularCameraViewportContextImpl::ConnectViewMatrixChangedHandler(
AZ::RPI::ViewportContext::MatrixChangedEvent::Handler& handler)
{
handler.Connect(m_viewMatrixChangedEvent);
}
} // namespace AtomToolsFramework
@@ -254,28 +254,11 @@ namespace AtomToolsFramework
void RenderViewportWidget::resizeEvent([[maybe_unused]] QResizeEvent* event)
{
// We need to wait until the window is activated, so the underlying surface
// has been created and has the correct size.
if (windowHandle()->isActive())
{
SendWindowResizeEvent();
}
else
{
m_windowResizedEvent = true;
}
SendWindowResizeEvent();
}
bool RenderViewportWidget::event(QEvent* event)
{
// Check if we have a pending resize event.
// At this point the surface has been created and has
// the proper dimensions.
if (event->type() == QEvent::WindowActivate && m_windowResizedEvent)
{
SendWindowResizeEvent();
}
return QWidget::event(event);
}
@@ -372,7 +355,6 @@ namespace AtomToolsFramework
AzFramework::WindowNotificationBus::Event(
GetNativeWindowHandle(), &AzFramework::WindowNotifications::OnWindowResized, windowSize.width(), windowSize.height());
m_windowResizedEvent = false;
}
void RenderViewportWidget::NotifyUpdateRefreshRate()
@@ -0,0 +1,34 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
namespace AZ
{
namespace Render
{
class HDRColorGradingRequests
: public ComponentBus
{
public:
AZ_RTTI(AZ::Render::HDRColorGradingRequests, "{E414A96B-0AA7-4574-ABC0-968B1F5CEE56}");
/// Overrides the default AZ::EBusTraits handler policy to allow one listener only.
static const EBusHandlerPolicy HandlerPolicy = EBusHandlerPolicy::Single;
virtual ~HDRColorGradingRequests() {}
// Auto-gen virtual getters/setters...
#include <Atom/Feature/ParamMacros/StartParamFunctionsVirtual.inl>
#include <Atom/Feature/PostProcess/ColorGrading/HDRColorGradingParams.inl>
#include <Atom/Feature/ParamMacros/EndParams.inl>
};
typedef AZ::EBus<HDRColorGradingRequests> HDRColorGradingRequestBus;
} // namespace Render
} // namespace AZ
@@ -0,0 +1,39 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <Atom/Feature/PostProcess/ColorGrading/HDRColorGradingSettingsInterface.h>
namespace AZ
{
namespace Render
{
class HDRColorGradingComponentConfig final
: public ComponentConfig
{
public:
AZ_RTTI(AZ::Render::HDRColorGradingComponentConfig, "{8613EA4A-6E1C-49AD-87F3-9FECCB7EA36D}", AZ::ComponentConfig);
static void Reflect(ReflectContext* context);
// Generate members...
#include <Atom/Feature/ParamMacros/StartParamMembers.inl>
#include <Atom/Feature/PostProcess/ColorGrading/HDRColorGradingParams.inl>
#include <Atom/Feature/ParamMacros/EndParams.inl>
// Generate Getters/Setters...
#include <Atom/Feature/ParamMacros/StartParamFunctions.inl>
#include <Atom/Feature/PostProcess/ColorGrading/HDRColorGradingParams.inl>
#include <Atom/Feature/ParamMacros/EndParams.inl>
void CopySettingsTo(HDRColorGradingSettingsInterface* settings);
};
} // namespace Render
} // namespace AZ

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