* first pass of adding grid snapping button
* update to request current grid size
* show/hide snapping option based on selection
* small tidy-up changes
* small updates following review feedback
* added some unit tests for snapping functionality and some small tidy-up/refactoring
* small refactor to ensure snap to grid ui only appears with snapping enabled
* add missing include to resolve build error
* fixes for build
* add & to make compiler happy
To cover the recent changes to the return code from containers and the initialization fixes additional unit tests were added. Almost all new tests are part of the conformity test suite so that they test any custom json serializers outside of AzCore that might need to be updated due to the fixes.
These changes fix the following:
- Containers treat new values as new objects and make sure they're initialized.
- Fixed sized containers behave slightly different and will initialize all values when a new fixed sized container is created.
- Loading any values to a container will now return PartialDefaults instead of defaults used as adding any value to a container no longer makes the container a default as the default is always an empty container.
- The previous doesn't apply to fixed sized containers as those containers are always considered to have the exact number of values they can hold.
Introduced OperationFlags::InitializeNewInstance to the Json Serialization which allows custom json serializers to indicate that they need to set defaults only to new instances. Objects created to fill in a pointer are considered new objects and serializer can use the new ContinuationFlags::LoadAsNewInstance to also inform that the load is happening on a new object. Serializer that use the InitializeNewInstance flag know that a new object is begin initialized if they're called with an explicit default object.
Several math types in AzCore deliberately don't initialize through a constructor. This set of changes make sure that they still get properly initialized in the Json Serialization instead having random values.
When pointers are used new instances are created for pod types, which will have random values at that point. The Json Serialization did not set a value for these if they were explicitly set to defaults. This change adds initialization for explicit defaults in the bool, integer and double serializer plus unit tests to verify.
* Fixed crash caused by nesting the same slice twice
If the same slice is nested at multiple levels in the same slice hierarchy, the second conversion would reregister the prefab and crash. Now that case is detected and the slice isn't reconverted.
* Fixed json array patches where multiple elements are removed.
The patches now generate removals from back to front, instead of front to back, so that the indices remain valid as each patch is applied.
* Bug fix: correct RTTI for AttributeInvocable
* Allow test case to crash if RTTI is wrong
* Revert "Allow test case to crash if RTTI is wrong"
Based on PR feedback, this change adds no value to the test and is confusing.
This reverts commit 6c36065c3759d857cc16ab011d09167261181141.
* Remove perhaps confusing comments and add a more to the point comment
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* ensure the new camera respects changing ui values and move camera settings to the settings registry
* factor out creation of modular camera controller
* small updates before posting PR
* updates following review feedback
* updates following review feedback
* Restore the code that display the dirty marker on the Level container. Ensure the dirty marker is cleared on level save.
* Moving call one level up to allow usage of the SaveTemplateToString function without clearing the dirty flag.